Honestly, I'm not so sure anymore. Starcraft 2's DRM was the maximum tolerable for me and no Mod support either? Diablo 3 you've been on the top of my most anticipated games list since 2001, but I really have to think about that again, since there is some serious competition out there as well. Torchlight 2 and Grim Dawn are both very promising games and at a far lower price point as well (current Amazon.de price for Diablo 3 is 60€ and for Torchlight it's 20€)
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I was hoping Diablo III was going to use this feature.
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It's not a Pay to Win cash shop Jeninzart. It's an auction house. It'd be pay to win if blizzard put up its own items, but all the items are generated by players. It's just blizzard putting their hand in on the (industry? Not sure what to call it) that cropped up with Diablo 2. People have been willing for a long time to spend tons of money on virtual items that get deleted every time the ladder is reset.
Though I'm still not sure how I sit on it. I can only see everyone putting everything up on the auction house as a money exchange now unfortunately, so the value of actual in game money is still nill.
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Though there will be a real-cash auction house, there will also be an in-game money auction house. I believe they said the point is for people with lots of money and little time can pay to speed things up a bit, while a player with lots of time and little money can take advantage of being high-level by selling some items.
Interesting idea, if you ask me.
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Yeah I certainly find it an interesting idea, and I will love to see a study on the habits of people using that auction house system. But who in their right mind will actually sell on the gold AH when they can get actual money for it? I understand that 'hardcore' characters can not access the rmAH, but with how there is a shared stash deal just how hard will it be to circumvent this limitation and essentially make gold valueless just like in D2? (Really hated having to always trade high value items for other items in D2)
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Well i am happy for this lol, also
Quote
"The other option is to "cash-out" the sale to a third-party payment provider (Pardo comments that the contract hasn't been finalized, so he couldn't name the service just yet -- we're assuming PayPal or somesuch). Though, the cash-out option could be subject to transaction fees from both Blizzard and the third-party provider."
I think with that new feature we could also earn money perhaps lol (paypal? XD)
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Definitely sucks to hear this. I hope the backlash convinces them to do what they did with SC2 where you can play singleplayer offline but you can't get the achieves and all that. So long as the offline component is completely separate from the online component there shouldn't be any issues there, yeah?
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and dont forget the auction house that uses real money oh joy i.e in pvp the winner will always be the guy that spent real money on the game
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yes it was but i imagine if we all yell loud enough blizzard will change their minds
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Though there will be a real-cash auction house, there will also be an in-game money auction house. I believe they said the point is for people with lots of money and little time can pay to speed things up a bit, while a player with lots of time and little money can take advantage of being high-level by selling some items.
Interesting idea, if you ask me.
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I'm only sad that there is no offline mode. Means there will not be a simple way for me and a group of friends to get together for a lan where I can share my copy with the friends who are unsure if they want to buy the game or not...
Speaking of which, will this have lan connectivity support? As in, can you detect games that are being hosted locally or are you forced to set up a b.net game even if your buds are within smacking distance?
Edit: I suppose though, what with the 'always online' deal, it really doesn't matter in the long run. Probably absolutely no lan support then.
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I never got into the multiplayer portion of the game, unless I was playing with a younger brother back home. It was always a favored solo-play game (and I'm not a minority, either...LOTS of people enjoy single-player games. Especially if their foray into Online Play involved unabashed swearing, racism, etc.) Maybe kids typically would enjoy MMO/Multiplayer, but us long-term gamers still cherish single player games.
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I...actually play the single player version of Diablo 2 mainly because the Battle.net servers are full of bots for the most part and many boss farms are purely solitary.
With single player I avoid lag issues, advertisements, while having an unscrambled map and my own characters on my hard drives rather than on the server. Since battle.net doesn't support mods or customized interfaces I have the benefits of those on single player.
I also wouldn't have to worry about minimal exp because of the commands enabled on single player mode.
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They want the always on connection and lack of mods so people can't hack their inventory. Now that the items can be sold and bought for money, blizzard does not want people flooding the market and devaluing everything with hacked in goods, or just not buying them to begin with.
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I understand if someone has a bad Internet connection or something that would be in the way of playing a game that has to be logged in all the time. What I don't understand though is why people are getting upset over this feature when they have steam on all the time while playing steamgames.
I'm not meaning any particular persons around here, so don't get me wrong. It's just something I've noticed around the web in different places .
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I don't know of many, if any, steam games that require a constant internet connection. At least all the games I have so far work fine regardless of if my internet is working fine. I think the big issue is with people with 'iffy' connections that regularly drop them for a short period of time every now and then. Which will essentially mean if you are playing singleplayer and your net goes out you get teleported to town and all the monsters respawn.
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Thats the point I fully understand. I just don't understand the people that complain about it, that have a stable Internet connection and/or have steam on while playing games that they could also easily play in offline mode ;)
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My biggest complaint is the 'always online' deal will be used as an excuse to not put in LAN support. There wasn't much more fun in D2 than getting a bunch of people to run through the entire game in an evening(and the next morning)
With the way this is shaping up though, each of your mates will have to own their own copy just to be able to play, and then everyone has to be online. And you might not even bother hanging out together while you do it because it will undoubtedly cause some b.net connectivity issues or some such with so many concurrent users from a single place.
On the bright side though, I can grind a character to max level and maybe in the length of one ladder season I'll get enough funds to buy another copy of the game off of amazon!
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The reason I hate always on DRM personally is if you DC, you tend to lose a lot of data in games that have it. I DC from Steam during Super Meat Boy, I'm fine. Game does not force me out, and I don't lose data I DC from a game that has always online DRM, I'm forced out, and generally will lose any progress I've made since my last save with no warning. That's not to say it will be the case with Diablo, but there are dozens of games that have had annoying crap like that.
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In SC2 I recall that in multiplayer games if you DC you lose the match of course, but in Singleplayer it will continue playing and you won't get any achievements if you don't reconnect.
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If I have to hack the game to play offline why buy the game in the first place? ... Will be some people's logic.
I don't like this kind of DRM because I don't like random variables. Yes, 99% of the time I have internet connection. Do I want to come home one night and be unable to play because my internet is down? No. Do I want to be unable to play one day because their authentication servers are screwed up, even though I have internet? No. (Didn't this happen with Ubisoft once?)
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SP is offline and can be played offline, same thing with SC2's SP and vs AI modes.
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Since it's first been developed Offline Singleplayer has always been an option.
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Ultimately I will vote with my dollars, and THEY can bask in their own glow. If I want an online-only game, I have my choices. If I want a single-player game, I have my choices. I'm mainly pissed that this was looking to be a fantastic next-step in a game series I honestly love. But their interests are more important than mine. And as such, they've moved the game beyond the realm where I would've sought it. Whatever. One day it'll die, and I'll pick it up at Big Lots for a buck, by which time there'll be a fan-patch/mod/hack that'll allow offline only play (since the servers will be gone by then.)
TL/DR: They will feel the absence of my money more than I will feel the absence of their game.
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I give it one week after release at best before somebody makes a patch to allow for offline play. If that. What with them handling their beta essentially as a demo(from what I have heard) there will be plenty of time for people to dig into the code.
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the beta is being handled like the SC2 beta, friends and family alphas has already been in release testing since last Blizzcon around October 2010.
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This is totally bad news for me as Internet connection in my country is not always stable nor fast, especially in off-city areas (where I live).
To get a reliable connection, I would have to change to Business or Internet-Café plan which are considerably more expensive.
I guess gamers in the third world countries are not Blizzard's target market.
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Source
"While Pardo recognizes that people sometimes want or need to play offline (such as internet outages, or playing on a laptop during an airplane flight), he notes that the increased security, plus benefits like the above, outweigh those other concerns. "I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that."
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