Hi SG,

I'd like to get some community feedback on the point system. I attached a graph illustrating the number of points users have received monthly, since the site started. As expected, it looks very similar to the graph of giveaways per month, since points are currently distributed based on the number of giveaways being created on the site.

I think the downside of the current system is that we have a very high number of giveaways being created in recent years (this month is the highest on record, with over 4,500 daily giveaways), and this causes some adverse affects towards user experience on the site. In 2013 and 2014, users received an average of 7,500 points per month. This month users will receive over 45,000 points. That means users need to now enter 6x as many giveaways, and visit the site 6x as often just to use all of their points.

I see this as an issue, because users should not need to invest this much time into entering giveaways. People should also not need to wake up in the middle of the night to avoid hitting the point cap. It encourages people to look into scripts for entering giveaways, it takes some fun out of the site, and it turns entering giveaways into a part-time job (we have over one million giveaway entries daily). I'm proposing that we set points at a fixed rate of 14,400 per month, which means 480P per day, or 5P distributed every 15 minutes. With the average giveaway being 10P, that means users would still be able to enter roughly 48 giveaways per day. They would also reach the 300P cap after a reasonable 15 hours, so they do not need to consistently check back to avoid idling at 300P.

This would not impact how often a user wins (gifts are not disappearing). Users would have less points and enter less giveaways, but those giveaways would have higher odds of winning. In short, users would win the same number of games, but need to invest less time into joining giveaways. Fixed points would also come with a couple of other advantages. In the past, points would increase out of control when there was a bundle for a high point game, such as Clickteam Fusion (100P). Instead, points would now remain consistent and predictable for users. The change would also encourage users to focus their points on games they would like to play, which hopefully means users are more happy with the gifts they win in the community.

Please share your thoughts. Thanks.

View attached image.
6 years ago

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Im not agree, People ia not obligated to use this points, now i see the system balanced, more gas = more points to spend. The resppnsability is for the user, to enter only on games that really wants...

6 years ago
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6 years ago
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Do a lot of people here actually "wake up in the middle of the night to avoid hitting the point cap"? Jesus Christ.

6 years ago
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Fixed points will work badly with the site dynamic. You have spikes in # of created giveaways on both ends. No sale, no bundle, you still have excess of points. Sale + good bundle means you have more stuff to spend points on (and not just because you can, but because there are more giveaways that you wish for at those moments).
How about making points regenerate more or less for a user based on the relative amount of games they own (compared to the site average maybe).
This would discourage users entering for the games they don't really want, since winning them would lower their point regen.

6 years ago
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I don't mind lowering since I think it is a good idea that should have been done quite a while ago already and I wouldn't even use most of the reduced points generation anyway.

Still perhaps instead of a hard number it is around that and influenced by the giveaways created to avoid making the difference between high and low number of giveaways too big?

6 years ago
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I want to see points cap depending on level, something like this:
Lv.0 - 100 points
Lv.1 - 150 points
...
Lv.10 - 600 points

I suppose it should help motivate "leechers" to start making more giveaways to have more points and stop leeching itself.

6 years ago
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Well, the problem is if you are a high-leveled contributor, then points are almost meaningless, as you don't really care about entering giveaways that much.

6 years ago
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I suppouse there are people who enter everything just for the sake of it. And this much points allows them to do that.
I myself enter only what I want. So I dont care if, after checking the site, Im left with 250 points. I will probably only check it out again when Ill be at the computer. I dont feel it to be an obligation..

Dont know how to feel about this. But I think it could be benefitial.. A bit frustrating when there is some bundle or huge sale and theres loads of GA and you cant enter if you want something but your out of the points. Then again - that would mean better chance of winning something.

6 years ago
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Do we already give 0 points for "free" giveaways created?
If not, maybe do that first, then check how that influences points given for now?

6 years ago
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My point stays at 300 for months now, so it's doesn't affect me much. But I like the idea.

6 years ago
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I mostly give out bundle games in a ratio group.
People are already cautious in what they join.
Resulting in many giveaways getting less then 5 entries. Or no entries at all.

Having another barrier (people having to watch their SG points) makes it even harder to get to the number of 5 entries in a giveaway.
Having this barrier is not a good idea in my opinion, so please don't lower the amount of points.

Also, I would love the have the 5 entry minimum removed for group giveaways. Even though this is a fraud measure, it's mostly affecting normal users like me. Most of my giveaways are not being counted for CV because of this.

6 years ago
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a ratio group is basically a trading group, not a giveaway group. Personally, I think the minimum should be 10 entries in a giveaway

6 years ago
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Exactly this.

6 years ago
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I think removing 5 entry limit would make sense. Still I would place a limit on group size for that to happen. Something like 50 to 100 users who have logged on site in past month in a group and cap would be removed. I would find that amount of users in a group to be reasonable indicator for it to be more public one.

6 years ago
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aye that sounds reasonable.
And having the 5 entry minimum removed is a big pro.

6 years ago
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100 members would be way too low. It's number of members of average ratio group. Either like 500 members, or give full CV to groups that are public - IngieGala, SteamGifts, UNCUT etc (leaving 5 entry requirement in private groups).

6 years ago
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I wouldn't make public groups as criteria. Those can be easily hidden and managed. But yeah I could accept larger group sizes to be acceptable too.

6 years ago
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This change mostly favours the casual users who visits the site at max once a day or even less.
For regular users this means a decrease in points to spend, which isn't a good thing IMO. Why should I come more than once a day to the page with this new system?

6 years ago
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To like talk with others, be part of community, post funny gifs under other people GAs?

"Regulars" that are here only to enter GAs from front pages use bots mostly, as they don't care about whole "community stuff". And the ones that don't care about community and don't use bots won't have to sit constantly in front of PC trying to spend all their points.

Regulars who want to be part of this community will come here even when they don't want to enter in GAs at all.

6 years ago
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I think it's all very reasonable, the only "mistake" is to take as a reference this month because Bundlestars (33 games) bundle or Clickteam Fusion (100p) don't happen so often. Maybe, starting next month, the situation would return to normal on its own.

6 years ago
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Clickteam Fusion (or something similar) occurs 3-4 times per year

6 years ago
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I think the change sounds pretty good. However it doesn't do much to deal with the peak days vs slow days, where people might not be able to enter for the games they want on peak days and have a surplus of points they use on games they don't really want on slow days.

Really I think all that is needed is significantly tune the points generated per giveaway-created coupled with maybe a slight increase in the point cap, to 400 or 500 for example.

If points created from giveaways has gone from 7500 to 45000, we could just dial back point generation by 6 times. You could even have this as a floating value that changes as giveaway trends change.

I think at the moment the trouble is there're so many trash giveaways and they create so many points in the system that people are entering for all the giveaways for the games they want (I know I certainly can) and then they have points leftover to waste on games they don't really want. I think most people would rather enter fewer giveaways in total if it meant they had a proportionately higher chance of winning those giveaways, as they can be more targeted and invested in the choice of which ones to enter.

6 years ago
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I'm assuming most of these changes are driven by the desire to reduce the impact of scripts on the site.
If that is the case then I'm happy for a static rate of points per hour but please increase the minimum time for Give Aways.
If you live in the wrong time zone then the chances of short duration wishlist GA's coming and going whilst sleeping is an issue which is resolved by scripts.
Increasing the minimum time for GA's negates this argument and gives people a touch longer to save for higher value Give Aways.
Having to save for 20 hours for a 100 point Give Away that currently can come and go in 1 hours seems like something that should be considered.

6 years ago
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One persons ideal of how the points systems currently works, and how it should work, is never going to correlate to somebody elses view - as we all use the site in different ways, and we all use our points in the way that best suits us; I regularly run out of points and quite like the current system - but that should not mean that it be preserved in aspic . Perhaps best for you to just change it, or not, as best you see fit and if it does not work, try something else (you are never going to make us all happy after all)

6 years ago
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I see why you would feel the need to moderate point production. Having a steady rate of generation though doesn't feel like the way to go. This would mean that when more giveaways are created in a short time we probably won't have enough points to enter them. So let's say a Humble Monthly comes out with a great game lots of people have but I don't. Those people might want to create giveaways of their extra key and I'd like to have every chance to enter for it, since I do want it. Unless those giveaways last long enough, I won't be able to maximize my chances to win the game.

I would rather have a solution where point generation is dependent to giveaway creation with a cap if it's needed...

6 years ago
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Let me just add that the way suggested in OP would encourage "banking", especially in scenarios like in your post.

6 years ago
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I like the idea, also it would mean people will enter for games they are intested in and not only for all the crap they can find !! :)

6 years ago
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I would suggest to keep the floating points regeneration, but only adjust a factor (how many points everyone gets when, say, a 100 P giveaway is created) so that average points per day would be the desired 14,400. And, maybe, cap the regeneration rate at 10 P / 15 min (average rate doubled), so that nobody would need waking up at night.

6 years ago*
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there's only one problem with this idea.
"desirable" giveaways tend to peak at certain times - Tuesdays when new humble bundles are released, the Friday a humble monthly comes out, etc.

On those days, you can log in every half hour / hour, and won't have enough points to enter everything, and a lot of GAs are of fairly short duration. But during off times there are very few "desirable" games, and you can't get rid of your points without entering for games you aren't interested in. coincidentally, the "desirable" giveaways tend to have higher point requirements compared to the "trash" giveaways"

Having a fixed daily limit means that you have too many points on slow days, and not enough on fast days. And I know that there will be people who will "stock up" points by entering long-term giveaways they don't care about so they can unjoin those GAs and use those points for the games they do want. That sounds like even more of a part-time job

6 years ago
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For the first time, I disagree completely with cg.
The number of giveaway created varies a lot during time, and the available points vary according with that. This is making the system work. Maybe many people don't realize it now, but if we break this relation, we will hit the cap very easily when we have no interesting GAs to enter, and have a huge lack of points when a big bundle like a Humble Monthly gets released, because we quickly finish our points and they don't recharge sufficiently quickly to enter the high number of interesting giveaways.
Result: we will be encouraged to enter GAs we don't really want in order not to hit the cap when there is nothing worth around, and we'll end up entering only a small part of the ones we really want to play. This exactly what we all want to avoid.
The idea would work in a system in which the number of GAs created is quite constant during time, which is far away from the reality as we all know.

I would rather propose to simply raise the cap.

6 years ago
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I hope that a new update will be released soon

6 years ago
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Alright, after ruminating on this for a bit, I'm going to expound upon my previous post and add some other concerns I have about this potential change.

For those who care about receiving CV for their giveaways, this increases the chances of a giveaway not receiving enough entries. Particularly if it's either not a very popular game and/or has been bundled many times and many people already have it. This may result in increased work for support in asking for giveaways to be deleted when they don't reach five entries. This might in turn make people less inclined to do flash giveaways as they may not get enough entries. I presume they like to so these short duration giveaways because they want to benefit those who are on the site regularly.

I'm also not quite sure why it is felt to be a bad thing to be on the site regularly and often. I often have down time at work that I can pass pleasantly here. Many users may end up spending less time on the site leading to a diminished community. Also speaking of the community, I'm worried that people will be less likely to hold events, create puzzles or trains, etc. Fewer people may participate and it may not make it worth their effort.

Lastly, I'm concerned about giveaways where the game for whatever reason is not sent. For instance, if you won a copy of GTAV, but the gifted was new and did not understand how the site works, and never sends the gift. Currently, that would be unfortunate but overall not a huge deal. However with the new proposed system that would be a large number of points invested (likely by many users) that could have been used elsewhere.

Sorry for the long post, and I hope I have been able to explain myself well enough. In short, I think I am opposed to changing the point system in the manner suggested. I fully understand there are issues with the current system, but I don't think this would be an improvement. Also, I would like cg to please remember that though many people discussing this here, they are a small sample of SG users. If it's possible, maybe send an email to all users with a link to a poll or survey regarding this proposed change. That way everyone will be more likely to have an opportunity to be heard, not just those who are active on the discussion boards.

6 years ago
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I agree with all you said - apart from the part where you talk about deleting giveaways if they didn't have enough entries. This should NOT be a reason to ask for a GA to be deleted!
Still, the basic statement is true - chances would be higher to end up with less then 5 entries.
Anyways, the most important part for me is "why it is felt to be a bad thing to be on the site regularly and often". It's true, it kinda feels like being punished for being on steamgifts a lot.

6 years ago
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You're absolutely right. I don't personally believe that not enough entries is a good reason to delete a giveaway, but some do, so I figured it should be mentioned.

6 years ago
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I agree with it, in 2015 points were optimal and we had to choose between giveaways instead of enter to all which interesting us. Now I still have almost 300p although I'm in some cool groups and I visit sg every few hours.

6 years ago*
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I think, much better make restrictions on number of possible entries per day. Without option getting it back after use. This will give more chances to those users who care about what kind of games they are trying to win.

6 years ago
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"Users would have less points and enter less giveaways, but those giveaways would have higher odds of winning."
Actually I think this is a great idea. I agree that with less points, people will be more selective rather than trying to enter all of them.

6 years ago
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Closed 6 years ago by cg.