Here is my replay on easy type-a link. Some segments of this game feel a little too long and tiny bit repetitive, but overall it's pretty good. Also it seems replay can desync during fastforward. Actually i'm not sure if that replay won't desync without fastforward, need to test it. Edit: seems like my replay is not playing correctly during last boss, gosh! Double edit: i 1cc'ed it second time with a much better score but this time it desyncs on 1st level and watching it 1x speed doesn't help.
Comment has been collapsed.
Got desync on the latter half of the last boss. Would be unfair if I don't invite you because of that, you had plenty of lives, there's no way you could lose. Also it's clear it got desync since there's a moment where you stop shooting.
Invited anyways. I don't know why it got desync, I have 3 replays and none of them are out of sync.
Comment has been collapsed.
I'm not sure what exactly it does but i noticed enemies start to fire more bullets in accel mode and this way you get more points. Maybe it's just my imagination but i also think enemies give more accel refilling gems. In my replay i got less than 80 millions, on the next run i tried to power up accel and got 250.
Comment has been collapsed.
Not your imagination, Higher Accel lvl = More gems (and more score, which also means more lives if you're not interested in high-scoring). All enemies fires more bullets on Accel, but the ones who drops the Power-ups and bombs start throwing bullets like crazy on it, use these to get a high multiplier.
Comment has been collapsed.
Just realized that 5 days passed and only got one replay so far, and very few comments... Is this one really that hard? Sadly, I don't have a way to lower the requirement (needless to say, if you happen to know a work-around, please say so).
Which part are you guys having so much trouble? I don't want to end this one with only one participant :(.
Comment has been collapsed.
Desync somewhere beetwen the stage 5 mid-boss and boss. Still going to invite you, it's clearly says All on the replay screen (tho I wanted to see the whole replay so could give you some tips). Only tip I have for you till latter part of stage 5 (where the desync occurs) is that you move way to much, try to tap move on the more dense patterns or when they throw you directed bullets.
Anyways, I want to know the causes of the desyncs... Did your framerate went down from 60 fps in stage 5?
Comment has been collapsed.
No, don't worry, I can see that is a clear from the replay menu (it says All when it's a 1cc).
I don't really know why the desync occurs then. Genetos had the little problem on stage 6 with Summon, but here I can't track what's causing them (especially since they seem kind of random, vector had the desync on stage 6 boss and stage 1 on another one). Thing is that I had 2 more replays, a shitty one with low score on normal, and a unfinished hard run where I died at stage 5 boss, and none of these are desync...
EDIT: Did you paused the game on stage 5?
Comment has been collapsed.
Ok, finally had time to do this. I'm quite surprised this run was a win because it went awful at the start. And towards the end... Stage 5 hates me. On easy because I suck. Although since the game penalizes playing on easy by not having enemies shoot faster in Accel mode and therefore giving a lower score I guess it evens out. :D
(Also note to self: from now on always watch your replay first to see patterns that I would normally not notice and convenient final boss blind spots. ^_^ )
Comment has been collapsed.
Bullets were fewer on Accel because you didn't leveled it up. You can pretty much get a similar score on easy (a little lower, since popcorn enemies from stage 4, 5 and 6 are gone). Also finally a replay that didn't desync! You remember if you paused or not?
Invited.
Comment has been collapsed.
Perhaps I could've done it if I tried several more times,but seeing as the deadline is here and I have other stuff to do,this is my best shot. This is my favorite game so far,and it doesn't have many of the problems previous games had - and finally,some pretty patterns. Also if you get pinned at the side there's a sometimes chance of getting out without using a bomb with slow motion. The voice acting,even if I only recognized 3-4 words from it,was a nice addition. Downsides I found are that the hitbox was slightly twitchier,and that from stage 5/6 there were some unfair moments(such as bullets that were way too fast if you weren't in slow motion or bullets that had gigantic hitboxes).
Comment has been collapsed.
I can extend the deadline one more day, since the giveaway ends two days after the current one, if you're willing to give this one or two more tries. Also it desyncs at the stage 6 first boss, did you paused there or not?
Some tips: You get trapped to much, you need to manipulate enemies bullets with you movements in such way that you can easily escape. Stage 5 boss first pattern is much more easier than it looks, remember that the bullets from the left come first, then the ones from the right (Hard part is trying to no bump into another bullet). But for the second one I couldn't understand what I needed to do, the rest are pretty much doable without accel or bombs if you don't screw up. Stage 6 is hard indeed, you need to cancel as much as you can, but hey, atleast on easy there's not popcorn!
Comment has been collapsed.
After another try,there are 2 extra lessons I took - I've managed to pass stage 5 relatively peacefully - I tried to balance between using slow motion to cancel bullets when the screen is flooded and not using it to charge the bar when there are relatively few bullets on the screen,and it worked better than I expected. Also,keeping a balance between your slow motion level and bomb meter so that you're never left with 3 bombs and no sm or full sm with no bombs really helped. I think I even had 3 extra lifes midstage. The boss made me suffer some hits,but it was doable. However,stage 6 completely destroys any reserves I had - it feels like without canceling I just can't survive,but there ain't enough drops to keep the bar high enough,and I eventually get drained and start losing bombs(and eventually,die) like mad. After the second boss this is even harder as the bullet count on the screen is just ridicule and I found myself suffering hits and getting pinned even in slow motion. And the boss - well,I reached it with almost no sm left,two bombs and one reserved life - and I just got hit repeatedly. Somehow I managed to take it to the half of the second bar,but then I died. I give up,it's too hard - I feel like even if I had another extra life it'd pop in less than 20 seconds.
Comment has been collapsed.
Extended the deadline, one more day! All of those who can't/couldn't clear the game, post your best replay. When the deadline mets, based on your performance, you may get an invite (Knowing myself, the possibility is quite high, I'm pretty tolerant when it comes to these things really...)
Hope the others don't find this last moment change unfair, but the number of participant this time was way to low...
Comment has been collapsed.
Only one more entry with those "rules" (and was before I announced it...) :(. Anyways, deadline met, thanks to everyone who participated or atleast tried the game.
One important thing I want to say tho: Next one is delayed until the Steam sales end, I don't know if it was the cause of the low amount of participants this time or not, but better safe than sorry (must say that is a shame, this was pretty much the best game that appeared here, and probably the best that is going to appear).
Comment has been collapsed.
9 Comments - Last post 25 minutes ago by yush88
721 Comments - Last post 32 minutes ago by Bum8ara5h
12 Comments - Last post 1 hour ago by steveywonder75
5 Comments - Last post 3 hours ago by yush88
30 Comments - Last post 4 hours ago by cpyd
4 Comments - Last post 5 hours ago by Lugum
25 Comments - Last post 5 hours ago by JHartmann
127 Comments - Last post 22 seconds ago by Sakakino
118 Comments - Last post 2 minutes ago by cheeki7
2,088 Comments - Last post 5 minutes ago by sobbiebox
28 Comments - Last post 8 minutes ago by s4k1s
30 Comments - Last post 10 minutes ago by SirSage
41 Comments - Last post 15 minutes ago by SirSage
141 Comments - Last post 21 minutes ago by grez1
Leiria -Stargazer-
COMPATIBILITY: Windows
LENGTH: 6 Stages - 1 TLB.
LANGUAGE: Full JPN.
DIFFICULTY: Very Easy on lowest (Easy), Very Hard on highest (Hard).
PERSONAL RATING: ★★★★★ - Little underrated doujin gem that I played recently, which is heavily inspired on ESPGaluda.
DOWNLOAD: Click
OFFICIAL SITE: Click
CONTROLS: Arrows: Movement - Z: Shoot - X: Bomb - C: Kakusei/Accel mode (Type-A/B/C/EXTRA only); Hyper/Boost mode (Type-ORIGINAL only) - A: Auto-shoot.
First things first, this game has three starter Types (A, B and C) and two unlockables (ORIGINAL and EXTRA), along with numerous ending (Best ending unlocked by 1cc'ing Hard + TLB). Second, Auto-Bombs makes a return here on easy difficulty, something that should make this one easier than Patriot Dark. Third, this game mechanics revolve around the Kakusei/Accel mode, which make you enter in slow-motion and also give you the ability to Bullet-Cancel while it last. When the Accel bar hits zero and you still have it activated, you enter into overmode and you become unable of Bullet-Canceling and also enemies bullets gets more speed (x3?). The unlockable Type-ORIGINAL changes the gameplay from ESPGaluda to something more similar to Dodonpachi Daifukkatsu, where you have to fill the Hyper/Boost bar and activate it to "delete bullets" with your shoots (which also give you an huge amount of score). Again, provided that you score well enough, the game gives you plenty of lives and bombs. And last, to unlock the TLB you need to be on Normal and above, destroy all parts of Stage 5 mid-boss (who also give you an 1up) and no continues. Must say that is a shame that this game is in full Japanese with no translation released, since this seemed to have an actual story and not some generic ship destroying others ships for no reason.
Replay (Type-A; Normal + TLB): Stages from 1 to 4 went flawless survival-wise; with some room for improvement score-wise. Stage 5 went good enough survival-wise (one stupid miss because I wasn't paying attention) and with a lot of room for improvement score-wise. Stage 6 and TLB went both terrible, the amount of popcorn enemies that appear on stage 6 made it much more difficult than it should, TLB went terrible mostly because it was done blind. Managed to get every possible extend on this run.
About the requirement, I think we may have a problem here. Thing is that the game doesn't let you save a replay if you use a continue, since the "save replay" option doesn't appear when you clear the game doing so, this means that the requirement this time has to be an 1cc. If I happen to find a work-around, I change the requirements. Hopefully you guys would be able to do it, since the game give you way to many lives and also have an Auto-bomb feature plus slow-motion. If you find yourself unable of doing it, post your best replay and we see what we can do. Also remember that you have my replay to help you if you have problems. Anyways here it is:
DEADLINE: 27/06 - Deadline met
Once you did this, and I checked that it was a valid rep, you'll be invited to a group with the giveaway posted on the forums as a private link.
When the giveaway ends, everyone in the group will be kicked and you will need to provide a new replay on the last game presented.
NOTICE: Those who participated before should add me before getting an invitation on the group, since Steam doesn't let me invite kicked members unless I use the invite friends option.
NOTICE 2: Next one is delayed until 1 Jul, reasons on my last post.
Opinions and feedback are highly appreciated!
Hope you all have fun!
Best Regards.
Comment has been collapsed.