vanilla skyrim definitely is, bethesda gets way too much credit for mods the fanbase makes
the mods are awesome though
(basically skyrim is only an rpg simulator, by which I mean it exists as a structure to hang mods on to make your own "real" game. the main quest is a demo of this system/easy as hell but unusually long tutorial)
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No, there are others but the reasons are always petty and usually incorrect. (example being they complain about dungeons all being the same, revealing they only when through about two or three that were kind of similar)
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I've been recently playing Skyrim and it occurred to me that people probably forget that many of the dungeons should be similar. These are all dungeons that exist in one area and were presumably built by similar peoples with similar styles. It would be jarring and poor roleplaying if they were all wildly different.
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Yeah. A few mines and a few dwemer ruins and suddenly every dungeon is exactly the same.
I explored nearly all of them and I can say with certainty that the closest they get to being the same is similar architecture.
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all the dungeons ARE the same and I've been through ALL of them. I could basically draw a single layout and apply it to anything underground. its far more than being "similar" they're also ridiculously linear with a single clear obvious path and nothing else, theres no challenge whatsoever in delving, no puzzles ect(that tablet thing they all have doesn't count, if you did you'd also have to include the "pull a lever to open door the lever is practically attached to" puzzle as well(this being the sole alternative to "make the tablets show the picture of a whale you saw next to it" puzzle already mentioned)). it feels like you spend the whole game on training wheels and practically have fable's shiny path to walk on to the exit.
but thats not really the sort of game skyrim is anyway I guess(puzzles and dungeons and such)
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that was a problem on Oblivion too... you could find 2-3 kind of caverns, 2-3 kind of ancient ruins, 2-3 kind of fortresses and upon entering them you could already know what to expect, if goblins, or bandits or other...
I even completed all the 60+ Oblivion gates (Ye I did it, and I will never do it again.....), the sigils are almost all useless (I think to have used only 2 of them), expensive as souls and all the same...
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Go on then, do it.
Draw me this magic map that somehow encompasses dungeons and ruins whose only similarity is in architecture and the kinds of enemies you are likely to find.
Bet you cant.
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all right then
I drew you this map(I am of course limited by use of text to do so and steamgift forums inability to handle multiple spaces in a row but I believe I've managed to capture the essence at any rate)
start____finish
[edit] fine:
. . . . . . . . . . . . .short side path that connects right back to main, usually just the top/bottom of a bridged area that sort of thing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ||. . . . . . . . . . . . . . . . . . . . |___dead end
start___{obvious main path}[big round room with just the 2 doors]_{optional aesthetic zone change that may contain this map}___finish
. . . . . . . . . . |__dead end
. . . . . . . . . . . . . .[. . .] tiny side room
obvious main path is still obvious and still the only real space in the dungeon.
[/edit]
heres the more in depth verbal directions:
step 1: walk forward through a straight narrow hallway
step 2: make a small turn in a big round room and continue walking forward through the only other exit this room has.(this is the tricky part, but don't worry the game makes it obvious so you don't get lost and accidentally go backwards through the door you entered)
step 3 at some point you'll pull a single lever or spin as many as 3 tablets to match the clearly labeled opposing wall to open a door.
step 4 repeat 1 and 2 as needed until you reach the short cut to the dungeon's entrance(its probably next to the big obvious dragon wall, theres also basically an arrow pointing to it, and if you still can't find it look for the only other door) congratulations you've won the dungeon/cave/tomb/mine
(oh, I forgot the monsters, thats ok you probably did too. but there were some draugr sprinkled in there somewhere.(oh, and watch out, the larger dungeons have in addition to longer hallways occasional side doors that lead to a room somewhere between a small bathroom and walk in closet. (you can tell you've accidentally wandered into one because there may be a 2hp damaging spike trap in there next to a vendertrash potion to loot.) try not to get confused by these and lost. if its a main quest it may even have a really obvious and short dead end that may itself have a small closet attached to it! tricky))
edit- there fixed. so it has some branches, and yes I exaggerated obviously as a joke, but doesn't change the big glowing arrows pointing you to the only place you can really go or the smallness of any side branches. skyrim dungeons aren't anything close to sprawling they're quite obviously linear. mine, cave, tomb, basically just a hallway. ruins a tiny bit more complex. maybe the hallway has a corner or 2. still hallways. any side paths are withered vestigial token things added as the bare minimum they could and only for decoration.
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for comparison, this is what a dungeon was in Elder Scrolls II: Daggerfall.
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So you only count the actual path to the end of it and just ignore everything else?
well then you literally described every dungeon in every game ever.
You cant honestly tell me you played through every single area and just think that they are that simple, no one is that thick.
The similarities are in architecture, the general look of it, and enemies to be found.
Some are huge and lead to exists just off somewhere random in the world, some are small and just lead off the beaten path a little.
But if you played through them all you already know about that and are just oversimplifying for the sake of a joke.
you would know how one starts you in a dwemer ruin, leads off into a huge cave full of falmer and glowing mushrooms with quite a lot to explore and an exit that takes you quite a ways from the area you started.
you would know about them all right, not just the few really short ones that actually match your description.
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"So you only count the actual path to the end of it and just ignore everything else?"
I don't but it seems like skyrim's makers did. cause thats about what we get
"you would know how one starts you in a dwemer ruin, leads off into a huge cave full of falmer and glowing mushrooms with quite a lot to explore and an exit that takes you quite a ways from the area you started."
yes, but that's covered by the long straight lines and big bulges in it for round rooms. some large round rooms with only 2 exits are larger than others.
"Some are huge and lead to exists just off somewhere random in the world, some are small and just lead off the beaten path a little.
But if you played through them all you already know about that and are just oversimplifying for the sake of a joke."
yeah, pretty much
and don't get me started on the jarringly hamfisted use of immortal npcs
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You very clearly do as thats all you described when the dungeons are a lot more diverse than that, you basically described a couple of the really small ones and thats it.
So now your complaint devolves into not every room is a maze.
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more that no rooms are a maze and most dungeons the rooms feel like glorified hallways leading to a scattering of actual rooms.
make a room as big and oddly shaped as you want, if it only has the 2 exits(Counting the door you came in through of course) and a clearly marked path between them, (as well as making it obvious theres nothing else to see if you attempt to wander from this clearly marked path) its a hallway.
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Nope, nope nope. Skyrim dungeons are basically straight hallways. Damn, and when you reach the end, most of them give you a quick path to the entrance. Its awful.
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Nope. I don't like it either.
I have many complaints about it.
First off: Not as many quests as Morrowind or Oblivion.
Second: No expansions... just DLC(Yes, I consider HearthFire,DragonBorn,and I am a vampire) to be DLC.
Third: The Main Story was the shortest I have seen in any Bethesda game.
The Pro's
Nice Combat
Nice Graphics
Nice Sounds
Nice Gameplay
Overall: Good game but not great.. needs to be longer and have a better story for me to consider it to be part of Oblivion/Morrowind saga.. right now I don't really consider Skyrim to be part of the The Elder Scrolls saga.
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True, Although with the recent trend in Maxis games.. I think I am gonna count them as part of the main game.. Since, every single expansion adds like 1 new feature PER NEW Sims game... which has been a trend since the first sims game.. guess I can't expect much. It is EA afterall
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oh god, don't compare Skyrim to Oblivion. Oblivion was so boring, stupid and ugly that i haven't even finished it.
And I think that Morrowind is just a masterpiece and there will not be any better RPG, but Skyrim has got way better mechanics. And graphic of course. ^^
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Skyrim is no where near Oblivion in terms of Story and graphics at it's time..
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that's only your opinion. For me, candy graphic, fatty people and sweet voices (god, voices of Dunmers killed me) in Oblivion destroyed all the TES climate. Skyrim is more similar to Morrowind (I haven't played previous TES for the truth) than Oblivion, for me. And the gameplay with some mods is not so short. Of course not so long as in Morrowind, which took my free time for many months... and I haven't even got close to explore everything :D
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at least Oblivion had some fun and original quests. Skyrim quests are bland, boring, repetitive.
Just look at the Thieves Guild and Dark Brotherhood quests. They are fucking horrible comparing with Oblivion.
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Primarily I hate the immortal npcs. theres just so many of them, the game won't even let you accidentally skip a minor fetch quest, random guy's immortal until you go and find his lost drinking horn(that he somehow dropped in a spider cave behind a door that can only be unlocked by a dragon claw key which you found the only copy of in the depths of a tomb(which nobody has set foot in for decades) halfway across the provence), or kill 10 bears and bring him their asses.
Its like 1 in 8 of the npcs is tagged quest essential and immortal.
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Yes, you are the only person of the whole world that doesn't like Skyrim. It must be cool to be so exceptional
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Or else just judging something more on details, without going out of home to brag with friends "hey I have skyrim!!!"
:D
Behind the fame of a game there's a lot more... A famous game can also lack some things...
I think nothing will be as good as Morrowind was, for TES series...
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Vanilla Skyrim is mediocre. You have to use mods to make it playable.
That's like going to a restaraunt, ordering expensive meal and then chef comes, puts down ingredients to your table and tells you to make your own meal, while telling you not to forget to pay.
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well since we are online and you don't agree with me, i should insult your mother.
Your mama so fat jabba the hutt said daaammn
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I own it but I just can't play it... the way the interface works reminds me of Dead Island... clumsy, uninformative and almost unusable... even a child would have designed it better. No paperdoll, terribly poor weapon stats info, a terribly un-navigable skill tree... really bad :(
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now to wait for the DLC's to go on sale, or find someone on ST not looking for a big profit that got them on the recent sale >>
.. then to spend an entire week selecting and downloading mods.. then another few days to find the 2 mods that prevent loading then enjoy the game on PC instead of a console!
so while you aren't alone on disliking, I am not with you, I enjoyed what I played and should enjoy it more once I got it running on PC :)
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Well, I liked it but after playing the game for a week it started to get boring.. so now I don't like it anymore.. so you're not alone :)
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i heard about it but never actually played it. just a little bit curious about all that hype.
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Nope, I don't like it too. But I will buy it for this http://www.sureai.de/
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Am I the only one who jsut doesn't like Skyrim? Like seriously.. o.o
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