Well, AA itself is not the important thing. To me, it's all about the textures and the shadows. High resolution textures makes anything just look marvelous, even Minecraft. Shadows add the realism to the game. AA does help smoothing out edges, as you said, so it aids in being more immersive, but it is not as crucial as the other points. If you're used to playing without it, then don't worry about it. Just focus on textures and shadows, and you'll definitely see an improvement. Save you some precious fps too.
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I hope you are not offended by this but do you look at the ground a lot when you play games? I know not all shadows are on the floor but I never stopped and admired a shadow in a game. For me realism is about the motion, like candles in the wind or quivering leafs while it's raining or when I move around them.
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The overwhelming majority of the shadows in a game, ironically, is not on the floor. Shadows go far beyond that. It is an integral part of the lighting of most games. It's something that is part of nature, is a darker corner of a room, the light from a monitor illuminating a room, the effect of light leaving the wall's edge darker on a building. For people who are not detail-oriented, it's something that won't be missed. But for many people, is something necessary for real immersion, without it, they lose part of what makes a scene "real".
Comparative example.
Shadows on: http://www.tweakguides.com/images/Crysis3/11_4_Shading_VeryHigh.png
Shadows off: http://www.tweakguides.com/images/Crysis3/11_1_Shading_Low.png
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Impressive. Posted one minute ago and already down!
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Just markdown, text between "_" gets cursive.
Shadows on
Shadows off
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Depends on the type of AA used. The best/original method is supersampling but that causes a heavy performance loss. There are a lot of post processing techniques now that have a similar effect without the performance loss, though they do make edges slightly blurrier
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Depends on the game, really. If I can get away with high AA and it not screw with the FPS, then I go for it, but removing a few jagged lines at the cost of frames that I really need... no thanks. I personally care more for model/texture quality anyway.
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AA is by far the least important factor in gaming.
In my opinion, frame rate > graphic setting > anti-aliasing > ambient occlusion
Are you buying a prebuilt PC? Or is it a laptop?
Just asking since it seems kind of weird to have a mobile chip inside.
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laptop, I move a lot, which is one of the main reasons I don't have my 360 or even a TV anymore.
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if this is a mediocre PC, i don't know a word to name mine. you made me upset sir. you are a bad person.
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oh wait, these specs are from upcoming pc. that's a relief.
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are you talking about my new PC? I was referring to it as one that is able to handle current gen well. My old laptop was way worse, especially its CPU.
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that's a lesson for me to read carefully even when i'm so sleepy lol.
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I like to call anti-aliasing "fake resolution" for it only tricks you into thinking there's more pixels in your screen by smudging hard edges like this.
IMO, if your pc is capable of running a game at your monitor's native resolution, there's no need to add any AA to it :)
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It's important to me but I would never upgrade just to use AA. It is the first thing I disable if I need to improve my performance. These days FXAA/SMAA are implemented well in games so turning it on is a no-brainer to me. If I can choose FSAA/MSAA it is even better. Right now I'm playing diablo 3 with AA applied through nvidia inspector instead of the in game AA and the image quality is much better.
That said since you have been so used to low-medium settings it shouldn't matter .. just use any post processing technique and you'll be fine.
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It up to you to decide what your own opinion is. Just because some settings are important to some people doesn't mean it should be important to you. But I might suggest that if it doesn't bother you now, never turn it on. Once you notice the difference with some graphics settings there's no going back. Then at some point in the future you get a new game where you need to disable some options for it to perform well, and the absence might bug you. Not so much with AA, but in my experience the best example is vsync. Somewhere around 15 years ago I noticed screen tearing for the first time. Now I hate playing with vsync off, and usually try to force it if that setting is not available in-game. Personally I notice the "stair stepping" on straight edges when AA is turned off and I prefer it to be enabled. But if it's never bothered you before I'm truly happy for you and hope you never begin to notice it.
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I used to hate Vsync because it put a framecap on my already bad PC but I might need it since my new PC's screen does not have a decent refresh rate.
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If you get decent performance with AA on it's worth it if you can tell the difference.
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Basically a thread about graphic settings.
For someone who has gotten used to low-medium settings due to owning only mediocre PC, the idea of getting a adequate, way above average rig soon gives me some concern. I honestly could not tell the difference/ never got to pay much attention to graphic, on both consoles and PC. A fps of 30-60 is pretty much what I have been longing for, not realistic lighting or curvaceous characters with no raw edges. So to those who has used a beast PC, is turning on all the graphic settings important to you/ your playthrough of a game? I personally don't think I would be excited about being able to have AA 4x in a game since I barely am able to tell the difference when it's off.
Oh, and I never turned shadow "on." Never saw the appeal of high res black shades on the ground.
In case you want to know abt my upcoming PC:
4th Generation Intel® Haswell Core™ i7-4810MQ (2.8GHz - 3.8GHz, 6MB Intel® Smart Cache)
Graphics Video Card NVIDIA® GeForce™ GTX 850M (2.0GB) GDDR3 PCI-Express DX11 w/ Optimus™ Technology
Ram 8GB DDR3 1600MHz [1x8GB] Dual Channel Memory
I believe it lies in between medium to high-end gaming PC. Since I don't own a console anymore, having this is quite helpful for me + I have to use lots of engineering/ modelling programs and my old rig simply took way too long to process those tasks.
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