Steam just increased market listings and Max wallet

Before : max wallet 600$ / 500$ & Max item listing : 400$ (CMIIW)
Now : Max wallet 2000$ & Max item listing : 1800$

Source : https://support.steampowered.com/kb_article.php?ref=6088-UDXM-7214#restrictions

7 years ago

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Good news?

View Results
Yeahh
Nope
Why not make it unlimited?

Good news?

Don-t remember ever having more than $20 in my steam wallet so... I don't know. Maybe?

7 years ago
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Exactly xD

7 years ago
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Needs a "doesn't matter to me" poll option :/

7 years ago
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To be fair I can imagine $500 a bit low for all the CS or whatever market traders, I've never had more than $25 or 30 in my wallet either.

7 years ago
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Youtuber and Steam market trader, who would have thought these professions a decade or so ago

7 years ago
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I have 60k in my account. Thats IDR tho, so like 5 bucks :/

7 years ago
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Translation: We saw how much money some idiots actually pay for some texture files we made in like 5 minutes, so now we expanded the wallet limit so you can spend that amount of money on our highly regulated and controlled market, with the added security. (And our cough cough 20% 15% transaction fee, thankyouverymuchforthefreemoney. cough cough)

Next step: Valve introduces a new spectator system on CS:GO, TF2, and Dota 2, where spectators can bet Steam gems on matches It is not gambling since it is not real money, you just happen to be able to spend actual money in their store on things that happen to be eligible for converting into gems.

7 years ago*
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Dis 🌝

7 years ago
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It's not like them profiting does any harm to us. I am not saying that that's not their main concern but as long as we users benefit from it, I see no harm.

This will help to reduce the amount of people getting scammed while trying to trade in game items for cash.

7 years ago
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It actually does. It justifies asking ridiculous money for useless digital objects and encourages developers to introduce in-game item trading even more as one item can potentially earn them more profit than selling a copy of a game, leading to content that not targets gameplay but pointless and overpriced aesthetics.
Or, in simpler form: this can encourage Valve to spend more time introducing new ultra-rare skins than actually creating gameplay content. Just look at the market. White rarity skins now are listed for over a thousand dollars. White, for fuck's sake.

7 years ago
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You shouldn't blame Valve for creating the skins but rather the people buying them. The supply is after all based on the demand and in this case, the demand is high.

Games like CS:GO are partially as famous as they are due to their economy (so was TF2 back when it was relevant). I don't see it as a bad thing, as you are willingly paying for aesthetics and if you don't intend to do so, you just can choose not to as it has no effect on the gameplay. In the end, it attracts people to play their game which is great for a competitive game such as CS:GO.

7 years ago
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Strictly speaking, I can, because they are the ones who fuel this entire thing. I know this will not be a good example, but it is extreme enough to drive the point home: if a junkie spends his entire fortune on 'ron, do you blame him for wasting this much on a terrible habit or the people who smuggled the heroin in the country in the first place and introduced it to him? (And yes, I know, many countries actually blame the junkie and not the dealer, mine is among these again.)
Plus don't forget: skins like these used to be free content before Valve created an "economy" around them.

7 years ago
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You of course can, yet you shouldn't imo.

As to your example, I'd blame the junkie and I actually do. I won't blame someone else for another's person poor choices (in this case to get addicted). The smugglers are to blame for the smuggling and selling process and they should be punished accordingly, yet I don't see it as their fault that someone got hooked.

The fact that skins were created and used as a free content in a prequel means nothing to me and so it does to them. They saw the chance and they did monetize it. Nothing unethical here. What I can blame Valve for, is that even though they did create an in game transaction system which seems to earn them a lot of money, they did put a price tag on the game. It should have been F2P.

EDIT: What's unethical is that they have people create skins, yet those people don't get any of the profit (AFAIK if I'm wrong, feel free to correct me).

7 years ago*
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Skins were never free. Sure you could change files on your end and see whatever skins you want to see, but you cannot show them to others, so its moot. Its like comparing single player RPG like Skyrim to an online MMORPG. Most people would prefer to get a cool item drop in an online game that they can share and show off to other people than a single player game, where you can just cheat/hack/modify files to get whatever you want.

Steam as a platform is currently based around the concept of sharing. When I get a level on my uplay account I dont care because I cannot share that level with other people on my friends list. On Steam I can show this number around, and even if it does not mean anything, people like me spend money to get it higher.

Market is actually an awesome idea. While I agree that 10% cut seems a bit too much, but aside from them, no one else setup any infrastucture that could do this. Now I can play a game, invest in it and cash out when I am bored of the game and invest the same money in another game instead. I did that with Spiral Knights. I sold whatever I had on my account and with trading and market it ensured that not all my monetry investments were lost.

Basically there was a need for a service and Valve stepped in and provided it. Since there was no competition they can get away with charging 10% fee even if the same item gets traded 10 times. You might argue that its a bit costly, but the service itself has merit.

7 years ago
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texture files we made

Don't forget all the player made skins that they needed even less time on

7 years ago
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20% transaction fee

It's supposed to be 5% (minimum 1 cent) to Valve and 10% (minimum 1 cent) to the publisher [except for games where Valve is the publisher, like CS:GO, where they obviously get the entire 15% cut). I'm under the impression that the EU gets an even more preferable fee cut.

7 years ago
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I recalled 10+10. They changed it or I remember totally wrong?

7 years ago
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They changed it

I wouldn't be able to say. While I've had accounts on Steam since the first few months of its existence, none of them ever got any meaningful use (After my first deeply disfavorable encounter with the early platform, I basically just made a new account any time Valve had a free game offer, and otherwise avoided the platform entirely. :P)- I never started actually actively using Steam until right around when I joined SG (ie, about 2 years ago). Likewise, I don't think I started using market/idling until just about a year ago. I just know 15% is the number I've always seen, within my limited experience with it [and that 15% is also what the FAQ implies as normal].

7 years ago
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Okay, that's enough now. Finally added you to my whitelist.
I missclicked and had you on my blacklist for a second.>_>

7 years ago
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Deleted

This comment was deleted 5 years ago.

7 years ago
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Still waiting for them to introduce wallet trading :D

7 years ago
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If they do, they'll slap 30% tax on each transaction :D

7 years ago
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Then I'll keep using the market and pay that 20% :D

7 years ago
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I saw dragon lores in the market. xD Still, I don't know, why would anyone sell an ultra expensive item on steam, since a large sum of it will be charged as tax and nobody would need that much money on steam? xD I mean, I have a nice amount of money in my wallet, but I still don't intend to pay full price for games. xD

7 years ago
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You'll pay that 20% in order to be safe from scammers. Plus, there are multiple ways in which you can withdraw Steam Wallet.

7 years ago
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So? Just trade with trustworthy people. :/ Also, yeah, sell keys or games and such and then turn them into paypal or similar things? Why though? You can do that by selling the item directly. Steam just wants to get more money obviously.

7 years ago
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The difference is, that you can sell those keys or games in a safe manner, while it is highly risky to do so with rare items. After all, you can probably afford to lose a couple of keys rather than a 1000$ item.

Plus, you can now ask for an overpay directly through the Steam Market (one which will cover for the transaction fee).

7 years ago
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Yeah, I was thinking nobody would put up dragon lores as a 1800$ item gives valve ~250$ from taxes, but people proved me wrong pretty fast.

7 years ago
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You can also notice that some people sold expensive items for quite cheap prices. xD

7 years ago
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Let's see those Dragon Lore prices drop ^^

7 years ago
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this is good actually, sometimes i have a wallet right under 400€, and stopped because of the limit
now i have less problems

7 years ago
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All I want is a chance to prove that money won't make me happy. 😅

7 years ago
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Can't wait to place a buy order for a dragon lore for $0.03 ( ͡° ͜ʖ ͡°)

7 years ago
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jajajaja!

7 years ago
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Soon Steambank is going to be a thing....

7 years ago
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Is Valve becoming greedier? ლ(ಠ益ಠლ)

7 years ago
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Battle-scarred Dragon Lores are $2000... Thats not even factory new... D:

I mean people can spend their money on whatever they like but jesus... I've never had anything over I think £200 and that was due to christmas money and some wages to buy from the summer sale D:

7 years ago
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I doubt I'll ever get to have that much money lol.

7 years ago
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Good stuff!

7 years ago
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Dragonlore coming :3

7 years ago
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Closed 7 years ago by EXlT.