Too many keys to press... CK2 for the win (Yeah what you do here is... Mark all your dudes, and then make them go to the same place and merge them together, congratulations you got just one big pile of dudes now, no need for micromanagment!!!). I was really bad at microing, although I did manage to play Meepo pretty decently when I played dota 2, but that was some time ago!
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Depends on the game, I liked it in S.T.A.L.K.E.R. because it was about survival, take what you need, not all the junk to sell to vendors. Besides, that game taught me how useless it is to carry everything to vendors. Buying expensive stuff is never worth the effort and buying the cheaper, necessary stuff, is always cheap enough that you don't need to go overboard looking for junk to sell.
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Kind of a broad question, don't you think?
I saw a proof of concept of a shooter where you have to perform a lot of realistic actions (and button presses) to reload and shoot a gun. I think that would get really tiring, really soon. On a RTS? Of course you need micro, how would you tell two players apart without it?
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I wouldn't count the normal RTS mechanics as micromanaging.
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Micromanagement is OK as an option (i.e. you can leave most aspects to a decent AI, unless you decide to take a particular area/scenario/planet/whatever into your own hands for some time).
It isn't as a "must do because the AI is non existant or it sucks at doing its own job".
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When it's done right yes.
When it's done poorly or is some tacky add-on for a game which clearly doesn't need it. No.
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Im actually great with Meepo and I love to play as him.
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Not really a fan myself but then again I'm not a strategy fan and I think strategy games are where this would shine. If it was like a FPS I feel it would be a way to artificially make the game longer.
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I don't like a lot of micromanagement.
Especially problematic are those times when the micromanagement is just busywork. That is, there are a lot of cases where I've come upon some simple algorithm that does what I want, but I still have to go through it manually each time. In those cases, I'd rather be able to describe what I want to happen and have it done automatically.
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Think it depends on the game. Hearts of Iron III for example is crazy levels of micromanagement, but leaving everything to the AI means saying "Hey, stop doing that!" far too often. Never played as the Soviet Union though, so perhaps with larger countries it's unavoidable. Oh well.
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And additionally, you prefer your micromanagement more simplistic or more realistic/complex
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