Here's the link to the blog post Jeff wrote: https://gamasutra.com/blogs/JeffVogel/20190905/350098/I_Am_the_Cheapest_Bastard_In_Indie_Games.php

A well-written and witty piece offering some insights into the life and struggles of a cheap indie game developer. Thought some of you might be interested in what this developer has to say and learn more about how indie devs make do with what they have.

The "prequel" to the above article: https://gamasutra.com/blogs/JeffVogel/20190826/349426/Why_All_Of_Our_Games_Look_Like_Crap.php

P/S: I only knew about Jeff Vogel after winning Avernum 2 here on SG and playing the game. Love the retro look and the game's pretty fantastic. Still have to return to the game one day and finish it though. I'm already 13 hours in, and according to HLTB, I've got 67 hours more to go :P

P/P/S: The giveaway train is on the other thread, so no giveaways on this one - sorry!

P/P/P/S: Actually, now that I've thought about it, this new blog post is simply a "remaster" of the "prequel" post which had apparently blown up (according to him). Jeff is simply applying his game dev strategy into his content writing as well.

Other interesting reads

Sorry that I wasn't able to reply to everyone but know that I do read them all. Don't want to bump this post up too much within a short period of time so I'll spread my replies out a bit :P

Edit: Edited a typo

4 years ago*

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Which of Jeff Vogel's game series do you like the most?

View Results
Avadon
Avernum
Exile
Geneforge
Nethergate
Can I choose all of them?
Who is Jeff Vogel?

The Cheapest Bastard article does a great job of keeping it real with what it takes to financially be stable as an indie game dev.

Its easy for gamers to think that anyone can get some programming & art work under their belt, download a bunch of game making tools, and can self publish a game that makes a profit. It is true that anyone CAN, but it is a different matter for it to be sustainable: Living wage, work/life balance, on-going revenue stream, etc.

4 years ago
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You're absolutely right. The low barrier of entry into game-making doesn't mean that it's easy to turn it into a sustainable and profitable business. Everyone can make games but in order to be doing it well enough like Jeff did for 20+ years takes a whole lot of dedication, talent, and of course, a skin thick enough to be able to weather through some probably helpful but tough-on-the-ears criticisms.

4 years ago
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I watch his GDC speech like once a year https://youtu.be/stxVBJem3Rs Sometimes people talk of "indie legends" and they usually think of a solo-dev who made one big hit and nothing else... Nope, this guy is a real indie legend.

4 years ago
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Thanks for the link! I've added it to the OP. For some reason, I must have missed your comment - terribly sorry about that! >.<

4 years ago
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I have played Jeff's games since Exile, keeping an eye periodically on what Spiderweb launches. It's practically a one-man show, complemented by an equally dedicated community that provides additional assets, that still manages to create grand worlds with vast branching storylines. That is true dedication to game development.

4 years ago
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I think he has another person in his team though - his wife :P

For a person like him, he probably doesn't need all that art at all; just the texts and his skill in writing and world-building. Tbh, I reckon he would be great at writing gamebooks or any LOTR-quality fantasy-driven fictional books really. Maybe by creating games, we're missing out on Jeff the author :P

4 years ago
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4 years ago
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Hehe, I don't know... From what I know about him from his writing, his games, and his speeches, he seems like a pretty cool guy :)

And you're welcome! Glad that it isn't just me who found the blog he wrote interesting :P

4 years ago
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Good read, thanks for sharing. It's clear that far too many game developers are sitting around waiting to hit the jackpot with the next 'stardew valley' or 'minecraft', (or taking the short cut thanks to Epic) and then even successful developers, who have a big hit, oversell themselves on the next game, trying to make it bigger and better than the first, and they fail to find the same audience. This guy has a great understanding of the numbers game and that's why he can stay open for business for so long.
I'm a programmer and I can draw some basic stuff, and I've worked on some prototypes that I think would make interesting games. But I also have a family to feed and a home loan to pay off, and in order to make the game the best I could, I would need to do it full time. And the numbers just don't add up, so I keep my reasonably paid programmer job, and dream. Maybe one day when my kids are older we can make a game together. Otherwise, maybe one day I'll retire and it will be my way of staying busy, but that's still more than 30 years away hopefully.

4 years ago
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Didn't know Avernum was an "indie" game, I know this serie for so long

4 years ago
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The dude has been making "indie" games before even the term was coined.

4 years ago
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4 years ago
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If anyone is interested in reading more by Jeff Vogel, he has a pretty active blog about being an indie dev called The Bottom Feeder.

4 years ago
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Hey, thanks for sharing! I'll add that to the OP :)

4 years ago
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Thanks for the recommendation. I do like his games and don't mind "the art", there still are tons of better games I like even more though. ;)

4 years ago
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I've only played through Escape From the Pit, which I loved.
I know very few devs as dedicated as Jeff Vogel.

4 years ago
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4 years ago*
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Same, even though I've enjoyed playing his game when I'm playing it, but my interest in it kinda scurried away when something "better" (basically another game that I'm also interested in) comes along.

Thanks for the link as well! I've added the link to the OP :)

4 years ago
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Haven't played any of them yet for more than 5 minutes.
Have all but one game from the Spiderweb Software Super-Gigantic Bundle.
Help.

4 years ago
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His games can be a little hard to get into especially when there are much nicer-looking alternatives out there, :P But his games have their own unique charm and some pretty darn good writing. If you've got the time to spare, it's definitely worth checking out a bit more :)

4 years ago
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I LOVED the Avernum series, played it a long time ago before it was on Steam, Geneforge was good too. Unfortunately, it's only on steam so difficult to gift here on SG - I just checked - but minus the "remastered" 3rd game of the series, it's on cheap sale sometimes. For newer players however, I'd imagine they would go for the more modern pillars of eternity which is similar, Age of decadence is also similar and I put in 50+ hours into that recently. I just really get into these games where you equip your character and play faction storylines while wandering around the world.

Understandable that it's tough to have to do everything yourself as an indie dev, although judging by glancing at the other thread, it's not much better in a company.

4 years ago
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Thanks for the Age of Decadence hint, I had it in my library probably from a bundle, but had no idea what kind of game it is.

Also the Gothic and Risen games might be for you, I'm currently playing Risen and it's great. It's not turn-based, and some say the combat is awkward, but it has an open world, little hand-holding, and faction storylines that call for multiple play-throughs if you want to see what's going on in the overall story from all sides.

4 years ago
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Ahh, I did have Risen 2 on my radar but never got around to it, sounds like I'll have to give it a try after Ubisoft month unless the combat drives me off but we'll see! Do you know if I have to play them in order from Risen 1?

4 years ago
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No I don't, not sure how interrelated they are, story-wise.
And I have the same Ubi subscription going on, and the cheap xbox pass for 3 months. So much stuff to play... :)

4 years ago
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I am a big fan of the Spiderweb games - have played Avernum 4, 5 and 6 as well as the Avadon games. I own all the rest and have just wishlisted Queen's Quest, thanks to this post.
His article was great - an incite into how difficult it is to create a game with a small company that will actually be appreciated and played. I thought his referring to his art as ugly was funny. I love this art style and do not find it jarring at all (also do not mind retro pixel art and love rpgmaker style games so maybe I am weird). I think what draws me to Jeff Vogel's games are the stories - well fleshed out, great adventuring sagas that for me last hundreds of hours (lots of questing, lots of exploring).

I will look forward to his upcoming game and the sequels :)

4 years ago
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I think what draws me to Jeff Vogel's games are the stories - well fleshed out, great adventuring sagas that for me last hundreds of hours (lots of questing, lots of exploring).

This is very true - He write really well and it's evident in the content his wrote whether it is for a game, a speech or for a blog post :)

have just wishlisted Queen's Quest, thanks to this post.

You're welcome! :)

4 years ago
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Very interesting article, I kind of struggled with his numbers though. He's cutting a $140k margin and he's saying $25 an hour for assets? Surely he could apportion some of that towards some assets, like it would actually make his life a bit easier too.

I know he said he was forced to get people to make bespoke art for things he couldnt find stock items for, but surely if he just invested in say someone for UI, character models, or whatever, his costs would increase but not to the point where he needs to blow an entire budget. This would then decrease time spent on stuff he hates, so increasing his free time and potentially speeding up releases, thus making him more money.

Perhaps those are the bespoke items he was talking about, but I'd be urging him to rethink his budget ever so slightly, it definite sounded like madness to hire someone or get majority of assets done though.

4 years ago
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I think at one point, he did try making the art a bit better by spending some of his profits but he only hired the person for some of the art and not all (he's still probably reusing some of the art he got from other sources), so he still ended up with a product that looks haphazardly mashed together and people still complained about the art :P

I'm not sure about the numbers though. Maybe you could let him know via the comments in the article itself? He did reply to one of the comments there :)

4 years ago
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I'm sure his numbers make sense, I was just like "really?" whilst reading, it is hard to believe. I 100% believe that people are shit enough on the internet to complain even if he did hire an artist so that holds weight

4 years ago
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I 100% believe that people are shit enough on the internet to complain even if he did hire an artist so that holds weight

Haha, yeah, you're not wrong there! I guess by today's "4K Ultra HD" standards, anything retro probably looks "bad" in comparison :P

4 years ago
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Give me back my Amiga 64 on a 10 inch screen and i'll still be happy.

shakes fist

Youngsters nowadays!

4 years ago
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Exile was the first deep RPG I played. I spent so many hours on that and Realmz on my old Mac back in the mid-90s.

Great to see he's still going strong.

4 years ago
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Queen's Wish: The Conqueror is out.
Store page

4 years ago
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Was about to post about that but you beat me to it :P Thanks!

4 years ago
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I am also a big fan of the Spiderweb games, the scene of C-RPGs would be a lot poorer if it wasn't for the likes of him, his controversial design choices are economically sound, so you can't really fault the man.

Anyway, here's a chance to win a a copy of his latest release : Queen's Wish: The Conqueror.

4 years ago
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I don't understand why people make games like they're two decades old. Lord British aka Rich Garriott always tried something new with every Ultima game, but there are people trying to recreate an Ultima IV feel in 2019. Just play Ultima IV, you do not need a new game for this, because it will be worse - creativity is always about something new, and if something is uncreative, it's boring in all aspects.

4 years ago
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Thanks for the links, pretty interesting read.
When you see all those abandoned early access game on Steam, I think he's pretty smart.

4 years ago
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4 years ago
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Nice read. I like his approach to things and I also enjoyed the couple of games I played by Spiderweb.

4 years ago
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