While it was convenient to simply one-click games to add to your library, I prefer the greater freedom of simply getting Steam keys, so I prefer the new/original system. It was actually annoying still having the old system on older bundles. So, good news!
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great, now i could finally get the steam key for antichamber i bought for myself by accident (rather than as a gift). that was not possible before, because HB said, i already had the game and it couldn't add it. i wrote support, but they didn't answer for months. and at some point, i just didn't care anymore. ^^
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You could have given the link to the page for redeeming Antichamber to the person you wanted to gift it to, that should have worked.
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i am not so sure about that, since it was not a gift link and claimed by my account.
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I have done that multiple times with games from bundles that were gifted to me, I just gave the link I got in my mail to the other person and they could activate it easily.
The URLs for these gifted bundle games are the same format that the URL of a game bought on their store (https://www.humblebundle.com/downloads?key=xxxxxxxxxxx), I'm pretty sure it would have worked.
Although maybe the fact that the game was claimed to your account would prevent the other person from seeing it. Couldn't you claim gifted bundle games too ? I think I remember doing that
EDIT: this is the page for my Antichamber purchased on the Store and claimed to my account : https://www.humblebundle.com/downloads?key=wBK2A7CPYyuXu7wK
Can you access it ?
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This page is claimed
This key page has been claimed by another user.
:-)
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you can of course give gift urls to other people. there is no difference, whether you open it or someone else.
the url is different indeed:
https://www.humblebundle.com/gift?key=xxx
https://www.humblebundle.com/?key=xxx
the url you showed maybe links to one of these two, depending on whether it's a gift or not?
i am not 100% sure, but i can't imagine a game that is claimed by my account can just be taken by another account without my approval. that would be a shitty system. ^^
EDIT: no, can't access it.
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No, no, I didn't mean gift URL, but gifted URL. The URL that you get in your inbox when you claim a gift link. These are the same format than your purchase on the store, and since they are not claimed to your account, anyone with the link can see it.
For example this one : https://www.humblebundle.com/downloads?key=W5e2hPMwEGGGF7mZ
But yeah since Antichamber was claimed to your account and I don't see a way to unclaim a game, I guess you were screwed.
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Don't click to reveal the key until the exact moment you plan to use it.
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Indiegala revealed all my keys when Oauth was ended so JoaoWho probably in same boat as me where bunch of games are revealed and don't know which ones haven't been used so now I keep tabs which games I don't use on paper.
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I wish they still used OAuth, but added the option to collect the key without auto-redeeming it.
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I think OAuth for IG has been disabled a while ago, even for their older bundles. I have bundles where some games say "This game was added to Tempête Joachim Steam account" while the other games from the bundle show a key.
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For the same reason you can only redeem 25 keys before Steam howls and makes you sit in the corner for an hour.
I just lost my train of thought. Oh, I've got it, no profit for Valve. If you redeem all your bundle keys, you might not accidentally buy some game you had a key for but didn't redeem because it was a hassle and you forgot. I may have done exactly that a couple of times recently, found keys for games I bought after the fact, games I hadn't gotten around to redeeming because I couldn't just click them like before.
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Wow, you really think there is such a conspiracy behind this change? I don't know.
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It's Valve we're talking about, so it was probably more of a "oh hey, this isn't making us any money," screw it situation, which they'll call "protecting the community" in some way that doesn't actually make sense. Just the fact that you are locked out after 25 with a message claiming that you've had too many errors despite getting no errors at shows that it isn't for the purpose intended.
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The thing with the 25 keys activation limit is new to me, but I struggle to see a malicious intent there. I agree that calling it "too many errors" is wrong and misleading, but the measure is probably there to limit the consequences of a possible mass key leakage. That would be understandable and really, do you often need to activate more than 25 keys in a row? :)
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Good to know, thanks for the heads up!
Now .. where do i sell my Keys best G2A, Kongo-in or Steal-2-Fast.
j.k. (but thats what is going to happen) :-D
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I have a number of gift links saved to text file from the days of OAuth. Can I still send these out then? Is the only change that the recipient will see a key instead of being invited to activate using the OAuth thing?
Or do I need to convert them to keys somehow myself and send them out?
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I guess so. If you want to be completely sure, send a gift to yourself and see how it works ^^
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Cheers, tried it and that's exactly how it worked. Think I'll convert everything to keys before sending them out when it comes to giveaways, less hassle for the winner.
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