SGTools, or more precisely the Steam API it is based on, is flawed. Doing a quick look at your profile on SGTools, 4 of your wins are listed as "Games that are well-known false positives and have been whitelisted in the tool". Just one of those games has nearly 1000 giveaways, imagine if all those users were suddenly banned because SteamGifts didn't detect they activated their wins. Sure, after so many reports they could track down the issue and whitelist it, but that is a lot of work for cg who is already busy enough, let alone track down every other game/bundle/dlc that has this issue. It would be a massive undertaking to initially implement this and then being on top of it at all times in case it breaks.
Its great that SGTools offer this option, but it doesn't break the main site if its fails. Each change to the Steam API or game removal from the store has the potential of banning hundreds if not thousands of users. Even if cg were on top of it, it would lead to a massive backlash from the community each time it failed. Just recently there was a backlash when some games and dlcs were not counting on Steam profiles for games/dlcs owned. On the Steam side it didn't really affect anything, other than boasting or someone browsing their games owned. On the SGTools side, each of those games that were removed would mean you don't meet the activation rule, assuming you won it, preventing you from entering a few giveaways. If it were on SteamGifts, it would be a ban or suspension and you wouldn't be able to enter any giveaways.
Ideally that feature would be a part of SteamGifts, but in a fully functional capacity.
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Maybe not all the tools/parameters people use but activating all your wins on your account is already a steamgifts site rule is it not? So why isn't that parameter automatically baked into Steamgifts to help ban bot accounts that collect games for a main?
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