15$ For 3 hours is expensive now ?
Well... yeah... π
It's not even the amount of hours per se, as every player can take a different amount of time to complete a game. But considering it's not a self contained story it seems to me that it is on the high end.
Maybe I should rephrase it: 15β¬ for a 3 hour section of a game that currently doesn't exist seems a bit steep...
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Some websites report that the release date shifted to Q3 of 2017, basically an year after the first one.
As does the official developer statement, easily found on the Steam page..
The second episode of The Uncertain will come out in the 3rd quarter of 2017.
Like, what's the point of releasing such a short game
Continued development requires funds. Episodic releases allow for obtaining funds while completing the game. Early Access releases are very similar in concept.
on such a high price tag
$15 for a point and click is on the low end, as they generally come in between 15 and 20$.
Whether or not you agree with the value to cost, the game has been bundled, so it's rather easy to get cheap.
and with such extended waits between episodes?
They're an indie studio. 2 year development to complete a game isn't unusual.
Hell, Underrail- while admittedly perhaps a more intricate game- was first released in a bundle in 2012 (and didn't actually properly hit Steam until almost exactly 3 years later).
Am I the only one that finds that business practice a bit weird?
Yes.
Kickstarter, Early Access, and Episodic release have all become well-established, widely-used methods of obtaining early funds for games during their development.
When they released it months ago I wanted to buy it or trade for it
They released it in what is essentially Early Access, yes. As with any incomplete game release, you're looking at a couple of months to a couple of years of further development.
but this isn't very encouraging...
The developers are continuing to provide updates, and have given no indication of having abandoned or having problems with the project, what's not promising about it?
As with any early release content, just wait until the complete pack releases (especially as this developer has confirmed a complete pack will eventually release, after all episodes are out) if you're concerned about the game's development progression.
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$15 for a point and click is on the low end, as they generally come in between 15 and 20$.
It may be on the low end for a full game...
I think you might be comparing this to a completed game, but I don't believe it would be fair.
They're an indie studio. 2 year development to complete a game isn't unusual.
That wasn't exactly the point I was making. It's totally understandable that a full games takes 2+ years. What I find not very promising is the pacing for releasing the episodes.
I understand they may have been lacking funds to do the whole game at once, but that doesn't really change what I find a safe purchase and what I find a not-so-attractive purchase π
Yes.
Kickstarter, Early Access, and Episodic release have all become well-established, widely-used methods of obtaining early funds for games during their development.
Eh, I guess that explains it. I am part of the crowd that has a considerable problem with Early Access. It's almost as bad a Pre-Order.
Many dislike Early Access, so probably I am not alone in being weirder out by the example I mentioned in the OP
The developers are continuing to provide updates, and have given no indication of having abandoned or having problems with the project, what's not promising about it?
Going from "we will release in 3 months" to "we will release in 1 year" is not promising, in my opinion.
Maybe it comes down to personal taste. I personally don't believe that it is worth bung a 3 hour unfinished game if I have to wait 2 years to know how the story ends π
As with any early release content, just wait until the complete pack releases (especially as this developer has confirmed a complete pack will eventually release, after all episodes are out) if you're concerned about the game's development progression.
Yep, that to me and (and those like minded) is probably the best course of action.
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I think you might be comparing this to a completed game, but I don't believe it would be fair.
As I stated ("Whether or not you agree with the value to cost"), the value may be low for its price, but the price is in itself not high.
It's totally understandable that a full games takes 2+ years. What I find not very promising is the pacing for releasing the episodes.
One episode a year equals 2+ years for two episodes. I'm uncertain what distinction you're attempting to make. #TheUncertain
Which makes me thing that I am not the only one, to be honest.
Certainly not. You can always find humans who'll agree with any concept, no matter how niche or unusual.
Your perspective does however differ from my own, and from the current mainstream-accepted framework for game releases.
unfinished
I was under the impression that both future episodes will have different protagonists and different perspectives on the universe, so I'm uncertain as to how valid 'unfinished' may in fact be- the DLCs may play out more like sequels than a linear story continuation.
if I have to wait 2 years to know how the story ends
Most of early purchase is due to wanting to support continued development. Past that, noone forces you to buy episodic or early access content, or join on to Kickstarter-style campaigns- the best thing about the framework is that for those who don't care to hop on board early, they can still benefit from a full release whenever that successfully occurs. In other words, the business practice isn't what's awkward, but rather your perspective on it is- you're expecting the game to have already released fully finished, even though currently it's not releasing with the intent to market toward your purchasing habits. It's much like if you were to argue against pre-orders- you may have some valid points against it on the whole, but if you're not the sort who is interested in pre-ordering, it's not really something that was intended for your considerations in the first place.
Put another way, it may not be worth it for you to support a developer early on. That's fine. Bookmark the game and come back to it in a couple of years. Frankly, that's what a lot of us EA/kickstarter-backers do, to begin with, after our supportive payment to the developer. :P
Yep, that to me and (and those like minded) is probably the best course of action.
Honestly, when you brush every other consideration aside, in this modern age of scammy DLC practices (though admittedly it's mostly recognizable publishers like Paradox, Bethesda, Gearbox, and Overkill [as well as seemingly most Warhammer games] that are involved in such practices) it's generally best to wait for a complete package no matter what, lest you be forced to repurchase a game entirely.
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Certainly not. You can always find humans who'll agree with any concept, no matter how niche or unusual.
Your perspective does however differ from my own, and from the current mainstream-accepted framework for game releases.
Aaaaw come on, the distrust toward Early Access is not unusual nor niche π
It's much like if you were to argue against pre-orders- you may have some valid points against it on the whole, but if you're not the sort who is interested in pre-ordering, it's not really something that was intended for your considerations in the first place.
I would actually argue that pre-orders hurt the customers in general, and the whole industry would be better if such a practice were to be eradicated.
One episode a year equals 2+ years for two episodes. I'm uncertain what distinction you're attempting to make. #TheUncertain
It's probably a subjective thing then. What I am saying is that I instinctively trust more a product that comes out whole in 2018 than a product that is released in sections from 2016 to 2018.
Just to be clear, I never said that The Uncertain isn't gonna be completed or that there's something fishy going on, just that the combination of
seemed weird and did not personally inspire me much desire to purchase...
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I would actually argue that pre-orders hurt the customers in general, and the whole industry would be better if such a practice were to be eradicated.
As I said.. :P
you may have some valid points against it on the whole, but if you're not the sort who is interested in pre-ordering, it's not really something that was intended for your considerations in the first place.
Aaaaw come on, the distrust toward Early Access is not unusual nor niche π
Distrust- or more generally, caution- certainly isn't unusual for EA. But you, quote, stated that it was a "weird business practice". Weird is used to refer to something which is "very strange and unusual; unexpected or contrary to what is expected; unearthly or unnatural". I was just arguing that the business practice wasn't in any way strange or unusual, as it has become commonly accepted by the industry and most consumers.
What I am saying is that I instinctively trust more a product that comes out whole in 2018 than a product that is released in sections from 2016 to 2018.
As I said. Once the game is fully released (if, as you note, it ever is), then it'll end up in the same state as any other game. That'd be the time for you to consider giving it your attentions. Prior to that, the developers're just trying to maintain their development funds as best they can, and those players excited to see the project complete are willing to help support the developer (even if they also don't actually play the game until it's completed).
It's not a matter of trusting the game or the pros and cons of modern release approaches, but of waiting until something comes suited for your favored form of use. Think of it like VR- early adopters enjoyed supporting the development and taking what they could from early mechanics, while most people are still waiting for VR to become more fully developed before purchasing. Just because something is available for purchase, doesn't mean the assumption is that everyone'll rush to buy it- but it also doesn't mean that those who are purchasing it aren't doing so with full awareness of the current state of the project.
the combination of
extremely short gameplay,
delays in release (1 year instead of 3-4 months)
and arguably high price tag
seemed weird and did not personally inspire me much desire to purchase...
In other words, it's not intended to inspire you to purchase it [yet], but to appeal to a more.. eager crowd.
Though, like I noted, the high price tag became irrelevant as soon as the game became bundled. It's been easy to obtain cheaply since then. As such, from a more saavy consumer perspective, price is no longer a meaningful consideration for the game.
In any case, I think you're using 'weird' where you instead meant one of 'dubious', 'suspect', 'questionable', or- laugh- 'uncertain'. That's fine, of course: While none of the things you mentioned are especially unusual, taking a risk with an early release game is always something that can only be valuated from an individual perspective. If you think it's dubious as-is, then it is dubious- or at least, enough so that you shouldn't put any significant investment into it at the moment. That's really true for any uncertainty related to purchasing a game, however. Again, the game doesn't have to be directed toward a universal audience yet. That'll happen in time, so just wait and see how it turns out. In the meantime, be glad for those who are willing to gamble on the game [even if it's just through cheap bundle purchases] and thus help support its continued development. :)
(As a final consideration, do note that some of us don't put high value on gameplay length, so, as I tried to indicate earlier, that type of valuation is also very personal to your own considerations. That said, given the bundle price and self-contained nature of the episodes, the value-to-cost should be rather favorable now, and picking up a cheap copy of the game now may be worthwhile if only to see if you'll actually be interested in later episodes.)
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it seems they are uncertain
But.. they really aren't :P
Or at least, not in any way they've yet openly expressed.
Episode 1 released September 2016. In December, they announced Episode 2's release date of Q3 2017.
Seeing as Q3 2017 hasn't yet passed (or even arrived), I'm unsure how they could yet be interpreted as not being confident of their planned update schedule.
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I hate it myself. I don't even buy any of them unless I can buy the whole game all together. So I end up waiting for all the episodes to be out or a season pass of sorts that promises me them all. It's a shame too . . . I like the story like games, tend to collect them.
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bump! bump! bump! bump! bump! bump! bump! bump! bump! bump! bump! bump!
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Heya.
According to HowLongToBeat, the game only take 3 hours to complete, and yet the price tag is a whopping15β¬...
According to the developers, they planned to release a total of 3 episodes, with a pacing of 3-4 months between them (source).
Obviously, that didn't happen, as apparently Episode 2 is still in the works (source).
Some websites report that the release date shifted to Q3 of 2017, basically an year after the first one...
Am I the only one that finds that business practice a bit weird? Like, what's the point of releasing such a short game, on such a high price tag, and with such extended waits between episodes?
When they released it months ago I wanted to buy it or trade for it, but this isn't very encouraging...
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