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It was bad for it's time... Look at Steam now.
Bad Rats is an AAA more or less these days considered to what's out there ( :

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Its so bad that is good at it .

7 years ago
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He asked for a game thats bad ( ͡° ͜ʖ ͡°)

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Motorama. If it had good driving physics and better music - I would love it,

7 years ago
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oh, yes...Penn & Teller's Motorama? I remember that.
The controls where so good, not even the AI could stay away for crashing into walls.

better music

You are referring to the One song that plays on a loop?

I wonder if there's any other game on Steam like this, its pretty "unique"

7 years ago*
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Haha - yup - that game was pure garbage... Opponents driving through each other and moving with speed of light... only to let you win by blocking on invisible obstacle/leaving the road and driving in circles xD
Music... heh It would be better even if they would leave this one track... but looped it in better way xD There was loud "crack sound" when it was playing from the beginning.

Games idea though...

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lol... now I want to try that one out. I'll wait until I'm a little more in a "relaxed" sort of mode...

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It's has like 1% of the content they wanted to implement. Might still be fun, but for a very short time before "you've seen it all".

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Yup. Dropped development, slapped "Out of Early Access v1.0" on it, and moved on.

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Double Fine does have a history of not managing their projects very well, something that has become far more apparent since Broken Age. A darn shame, as some of their ideas were good, but I guess what Activision said about never wanting to work with Tim again due to how unreliable he is, and how he always goes overbudget and never delivers on time was justified.

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Every big project DF has worked on has been problematic. Psychonauts nearly sank the company, due to constant delays, and Brutal legend was dropped by its original publisher (Activision, hence their comment) for the same reason. EA refused to work with DF again after they picked it up, despite a part 2 being planned. And then we had the whole Broken Age, SpaceBase DF9 & Massive Chalice debacle.

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There's a reason why no publisher will ever again give money to Tim Schafer.

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Schafer and Molyneux would be a devestating team-up

7 years ago
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Schafer and Molyneux would be a devestating team-up

See: http://hubblesite.org/explore_astronomy/black_holes/encyc_mod3_q6.html

What happens when black holes collide?

It is possible for two black holes to collide. Once they come so close that they cannot escape each other's gravity, they will merge to become one bigger black hole. Such an event would be extremely violent. Even when simulating this event on powerful computers, we cannot fully understand it. However, we do know that a black hole merger would produce tremendous energy and send massive ripples through the space-time fabric of the Universe.

View attached image.
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Those 2 comments in combination gave me a really good laugh :D

7 years ago
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Outpost

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+1 for this one - wow you just bumped a brain cell sooooo much

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Awwww shit. I never actually played the first Outpost, but my brother and I spent endless hours on Outpost 2. We've talked about what an Outpost 3 would be like for years....I think it could be awesome with today's graphics

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You did not miss much. Outpost 1 was a mess of a game. It had many great ideas, but none of them fit together. Outpost 2 was very good, but it was also a completely different game (Outpost 1 was a turnbased strategy game, 2 was an RTS). And yeah, an Outpost 3 would be great. Some more believable physics (like volcanoes actually behaving like volcanoes) & a smoother interface would also do a lot for the game.

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i still had fun with it for a while.

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Damnation

7 years ago
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+1
This could be good game :) But they fucked up too many things xD I hated fighting with last boss because of stupid checkpoint system xD
boss killed you? sorry - you have spent 1 and half minute each time to reach again last arena... and die due to clumsy contols xD

7 years ago
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xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD xD

7 years ago
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Firefall, the potential around it in closed beta was insane. Then they just **** it up. Oh well.

7 years ago
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Once they dropped the 1000 shades of quality crafting it was never the same again to me.

7 years ago
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Battleborn

7 years ago
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It's not a bad game but before Mafia II came out they promised a lot of features that never made it into the game. Like organically finding side missions for example through hearing a rumour while you're getting your shoes shined or overhearing a conversation. If I remember correctly there's ~ 5 GB of unused data in the game files.

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I love the first Mafia game. Liked the second. It sure did had lots of potential.

7 years ago
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I never played the first Mafia and given the prices of gift copies nowadays I probably never will. I'd probably buy it in case I ever stumble over an old retail copy for sale. I heard it had one race that is kind of legendary because it was so infuriating.

I particularly liked the idea of organic side missions but given how much video gamers like new ideas it would have probably ended up with tons of people complaing that they can't find them and why they don't have a quest marker floating over their head :D

7 years ago
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Don't remind me of that mission , failed it 100 times before completing the game :V

7 years ago
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The Division, Watch_Dogs, RainbowSix Siege, the first Witcher game, Halo 5, Deus Ex Invisible War, Mass Effect series, The Wolf Among Us,...

Yeah, I consider all of those to be bad games. At least The Witcher's story was pretty good, but the others have got no mayor redeeming factor for me that outbalances how they failed in delivering.

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Witcher 1 wasn't actually that bad the moment it was released - it was a decent game. It's time that deprecated game mechanics and overall feeling, the game just got old. I enjoy W1 even today.

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I can see people liking it, but I felt obliged to play it (because I got The Witcher 3 for free and wanted to know the story) and it felt more of a chore to me than a fun experience. Maybe it was due to the circumstances or dunno, but I just don't feel any cell of my body having the slightest will to start it up again.

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Oh definitely, I'm not sure if I had so good opinion about W1 if I played it for the first time today rather than the moment it got released. As I said, game just got old, and while some titles are basically timeless and still playable for many years after release, W1 is "that one" game that is suffering much as time passes, so the overall feeling today is definitely not the same one as the moment it was released.

7 years ago
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you think The Wolf Among Us is bad? ^^ i think it's one of Telltale's finest.

7 years ago
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While it isn't the worst game I've played by a long shot, I was sad at the missed potential in Postmortem: one must die. It had a lot of cool ideas going for it, but the lack of individualizing the main choice you have to make really ruins it.

7 years ago
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spore or the latest sim city come to mind

7 years ago
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Yep, came here to say Spore also

7 years ago
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Raven's Cry
Jagged Alliance: Flashback
Call of Juarez: The Cartel
Enter the Matrix

7 years ago
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Fighting Force
Resident Evil Survivor

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7 years ago*
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Police: Enforcer Crime Action

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Happy cake day ;D

7 years ago
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Command & Conquer 4.
Story was badly written and does not fit in with the rest of the lore so far. (Remember how C&C 3 had a sequel hook with the Scrin alien invaders announcing a full-scale invasion to go after Kane ? Now guess which faction does not appear in the game...)

Then there's the weird-ass levelling system which just feels out of place, especially in the single-player campaign. It would feel better if the campaign was built around a more open-ended map, liked Emperor: Battle for Dune did.

Finally, they replaced the tried-and-true traditional base building with the roaming crawlers, making it a bit more like Homeworld on a 2D plane.Which is kind of a daft thing to do to cap off a subseries of a franchise to start with - better to spin that off into a subseries of it's own.
But the way it was done was also horribly undercooked, and just not fun.
If you're looking for the gameplay style done right, it seems that Homeworld: Deserts of Kharak shows how it should be done properly.

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To the Moon. To quote an old post of mine:


...a rather average game which can be made to be an amazing one. At its current state I give it 6.5/10, but I think it has great potential. These are the changes I'd like to see in a remake with a larger budget:

Extreme changes:

  • Switch to a modern graphic engine, with 3rd person perspective, highly detailed maps, characters and objects and proper human mechanics/motion. The current pixelated 640x480 view is sort of a turn off, and is probably one of the main reasons why people don’t finish the game (or why many of those who got it in a bundle didn’t even bother to play it). Think how nice indie games like Contrast or Brothers – A Tale of Two Sons look. Now imagine the story of To the Moon presented in such a way. Wow.
  • Replace the dialog bubbles with actual voice acting, and add cut-scenes with two or more camera angles and, where needed, close ups on characters. Tomb Raider series uses this effectively. There are many others, though probably nothing with a budget similar to that of To the Moon. The Cat Lady probably didn't have budget much larger than To the Moon, but has amazing voice acting.

Tweaks:

  • Make physical memory links and mementos easier to find (e.g. make them glimmer). Scanning a scene with the mouse trying to find memory links doesn't provide very good gameplay. It feels like work, especially in the larger outdoors maps.
  • Get rid of the tile-flipping puzzles. These don't make much sense and aren’t any fun. A better alternative would be to present close ups of memory links (including their name) and have some animation that shows the machine automatically linking them (or find an interesting and sensible way for the player to link them).
  • Unify the Memento Configure and Activate dialogs. I can’t think anyone ever chooses to cancel these dialogs, so why repeat asking?
  • Have a different color for dialog bubbles (per character). This would make it easier and quicker to follow the dialog. Another option is to move the name of the character inline the text, like in a play or a script.
  • Display the full content of Notes in the main game screen (as they are collected). What’s the point of having to switch out to the Notes screen to read them, when usually they are just one-liners?
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tbh... No.

I'd like to publish a game too and this kind of 'hints' are quite... frustrating.
First 2 points are like 'sell your car and invest in something that probably won't even repay the car'
I think everyone would be happy to add a good voice acting, but that's something you can't do without money
Do everything in a good looking engine ? Sure, but you'll probably need to pay an artist or two, you need to work on every animation, it gets more and more difficult and expensive.

The other points are actually acceptable hints, I guess some of them are problems bounded to the engine used.

I loved to the moon, yes with dialogues and a better graphics it would be... Wow!
But there is no engine with a button named 'make my game nice with fancy graphics and awesome voice acting'

If you have low-no budget you need to sacrifice something.

(I don't want to be rude, I'm just tired :O)

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That's why I categorized the first two as extreme changes. With that said, the game sold well enough (more than a million owners on Steam alone according to this page), that I think they should be able to budget a remake with much higher production values. It's not like 3D graphics and voice acting are unheard of in Indy games.

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i don't feel To The Moon needs better gameplay. it's basically the RPGMaker version of an interactive movie. and it's works so well for what it is. there are very few games that had a similar emotional impact on me. i would give it a 9/10 for that alone. if i had the chance to change anything about the game, i would probably put even less gameplay in it.

7 years ago
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Explain xD I don't see why it's bad xD

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Sounds like description of STALKER: Clear Sky xD
But SoC was quite good. And cop was amazing (imho).

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Srsly.

7 years ago
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Good for me that I haven't seen those promises before playing :3 I just enjoyed the game without thinking what should be done better :)
Clear sky though... It looks like they dropped development in half way and finished it by putting separate parts together using rusty nails and shovel xD

7 years ago
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Ha! That would be totally different game!
and much better I guess xD

7 years ago
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Watch_Dogs

7 years ago
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kingdoms of amalur.
tried to make a mmo, then work as a singleplayer game. BORING.

7 years ago
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Funny, most of the people would say that the final product is now underrated and its an amazing game. I saw it on xbox and look "emtpy". The demo was horrible, imho, it hurt my eyes. Literally, not a metaphor. I couldn't finish it. There was like a bright and a "vibration" that was really hurting me.

I also think that game broke the company and now are in huge debt because they tried to leave the bankrupty by working on two shitty games, one in china and another in japan, paying the first with the money of the second or something like that.

7 years ago
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i played it twice and couldn't get past lv21, over 50 hours in each playthrough...

7 years ago
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Some day i'l try it also 50 hours for a boring game its not that bad. I think its ok. Right?

Right?

7 years ago
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Ever knew that feeling "it should soon get better, ill stick with it a little longer, it will get better..."

Then i feel cheated both out of my money and out of my time. Pretty much how I feel about Xcom EU for example. Amalur did not even give me feeling it will get better.

7 years ago
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I dropped it after 8 hours. That game has a really good and fun fight mechanics but other than that completely boring. :/

7 years ago
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That game really shows that bigger is not always better in the game world. There's just so much padding. Had they cut the amount of areas in half and actually worked on making the existing ones interesting, with more unique quests and interesting story content, the game could have been quite good.

7 years ago
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I managed to finish it although admittedly I have no desire to replay it like some other big open world games... I don't think it was boring or bad, it just felt very generic, and you couldn't jump which always sucks!

7 years ago
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Any Battlefield game
Any Call of Duty game

7 years ago
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Duke Nukem Forever

Check the DLC, The Doctor Who Cloned Me. It's actually good. Gearbox showed us what DNF would be if they made it from the beginning. Of course, it has the same mechanics(not so good, but they couldn't change everything in DLC - and they've finished the main game, not made it entirely, that's why it wasn't great if I remember correctly), but new stuff they added and new level designs - I enjoyed it.

7 years ago
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7 years ago
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"unexplored" as "underrated" or as "they tried to do a good thing but ended being something pretty much normal"?

7 years ago
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Derrick the Deathfin... I followed this game when it was on the PSP and I voted for it when it hit greenlight. I watched it get greenlit and waited... and waited... then the game hit Steam and it was just kind of meh. I was expecting a more epic-feeling game (like Spelunky or even Adventures of Shuggy) and I got what amounted to a generic mobile-esque game.

7 years ago
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