Anyone that saw the damn thing before the fee could attest to that.
its gotten much better though.
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There's a thing called kickstarter, you can get $ out of it if people interested in your game and will support it.
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Hasn't Valve already said that Greenlight isn't working as they hoped it would and they're planning on doing something else when they think it up?
And a side note, not only is the fee absolutely necessary, but if you as a dev can't pony up 100 bucks to try and get your game on Steam, there's something wrong somewhere.
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Do you have any sources for that? Greenlight is of no use the way it's now and a better approach would be really nice
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Here's something where it says that they're actively looking into alternatives.
And here's the big thing I was looking for.
And here's the takeaway quote from Gaben himself.
"Greenlight is a bad example of an election process. We came to the conclusion pretty quickly that we could just do away with Greenlight completely, because it was a bottleneck rather than a way for people to communicate choice."
It doesn't go into too much of how it would work (which is because Valve hasn't figured it out yet and why it's not implemented) but the term 'user generated store front' gets tossed around a lot.
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Big thanks! Really interesting articles. It's good to hear that Valve is aware of Steam's problems
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Because Indie games aren't that good anymore.After the big success of SMB, everyone started making Indie games and most of them suck.If someone makes an original project I'd vote and buy it.But most of them just make a common platformer, advertise it everywhere and make people vote positive.Then it won't sell and developers start to cry.
I'm not saying all of them are same, but you know most them are like this.
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I have played many indie games that were amazing, SMB is not one of them.
Puts up flame shield
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Only good SMB is Super Mario Brothers.
"Throws grenade"
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It's hard to say which game started the whole indie boom (or if it was a single game in the first place), but there were other successful titles before Super Meat Boy like Castle Crashers and Braid as early as 2008, two years before SMB. Probably others as well, but those were the first I could think of.
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Does anyone else remember the spam? Thats why there is a fee, to many "Feed Gabe Newell: HL3 Edition" games.
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Evil? Not sure.
Not working as intended? Indeed.
First of all the 100$ "entry" fee is too low. Right now 99%(or more) of the games on Greenlight are crappy 2D platformers nobody cares about or is interested in playing. The purpose of Greenlight was, ofcourse, to build a bridge between gamers and developers and help determine which (kind of) games should be sold on Steam and which should not. Instead of promoting quality and wanted games (and software), it promotes everyone who has 100$ to upload their shitty game to it and hope for the best.
I have yet to see a single game on Greenlight that I would actually want to play and pay for.
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Silent Storm. Metascore:83. I still don't get why steam made it go through greenlight. GOG, Gamersgate, GMG, Amazon, GetGamesGo and even Nuuvem already sell it.
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My personal opinion on why Greenlight doesn't work as expected is, that people still submit a lot of garbage.
All the crappy mobile ports and flash games simply don't belong on Steam and i can't be bothered anymore going on GL and browsing thru tons of bullshit to find one gem and vote it up.
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I accidentally 64mb my hard drive when reading this
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Hmmm... maybe... wait i look to dictionary...
Hmmm... I will choose door number 4.
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Valve is trying, that is all that matters. If you're really serious about having an indie game, you will just make whatever resources you have available work. Honestly, I think they should go ahead and bump the fee to something like $500, maybe higher. It shows you have confidence in your game and it isn't just a piece of shit. Besides, kickstarter is a thing and people can decide if they want to help greenlight your game on top of it.
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Not really. They just need to learn how to use youtube and google search to spread word of their game. I managed to get several views on my videos for not doing anything special, I imagine a good quality game can get more views that could lead towards 100k people upping their game. A simple free to play drm free demo will go a long ways too.
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Your argument is fucked up, that's what it is.
P.S. also your Grammar is fucked up. You're suppose to ask "Is Greenlight evil?". You can't use both "do" and "is" in that way in a question.
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Did you even watch video form the post? "THIS IS JUST FUCKED UP" was about the situation of The Paranautical Activity devs...
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Indies must pay $100 for GREENlanternLIGHT + more money for promoting their game, and people in this thread still want to raise the price?
I know raising the price will cut out those shitty games everyone saw there ("Hey look, I made my very first shitty game on RPG Maker 2003, I'll pay $100 I took from my mom's purse and my game will be on Staem someday!Β‘!1!!one!!") but keep in mind all devs have costs besides the Greenylight fee.
By the way I think I did read somewhere an interview with God Newell himseld who said Grumplight was turned worse than expected, so I guess they will make something about it.
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Frankly the 100$ element is irrelevant in the big picture. The voting system is the weakest point IMO, since, likefew all similar systems, most votes come from either friendship or interest, not from genuine interest or expectation of quality. On the other hand, we don't know how much the votes weigh in the approval process. For sure, a game like Cognition shouldn't have to go through the Greenlight process.
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I didn't read your post due to title of the post being nonsense. Write in something resembling English if you want people to pay attention. Many probably skipped this post entirely because of that, but I thought I'd let you know why we're skipping. The title tells me that the rest of your post probably also doesn't mean anything.
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"second you must make big advertise of your game to ensure Steam of future customers, and this have to make an unknown small indie dev."
Don't forget the fact that the advertisement is for the sale of YOUR game. It's to ensure the purchases of YOUR game so that YOU get paid. The fact that Steam gets a cut is an obvious thing and it's not evil at all. You're trying to get in on a distribution platform that is the favourite of many gamers which will expose your game to more publicity and sales. Greenlight is an indie gamer's sales pitch to Steam basically. They have to prove that enough people want to actually purchase their game before Steam will make an "investment". What's so evil about that? Is it flawed? Of course. Don't even ask how to fix because I wouldn't know. But claiming it's "evil" is just absurd.
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I'm not claiming... i'm just asking ;)
Makeing advertisement of your game is good, but when you can sell in moment when you advertise it. Greenlight is popularity contest and in popularity contest are always bad. Valve know that Greenlight doesn't work properly and i think that they will fix it in the future. Did you watch video? This is realy interesting interview about problem with greenlight.
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I've see many good games on greenlight that are there for months even if the game was released months ago on other platforms. Greenlight doesn't work properly, first you must pay 100$, second you must make big advertise of your game to ensure Steam of future customers, and this have to make an unknown small indie dev. This is bad, know on Greenlight mostly come project with big known names or just android bullshit... So i've start to looking others opinion about Greenlight, and i found this video, a interview with creators of The Paranautical Activity.
THIS IS JUST FUCKED UP
[edit]
Did everyone stop reading on "first you must pay 100$"? :P
Ok, fee is necessary.
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