Earlier this year, Ron Gilbert & Gary Winnick et. al. released the Kickstarted "Thimbleweed Park", a Twin Peaks-esque point & click adventure game, to critical acclaim. Although I won't say it isn't without flaws, it is easily my favourite game that I've played this year so far - and in part to share the experience, but also to give the devs a little bit more money to encourage them to keep on making classic-style P&Cs, I'm going to be giving away another copy of the game.

The giveaway is behind a simple SGTools check - if you've had Thimbleweed Park on your wishlist for more than a week from this post first going up, have less than 100 250 games on your wishlist and haven't broken any SG rules, then you're eligible.

The SGTools check is here!

Edit: I think I probably set the number of games wishlisted too low - so I have increased it to 250. The reason for the limit is to prevent people from wishlisting every game possible so they can enter these kinds of GAs without any issues.

6 years ago*

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This game has been in my wishlist for a while. I am big fan of Maniac Mansion / Zak McKracken.
Unfortunately I heard of their Kickstarter campaign just the day after it ended :(
Cheers and good luck everyone!

6 years ago
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Thanks for the great chance :)

View attached image.
6 years ago
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Bump!

6 years ago
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I have way too many games wishlisted to enter this, but still thanks for the amazing GA! Hope the winner will really enjoy it! :)

6 years ago
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Nice GA, thanks for sharing....

...but damn, whats with all the people against bigger wishlists?
Am i some kind of monster for liking, wanting and actualling playing many games?

Even if removed all the lower tier wishs from my wishlist i would have around 100 AAA games(maybe less) and probably double that in indies- and that would be a stretch. For me at least would be a crime saying 'i want this but not that one' or putting some over others. Steam is full of crap nowadays but damn, theres way too many good titles

If steam could list two lists of different priorities then id definetly get having a smaller most wanted now list; But its by the list i curate when things go on sale and where so the 'order' is rarely choosen by me but by opportunity- is the only chance i have of getting a taste of all i want without resorting to piracy.

That makes me sad a bit. Not so much by not being eligible for this particular GA- there are dozens of gas in groups were not into that im not eligible for so its redundant wich is or isnt, plus everyone is more then right to decide how they want to do it- its a gift after all.

What makes me sad is this kind of foggy debate hoovering over SG about what means to play and enjoy games, hows the right way to consume then- be it wishlisting, achievements, beating or any other. Its part of the whole 'game my way' thing in gaming that have its worse in console wars, only in SG some particulars are more pronounced given the whole gifting nature.

I mean whats the point? I kinda get it from one angle but it flies by me in so many others i don't trully get it.

Sorry about droping it like that, it was just coincidence of a sequence of discussions around that one after the other until i suddenly went to vent a little.

6 years ago
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I do understand your frustration. The problem is, for these kinds of "has to be on your wishlist" GAs, if there's no limit to the number of games that a user has wishlisted, then a user could simply wishlist every game they ever see and be able to enter them all. I will admit I initially set the limit too low at 100 and have increased it to 250 - but I don't really want to take it any higher.

6 years ago
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Meh. It is a bookmarking system for me. I don't want to pay full price for things, and I got time to wait. Most of what is on it isn't really wished for, but rather I would like to get around to them someday.

My wishlist grew exponentially because of Steam Gifts actually. I rarely go through the 'All' tab nowadays. I wishlist things so that I can better find and enter for games I'm interested. For instance, I don't care about all the anime giveaways at the moment, but my 'Wishlist' tab is filled with things I'd like to play.

6 years ago
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Most of what is on it isn't really wished for

And that's exactly what the limit is trying to filter for. I want this game to go to someone who really wants it. Now, you might turn around and say in this case you really did want it - but sadly SG Tools provides no way of measuring that - and running "only for people who really want it" GAs manually is a lot of work (I know, I did such a GA for Thimbleweed Park just after it came out - and I spent hours running around managing it - yet as far as I know that copy still hasn't been played :().

6 years ago
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There is quite difference between 'want' and 'wish'. From your description and a quick glance at the store page, I'm interested and may want Thimbleweed Park; thus, I wishlisted it to keep an eye out for it, yet I'm nowhere near wishing for it. I wish I had a modern gaming laptop, but I can't really use that verb for any game. I may have when I was in my early teens.

Nevertheless, don't stress as I'm not trying to be persuasive. Literally just gobbing off on the internet, as one does. It is your giveaway, play it as you will.

6 years ago
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I use my wishlist for several things, so I have to say you're just not thinking about other reasons to put stuff on your WL. I use it to add:

DLCs to games I own that I want to be notified when their price drops(easily 30 entries on WL).
Games NOT YET released that I want to be notified of when they are released (this is over 100 alone).
FREE games that I have seen that I may like to play one day, but have not installed and tried, or have uninstalled for spaaaaaace reasons - some free games remove themselves from your library when you uninstall them, and I can't remember them all.
Games I know other people want, that I will either buy for them OR notify them when the price drops in case they miss it.
Games I know currently suck - Early Access stuff mainly - and would not currently buy, but because of the subject matter or game style, would LIKE to be able to buy if they make them better (another 150+ easily fall into this category).

As for adding games so you can join GAs where the game has to be on your WL.....how many do you come across, compared to those GAs where you have to have <X on your WL to enter???? Not many I say, so no way would it make sense as the downside outweighs the upside about 10-15:1, MINIMUM.

BTW - I agree wholeheartedly with the idea of running WL ONLY GAs; that way you are fairly sure the game will go to a good home. Only laziness stops me from doing this with my GAs.

6 years ago
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But most people is not like that.
I wishlist only games/DLC's that I want to buy/play and the wl also lets you know when one of them is on sale or coming out [since you have games with steam page that will only get release later this year or even next year]. By limiting the number to 250, the wl is worthless. If you own Payday 2 or some other game like that, you can't even add all DLC's to your wl as it will use a big part of your 250 limit.

6 years ago
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Ah yes, those. The first time i saw this come up on the foruns someone was being pointed out of being guilty of that, i checked their profile it damn sure looked like that.
Thats freaking ridiculous. I mean come on, the guy had dozens of 'wl' wich were games no one in their sane mind would 'wish'- some of the worst of the worst fake games millionth times bundled.
But they had cards.

I love steamcards. I never filled not even a single collectible album as a kid so i don't care about cards and badges (would if i felt the extras were good, and if they were freebies. Like GoG extras- damn id get em all)...
...But i do thank Gabe for this one even if it came from greed. It creates a longtail income for small devs(real devs, they deserve it) and i bought many many games from cards, including a couple of unbundled gifts for SG.
But damn, for every good cards made they created a worse beast- from even more fake scam games to the cardfarmers on steam and SG.

Normally i don't 'care' if my GAs are played- i wish they are, i avoid checking up to save my feelings; But the games i really freaking enjoyed or feel deserve more love those i want to be played.

I don't know how effective wl rules are but im under the impression fewer rather then most leechers/not-players go wl inflation to gain entries...
...but i know of one damn better method:

My struggle ended with... Playing Appreciated!- my favorite group on SG.
Rules are simple: you win you have to play the game within a month.
You don't you're out for good.

This aint meant as a 'you have to play a game' but as 'enter only what you really want'. I save my most enjoyed games to GA there.
I won't say its ideal, it isn't; It does get in the way of our order of playing. Latest games i bought high price more then a month ago and didn't touched yet so yeah, the in a month isn't ideal but we don't live in a ideal world. But it works well enought.

Take a look, its a awesome group:
Playing Appreciated! \o/

6 years ago
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I agree with a lot of what you're saying, Vincer. I'm whitelisting you.

6 years ago
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\o/
Thanks, also for letting me know! It always puzzles me who and why im whitelisted so i like to pretend it comes from likemindedness and not only politeness- its nice knowing why.
Also thats what most make me wl others so feel hugged back! \o/

6 years ago
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I use my wishlist for several things, so I have to say people are just not thinking about other reasons to put stuff on your WL. I use it to add:

DLCs to games I own that I want to be notified when their price drops(easily 30 entries on WL).
Games NOT YET released that I want to be notified of when they are released (this is over 100 alone).
FREE games that I have seen that I may like to play one day, but have not installed and tried, or have uninstalled for spaaaaaace reasons - some free games remove themselves from your library when you uninstall them, and I can't remember them all.
Games I know other people want, that I will either buy for them OR notify them when the price drops in case they miss it.
Games I know currently suck - Early Access stuff mainly - and would not currently buy, but because of the subject matter or game style, would LIKE to be able to buy if they make them better (another 150+ easily fall into this category).

As for adding games so you can join GAs where the game has to be on your WL.....how many do you come across, compared to those GAs where you have to have <X on your WL to enter???? Not many I say, so no way would it make sense as the downside outweighs the upside about 10-15:1, MINIMUM.

BTW - I agree wholeheartedly with the idea of running WL ONLY GAs; that way you are fairly sure the game will go to a good home. Only laziness stops me from doing this with my GAs.

6 years ago
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Ah yes the free games!

The upcoming on my wl are many (come on Eitr and Deathgambit!!) but unless id be in a long abscence from steam those are easy to get from popular new releases but the free ones...

Btw i hate how steam both removes from library some and adds to library others. That had to be a choice, ours.
I have at least a dozen or so mmo-like only wich are too big and probably not worth time but were the few that passed my filter 'i will give it a try'. If it weren't for my pressing and increasing backlog id be doing that already.

6 years ago
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I agree. The wishlist has so many uses that limiting it is pointless and renders it worthless.

6 years ago
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I think 100 wishlisted games is more than fair to be honest. People who wishlist 100+ games tend to add anything that's mildly interesting and then quickly lose interest and move on to the next game or are completely unrealistic about the time they have to play all these games. The problem tends to be that most people want too much, even if they don't have the time to play them all, and so they tend to never actually get around to playing the game that held their interest for a moment. And there are of course those that wishlist everything to enter these kind of GA's. When I give away a game I really like I would want someone to actually put an effort into beating the game, instead of just trying it for a few hours and then moving on. So it's not a "foggy" debate IMHO, it actually holds merit when you're giving away a game for free, you can enjoy the games you buy whatever way you like.

6 years ago
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Thats what i mean by different people, different tastes and so on. For example ive never been a beat-games guy since i was kid- way before i had a pc and there were much less games around. I always liked more the variety and novelty of new cartridges, jumping between then and getting throught then at my own pace. Thats how it took me ages to beat the likes of star fox and donkey kong...
...but in the meantime i played more games- and in the ended i beated multiple times my most favorites.

Im a ansious guy with everything in life. Sometimes i binge a show all at once, others i enforcelly hold on to watching so they last more (even more so near end of season). I do the same with games, funnily enought- the moment they start feel repetitive wich is bound to happend midway with rare exceptions i leave then to rest for a good time- until they feel fresh again when i come back.

I also install/uninstall, pick up and leave games by mood- a rainy sequence of weeks and my installed/played setup changes entirely. A new season of Got or Vikings and my library becomes bearded under blades and blood. One particular game scracths a itch and suddenly im installing or buying more games like that like craze until the urge pass (and later come back)- curently happening with metroidvanias for me, the retroish the better (just traded a bigger game for elliot quest because i couldn't hold myself goddammit).

You noticing something? Do i really have to explain my entire life, personality and how i consume/enjoy things to get across the simplest of facts in life- people enjoy things differently. Its like taste. Its simple like that.

I can imagine how for someone more focused and completionist this might seen insane or wrong or hard to wrap their heads around. I bet these people (you probably) are also more focused in general with other ares of life then me. People are wired differently.

On my end i get way waaaaay more enjoyement and fun having a varied banquet each day then keeping the same dish a week; Having that sweet sweet desert still there for me to enjoy for months and still feeling fresh. And i manage to savour each one more doing that- i replay parts and take my time with each in my way (wannabe dev art/designer guy- i stop staring at the marvel of pixels and smooth transitions happening in the background).

For my kind of enjoyment a good title being left aside is like avoiding the best movies of the year because you can only watch/rewatch so many a year; Only games aren't movies, neither in lenght/style nor price. To get my pick i have to hunt for deals and plan every buy. And the way to follow/keep track of it all is only one.

Sorry if i sounded harsh or whatever but it irks me when someone implies 'no you're wrong for a fact' regarding how im supposed to enjoy things. This is borderline absurd man(or miss, idn)!

Plus beating is way overrated. I could write an essay about it (almost did last year, an actual essay for a class). Games have been around for millenia without any form of 'beating'; Market, expectations of lenght and even sheer acident (game design ain't easy) makes almost every game inflates itself with padding to some extent. I freaking love the art side of games, narrative and how gameplay and story can interplay but don't mix reaching the end of the story with enjoying a game to its full - heck most games the story is the worse of it.

Despite being on the complete opposite extreme of you (and in a weird corner, i know just one guy that is like me in all these little things) i get your style. But admit a big part of your enjoyment from beating/ending comes from the act of finishing something- feeling of accomplishment. It plays a larger maybe even the largest role in your enjoyment with finishing games (more then the end itself). At least thats what i notice with most completionists but i leave things at maybe because after all i can't affirm for sure how you are

Btw that ain't wrong(or right)- its only different. You play for the end, the prize (personal accomplishment reward)- im completely about the journey, not the end, to the point i inflate the journey and avoid ends left and right.

Id rather play in the olympics, winter games, and fifas world cup and in as many as i could for the experience then wining a single medal in one. All the different places, competitors, small winings and failures is what would make me happy, not the finish line.

TL;DR:
Different cups of tea, different tastes. Some drink fast some in sips or in this case many sips from more cups. Aka people are different.

6 years ago*
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I understand what you're saying and I'm not saying it's "wrong" to play like that. If a game is given away without any description you're free to play it whatever way you want, though I'd still say it's preferable to actually try it at the very least since otherwise you're robbing someone else of the chance who might actually play it (speaking in general, this is not aimed at you specifically).

But if it's a GA for a game the person actually wants to get played (and assumedly beaten), I personally think it's fair to limit the wishlist to 100 or less, because otherwise you do tend to attract people who tend to only play it for a short while or not even at all.

man(or miss, idn)

I'm male, just FYI :p

But admit a big part of your enjoyment from beating/ending comes from the act of finishing something- feeling of accomplishment. It plays a larger maybe even the largest role in your enjoyment with finishing games (more then the end itself). At least thats what i notice with most completionists but i leave things at maybe because after all i can't affirm for sure how you are

Part of it is completing something, part of it is enjoying the game to it's fullest and getting everything out of it, part of it is wanting to know how the story ends. Playing like you would feel like watching a movie for 20 minutes, stop and come back to watch another 20 minutes in a few weeks, and so on, if I leave so much time in between I'll have forgotten a lot about the story. But that's not to say that it's wrong for everyone.

6 years ago
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I tottally get it and its true- but it depends a lot on game, kind of experience. I have faulted in stopping midway games that i suffered from it and thus started all over again, some because of story others because of tricky mastery that once stopped gets rusty. BLAEO and Playing Appreciated have been helping me with that, and ive been chosing games to focus on beating where i feel they're best played like that.

But it varies a lot by game - and id say most are way less like that then they themselves set to be.
Its something about the maturity of the field compared to other forms of art and entertainment; Games are still basing too much of their format on other formats like books and movies. With some it work but with most it faults in some way- the great majority of AAA games are like 2 hour movies in plots, padded/repeated over 8 hours (sometimes way way more).

Unfortunelly for many of those theres no better way to consume then then at once. They're the minority on my wishlist and thats one of the reasons.
But thankfully ive found some can be consumed in a better fashion- for my taste at least, but im not alone in this: 'serialization' for lack of a better term is kinda of a topic in game design. We can see it being done and tested in some fashion in the episodic games (wich on my opnion are making a mistake) for example.

But what is beneath these efforts is closer to the nature of games and i dare say better for gaming- for the majority of projects; Some experiences will always be about a packed and linear and go at once thing- but consuming as snacks over longer time fits better with way more games and genres. You can test it yourself to try- even with games not made that way.

For example i regret having played the majority of Arkham City in one go. It was somewhere one of my long stops before coming back to it that i decided to play one arch/'quest'/boss a time, like episodes...
...and it works like a charm- so much so thats definetly how i will play Arkham Knight; It fits way waaay better as a 'batman series'/season then a batman 'movie'. Still like most high budget games they're made in the format of movies for convenience/lack of taking risks and new approachs.

This fits with way too many games. Right now ive been playing Alan Wake chapter by chapter- i play 1 to 2 chapters a week at most and it grows better with me plus i avoid being burned by the very repetitive combat. Im glad i didn't beaten it when i got it- im enjoying it way better like that, i recall getting tired of the samey encounters.

And theres way too many games that works better as series like that. I started burning through witcher 3 until i started this approach and i can get that first-time amazament everytime i get back after a longer pause (i make longer stops between the big chuncks). Murdered Soul Suspect became a more engaging mistery game with the cliffhangers i leave after each 'case' so to say...the list goes on.

Same can't be said about last of us or brothers tale of two sons and so many others. Either way theres not one 'right'/better way.

Id wish more devs were aware, intent or allowed to design in ways better fit to their gameplay. I hold in right regard the creators of Sword & Sworcery for telling upfront and reminding us that its best played in 'sessions' of at most 1 a day. They were right. Same could be said about many games, and other things, that we will never see happen because of publishers and investors....

6 years ago
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thank you for the chance

6 years ago
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Too many games on the wishlist, but have a bump anyway, so far what I've seen of the game it definitely seems to be a good time :D and people shouldn't miss out on it.

6 years ago
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153 games on my whishlist including it :(

Thanks anyway for the giveaway

6 years ago
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Just to let you know, I've increased the limit to 250 games on the wishlist - hope that helps!

6 years ago
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Thank You!! :)

6 years ago
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Bump

6 years ago
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Thanks!

6 years ago
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Great GA but I have 371 games on my wishlist, waiting for a good sale and/or a Linux port. Oh well, have a bump anyway. ;-)

6 years ago
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This is an interesting giveaway rule. I have failed, But thanks anyway.

6 years ago
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You made me clean out my wishlist a bit. there definitely was some unneeded junk in there :)

6 years ago
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Thanks for the chance! I'm totally addicted to the MonkeyIsland series and got ThimbleWeed Park on rank 1 on my wishlist. :)
Also barely made it to meet the requirements (239 games/DLCs on my wishlist), phew. :3

View attached image.
6 years ago
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Was going to enter but then realized I can't play it :v. I'm not really familiar with old point and click games but this one does look good, will try it out when I get a new graphic card.

6 years ago
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bump

6 years ago
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Bump!!

6 years ago
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ty

6 years ago
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Thanks for the giveaway! I cant enter because the whislist hehe, but still wanna thanks you, Thimbleweed Park looks AWESOME and if the people bought and enjoy it maybe the master Ron Gibert will make more like this :D I hope we can live the return of the point'n click genre :DD and who knows, maybe we can get back to the mansion !

View attached image.
6 years ago
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thanks for the wishlist giveaway! heard about this one after the kickstarter but i'm always up for a good point and click adventure! enjoyed sierra's games back when i needed a dos boot disk to be able to run games, and more recently have been into wadjet eye games.

6 years ago
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I agree with what Ron Gilbert had to say about these retro-revival games, like Thimbleweed park. The trick to making a good one is to make a game that is how people remember these games being, not how they actually were. So have a bump!

6 years ago
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Thanks :3

6 years ago
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very cool giveaway. I have too many wishlisted so wont enter, but this is one I definitely want to play at some point.

6 years ago
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I dislike the idea of low-res adventure games. Not that it kills the games, but it does make them less comfortable to play. I'm somewhat willing to suffer that on mobile, given the smaller screen, but 320x240 full screen on PC? Yuck! Why not use 640x480 at least?

6 years ago
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The good news is that this game is not limited to old-school resolutions. In fact, they've made use of a lot of "modern" graphics features, just made the art feel like an older game. It really does work - I was truly impressed by some of the art work.

6 years ago
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Yeah, but I don't like the feel of old art. The art even isn't the worst problem, it's the text. A low res font is a terrible thing. One of the Blackwell games had a higher res font (coupled with low res art), and that was great. But he 'fixed' it in the next game.

6 years ago
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It varies. There are some pixel art games(with pixel art text) that work wonders on a big screen.
The text comes from typeface choice- devs want a text that thematically fits the genre but with little pixel room most typefaces become tiresome or worse. Namely: bad design.

Come on, you can safely say you don't dig pixel art or most pixel art- taste is a matter of taste. But adventures in pixel art have been working really well recently. Exceptions exist- heck some devs manage to screw things up with the simplest action-twitch games possible where small details don't matter so yeah, its easier to screw things with a adventure- but pointing that alone as a sure cause is a stretch.

But its good to know you think like that. Im a willing wannabe dev, i mean, ive been involved in some student projects these past years but failing to find a good team im now decided to tackle the programing all on my own (im a designer/art guy)- and one of the most probable candidates i will tackle is a adventure... and i was in doubt if id go pixelart or not with it (its very fitting to themes/story).

So if more people think like you about adventure... your comment helped me a lot- even if i disagree lol

6 years ago
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Can you give me some examples that you think have good low res fonts?

I'm not saying that low res pixel art is a killer. I can certainly enjoy such games, but I still don't dig the art. I grew up with low res games, but I always saw that as a compromise due to primitive hardware. When games finally moved beyond that, I thought that was great. I remember for example the game Lemmings, where the PC version was half the resolution of the Amiga version, and lacked the sound effects. I felt that it was inferior. It's hard for me when devs choose to limit the art for nostalgia reasons (or use chiptune audio), because I can't see what's there to be nostalgic about. I can understand using low res if the artist is more comfortable with that, but I see that as a limitation of the artist.

That said, you don't have to decide on an art style based on my taste. There are enough people who do like retro art. I'm not that much of a gamer these days, and have enough adventure games in my backlog, some of which use low res pixel art (I think it's worth qualifying pixel art with 'low res'; there's 640x480 and higher res pixel art, and that doesn't have the drawbacks of the low resolution art). But yes, there's a greater chance that I'd buy a non-pixel-art game. Certainly the adventure games I backed on Kickstarter weren't pixel art ones.

And good luck with the game. When you get to create it, I'd love to hear more about it. There's not that much need for programming, as I understand, given that there are several adventure engines available.

6 years ago*
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Wish it were that simple- im not intent on sticking my guns to the typical point-click and inventory mixing only mechanics so theres quite a bit of code cracking ahead of me.

Pixelated fonts are inferior for a fact- they can't handle much detail so the range where they can differentiate without being 'noisy' is little. All i was saying is that there are fonts that work unlike the game sin of using stylized low-res fonts.
Pretty much any humanist/modernist sans serif type works in low-res, as long as they have enought x height and aren't too thin (but they really can't be thin can they?).

And don't under estimate your opnion. Trully theres many retro-fans out there (me included) but cattering only to those when not needed would be a bad business choice. You reminded me theres a chunk of potential players that could be put off by pixel-choice- and in this project i was on the fence between artstyles because both alternatives were fitting, so it ain't no crime ditching the pixel art. On the other hand another idea i have (not considering to develop now, but who knows someday) wich is about 80's, beat n ups and neon-lit streets couldn't be anything but pixel art. Each concept deserves its own approach.

You're not far off about pixel art- in many cases it is inferior. Its a bit sad but understandanble the amount of pixel-art indies i see that shouldn't/didn't had to- where it was clearly a budget choice for example. While it is about how well its done and in witch way its also about why.
For example Mario; I can say Mario ain't/shouldn't be pixel art. It was for technical reasons, it always aimed at fluffly and round forms and we see it done as it should in recent 2d marios. The newest retro sonic goes the opposite direction but the same would apply; But since sonics are particullary about a very nostalgic take of wanting the classic back it was a choice id probably sign bellow.

Dead Cells for example looks amazing. Its a title i can't recommend enougth. Many have praised the art and as example of good pixel art. I have to agree its great but... in this game the lower res wasn't needed. The characters and drawings would have worked the same if not better in higher res. It goes a bit lower then needed for some added retro vibe it doesn't even really needed nor does it drive too much from.

On the other extreme i wouldn't like if Tiny Barbarian DX was higher res or Nidhogg. Im not entirely sure why but id say that when games go for little sprites, details and focuses more on precision/clarity (of context- color of enemies, ground, etc) pixel art fits better.
Im on the fence with Shovel Knight however- it could work higher res, but since its entire reason of being is nostalgic revival that would feel wrong.

6 years ago
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I just went over the adventure games I backed. Here are some of them: Beautiful Desolation, Gibbous - A Cthulhu Adventure, TSIOQUE, Jason The Greek, Bertram Fiddle, Mage's Initiation.

Apart from wanting to see the different styles, which I think is something that's partly lost in low res pixel art, I also noticed that I really liked the high res pixel art of Mage's initiation. I do think it's nicer in some respects compared to the more cartoony style of many modern adventure games. That said, I'm really looking forward to games created by devs who are into animation, in particular Tsioque. The animation in this update really makes me want to see the final game.

6 years ago
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What a awesome pick! You have good taste!

Scouring back my mind for adventure games i have to correct or add to one of my statements- in this particular genre indeed the majority using pixel art did so because of restrictions- and the modern ones because of nostalgia. I mantain that they can be good using pixels- theres plenty of approval going for many pixelated adventures but sure enougth they deserve to be questioned why; For many the choice is sheer nostalgia and going hd would have worked the same if not better.

Mage's initiation is one of the primest examples there is. THAT is modern pixel art. That are other titles like Mystic Belle, Owlboy, even Dead Cells despite some of my irks is using pixel art better then most.
The point is pixel art became a genre/field of its own. Like any form of art it started as is from techniques available vs technical constraints- its survival past the constraints is the proof it wasn't just a 'can't do better'.

One of the reasons i got so excited about this GA(even if i can't enter it, the whole WL limit) was one GDC talk with a amazing pixel artist (forgot the name, im bad with names) from the golden era- the guy who is all over Thimbleweed. The entire talk was about pixel art alone, included even tutorials, for artists and such. And it was nice seeing how much has changed- like color ranges, blends, opacity...

One ponint of major relevance were his arguments for modern pixel art and some unintentional questioning toward Thimbleweed. He showed exactly how they reached a 'look/feels like a old game' but its nothing like it (things used in every scene weren't possible back then). Point of interesting was he mentioning how he would have worked with bigger scenes (the guy is a beast with detailed pixel art) but the designer was very specific about the size in pixels of evey scene and even objects on scene- where Thimbleweed perhaps went too low for nostalgias sake.

6 years ago
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Thank you kelnage, for another chance to win this lovely game ^.^

6 years ago
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Closed 6 years ago by kelnage.