Hi SG,

I'd like to get some community feedback on the point system. I attached a graph illustrating the number of points users have received monthly, since the site started. As expected, it looks very similar to the graph of giveaways per month, since points are currently distributed based on the number of giveaways being created on the site.

I think the downside of the current system is that we have a very high number of giveaways being created in recent years (this month is the highest on record, with over 4,500 daily giveaways), and this causes some adverse affects towards user experience on the site. In 2013 and 2014, users received an average of 7,500 points per month. This month users will receive over 45,000 points. That means users need to now enter 6x as many giveaways, and visit the site 6x as often just to use all of their points.

I see this as an issue, because users should not need to invest this much time into entering giveaways. People should also not need to wake up in the middle of the night to avoid hitting the point cap. It encourages people to look into scripts for entering giveaways, it takes some fun out of the site, and it turns entering giveaways into a part-time job (we have over one million giveaway entries daily). I'm proposing that we set points at a fixed rate of 14,400 per month, which means 480P per day, or 5P distributed every 15 minutes. With the average giveaway being 10P, that means users would still be able to enter roughly 48 giveaways per day. They would also reach the 300P cap after a reasonable 15 hours, so they do not need to consistently check back to avoid idling at 300P.

This would not impact how often a user wins (gifts are not disappearing). Users would have less points and enter less giveaways, but those giveaways would have higher odds of winning. In short, users would win the same number of games, but need to invest less time into joining giveaways. Fixed points would also come with a couple of other advantages. In the past, points would increase out of control when there was a bundle for a high point game, such as Clickteam Fusion (100P). Instead, points would now remain consistent and predictable for users. The change would also encourage users to focus their points on games they would like to play, which hopefully means users are more happy with the gifts they win in the community.

Please share your thoughts. Thanks.

View attached image.
6 years ago

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I don't like this idea. I already run out of points entering games that I look very interesting to me. I don't want less points.

6 years ago
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I personally don't support this change for one simple reason - flash giveaways. On occasion something I'm very interested in comes on sale/is bundled, and then a ton of people who don't want it make giveaways for it immediately. Those giveaways usually last less than a day and I've found myself quickly running out of the 300 points simply by entering those. In those times point regeneration has come really handy since there's no way to know when a good deal comes along so you could "bank your points" beforehand. I must note that outside of those times I usually have full points and rarely drop even below 200.

In my opinion the point system should stay untouched, but stricter punishment for using scripts would be very welcome.

6 years ago
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I definitely think we need to reduce the points, but I like the way the system is currently setup where you get a percent based on the value of the giveaways created. I feel that if we are given a flat amount of points there will be times when you don't have anywhere near enough points and times where you have way too many. Having points given based on the value of the giveaways created allows you to enter a certain percent of the giveaways no matter how many giveaways are created.

An example would be how there are a ton of giveaways created when the Humble monthly is released and with this system you will quickly run out of points because you are receiving the same number of points, but there are so many more giveaways being created, especially the huge influx of 1 hour giveaways right after bundles are announced. Then there will be times when there are not many giveaways, but you are receiving the same number of points with not much to spend them on.

The points are going to become so restricted right when the Humble monthly or another popular bundle is released, which will make entering giveaways much more strategic. People will have to sit on the site and watch giveaways until they are almost over and see how many people enter to try and get the best chances of winning because they know the points gained are very few compared to the number of giveaways created at this time and if they wait until most of the people run out of points entering the early giveaways right after the bundle is released, they will have much better odds entering the later giveaways when everyone is out of points.

Also, a lot of people already store points in giveaways that don't end for a long time so they can take them out and use them in these type of situations. Reducing the points that much and having them given at a flat rate instead of a percentage will make storing points much more valuable and more important to improve your chances of winning when these type of bundles are released.

I feel like giving points based on a percent of the value of the giveaways created fixes this problem because as a large number of giveaways are created, you will receive a larger number of points to enter them and as less giveaways are created, you will receive less points and not be flooded with points you don't know what to do with.

If we currently receive 5% of the value of giveaways created in points, I think it would be good to drop the point generation to somewhere between 2 and 3%. This will cause people to think about what they are entering and enter for games they actually want to play instead of entering everything for the +1 on their Steam account. Also, to reduce the advantage of using bots and give a more fair chance to the people that cannot sit on the site all day, the points cap should be increased. I don't know how high to make the cap, maybe around 500?

6 years ago
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If we currently receive 5% of the value of giveaways created in points, I think it would be good to drop the point generation to somewhere between 2 and 3%.

Combined with Zelghadis' post earlier in this thread, that's exactly what I was thinking. The system needs to remain dynamic, in my opinion, but point generation needs to be drastically reduced (and I was actually looking at 2% as the target, or possibly less).

6 years ago
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I see this as an issue, because users should not need to invest this much time into entering giveaways. People should also not need to wake up in the middle of the night to avoid hitting the point cap.

IMHO, People should enter giveaways for games they actually want, not just for the +1. I don't remember having to way for the points to refill in a long time, but if it helps the community as a whole, then go for it.

6 years ago
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The system is perfect as it is. I don't care if I hit my cap because I mostly only enter in wishlist ones and some recommended onest. Lowering the cap means when there's a mass bundle I won't be able to enter as many such as when Burning Blood was on here about 3 weeks ago.

6 years ago
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Tearing down on a specific set of users who cheat by applying a rule to everyone is counter-productive.

6 years ago
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I might be in the minority here, but I only enter games I would want to play, so I rarely ever use all my points. I'm fine with sitting at 300 points, I don't feel compelled to spend them simply for spending sake.

On that note, your idea probably won't affect me much at all, but I hope my limited input might help anyway!

6 years ago
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I'm with those that suggest increasing the minimum duration of giveaways if you change the point system. One hour is too short and IMO contributes way more to bot use and spending a lot of time online entering giveaways.

6 years ago
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OK, got a couple burgers in me, so I'll begin by addressing things you've said. Forgive me for being blunt - this is unfiltered Tzaar.

and visit the site 6x as often just to use all of their points.
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because users should not need to invest this much time into entering giveaways.
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but need to invest less time into joining giveaways.

With all due respect, that comes off as though you're trivializing the efforts (and monetary input) of the giveaway creators of the site. I've already seen you condone the use of "one touch" giveaway entering in your other thread, which I already find disrespectful to giveaway creators and the descriptions they add in their giveaways. But that's another animal altogether. it does merit a brief mention here, however.

To put it bluntly - giveaway creators are the backbone and lifeblood of your site - and should be treated as such. Without them, you have 1 million people sitting around with their thumbs in their asses, wondering why they're even here. Your giveaway creators, not your giveaway entrants, should always be the primary concern. Anything that disrespects their time and efforts is an immediate "no freaking way" in my book.

Next up -- as a site admin, shouldn't you want people visiting your site multiple times per day? Those people are your community, and that behavior should not only be encouraged, but also rewarded, even if in only some small way. Your proposed changes appear to be aimed at making equal the once-daily visitors and your multiple-times-daily visitors. In my opinion, they're not equal, and if multiple visits provide bonus opportunities to enter giveaways, then that should be encouraged -- let's remember, those repeat visitors are quite probably the most active and most vocal members of the SG community as well.

Yes, I know - but what about the bots? No one likes bots (except the bots themselves) - but discouraging people from visiting your site more often is going to have an adverse affect on the community and quite possibly in the number of giveaways made. Once again, those giveaway creators are the backbone around here. They're the reason people visit your site. I would in fact be curious of numbers that would prove/disprove any correlation between repeat visitors and who makes the majority of giveaways (per person). You've already said that you're working on other means of dealing with bots. Point generation should have little or not effect, if what you've said is true.

OK, so the real issue is "too many points being generated per person" - but at the same time we don't want to actively discourage (or even accidentally discourage, for that matter) giveaway creation - it is, after all, the reason the site exists. We also don't want to turn your "best customers" aka repeat visitors into once-a-day visitors.

Any of these can be used in any combination:

  1. Drop that % per giveaway created way the hell down. If it's 5%, make it 2%, or even 1% - whatever puts it within a reasonable level, one where people are still going to look forward to coming to your site to enter giveaways, but not so high that people are able to buy kilos of coke from Colombia with their excess points.

  2. Eliminate points for any of the "free games." The site is being deluged with "free games" lately, and it's becoming more frequent, as more and more sites are giving away free games more often. There's no reason for those free games to flood points into the current system. I don't believe you'll see any change in the number of those giveaways created by eliminating point generation for them.

  3. Drop the generation of points by "bundled" games to reflect the CV amount paid out for those games, rather than the retail price of the games. If a $10 bundled game is being given away, points generated should be based on 15% of that price, or $1.50. That would solve a lot of the current points issues right there.

  4. This one, to me at least, is important for keeping the community intact by encouraging repeat visits -- keep the point generation system dynamic. Those repeat visitors create giveaways, interact in the community more, and are an important aspect of the site. Don't trivialize them into non-existence, please.

  5. If you do in fact want to "help" the people who visit the site less frequently, then raise the cap on points to a level to reflect that. You can lower point generation and still cater a bit to the once-daily visitors without turning your repeat visitors into once-daily visitors.

  6. And yes - KILL THOSE F'KING BOTS ALREADY. And I mean all of them. Every last one. No one should be "allowed" to run a bot on the site for any reason - unless it's you personally - no exceptions. I don't care what they're used for -- it's all or nothing. You can't make exceptions and expect people to take you seriously when you say you want to eliminate bots on the site.

Sorry for the wall of text and for presenting my thoughts in such an unfiltered manner. I've had all day to consider these topics, and as a very active member of this community, they're topics that are important to me. If you do happen to read - then thank you.

6 years ago*
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Fully agreed with you! Those damn free games turn Steamgifts into some gameminer clone, where you had to filter crappy games every day like on your second job.

6 years ago
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Forgive me for being blunt - this is unfiltered Tzaar.

(covering my eyes) :-D

6 years ago
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I actually did end up filtering myself some.
It went from an R rating to a PG-13 at worst.

6 years ago
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Nice points made - I saw one person even complaining that the points generation was affected by recent 20-30 game bundles and that these should be curbed - didn't say anything at the time, but the more I thought about those that I put up as giveaways, the more I got annoyed at that statement - why, 'cause they all of those I made got a more than 5 entries - this showed me that there are enough users here who wanted those, even after a floord of them being made - yet I am made to feel cheap and small because I still make giveaways for them :P pftt

6 years ago
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Sorry you suffered through my wall of text.
I believe it's the most I've ever typed in one comment, and it likely won't happen again.

And ignore those people. Every giveaway has value if someone wants it - and someone always wants it.

6 years ago
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yeah - I didn't even mind the free ones coming back - though some did, and I agree it has issues, but some of those I have missed over the years and actually want a chance at getting them :) - some good points made in the text though :) Now, back to work for me :(

6 years ago
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6 years ago
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Dynamic points create more reasons to check SG more often and allow for a bit more entries during mass giveaways when bundles or sales happen; but if balance would be set now with e.g. suggestions 1, 2 and 3, it will change with increasing/decreasing of number of users and GA created. This would require readjustment which manually is not convenient to do.
Fixed points are good in such regard that normalization will be always to the same total value per month, but they ignore dynamics.

Model trying to combine best of both worlds:

  • Let's say target normalization is 14400p per month.
    After applying any measures which Tzaar listed (e.g. 15% of points for bundled games and 0 for free games), let's say we have value 18000p per month. Server computes multiplier alpha = 14400/18000 and point generation is multiplied by this, resulting in approximately 14400 points expected to be generated during next month, and point generation remains dynamic as now.

  • Then during month number of users increased and number of GAs increased, so settings produce again more points, e.g. 16000p per month. Multiplier is updated alpha = old_alpha * 14400 / 16000 and used, normalizing again points to fixed approximate cap.
    Works same way if number of GAs decreases (updated multiplier will just become bigger not smaller).
    Updates can be done more often but consider summary of past 2-3 months, observation interval should be long enough as bundle durations are very low frequency features.

This should leave generation dynamic, dependent on GA created, and self-normalize approximately to same needed fixed total sum every now and then. It can use even running window statistics over past few months and update parameters every day if it is needed.

6 years ago*
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limit daily points will not keep up with the demand

Try to divide by 2 or 3 the current points given to visitors

In this way the points will accompany the demand of the creation of the GAs and there will be no missing suffering

6 years ago
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what about to remove points and to let people enter daily few giveaways?

6 years ago
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Well I only enter giveaways on my wishlist until all of them are entered. Then I proceed using my extra points on groups or recommended giveaways. Placing a very small cap could mean I won't be able to enter all wishlist giveaway thus making recommended and group giveaway useless. Well at least for me they will be useless.

6 years ago
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I agree. My points rarely go below 200 points.

6 years ago
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A fixed amount seems like a good idea but 14,400 per month seems a bit low. Going from 45,000 straight down to 14,400 is a huge drop. The amount of giveaways are already showing a trend of increasing over time. If the fixed amount is as low as 14,400 then there will be an ever increasing trend of giveaways with less and less entries, perhaps even none eventually. Maybe a slightly higher amount of points like 28800 per month or just 23040 points per month.

6 years ago
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I tend to agree with Tzaar's post, and I'd like to add that point generation shouldn't be unrelated to the number and value of giveaways being created.
Having a fixed rate of point generation definitely helps having a more casual relationship to Steamgifts, where once would log on once or twice a day and call it quits.
The point cap is there to promote site visits in the first place.
As far as bots go and their correlation to points, one could lessen the incentive for using one, without adhering to fixed points (see Tzarr's post).

6 years ago
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You might not need to change anything if bundled games just gave 15% of the 5% or 0.75% (if its 5% back) and free games give nothing to point generation. It leaves the system dynamic to the number of giveaways. Severely cuts into the CV explosion from dollar or software bundles. Even if there is a short period where a few not previously bundled games give full point generation (waiting to be marked as bundled), it should still help the overall CV situation a lot. It even provides a little enlightened group incentive to gift unbundled games.

The second part of the equation is the need to check the site. As long as new giveaways start and finish within an hour, there will be an incentive to check in every hour for some. The only way to make it less would be raise the minimum giveaway time. While capped CV might be another incentive, any steps which reduce point generation will help..

6 years ago
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disgusting news. had to do a poll on the main page and let the community decided. huge mistake, I am very upset by these innovations.

6 years ago
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i like the way it is now

6 years ago
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I think this will affect how we use points. Some are just looking first pages and pick on and some do a research and pick what they think they want.
With that system, good giveaways will be more picked (ex : only 12 pillard of ethernity per day ) and this will reduce chances on them and the baddest giveaways will have less entries. So users will less thinks: "what's that? Oh I try " and they will chase for only some.
And this will affect rush times (humble time) if point are regular. You only have to wait for the overs use them points so you will pass the same or more time to watch it.
To reduce that you will have to increase the time minimum of a giveaway to half a day minimum. This will permit a distribution of entries on different giveways.
So I don't think it's a good idea to reduce at this point.
A better idea is to reduce slighly the distribution of point with a multiplicate from today using. Divide from 1.5 to 2 is fair I think.

6 years ago*
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Bad idea...Its better how it is now....

6 years ago
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I don't mind slower generation, but I would like the cap increased then. For my average day I use maybe 100-200 points only (at this moment I have only 33 non hidden GAs), so slower generation is ok. On the other hand after some bundles releases (e.g. Humble Monthly) there is often a flood of 10-20P quality games I would like to get. Since those are often rather popular games the "everyone has less points" is unlikely to help.

6 years ago
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TBH, I feel like by the time a thread like this happens, the decision has already been made anyway. But I'll suspend my disbelief for a moment.

I concur with Lugum. By restricting points, restricting what people can enter, and (by cg's own reasoning) decreasing the number of entries in GAs, all this will do in the long run is further incentivize the use of alternate accounts and bots. It will not improve things for the average user, it will make the situation worse.

6 years ago
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Anyone noticed that those who seem to be mostly against the reduction are the ones who won game played stats are similar to this:

View attached image.
6 years ago
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that would probably be us then, which is a bit harsh - we want to play the games that we have won, but run our own business and thus don't work standard hours, and no longer have weekends - so I make up for the fact that I may not get to those games straight away by giving away a few games to others - I don't feel as though I should be made to feel any less of a useful person to this site

also - achievements suck to us - if I can play a game without having any achievements, I so would

6 years ago
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becouse collectors, who agreed with his, (whos will benefit the most) using idle program... so they are idling like 4-6 hours for the cards.
while normal people who won a cheap game will try it for 1 hour, then exit when the cards are out
btw why u faded out the other infos....like its a secret..

6 years ago*
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Because this way it is nearly impossible to tell exactly which user's stats I am posting. I wanted the message to be generic.

6 years ago
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thank you for answering my OFF TEXT. appriciate it. clever move tho... let the collectors gather more games in the future. lets do it

6 years ago
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I played some of mine but Skyrim took my entire playtime over. Once I finish with it I'll start my backlog again.

6 years ago
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Which site/script shows this stats?
Want to check myself. Pretty sure I get fucked over by my first years entering every crap, though^^ Ok, and today by not having enough time for the games I actually want to play;->

6 years ago
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Thanks. Now I guess I only need a way to filter games before I cared about entering and maybe featured GAs.

But never the less, my stats do look worse than I expected. Only 7 above 5 hours? I totally thought thats more Ok, some games were beat in under 3 hours, but anyways. Guess I have some catching up to do. ;->

6 years ago
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You can always take the self-imposed monthly challenge:
https://www.steamgifts.com/discussion/dYXAo/

6 years ago
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I know, that I may be a special case, because I take privacy very seriously, but stats don't necessarily mean a thing. I for one, deliberately block out the Steam client via firewall to prevent it from generating too much data. I only let it online for updates or card farming, playing almost exclusively in offline mode.

6 years ago
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I like this change forcing people to be more selective about the games they enter for. I might even start making giveaways again.

6 years ago
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As someone with way, way too much time on his hands and a compulsion to spend a lot of it using his points up on SG, I actually feel oddly relieved that something is being done. I don't want to stop visiting here, but I could use a break!

Whether or not this is the solution we need to solve the whole situation, well... we'll just have to try it and see. I hope that the restrictions on joining SG will curb any potential for people trying to use alternate accounts and that doesn't become the next big problem.

Also, I have to say that I really like the idea of increasing the minimum giveaway length. Something like 3-5 hours would be ideal, in my opinion.

6 years ago
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Closed 6 years ago by cg.