Do you think that trash games are draining resources from legit games?
WHAT? I waste my precious points entering your GA and you even ask me to play it??? U mad sys?
Anyway it's not really about SG, its about not being able to find good games because steam's search list is full of crap.
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Yes, I remember the good old days (maybe even just 3-4 years ago?) when Steam had standards and not every asset-flipped scam (or some $1 low effort RPG Maker games) could get into Steam, that's why back then Steam had a reputation of being hard to get in as a dev and that's why it was reputable place, you could trust that most of the games were quality games.
At some point they stopped quality checks (maybe too much to check?) and introducing Greenlight didn't help at all since 99% GL games are carbage and there are many cases of paid voters.
This all could also be fixed by the community if they let us report games (current options are limited) that were low effort, simple scams or abandoned (there are lot of them in EA). They'd check each reported game so fanboys/trolls couldn't so easily remove some higher quality games from Steam.
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Games are like any other business so they would need to be regulated.
You can open 100 bar in an area and let the fittest survive. But there are some minimum requirements to open a bar and be competitive. For example where I live you are not allowed to open a bar if it has no toilet inside or you don't show clearly information about the coffe you are serving
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While Steam doesn't have any "direct standards" (to my knowledge at least), they do have indirect ones like featured games, popular new releases tab, top sellers, trending among friends, and things of that nature.
Granted, Steam could do with some sort of quality control measures (and it appears they're trying to take a step in the right direction lately), but I've found that the better games seem to filter themselves to the top by default.
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Not sure about that, maybe it's true for overwhelmingly good games but there are still a lot of games that are good but basically unknown.
I consider myself a rpg lover but I found out of Blarum and EMber just because I read it on a thread on SG once, otherwise those two games I would probably had missed forever.
Also low budget indie games like Telepath Tactics fail to find space on the market becoming invisible among hundreds of other mediocre titles
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European. I thought so. This is a matter of different perception. Europe is mostly used to have external standards which need to be met and regulated. In other countries this can very. America for example has always been more of the site that the market should regulate itself. Everyone can try and if they sell all is well. If not they will vanish. It works on Steam the same way. Also to get on Steam you need to pass Greenlight which is managed by people voting. So the problem is still the people.
Also the process before Greenlight was even more awful as it was not a quality check but just slow. That was the whole reason why it was so hard to get in. To many applications and to slow response.
And then again the whole discussion for quality and games is brutally subjective. While you may find games where the majority agrees that they are bad there may also be many people enjoying them. Creating some arbitary (non-existing) objective standards for games would kick out many fun and interesting games.
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I understand well the concept of free market and survival but anyway I'm pretty sure the concept of fraud exists also in the rest of the world.
I'm not talking about the games on which you can actually give an opinion if it's bad or good. I'm talking about that share of games that were made and placed on the market with the counsciousness that the game is not working/is 80% incomplete/full of bugs/lacks of any content/has 5 minute lenght/gameplay is so stupid that it would be boring even for a child.
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So very much this. A lot of people complain about EA, Ubisoft and Square Enix, yet those three are among the most profitable game publishers. As for the 'indie devs' that throw a few assets together to 'cash out' I think 99% of them will soon realise that this isn't a sustainable business model.
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Bob's Burgers has a song about this!Song is called Bad Things are Bad just...the thread title made me think of it instantly.
...I'll see myself out!
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Bob's Burgers is one of the greatest shows ever made. Fact!
(So there's at least one fan here in Ireland).
Also, have you seen the super fancy deluxe vinyl soundtrack they're releasing? They animated an unboxing for it :D I'm plumping for the cd, myself. Can't justify the money for the deluxe, nice and all as it would be.
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There's too much trash. Earlier, Steam could've been proud about offering only high quality content to users, but now it got flooded with utter garbage. I don't even know where did they go so wrong, Greenlight supposed to be an option to push amazing games on par with content which professional companies are producing, but instead what we get is unplayable shitty stuff. Some of them were made ridiculously stupid with only bare minimum of gameplay and options required to the point when you can master the whole 'game' in 5-10 minutes and that's not even the worst case, because sometimes you can't even beat the damn thing because it's unfinished or bugged. What the heck is this, people?
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I think Greenlight fails because devs corrupt people someway to vote.
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You didn't understand what I ment. AAA games of the genres I like are not that many, so I need to find good indies but i'm having a hard time trough infinite lists of crap.
And I don't refer to bad games from a subjetive point of view. I'm talking about games that are just broken in some way.
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yeah I used to browse the store couples years ago. Now it's impossible to do it and there is some titles with same name for different games -_-
For example:
http://store.steampowered.com/app/393660/
http://store.steampowered.com/app/252850/
I don't even understand why they're doing/allow this.
We can only hope for better games now with the end of the greenlight system.
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I would like to see on steam same feature as we have here on steamgifts - to hide certain game :)
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But you can still see that game in store - so it's kinda useless xD
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I agree with you, Fatality, but if the users keep buying these things to collect/make profit/etc this will never stop.
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If GOG added valid games faster I would probably move to them. Sadly I doubt I would fully abandon steam. No point on steamgifts then :P
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Good news: Greenlight's going away. Maybe bad news, depending on your view: devs will just pay a fee up-front to have each game on Steam. If you want a more curated storefront, then maybe GOG would be a better choice, because that's not the way Valve's moving with Steam.
Here's a roundtable that TB recently posted on YouTube about it:
https://www.youtube.com/watch?v=wPm4HsM-IUQ
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COOL! So now we will have 5-minute-developed-games exactly the moment after they are finished if the dev pays!
I hope they will at least make a different price for regions. If we have to receive lots of crap, let it at least be fair with chances for everyone. I heard that now for a dev account on steam you have to pay around 120$. It's not much for me but it may be a month wage for some countries.
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Valve's stated they haven't decided what the fee per game will be yet, but that it'll be between $100 and $5000 (presumably USD).
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On the one side, it wouldn't be fair for devs from poorer country.
On the other side a big paywall might break scam devs plans. They can't milk that much from cards/bundles, not in a reasonable time at least so they might be discouraged
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When search for new games to try on Steam, A LOT of the results tend to be trash-tier or just mediocre-tier. Even checking for specials, virtually everything you will see are low-priced mediocrity or, y'know, trash-tier horror games being made with certain assets(See : Jim Fucking Sterling Son). It's very irritating to go through all of the trash and mediocre games.
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I played Northmark and enjoyed it while most people bashed it but that are just opinions. The game:
1)worked fine
2)had no game breaking bug
3)was complete
4)had no stolen content
Is that too much to ask as minimum standard?
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Based on the stories I've heard Valve should probably put more effort into assuring the game fullfills the most basic requirements, i.e. is actually a videogame, works from start to finish, has no stolen assets, etc., but I agree with their current policy.
That's the whole point of what I'm ranting about... I might like a game or not but I do expect it to work and be an actual game, not a 5 minute job
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Since I already have all these games, I don't mind. Hope this helps
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I still stand by my own opinion: ALL new games on steam should have a demo. <Full Stop>
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There should indeed be some form of quality control.
I wouldn't call Greenlight that because paying 100$ and being voted by a bunch of 7 year olds even if your game is horrible doesn't quite cut it in my opinion.
I'm not sure about what Steam Direct will offer, though, but I know that just paying more won't make people better developers.
To answer your question: no, not quite. I don't think that indie games that barely sell affect the production of good games enough to even matter. I just think that the development of poor quality games creates a bad reputation for the indie community and for games in general.
There should be some ethics code that developers have to follow, so that only people who actually like games and enjoy creating them can be allowed to make games... Well, not really, but that wouldn't hurt.
It's amazing how ridiculous people can get when trying to make money out of games without actually caring about what they're doing...
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I will check the play time of the comments. Many people played a game for a few minutes and wrote a comment.
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Your points mirror the observations of this editorial I read on Rock Paper Shotgun a few weeks ago
Of those released games, I’d estimate (and I stress this is my own anecdotal estimation) about half aren’t in a fit state to be on sale. I know this because I play so many of them. I scour through the utterly useless and hidden All New Releases list, adding anything that catches my eye across multiple genres, and then work through them whenever I can trying to find unknown gems to highlight on RPS. And wow, there’s so much broken rubbish. This morning in half an hour I got through three interesting-looking games that didn’t have functioning controls. Many times I’ll find that games don’t even launch. And this is it: Steam as a store is so bad, so lacking in visible curation of any sort, that there are games released for it almost every day that don’t even load.
[...]
Every solution they mention is always outward focused, about getting the community to “crowdsource” the fix, about shifting the responsibility further away from them in the guise of “opening it up to the users” or whatever ridiculous phrasing might be used. This isn’t a beautiful democracy, this is one of the richest corporations in the industry outsourcing their responsibilities to their customers. We don’t know why it is this way, whether it’s due to errant policy or dysfunction, but so far there doesn’t appear to be any plan to change that aspect of the store.
Steam needs curation, and yes, guess what, that will be boring work. But at this point, boring work is the only thing that will fix the problems.
The piece also goes into detail about the problems of the current review system, and how they can be harmful for developers and consumers alike. And why scrapping Greenlight won't really solve the problem. I tend to agree. I don't want to see Steam regressing into another cesspool of trash à la Google Play or iTunes App Store (although it can be argued this is already the case to some extent). Valve actually needs to give a damn about getting their store right before it collapses under the weight of its own mediocrity.
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Biased poll is biased. Where is the "Noone forces anyone to buy the bad games, live and let live" option? 👀
PS: Thanks for the bad games GAs, there's still one of those I don't have yet ^^ 👍
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Whenever I want to buy a new game and do a research on steam I get depressed. 90% of games are broken, incomplete, not working or simply so bad that they aren't even worth the time to farm their cards. Many times I bought stuff with expectations just to be utterly disappointed and delete after 10 minutes. I'm not against indies but a part of the money that could go on supporting serious developers goes in the pocket of thiefs (yes, I really think it's immoral that someone who knows he is not able to provide a decent service provides it anyway just to milk money).
Many here think that all games deserve to be on steam but I disagree, there should be a genre standard for all. Free market is a great thing but it needs to be checked someway, just like houses are checked on a booking site: if they don't have clean water, electricity and warm temperature they are deleted from the site.
I'd like to know your opinions in this regard also also offer you some more trash to add in your account :P
https://www.steamgifts.com/giveaway/pqmVi/
https://www.steamgifts.com/giveaway/7ckNH/
https://www.steamgifts.com/giveaway/NyxXT/
https://www.steamgifts.com/giveaway/kGdge/
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