I'm against the friends thing. I think it'll lead some "off site trading/bribing" to get people to add them.
Comment has been collapsed.
Just some insight in how this will become unvaluable. There is a game out now called "the secret world" before it was released they had a game that rewarded people more if they had more friends who played the facebook game also... pretty much users had a bold dash of adding and being added whenever they saw something that moved, it crashed facebook not saying that would happen to steam but it is going to create a system just how users try to get into groups to be more likely to win.
In simple its going to make us create more groups to find friends, so now we have a subgroup system on top of the group system.
Comment has been collapsed.
1,727 Comments - Last post 18 seconds ago by MeguminShiro
429 Comments - Last post 54 seconds ago by Chris76de
10 Comments - Last post 56 seconds ago by 10102103
390 Comments - Last post 5 minutes ago by Massulan
17,128 Comments - Last post 7 minutes ago by BHTrellis188
2 Comments - Last post 8 minutes ago by pivotalHarry
1,274 Comments - Last post 14 minutes ago by sensualshakti
10,811 Comments - Last post 2 minutes ago by Yobi5TailedFox
596 Comments - Last post 3 minutes ago by Prosac
74 Comments - Last post 10 minutes ago by LittleBibo1
37 Comments - Last post 27 minutes ago by Noodles91
306 Comments - Last post 31 minutes ago by Khazadson
602 Comments - Last post 32 minutes ago by Fluffster
4,196 Comments - Last post 37 minutes ago by Midnight12891
Thanks for leaving feedback on the previous thread. As we said, everything is still up in the air, and we're trying to decide on the best way to move forward. For that reason, here's another option, although quite different.
Proposed changes to the contributor system
The contributor system is removed entirely, meaning contributor giveaways are no longer an option. In return, we setup a system based around friends.
Feedback
Similar to before, nothing is set in stone, we're only looking for feedback at this time.
Edit
Ok, lots of people are saying this is similar to group and private giveaways, so I'll note some differences. For example, there are a few dozen people on the site you've come across, that you would like to share giveaways with. The following options are below.
You create a friend list, by visiting their profiles and clicking Add Friend. After that, you can create a giveaway for those users anytime and it appears in their giveaway list. If you remove a user from your friend list, their entry is automatically removed from open friend giveaways and points returned.
You create a private giveaway. You manually track down those few dozen people every time you create a giveaway and send them the link. There's a security risk of people sharing the link, and people you never intended entering.
You create a Steam group for yourself. You can't instantly add users, you need to send invites to each of them. There's a good chance they'll decline because they're apart of countless other groups they're trying to manage.
Groups work well for communities. Reddit, GOG, CheapAssGamer, etc. Users all part of a trusted community gifting within the group. It's far from ideal for a personal list of friends.
Private giveaways work well if you don't know the audience. You have a website, you want to limit a giveaway to your visitors, but you don't know who's entering exactly. At the same time, it works well puzzles, chat rooms, or a spontaneous giveaway between two or three friends.
Comment has been collapsed.