How should CV be working?
TL;DR: Just create new giveaways!
CV system makes little sense anyway. With variety of discounts everywhere + not very cheap bundles as HB (making prices higher than 'bundled' level), only a small fraction of giveaways is created with a face price, most of "full CV" keys are acquired with 40-95% discounts. 'Unfairness' happens really only to people who pay full prices for games which cost 70$ in the beginning and later drop to 30$, but for them it is rarely important.
Making more discrete 'levels of CV' is also silly, it doesn't bring clear solution, nobody wants to maintain extra databases and there will be lots of exploits.
Static CV makes even less sense with the current system - because of users who get keys for free/cheap from somewhere (devs, dig, etc) and full CV from heavy sales / HB.
From the other side, high levels (5-10) anyway don't increase much number of better games you will "see", it is an illusion. Nice groups can be more efficient in this sense (where users are kindly expected to also give, which is great).
I tried to create public giveaways for high levels but eventually got disappointed. There are a lot of users who enters every available GA and never plays won games, and they have much increased chances to win because of small competition on high level. There are also a lot of people who managed to 'grab' few times more goodies in $ equivalent despite they are very high levels. I don't see any appropriate reasons for this, it is just unpleasant, doesn't bring me the good feel of gifting (except trash, dumping trash to trash bin feels kindly). Currently I consider Lvl 3-5 restrictions as the best for public/events/open groups, to get maximal likelihood of getting satisfactory winners. And even if something dynamically changes, these levels are not that high, they are fairly easy to maintain. Anyone concerned that their CV will be zeroed in 3 years can give something away in these 3 years and it will be fine.
P.S. SGtools have too many strange options, which are widely used by users because they "can". The most useful filters are ratio, but there are a lot of users who can be considered cheaters in this sense because of crap/dev mass giveaways, broken full CV etc etc. so it is not a panacea. Is it completely fair if a person who creates mostly bundle-giveaways wins non-bundled full-price games? This is an open question too, everything has it's limits and there is as much opinions as users (assuming ones who can think). Also it is not nice to test all these elaborate filters for game you really want and find out that you don't pass. Excluding people who make a lot of group GAs also excludes them who shares a lot to Unlucky-7, Playing Appreciated etc - is this intended, does it make much sense? Excluding people from poor regions? Excluding people who don't use wishlist the way [creator] thinks they should? Etc. All these are sorts of ignorant petty tyranny.
<3
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I was about to read only TL;DR but then said if you wrote all of these, I can read it. Thanks for sharing your opinions which I think mostly accurate and LYING CATS! I also appreciate your more kind language than others' who tried telling same things.
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Now it's free on steam and it gives me 0 CV
its free for limited time, you will get your cv back when promotion ends
have no clue why it's removed
https://www.steamgifts.com/discussion/EDLNM/epicquest-games-removed-from-sale
Also i'm surprised why Fate Tectonics is not in bundle list (was 0,4$ in some regions -96%)
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While I was doing its giveaways, it was on %75 sale and it was 5$.
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no, u made region locked giveaways. It was not 5$ in your store
Someone can tell me how much was Fate Tectonics in Turkish store?
Add 90% coupon (there are a lot 90% coupons for this game).
And you will not get 5$ 😊
EDIT I found - ₺1,80. Its like $0,5 right?
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Like I said, it was %75 on sale and I didn't buy them with coupons. Which makes 31₺/4= 7.75₺ which is 2.1$
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it was on %75 sale and it was 5$.
in few minutes ¯_(ツ)_/¯
which is 2.1$
https://steamdb.info/app/379530/
January 23 - 90% =3,17₺ and it's $0,85 in your calculation (your 1st giveaway - January 29)
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You're right. "Victimize" wasn't the word I wanted to use but translators gave me that. Let's say it affects.
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Then maybe change it? Victimize is a pretty darn strong word, and it gives a very negative impression of your character when you keep it up like that. Also, the word you were wanting is 'penalize': To punish, put in an unfavorable position, or give an unfair disadvantage; you're indicating the actions of the developers are unfairly disadvantaging users. I disagree with that sentiment, and thus would indicate yet another word to be more appropriate there, but it's nevertheless presumably the word you wanted.
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11. I hate lists.
Then you will love this year's ballot papers. Landtagswahl NRW ca. 75 cm.
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Number 1 could be solved by making an automated system that crawls webpages for new bundles.
Number 9 is real. Russians can buy games for far cheaper prices than anyone else. Games should not be put on the bundled list just because of that. If I pay $30 (USD) for something and it gets bundled because they can buy it for far cheaper, it is ridiculous.
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Number 9 is real, it has happened far too many times on this website for people to say otherwise.
If you choose to believe it isn't real, then so be it.
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You clearly aren't comprehending what I wrote and I am tired of wasting my time with you. Welcome to the blacklist.
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the fact there are people farming cv with free keys they got from developers is a way bigger problem that someone in russia with a $400 monthly income buying games at 60% off and getting full cv for them...
but no one complains about dev keys as much as regional prices. people even exclude others in sgtrash giveaways based on regional cv-ratio (which should be considered racist/xenophobic by now).
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I hate the dev keys as much as you do. I've even blacklisted one of them, but that dev was a complete scumbag who revoked every single key that he gave out.
And I try not to give out shovelware at all. If I feel a game is shovelware, it goes in the "Orphan Key Drop" thread.
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It was already discussed numerous times. Region locked bundling lists would be highly abusable without any control over it. + if you want CV, then don't buy games "they can buy it for far cheaper", just go for bundles. If you care about giving a good game, CV shouldn't be a problem.
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A 1. I've never complained about that.
A 2. I didn't know about it and I just found out.
A 3. I know that too.
A 5. I will.
A 9. Smoking cheese is really good. Check that out.
A 10. I'm not
A 11. Who doesn't?
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I mean I've never complained about losing CV due to giving away already bundled games.
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I really wish the CV system was static based on the price when you made your giveaway.
It would solve so many problems for people, but introduce a few others.
For instance once you hit level 10, there'd be no point in giving away more games.
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SteamAPI glitches too often, so cheap games can get enormous CV boosts, and vice versa. You only see people complaining when their CV drops, not when it's falsely elevated.
There's also many level 10 users who continue to give back even though they are in no danger of falling from that level.
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Note: Impersonal you is utilized below; pronoun use is not directed in any way toward fubar :P
To add to that:
Impressively [and even ignoring the users who regularly give out (and some cases abuse) developer keys], there are a number of people who are up to enough CV that they're at the hypothetical range where level 12'd be at, assuming that level 11 and 12 follow a similar growth trend to previous levels.
By contrast, you have users who complain about minor retail price drops, despite those typically being fixable with a single new giveaway. Moreover, those price drops are developer decisions, and like differences in sale pricing, would have fluctuating value in any context [except, of course, for those who only buy at CV min-maxing discounts- in which case they're arguably due for a bit of balancing out, anyway] Everything already has different levels of CV benefit on SG- and if you were to buy as gifts [outside of the scope of SG], that would likewise eventually depreciate your gift investment due to improving sales or retail discounts.
Would you be upset if that $20 game you gave a friend went F2P? Probably, yeah. It is, in the end, firmly a developer decision to change their pricing. Claiming SG should compensate for your purchasing decision and the business decisions of the person you purchased from, is pretty at odds with the usual perceptions on purchasing habits. It's especially out of place given that the site is supposed to have a better mentality to it than that- and certainly, the users initially mentioned exemplify that conception.
In short, I find the current poll results a bit.. disappointing.
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Create a support ticket to set a value for Fate Tectonic. Support can do this for removed games.
One fact I learned here, don't follow your real CV too closely, one can only get disappointed. Due to falsely reported prices (hello Daedalic bug), removed games, prices changes, ...
Imho every user here should give what they are able to do. If you are an active forum user with a positive attitude, you will get whitelisted, invitations into groups and that way good chances to win nice stuff.
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Makes sense to only do it for games that are not being reported any longer from Steam's API.
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Dynamic or static both would have advantages and disadvantages.
However I do mostly like the CV system like it is now when prices drop for any reason you can drop CV but it's also an incentive to make giveaways besides that making giveaways is fun. ^^
The downside with CV is that it can be farmed in closed groups with very few members, that some regional prices make very cheap CV that also can be farmed. Also there are those that gift to just stay in or keep at a certain CV level.
The CV conundrum does get much easier when one is at a consolidated level and one keeps making giveaways.
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I think both. I want to be on higher level when I see a giveaway for one of my wishlisted games.
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Here are all the active wishlist GAs that are level 7 or higher. How many do you have on this list? In my case the number is zero, and that's with a larger wishlist than yours. I think if you search the archive you'll see that it's quite representative and that in general aren't that many Level 7+ GAs of wishlisted games that you're missing out on.
I don't have much to say about having higher level as an achievement in itself. For me it's the same as Steam level. In both cases I don't see the appeal (I have a very low Level 17, and not because I just started).
Edit: Added a link to the list of active wishlist GAs.
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Yirg, you're so convincing. Most importantly, you just made me not care about CV anymore. I've always tried to be person who enters to the games they want to play for real. I wasn't successful at all.
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There's a drastic drop off in number of giveaways after level 3-4, and most trains doesn't even go above 3 (6-7 is super rare) - as Yirg said, you're at level 6. Give as you'd like to, but there is no real goals ahead of you but levels themselves. Or funny givaway, like thematized games in fitting topics, puzzles or quizes :) Much better to have fun and give a little, one step at a time :D
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Those CV anomolies work both ways tho, applicable to both sent & won games. In other words, it all evens out in the end generally speaking.
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It should be static and you must always get what you paid.
Sure, I would love a system that would reward $2 CV of a grey market key versus a $5 Steam game. Too bad having people self-report the cost of what they bought would lead to a lot of abuse.
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If it is static, that means the longer you are here, the easier it will be to be among the top of the pack, whereas newcomers would have to invest the same amount in a shorter time frame to catch up. If anything, CV should have a natural inflation rate so one needs to constantly do giveaways to hold their level.
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I'm already convinced but thanks for your comment too.
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You can't loose cv if you don't have any.
But seriously - where is "cv should be removed" option?
xD
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You're not wrong at all. I've never thought about what you said and now I'm questioing my life.
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Just wait a tad,
Don't be sad,
And kinda mad,
About the time you've had,
You should be glad,
'Cause you're a good lad,
You ain't no cad,
And you're gibs are rad',
Self hate will add,
To your feeling bad,
Speak to your Dad,
And he'll say, "Lad!"
"It's just a fad,"
"By Christ! Egad!"
"Grow a nad,"
"You got your Period? Pad!"
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Life is too short for CV.
Someone put that on an "inspiring" background with a hipster font.
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Hello everyone. I'm someone who tries to make giveaways for some games as much as they can afford it like you. But there's something discouraging which losing CV because of devs. I lost too many CV recently because some of my giveaways are bundled and/or removed from steam. While I was new on SG, I've givenaway Saints Row 2 while it was non-bundled game and then it got bundled. Due to this, I lost some real-CV but I was still okay. Now it's free on steam and it gives me 0 CV. You know what I'm okay with this too since it was only one copy. But this is a huge but because I lost 70$ CV. I bought 10 copies of Fate Tectonics while it's 20$ game on steam and I've givenaway 7 of them on SG. 2 months late devs decided to decrease its price to 10$. Because of this, I've lost 10$*7 real-CV and now the game is removed from steam. I have no clue why it's removed and if it'll be available again. Contribution system is broken and it will keep affect gifters. According to my calculations, I'll be back to level 0 in 3 years. I don't know why I'm creating this thread and I do know I'll get so much hate on me but I don't really care anymore.
To people why do you even care this much, I'm a budget gamer. I don't even have a nice computer and cannot play what I actually want to play but when I see a nice game on sale on steam etc., I try to make a giveaway for it.
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