Double Fine currently has rights to Maniac Mansion/DoTT, Full Throttle & Grim Fandango.
Monkey Island already reverted back to Disney, now Lucasfilm Games.
Indiana Jones.. well I'd assume Disney has the rights to that franchise, so at least the rights to create new games as part of the franchise.
Dunno where the other series ended up though.
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I would be all over a new The DIG game. There were actually rumors about one a few years ago iirc.
It would also be great to see a complete remake using the huge amount of scraped material that didn't make it into the game.
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The Last Jedi wasn't stellar, but it was miles above the entire prequel trilogy. Memes have made the prequels more fun in recent years, but objectively they're terrible.
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We can agree to disagree. I wasn't satisfied with TLJ either, but simply find that too many fans view stuff outside the original trilogy with rose colored glasses.
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The prequels weren't bad, I mean for all the complaining about stuff like JarJar we had Ewoks in the original trilogy, so it was nothing new.. that said they weren't AS good as the original trilogy by far (and they got a lot better if you watched The Clone Wars series which gives a lot of progression to get to Revenge of the Sith).
TLJ however was trash in my book. It was fanfic with production values. TFA was only slightly better. Solo was decent, Rogue One was a meh first half with an amazing second that made up for it in my books.
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Well they had a pretty big hand in the initial game, which is the one I was praising.
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I would love a SW game that is just a random SW game, maybe not even remotely connected to the movies. Force Unleashed was a pretty good spectatle fighter and powerfantasy kind of related to the movies, but Jedi Academy and Kotor 1-2 proved the obvious - the SW universe is huge and a good game is a good game. I feel hopeful about this.
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I remember being crazy hyped for Star Wars: 1313
The player would have taken on the role of an unidentified bounty hunter, later revealed to be Boba Fett, who navigates Coruscant's underworld metropolis of Level 1313. Various "exotic" weapons would have been utilized as the player uncovered a criminal conspiracy.
1313 is also going for a 'Mature' rating, great news for anyone who believes Star Wars' more child-centric offerings have been its most disappointing. For LucasArts this doesn't mean gore and sensationalism, it means adult-themes and stories, another reason for glowing anticipation."
"Sometimes games pursue an M rating because of this desire to do something gratuitously gory, and that's not what we're doing at all. I just don't think those kinds of things go with Star Wars. So when we talk about making something that's mature-themed, it really is about those characters, the type of story content we're going to be dealing with, and the kind of things they're motivated by. The world itself as well.
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Totally. Honestly, I think KOTOR's lore is the best thing to come out of the franchise as a whole.
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Update: Disney has reached out to the media to explain that this isn't a "revival" and it's definitely not anything like LucasArts. The team at Lucasfilm that oversees games relating to its IP (including Star Wars Battlefront II) has been working under that name for years. As it explained to GamesIndustry.biz, Lucasfilm plans to continue its strategy of licensing IP to others.
Yeah, let's not get our hopes up too quickly about LucasArts Games publishing more varied or numerous SW games.
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In the last years everybody should have learned that publishers play with "names"... I dont await anything good comming out of it...^^
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This article was incorrect. Update from Disney posted at the bottom.
"There hasn't been a Lucasfilm Games-badged release since before 1991's Monkey Island 2, but that isn't stopping Disney from resurrecting the classic label. The company recently posted several job listings for producers and marketers under the Lucasfilm Games badge, all of whom would oversee the development of games based on "Lucasfilm IP" like Star Wars. The team plans to support a wide range of platforms that could include living room consoles, PCs, smartphones and "AR/VR platforms."
It's not certain when the new Lucasfilm Games might launch in earnest. PCGamesN noted that there may be a good reason for choosing that name instead of the more contemporary LucasArts, though. Disney kept LucasArts around as a licensor when it bought Lucasfilm, so it might not want to step on any toes as it returns to in-house game development.
The move comes as doubts have mounted about EA's exclusive rights for Star Wars games. The publisher has only released two Star Wars games in the six years since the deal, both of them in the Battlefront series -- and Battlefront II left a bad taste in people's mouths as EA's fondness for pay-to-win mechanics effectively wrecked the game's progression. The company has also developed a reputation for cancelling games, and the jury's out on Respawn's Jedi: Fallen Order until its premiere in late 2019. Simply speaking, Star Wars game development slowed to a trickle under EA's watch and left many wondering if it was squandering the opportunity.
That doesn't necessarily mean that Lucasfilm Games is about to override EA. The EA exclusive is supposed to last until 2023, and any in-house studio will likely take a few years to release its first game. However, this might indicate that Disney isn't completely happy with its reliance on an outside party and wants to take more control over the future of titles based on its brands."
UPDATE
A Disney spokesperson has reached out to inform Gamasutra that the below job postings do not indicate a revival of the Lucasfilm Games brand, but apparently are for a segment of an existing business that coincidentally shares the name of the LucasArts precursor.
The representative sought to make clear that Disney is continuing its licensed games strategy with partners like EA and NetMarble.
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