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Check different games. Not all games' cards are worth 0,20 or 0,30. The average price of non-foils across all games, from what I've seen, is more around 2 or 3 bucks.
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The prices have indeed dropped pretty fast apparently since last I checked, just checked a couple of other games, but there's definitely enough games with cards worth between 0.40 - 0.80, not only 0,20 - 0,30. Check They Bleed Pixels cards, or Anodyne, or Go Home Dinosaurs.
Anyway, usually the booster packs are around the average cost of 3 regular cards for that game, plus a tiny bit extra for the chance at foils. Only when there's only a handful do you see their price being higher than that, as is to be expected.
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Check the graph on the Dota 2 booster pack page. You can see a steep increase in price, right around when demand and mainly supply got less. There's not a lot of them in circulation, and as the demand isn't very high, the price isn't dropping, as there's less people undercutting the lowest market price they see to try and quickly get rid of it.
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actually their worth is only what someone is willing to pay for them. overall booster packs are not worth buying in my opinion when the cards themselves are cheaper some of the sets you can get for what it would cost for one booster pack
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Why do Trading Card Booster Packs worth so much?
On the Steam Community Market they worth about $4 to $10.
They include 3 cards, and the cards are usually about $0,20 to $0,50.
There is a small chance to get a foil though, is that the reason people buy booster? Don't think the chance to get a foil is sooo high..
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