For some, maybe. For others, they may be restricted by a budget or just don't want to spend above a certain amount of money on games. And if a game's similar to another but only at a fraction of the price, then what's the point of spending more money getting the more expensive game?
And where are you getting the $15 from? The lowest price I'm seeing is $20 on Steam.
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Sorry for bringing this thread back but is the only way you can sell games on that site by donating $50?
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Wow you actually have that much time in skyrim. Played a bit of it but could never get myself to finish it. And by "witcher" I was referring primarily to witcher 3.
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I would call them exactly the other way, Skyrim is just being an Action RPG for overwhelmingly combat-oriented combat and quests, while Wticher series have a lot more social aspects to it. But yeah, some people don't like to play with a set character.
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I completed the stories for the DLCs but never finished the main story. There's a lot of side quests but they tend to mostly be the same thing. It's still a fun experience for me, especially since it's still an elder scrolls game, which I enjoy. I'll probably never come back to it once I complete the main story, if I ever do.
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i liked playing Skyrim, it was my first elder scrolls game and it didnt disappoint. i like that there are a ton of side quests to do. quite often id get sidetracked for hours from what i intended to do. its very easy to get immersed in the world and killing a dragon for the first time is always a thrilling experience. i dont think its one of those games you can just pick up and play, for me at least i have to be in the right mood for a game like skyrim. Overall its very enjoyable and can entertain you for hundreds of hours :)
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I didn't have it, but when it got big dc i will buy..
Want this games so much..
Could you create thread for Diablo or one of Diablo like games (such as torchlight, path of exile, grim dawn, titan quest) ?
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I have tried to play it with and without mods, with official patches only and official and unofficial patches only. Result is always some unstable pos that loves to go CTD once i put in some hours....
I really want to like the game but the game doesn't like me. :(
Also Morrowind>>>Sykrim
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Shallow in itself, but mods turn it into the ultimate open world fuckaroundery besides MineCraft. But Skyrim can have some nice tits and MineCraft cannot really.
But it suffers from the usual Bethesda GS stupidity. Things like how you cannot find one single so-called Skyrim fan who could, without any help, tell you what the main plot of the game actually is.
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The main plot of the game is that the prophecy foretold about the hero who's gonna come to destroy the evil Alduin who doesn't give a shit about time and all such things. This hero shall have the power to vanquish Alduin and he shall be born during big turmoil (which is civil war happening in the events of TESV:Skyrim). And so YOU are there, you are that hero and your power is that you have dragon blood and all its powers (except flying and looking good) but you're not a dragon, therefore you carry the ancient hatred created by the oppression of dragons upon your species. So you just go do things to get access to Alduin (first getting information about wtf is going on, then you decide that you're gonna follow your fate (or not, since there are people just doing random shit without finishing the story, and you ofc can do that), then the weapon to destroy him, then getting direct access to him). And then you go to the afterlife where he resides feasting on dead men souls and you kill him. Then you are let go back to earth because you don't belong in the afterlife just yet. The end of the main plot as far as I remember it. Ofc you can't check if I got any help to write this down but well, I didn't
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60% game - mixed, would've been a 70% if i had played it day1 which i could've but it didn't lure me in; played it years later after adding a shit-ton of mods, ended up not even knowing whats part is the stock game and whats modded - kinda pointless and irritating, i don't care much to play a "special snowflake edition ENB something" edition of games - if not everyone has the same game, its just not the same experience (its like eating a self-made birthday cake alone - wtf ...) - not to mention skyrims core mechanics and physics are shit-tier (especially combat, literally a sleep pill); but i can see why others could still very much like it
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Mediocre without mods as a game. The world has immense lore, interesting locations and Bethesda really shines at environmental storytelling, but this won't take away primitive combat, bad main questline and the anti-immersion player-centered gameplay where people just magically know you are, read from your skills and say the same 4 lines of idle-text
Good example of what modders can do from a game, and a scary promise (of Bethesda) of what games could turn into if developers would let the bar lower, hoping that modders will fix it anyways.
(Interesthing though the number of fanatics who can sink thousands of hours into a game that does NOT have gameplay for that time, except killing whatever respawns and attacks you - likely they de-gamify the game, so instead of rushing for high skills and quests, just take their time and "live" in the game. If that's the case, then it's another aspect of the game that's an interesting consideration for value and "re"playability)
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I know people who think that fast travel breaks game immersion and they walk everywhere by foot....
So yeah, people can spend months "playing" like this, without doing much of plot or smth. I was able to 100% it in 130h, and people say you need at least ~200h to do this. Ha!
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It's an OK GTA-like with horses instead of cars. 7/10 (haven't played the DLCs nor had time to try mods).
Gameplay (7): It works. You explore, whack stuff, empty containers and that's pretty much it. Exteriors are great, dungeons are terrible, nothing new under Bethesda's sun.
Accessibility (7): Nothing particularly problematic unless you like to remap movement to UHJK or something. PC UI is mediocre and looks like it's from a console port.
Story (6): Main quest is close to nonexistent, sidequests are alright. I don't remember much about the lore, it's not as original as Morrowind's.
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It's fun until you realize that it is an RPG and you can't treat it like a traditional sandbox a la GTA, as soon as I found out that the depth of the game was gated and the missions were a chore I gave up, that happened around 10 hours in. There's also the complete lack of direction that I felt while playing.
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What I don't like about it is that unlike Fallout NV, the legendary difficulty is unfair. Enemies will hit you 90% of the time, they'll deal an horrendous ammount of damage that you can barely mitigate wearing armor and stuff, and the only reasonable way to beat the game in legendary mode is abusing certain mechanics and magic. As many people already said, it's not that good without mods.
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Diablo I or Two Words II with better gameplay mechanics than Skyrim? Not sure if you actually played skyrim or a Chines fail to be a copy game... Stealth Archer the only effective ? You really must of played a different game... you should try summoner. Especially after Dremora Lord spell is unlocked. Or maybe a dagger assassin. Or a thief? Making poison and killing people by putting it in their pockets is fun. Destruction magic is awesome when you hit 75%+ reduced mana usage. Or maybe a warrior. OP as fk. Just go full Deadric armor with sword and shield and you're God.
you should try to play Skyrim. Not random try hard copies. Will be fun for you.
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If a game require modding to be good, the game itself is not.
You would not believe how impossible to make this understood for the average Bethesda fan… There are games that can be made better or different with mods, but Oblivion, Skyrim, and Fallout 4 are the only I know that pretty much rely solely on mods to make them enjoyable in the first place. Also, Skyrim is the only game I know of that even its own developers play with community mods. Not even the XCOM remakes rely this much on their Long War mods that the devs themselves don't dare to showcase the game without them.
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Majority of people have problems with being subjective and objective, and if they like something then it's good. Not being perfect or even being straight out broken doesn't meant it's not fun - for example I like(d) Windforge. Skyrim is not a perfect game, maybe good by a good stretch, but it can be fucking enjoyable. I love New Vegas for it's tone and RPG, factions, variety and stuff but it's still a bloody awful shooter, after bullets get stuck in object's hitboxes 15-20 cm from the object's borders :D
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My second is league of legends and I got over 5000 hours there, I got ~7000 in lineage 2. Which are none steam games and my second is fallout with around 800, which will soon go over 1000, so the hours dont make he game my favorite. I actually hate Lineage 2 and League of Legends, but tiny small factors keep me there.
Plus I said you never played the game as in you didnt point out one thing that actually true to the game. Stealth Archer only viable class? This is just proof you haven't really played it .
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I don't preach. I just hate, haters who go hating just cuz it's cool without even trying or knowing. You gave false information, about some of the game mechanics, claiming that only one build works, while there's tons and tons of others which work perfectly.
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I've been both sides of the arguement in other cases - not liking a game on first impressions, and trying to save a game from being incorrectly represented, so I really get both sides :) Especially that we talk with Niko on a close-to daily basis, and discussed RPGs multiple times - and tbh what he referred as only playeable way (obviously it's not) points out a problem in the game - that you don't know how well skills and numbers scale in the game. Sneak attack bonus is huge, but sneak is shit at the beginning, so it only works with bows. Kapy mentioned dagger builds that I never dared to try out because that only works on higher sneak, better gear, maybe alchemy and enchanting as well, with some illusion magic to support it (let's say) - this needs a lot of time to reach, and with noob-traps like original Deus Ex's swimming ability it's just unsure if it's worth going for those :\ Not like much can be done besides reading reviews and guides..
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It's a pretty fun open world thingy and it even has some RPG elements. I like that exploring Skyrim is interesting... for a while. The main story is also rather interesting, but it definately feels like you just 'play along' rather than making your own decisions. After playing Fallout 4, Skyrim SE felt quite good again, but after playing the Witcher series for a while... I really don't feel like calling Skyrim an RPG anymore.
Gameplay: 8/10 The mechanics still hold up and wandering through Skyrim is still fun.
Accessibility: 7/10 It's pretty easy to get into.
Story: For the main quest I'd give it 7/10 and for the rest 6/10.
Overall: It's a 6.5-7/10 if you like to run around in a fantasy open world sandbox. As an RPG it's hardly 4/10.
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It was my first Elder Scrolls game and I thought it was a lot of fun! I really liked exploring the world, combat wasn't perfect but I liked it nonetheless.
I don't remember a single bit of the story though, but I didn't play it for the story anyway.
If I get the DLCs I may play it again from the start, it has been a while. :)
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Was my third Elder Scrolls I played, finished it on PS3, then I set sail on PC, then I played it on Steam, then I played it on Steam with the DLC, then I played it a few more times, then I played the remastered version. So yeah that game is okay.
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It hits that sweet spot in being able to appeal to a more mainstream / "casual" audience, while maintaining enough depth and classic RPG elements to at give at least a "mostly positive" reception to seasoned vets. That the modding community has taken so strongly to it is testament to the fertility of the environment and world design, and the catchiness of the core mechanics and the feeling of exploration and immersion one gets. It's sort of like The Sims for RPG/fantasy folk and "PC masterrace" types, and I think Bethesda will be taking full advantage of that fact in the next Elder Scrolls iteration.... ie, designed with a mod marketplace in mind.
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My second Elder Scrolls game, Oblivion was my first. I missed Morrowind because I wasn't into RPGs when Morrowind came out.
I played through the main storyline and did a few side quests, it was pretty fun, I think I spent like 90 hours or so, and thought I might be done because I was a little bored.
Then I found mods.
Then I played for 800 more hours.
Vanilla Skyrim = 6 / 10
Modded Skyrim = 9.5 / 10
I especially like the "alternate start" mods because then I get to be whoever I feel like being. Farmer, bandit, hunter, wanderer, soldier...
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The gameplay mechanics are not deep, but they are varied. And mods can make your choices more meaningful in terms of playstyle.
Dungeons are great - a big step forward from Oblivion.
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