BROFIST! Hahah...but I love the 4:3. Ever tried editing or reading a document in widescreen? You have a tiny bit of text in the middle, and big empty spaces on both sides. When I have to read some big pdf on my laptop, I rotate the orientation by 90 degrees, and read it like a book instead.
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Did you play it with a controller? My experience with Mirror's Edge was not that bad except for the combat mechanics. I have not tried it on PC so it might be more frustrating.
It did get a lot of good reviews and a sequel for the game will be released for next gen soon.
Edit: honestly, the story was not even spectacular, from what I heard people played it because of the freerunning gameplay.
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Weird...I didn't like the story but I loved the mechanics and the art...the only level I found a problem in was the second last level, in the bit with the scaffolding for the new mall you need to climb. Very frustrating too as the checkpoints were few and far between, so it felt like a conquest to beat it. Outside that, I never had a problem with the checkpoints. They were perfectly placed for me. I liked the bright colour scheme (running an LCD monitor so that's probably why it's not such a big deal for me), but the fact that Runner Vision bugged and only half the objects you needed to interact with turned red was very annoying.
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I mean in the sense that you have to be standing in the exact correct place, jump with the exact correct jumpness and angle to latch on to some places. Many times I jumped towards a pipe, for some reason it didn't latch on even though my face literally smacked into it, and I sat their looking at the pipe rush up as Faith fell down to her death.
Yeah, the controller probably helped for you. I was kind annoyed how so many of the Origin bundle games seemed like badly ported console games.
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If you're talking about the section that I'm thinking of, you have to wall-run to retain enough speed to make that jump. As long as you're going fast enough, you just have to be facing the pipe and in roughly in front of it in order to catch it.
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what? nobody hated the game, where the hell did you get that impression from?
And no, I never had any of these troubles. My experience with the game was fantastic, I even finished the game without killing a single guy, the game's experience radically changes if you follow that path, game becomes FAR harder (I found it too easy by killing enemies).
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it's good game but i agree its frustrating
especially the wall run
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I played it for parcouring in 1st person- 2,5 times...and still have no idea of the story. Who told you to play it for the story xD
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I've got a pretty wide net of favourite games. For story, I'd say Planescape: Torment, Bastion, Grim Fandango, for gameplay I'd say Sands of Time, Just Cause 2, Morrowind, Hitman: Blood Money, Loom; for atmosphere and world building, Monkey Island 2, Bastion again, Beneath a Steel Sky, Psychonauts.
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People told you they liked it for the story? Weird. It doesn't have much of a story. It's one of my favorite games, and I love it for the nearly perfect gameplay. The only part that annoyed me was that they felt the need to include guns - guns just distract from the real gameplay, in this particular game.
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Funny, because I hated the character, the cutscenes were ugly in their animation style, and the gameplay was so fun, I always insta-skipped the cutscenes so that I could get back to the gameplay. TO THIS DAY Even though I've finished it, I don't have even the slightest idea about what the game was even about or why I was going to the places I was, who the bad guys were, why the were tryng to kill me, or why i was in the situation i was.... And I didn't care, the gameplay was so much fun, if I was going to complain about anything it would be that the story wasn't good enough, or delivered well enough, to grab me and make me care about it.
Never encountered any of the problems you mentioned, none of that stuff bothered me.
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The story was a bit dull, but it's one of my favorite games all in all. I didn't really notice the checpoint system eing that flawed, I recall, although that was about 3 years ago, that it felt quite natural. But the reload time should be heavily reduced as it's pretty much a trial and error game.
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I don't know what kind of pixel-perfect jumping people are talking about here, because this wasn't the case for me at all.
The jumps aren't too hard.
Also, I never had any trouble with the checkpoint system.
Mirror's edge is probably one of the best games I have played this year.
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for some idiotic reason, you can't change brightness and contrast without exiting from in-game, and then having to reload from the last checkpoint
Well that's strange, my game let me do it without having to shut it down.
Other than that, some of the checkpoints were indeed placed a bit strangely. Being there when there's really no need for one, and then having huge chunks of gameplay without a single checkpoint anywhere along the way.
I'm currently pretty much stuck on one bit that relies on you executing the silliest walljump in history. I'm just horrible at walljumping, period, so it's looking like I might have to just abandon the game, unless I feel like getting angry. It's a shame really, because everything else about the game has been enjoyable for me. :/
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I didn't have to shut down the game, what I meant was that I couldn't do it while my game was ongoing. So if I am in the game and I see a room is too dark, I have to bear it, or I have to quit to menu (thus lose my game progress up to the last save), go to video settings, change it, and then restart the game again from the last point it saved. While in-game, the settings are greyed out.
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There are some problems when you jump from pipe to pipe on the building but all in all the game is very easy. I played through it three or four times, with keyboar+mouse and with gamepad, on different PCs (I guess three completely different builds) and never had any real problems aside from switched axis on my Logitech gamepad. One of my favorite games.
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There were a couple of spots when I played through where the the character didn't seem to interact quite right with the environment, which were frustrating. Most of the game was fine though, and the checkpoints were always ok.
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Considering how it was in the recent Humble Bundle, I figure most of you've probably played Mirror's Edge, if not now, then when it came out. I just had the desire to rant about it a bit.
I WAS REALLY REALLY REALLY REALLY frustrated with this game. I appreciate a good story, and anyone I spoke to said the same, "I played Mirror's Edge for the story", but damn, the game was frustrating.
Finally finished it, and it had a nice enough story (doesn't seem complete, though, I guess they wanted a sequel which didn't show up when everyone hated the game so much), but I'm not sure it was worth it to go through all that frustrating gameplay. Sorry for the rant!
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