What pissed me off is that they removed the restriction on foil cards after most of the people in the beta most likely already used up their card chances.
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"Once you reach 33, 66 and 99% of the Steam achievements in that game you get another card."
Ew... that means we would actually have to play games! Disgusting. Get out.
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Wait... We can actually play those games????? I thought Steam was all about collecting game covers
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Crusader Kings II. New game from one of the biggest strategy game developers in the market that has no achievements.
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Oh noes! Wargames Airland Battle has no achievements and it was released recently in May.
Your argument is almost invalid. :D
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Do I get Trading Cards for completing achievements in game?
Trading Card drops are currently just tied to playtime within a game, independent of which achievements you are getting. We will definitely look into adding more rules for how cards are dropped in the future, but there are a few problems with in-game achievements that prevented us from using them right now. Many games have achievements that are grindy or un-fun to get, and we want the act of getting game cards to be fun for all users in games. We also don't want to push users to cheat or use achievement-unlockers in games in order to get cards, since that devalues achievements and isn't that fun either. Achievements are still valuable, and having the Achievement Showcase on your community profile is a great way to show off those rare achievements.
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I like the idea, but Valve has to do something to prevent SAM or similar programs first.
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And people will just unlock those achievement drops using SAM. So not really a good idea.
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some achievements are managed serverside and cannot be unlocked with SAM. to be fair though, there is no such thing as an unhackable game.
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They said that they couldn't do this because of cheaters
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steam stated they are not going to relate achievements with trading cards due the programs u can find at the internet that opens your achievements
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This would promote people to use such devices as the Steam Achievement Manager. Farming cards that way.
It would also be a lot quicker for them since they don't have to wait 20 minutes between each card.
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I've just come up with a simple improvement to SteamCards.
You deduct the card drops from the number of cards in a set, then divide 100% by that value and make it thresholds in achievements progress to get more cards.
Example:
Borderlands 2 cards. 6 cards to complete a set, 3 free drops. 6-3=3. 100%/3=33.33%
Once you reach 33, 66 and 99% of the Steam achievements in that game you get another card.
Yes, probably less money would be pumped in the cards, but gamers would be happier. Imo. Your thoughts?
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