And additionally, you prefer your micromanagement more simplistic or more realistic/complex

11 years ago*

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Too many keys to press... CK2 for the win (Yeah what you do here is... Mark all your dudes, and then make them go to the same place and merge them together, congratulations you got just one big pile of dudes now, no need for micromanagment!!!). I was really bad at microing, although I did manage to play Meepo pretty decently when I played dota 2, but that was some time ago!

11 years ago
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Inventory micromanagement due to overstocking resources? I love organizing stuff, so yay! Unless I have a weight limit. That sucks.

11 years ago
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Depends on the game, I liked it in S.T.A.L.K.E.R. because it was about survival, take what you need, not all the junk to sell to vendors. Besides, that game taught me how useless it is to carry everything to vendors. Buying expensive stuff is never worth the effort and buying the cheaper, necessary stuff, is always cheap enough that you don't need to go overboard looking for junk to sell.

11 years ago
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Depends on the genre. If its RTS, than I prefer micro over macro management. Everywhere else...meh.

11 years ago
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What about in rouge-like games?

11 years ago
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The only rogue-like I played was FTL, so no idea.

11 years ago
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I like them red. VERY RED.

11 years ago
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Thats why i dont play Games like Starcraft2 or else, because i cannot micro manage anything. :D

11 years ago
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ofc yes, I liek it when I micro a lot especially on Coh or Dota 2. Although I only like microing if there's quick hotkey switch for every unit

11 years ago
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Kind of a broad question, don't you think?
I saw a proof of concept of a shooter where you have to perform a lot of realistic actions (and button presses) to reload and shoot a gun. I think that would get really tiring, really soon. On a RTS? Of course you need micro, how would you tell two players apart without it?

11 years ago
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I wouldn't count the normal RTS mechanics as micromanaging.

11 years ago
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Reciever, is the name of that game you're speaking of.

11 years ago
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Depends. Jagged Alliance: BiA gets kinda tedious at times but it is also satisfying to know that all the little tinkering pays off as a successful mission.

11 years ago
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Micromanagement is OK as an option (i.e. you can leave most aspects to a decent AI, unless you decide to take a particular area/scenario/planet/whatever into your own hands for some time).

It isn't as a "must do because the AI is non existant or it sucks at doing its own job".

11 years ago
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When it's done right yes.
When it's done poorly or is some tacky add-on for a game which clearly doesn't need it. No.

11 years ago
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This I agree with.

11 years ago
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Meepo the Geomancer!

11 years ago
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11 years ago
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Im actually great with Meepo and I love to play as him.

11 years ago
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Meeeeeeeeeeeeeeepo!

11 years ago
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Not really a fan myself but then again I'm not a strategy fan and I think strategy games are where this would shine. If it was like a FPS I feel it would be a way to artificially make the game longer.

11 years ago
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Warcraft 3 was kinda stupid, units had too many abilities and heroes didn't help either.
Starcraft 2 is more simple and I can't think of a better micro management game than SC2.

11 years ago
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I like to take every single thing I can, which is why I love Pokemon because you have no maximum for stuff, so pick up every Pokeball you find!

11 years ago
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If you can turn on/off auto-micromanaging, while doing it yourself maximizes efficiency, I say YES.

And also some games are just all about micromanaging, like SC2. Those are fine.

11 years ago
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I don't like a lot of micromanagement.

Especially problematic are those times when the micromanagement is just busywork. That is, there are a lot of cases where I've come upon some simple algorithm that does what I want, but I still have to go through it manually each time. In those cases, I'd rather be able to describe what I want to happen and have it done automatically.

11 years ago
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I don't like Micromanagement in games.

11 years ago
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Think it depends on the game. Hearts of Iron III for example is crazy levels of micromanagement, but leaving everything to the AI means saying "Hey, stop doing that!" far too often. Never played as the Soviet Union though, so perhaps with larger countries it's unavoidable. Oh well.

11 years ago
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Closed 11 years ago by Necroblight.