1 year ago

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1 year ago
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Did you own Fortnite?

1 year ago
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never played it before

1 year ago
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Strange question. What do you mean?

1 year ago
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Is your question how many choice bundles you can buy on Humblebundle?

Or, is your question how many choice bundles you can give away here on Steamgifts?

Edit, because the thread is closed: Why do you ask a question but do not interact with the answers you get, in replying to at least one of them?

1 year ago*
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As many as you'd manage to purchase.

1 year ago
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As many as HB sells to you without getting banned for "trading"...

Though after I think 5 copies of single game you keep getting progressively less CV for each copy given.

1 year ago
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According to SG rules, no limit - but may be a CV gain limit according to Ekaros.
According to HB, not a single one (this is why I avoid buying anything from them anymore, screw them and their moronic policy)

1 year ago
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according to Ekaros.

FAQ:

After you give away a game 5 times (whether in the same giveaway, or in multiple giveaways), it will begin decreasing in value. The value is decreased by [a cumulative] 10% for each additional copy. This means if you decide to give away 8 copies of a $10 game, it would add $74.39 (10 + 10 + 10 + 10 + 10 + 9 + 8.10 + 7.29) to your contributor value. This has little effect on the majority of users, but prevents individuals from receiving a high contributor value from gifting a large number of promotional gifts, games obtained through pricing errors, or keys from contacting game developers.

Strictly speaking, there's no limit to CV gain (not unless you can an absurd number of copies up, to the point of diminishment where the site presumably will eventually round value down to 0), just diminishing returns.

1 year ago
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Clear and precise, thanks ! (and shame on me for my lazyness !)

1 year ago
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I think 14 times the original CV of the game should be the limit as additional copies contribute next to nothing (around 1/100.000 for the 100th copy, around 1/1.000.000 for the 136th copy and then one zero more in the denominator for around 20 copies more).

Edit, additional information:
For 10 time the original CV you need to giveaway 13 copies.
For 11 time the original CV you need to giveaway 16 copies.
For 12 time the original CV you need to giveaway 20 copies.
For 13 time the original CV you need to giveaway 26 copies.
For 14 time the original CV you need to giveaway 55 copies (assuming rounding taking the 2nd decimal place into account 13.95).

1 year ago*
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:nod: The roughly 14~50 correlation is well known, due to people having calculated it out for 50x copy giveaways. :)
(Which is to say, I've never calculated it myself, but I've seen that pairing mentioned several times before.)

As I noted, the returns get substantially worse as you go on, but it'll take you a very long time to reach a return of 0, and even then that's assuming rounding is occuring by way of (round) or (floor), not (ceil). That is to say, if it rounds to closest or rounds down, rather than rounds up. If the latter, a game could never give less than 0.01 cent value. Would that be worth it? Proooobably not. But it's still notable as a point of distinction. :)

1 year ago
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The 500th copy only gets 2.2*10^-23 of the original CV. Even if it is not rounded, it is 0 Cv for all purpose.

1 year ago
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Closed 1 year ago by Cyel.