Calm down.
First of all. Metacritic is not shit
Second... no reviews written yet? I DON'T KNOW!?
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No.
Meta didn't rate Call of Duty. Journalists did.
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Exactly. Anyone blaming Metacritic for scores they don't agree with has problems with both math and the idea of subjective written communication. Or has problems with empathy and understanding the perspective of others.
Disagreeing based on personal perceptions is certainly reasonable, but attacking what's essentially a mathematical compiler site as being somehow vested in individual product seems pretty...sophomoric.
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Well that's a fair criticism. I don't think it's unreasonable of them not to disclose, either. But your criticism, IMO, is a valid one.
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It's an arbitrary system that collects opinions of people that who gave a score to that opinion, each using their own scoring system. And sometimes even into tenths of a number, while reviews are not an exact matter, so MC shouldn't be used to make any decision on quality. Instead people should find someone with similar taste, you tend to agree with or respect and read their critique.
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Again, like any scored system based on subjective criteria, it's a guide, not some sort of integer you plug into your brain and say, "I must act on this number."
These are reviews. Metacritic is actually a remarkable way to try and bring some semblance of order to the review process. It isn't perfect, but it's the best there is out there in the way of data reduction of reviews for games.
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Well that's a matter of education and understanding. There's no point in attacking Metacritic about it.
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The thing is the site doesn't work properly.
Also, I'm not even going to speak about how grading a video game through numbers is an absolutely idiotic idea, since the notion of if a game is good or not is usually quite subjective. Of course there are times where this is not the case, like Ride to Hell or Big Rigs, but those are extreme cases.
Anyway, Metacritic is an awful site. Mostly because of 2 things: The fact that games journalism, in its current form, is complete and utter bollocks. I mean, seriously, does anyone take this seriuously, after Geoff's little Doritos and Mountain Dew advert? Does it make sense that COD gets super high scores every year, yet other games are lambasted for being "iterative"? Some double standards going on, it seems. Also, Metacritic is toxic because of the importance it has come to get in the games industry. Like Obsidian employees being denied monetary bonuses for Fallout: New Vegas, because it's metacritic score. That's a thing that never should happen, deciding people's fate on numbers is never a good thing. We don't like it when governments do it, why should we when Metacritic makes it so much easier for companies to do it?
The second point, is that Metacritic doesn't disclose their "super mega hyper secret formula" for calculating the scores. As such, it is not a proper average, which would make more sense, but is some kind of arbitrary "formula". The problem is, as they don't disclose how exactly it is done, they can basically do what they want with their scores in a certain spectrum that doesn't look suspicious, but at the same time isn't the correct score they should've given. When people's jobs and monetary gains can be decided by those same scores, that is a very bad thing to do.
I just want to point out that Metacritic does give more relevance to scores from certain sites when compared to others, which is basically saying that some people's opinions are better than others, which seems completely legit to me.
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That's Obsidian's poor policy making, not Metacritic's fault.
This is like blaming a university for using the grade point average system because some employers use it as a gauge for filtering applicants for a job. It happens. It's not good policy. But it isn't State U's fault for employing the best system they know how to use ATM. GPAs are equally subjective in many, many fields.
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The problem is that metacritic is indeed starting to become poisonous. Publishers and Devs are starting to get forced to change their games in ways that are appealing to critics, even if it means screwing consumers over. Why? Because Metacritic slaps a giant round score in the face of the title, and that's all people tend to read, because they're lazy. Metacritic is bad, especially on the long run. Right now it may be only 1 or 2 devs doing it, but when people buy more of the other companies' games because they see a better score on there, the ones that don't do it will eventually start to have to, or sink because their game doesn't sell as much.
Basically, Metacritic is forcing developers to design games by ticking tickboxes (they are being standardized and streamlined, to the point of where most games are extremely similar) and designing them to appeal to focus groups (in this case, the critics).
I direct you to this video, as totalbicuit knows how to explain this better than I can: http://www.youtube.com/watch?v=Vfn1ZxE9zMU (relevant info starts at 44:30)
I am also firmly against the belief that students should be rated by numbers, but I'm not going to get into that, that's way off topic.
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I totally agree that rating students by numbers is horrible.... until you consider all other alternatives. :)
The problem is not the rating by numbers, it is the PASS/DO NOT PASS division which is unfair. I taught once a section with 400+ students, whose grades varied from 0 to 10 by the hundredths of a point. Clearly the guy with a 8.2 deserved to pass, and the guy with 3.1 did not, but we HAD TO DRAW THE LINE somewhere. So there was a guy with 5.15 which passed and a guy with 5.14 which did not. It is ridiculous, isn't it? But WHAT ELSE WOULD YOU SUGGEST? Passing the 5.14 guy? What to do about the 5.13 guy then? Maybe not use numbers at all? This would only MASK the fact that, in a section that big, with a PASS/DO NOT PASS division, there will be people which are essentially equally deserving which will go different ways.
So I prefer numbers -- at least, they expose the unfairness of big divisions applied to continuous groups. If that makes any sense. :)
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Would it really be that bad to rate students by their work in class? If they understand what's been said in class, and prove it by solving exercises well, wouldn't that be much fairer? It's something much more precise, as it is more gradual, and you don't decide if the student knows what's been teached in class in 90 minutes, you get to see it during a much larger period of time, which should give you a better idea of the knowledge that that student has.
Also of course behaviour would be rated as well. Not only would this method give you a more gradual way of rating students, it would actually improve student behavior in class, since it's value for the grade at the end would be higher.
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I agree! I am totally for gradual evaluations instead of one (or 2) exams which decide your whole semester. I am myself a Math person (you probably noticed that :) ), and, whenever I have time, I like to do 7 or 8 evaluations along the semester (throwing away the 1 or 2 worst).
About other ways of rating: unfortunately, in large classes, it is hard to give everybody a chance to participate in class (it is also very hard to keep track of everybody's work in class)... In my Math class, I like to give the shy guy that sits in the back the same chance than the talkative one in front -- and Exams are good in that way.
But it is good if a teacher decides to evaluate participation and behaviour -- as long as he/she tells the class this will be the system, upfront. But then, to make clear EXACTLY how much weight each of these things will have, numbers are wonderful again.
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I never said that nubmers aren't good to demonstrate exact and precise values. That's what they're better at, so of course they are good to show how important each of those variables is.
I know it is hard to keep track of everyone's work. This method of evaluation would probably require a overhaul of the school system, though in the end I think everyone would benefit. There wouldn't be as much stress for the teacher, and the students could be more relaxed, without the tension of exams. Still, I think it could work somewhat well if the students had to turn in all the exercises that they did in class, at the end. The teacher wouldn't have to review all of these, of course, but if he thinks the student knows more than he shows in the ones he picked (from what he sees in class), then he could check the other ones. Of course, it could also work the other way around.
I must say, however, that while I sort of like Maths, I am much better with words, so my opinions are indeed a bit biased to that side. :P
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At some point, people must realize that numbers CAN represent a subjective opinion. There is a vice in society which makes us think that you MUST express vague opinions in words, and numbers are reserved for super precise statements. This is incorrect (ask any Statistician)!
So "this game is pretty good, but not wonderful" is acceptable, while "I would give it 7 out of 10" is absurd? Just READ that 7 as a somewhat vague statement, and everything falls into place! And I can gauge what "7" means to you just as much as "pretty good", so it is just as useful, if not more! Subjective numbers can be fantastically useful, good information if you READ them correctly.
So, Metacritic scores! Fantastic -- if you know their limitations, if you read them right, if you know THEY ARE NOT THE ONLY INFO ABOUT HOW "GOOD" A GAME IS (as you point out, "good" is a multidimensional characteristic). A game with a metascore of 78 is not "clearly better" than a 77. I know that user scores for CoD are contaminated by fanboys and haters, so I read that with a lot more "fuzziness" than other scores. Those numbers are a great GUIDE, just a summary, never the final answer. "78" is a starting point, as "78 +- deviations due to error or your subjective tastes". I just wish reviewers were careful in assigning numbers which really summarize what they think (just as much as they should be careful in choosing the words and tone of a wordy review). Most criticisms against number scores come from bad ASSIGNING of numbers or bad READING of numbers, not the USE of numbers themselves.
Now, about the Obsidian bonus thing -- yeah, instead of deciding fates on scores, we should decide on... like.... think about it, what should they use if they want to reward QUALITY, not sales or revenue? Gut feeling? Of whom, one person? A employers's wife, or the boss? What about the feelings of many people about the game quality? Maybe people which will not pay or receive the bonus? Maybe average those gut feelings with weights which.... ooooooh, Metacritic. :(
The problem with the bonus situation is not the USE of numbers -- it is the fact that the rule was a YES/NO rule, which tends to be unjust when you are at borderlines. What they should do is propose a bonus which were proportional to the metacritic score, so small diferences in the score would not completely screw up the employers (or the employees). So, see, I propose a fairer decision using MORE numbers, not less. Sorry. :)
And if anybody think this is TL;DR -- oh, the irony! You would rather just have a summary, huh? :) :)
Anyway, cheers, sorry for the wall! :) :) :)
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No need to apologize for the wall, I love discussing these kinds of things :P.
As you pointed out, the use of numbers in games journalism isn't doing anyone any favours. For as to why, I direct back to my second reply in this topic, right above.
Exactly as you said, the bad assigning of numbers is one of the biggest problems (I do want to point out, though, that I am referring only to critic reviews, not to user reviews, which I just find useless). However, in my opinion, the biggest problem is that we have been trained to find that numbers are always the answer, and that every time they are more precise than words. As such, when someone enters the metacritic pages, no one will bother to check the written reviews, because they have the number right there. There isn't even any need to check individual scores, just look at the meta one. And, why, imagine that the game has a metascore of 70. However, the reviews themselves pointed out that the game is good, and is worth playing, despite some control issues and dated graphics. The numbers don't tell you that. The devs may sell less games because of it, because people have grown to believe only games with 80+ metascore are worth playing.
Basically, numbers might be a valid, even if mediocre and archaic way of expressing opinions. However, I do not believe that they should be asigned to games, because people are lazy. If you put a number there, people will just scroll and see the score, and the number doesn't tell you everything that was written in the review.
The thing with the Obsidian bonus is that you don't know the way how metacritic gives their scores out. They give more relevance to certain reviewers than others, which makes no sense. To quote myself (sorry if that sounded pretentious) "I just want to point out that Metacritic does give more relevance to scores from certain sites when compared to others, which is basically saying that some people's opinions are better than others, which seems completely legit to me.". That should never be a thing, a metascore, if it absolutely had to exist (which I again don't think is the case) it should be just the average of every score, and it clearly isn't. That gives Metacritic space to manipualte scores at their will whithin a certain spectrum, which should never be allowed just for ethic reasons, but it is even worse when companies decide who stay and who leave based on metascore.
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I pretty much agree with all you say, specially that bad training "numbers are more precise than words". You know, almost all (good) Mathematicians quickly admit that numbers are not the answer nor the perfect representation of everything...
But, for those of us which know how limited they are (as you and me, I think), they are really useful. It would be a shame to lose them.
About Metacritic weights.... yes, I too would like them to be more transparent... But... If you follow a review site for a while, you can get a feeling of how coherent they are with their scores (for example, I feel Gamespot and Eurogamer are mostly coherent with their scores; but PC Gamer scores do not always match the word reviews, specially in the lower range; IGN seemed crazy back when I looked at it). If I am doing an aggregate, yes, I would like to give less weight to sites whose scores are all over the place... They are trying to (somewhat arbitrarily, I agree) correct for the bad "number assignments" you mentioned. And if they were to make the weights public, feelings would be hurt, sites would boycott them, etc. At least, they clearly state the existence of the "weights" policy. I will give them the benefit of the doubt and suppose they do not change the weights to manipulate scores (hard to tell, I agree). I can live with that.
Now, if EA ever buys Metacritic, we would have a big weight shift, I bet. :) ;) :)
Cheers!
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At least, if EA bought Metacritic out it would be 100% transparent.
EVERY ONE OF OUR GAMES IS THE BEST THING SINCE SLICED BREAD. ALL OTHERS ARE POOP.
Now, please kindly buy this "Premium Acess Pack" DLC. This litlle marvelous joy, for the mere sum of 19,99 gives you acess for a period of 1 month (counting from when you bought it to the end of that same month) to more reviews! Instead of only being able to check 5 reviews per week, you will be able to check 20. For only 4,99$ more, you will be able to read an unlimited number of reviews! Also, if you pay more 9,99$, you will also get acess to another category of reviews (Music/Films/TV) [Each category is sold separately].
I never said numbers are unnecessary, Of course they are needed, if we stop using numbers, society will be limited in so many ways it's unbelievable. i just don't think they should be used for this particular subject. :P
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As any statistician would tell you a weighted average like presented by metacritic is worthless without a LOT of additional data (sample size, error margin, confidence interval, the weights themselves, the functions used to determine those weights, systemic bias). A single percentage on it's own is indeed unable to represent a vague opinion: 7.0 is simply more than 6.9 and less than 7.1.
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Also, this. Thanks for pointing that out, I totally forgot to do it on my reply.
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It's a very new game that's just been released. I suppose the press were sent versions of the game in advance so that they can submit reviews such as these. Though based on the critic reviews, I doubt that many regular people would actually become interested enough in this game, buy and play it, and feel compelled to write an user review of the game for Metacritic so soon.
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No, the user score is 6 based on 5 RATINGS. You can rate a game without writing a review.
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Whats horrible about it? Never saw any bad in it, just catalogs reviews...
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Lol yeah...but thats not even Metacritics fault, it just averages the score.
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It is amazing to me that despite repeated threads about this, people fail to understand it.
NIKENIT gets it, though. If you don't historically agree with critic ratings, then there are other avenues to explore a game.
It's a great meter, usually, regardless of whether you agree. There was a movie critic here in town that I rarely agreed with for a long time. But I read his reviews anyway, because I could usually tell by his content whether I would like the movie, regardless of his score.
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Again. Not Metacritic's fault. This was Obsidian's poor policy. Disclaimer: Haven't watched videos. May have time this evening.
If Obsidian's management is that obtuse, then it's on them, not an amalgamation of game scores.
This same thing happens in social media hiring with places like Klout. It isn't Klout's fault that their proprietary, undisclosed system of social media ratings is relied on by hiring managers. That's a fundamental misunderstanding of variable weighting on the part of those managers.
Again. Education. Understanding.
edit: Also amusing that the opinion of one person in a Kotaku article is weighted more than Metacritics algorithms. ;)
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That was just an example, there are tons of reasons and other examples and proof of why Metacritic is not a good thing. That was just something that popped up easier on my quick search to give you an easier and quick to read reply. This is about Metacritic, not Obsidian, in the end. So you should really give those videos a shot and see what I'm talking really talking about.
And what's with the education and understand? Are you listing the qualities you seem to lack? Doesn't seem like it. It seems that manners and common sense is more of what you need. And a drop in the condescending tone in your writing.
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Education and understanding are tantamount in looking at Metacritic for what it is and not as some monolith of religious import.
Education and understanding are generally good things in my book.
And no. It's not about Metacritic. It IS about Obsidian. Metacritic didn't choose Obsidian's internal policies.
Sorry man, gotta agree to disagree here.
Metacritic is just a company trying to do their thing. Not some bastion of evil trying to corrupt the entire gaming industry.
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It's funny when you keep touting about understanding, yet you seem to fail at grasping the meaning of my simple words. I didn't mean that it it's about Metacritic and not Obsidian within the article itself, but within the main topic, which is this. That in the end it's about Metacritic. That was a side-note, in the bigger discussion about Metacritic, yet you seem to keep hanging on that thread I myself have given you.
As far as them being intentionally evil, maybe not. That doesn't make them less evil overall. And monolith of religious import? What? Where did you pull that out of?
You're right, though. We absolutely need to end this at an "agree to disagree" point. A saying in my country says something similar to "you don't fight with the rested mind".
Have a good day.
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Shrug. Okay. A lot of unclear antecedents up there.
Religious import, as in, some institution that all must trust in. Metacritic doesn't control the decisions of private companies. Their decisions are their own and should be treated as such.
I guess we're just not gonna get each other.
But I do have to ask...what would you suggest Metacritic do? Shut themselves down? Their idea is the best one in the industry, as you can read in some detail from many posts here.
Should they shutter themselves for the good of gaming? Share all their proprietary information with everyone? What is your suggestion for improvement? I don't see a better method at the present. If you do have one, I'd say you should most certainly found another company and run with it. And I'm not being facetious, either. I'm game if you've got it figured out. I'll be the first to create an account.
Meanwhile, they're the best of what's around, and it's hard to fault them for the actions of others. That's really my point. Nothing more or less.
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well to be fair about obsidian's thing....all games vaguely associated with bethesda are buggy as shit on release and they never ever learn. Its like they don't want to betatest them. its always a short time with a very small pool can't catch everything bla bla excuses. why not a bigger pool then? how is their testing pool small enough to miss main story bugs that apparently made the game impossible to complete for some like skyrim had? people volunteer to do that sort of thing for free as an excuse to play early, people would even pay extra to do so. other companies do it(reach beta was in odst preorders or something as a selling point. games with early access buys ect.) but its always "we'll fix it later" and there are always glitches left when they stop supporting it to work on the next thing...glitches that some 13 yearold in the mod community fixed long ago.
that wasn't completely obsidian's fault(I'm pretty sure its bethesda since all their games have it not just the one obsidian did) but those things really do need to be taken into account in reviews or they'll never learn.
the critics didn't know about the bonus, and if they had should they have changed their reviews to overlook flaws? (imo the critics do more than enough of that already giving high ratings to all sorts of mediocre at best games rehashing the next installment an old franchise with nothing different but the year(not newvegas which was actually good though oddly).)
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It wasn't the best example. I mainly linked it for the Metacritic situation, rather than Obsidian's (merely a side note, one of many situations spawned around Metacritic and an interesting read overall). The point is, it's a flawed system and one we could do without (and have done so very prior to its existence).
The videos do a better job at showcasing the issues with Metacritic. The second video begins talk on the subject of Metacritic at around 44:30, while the third at around 7:50.
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"There was a movie critic here in town that I rarely agreed with for a long time. But I read his reviews anyway, because I could usually tell by his content whether I would like the movie, regardless of his score."
That's a great way of explaining things. I go to metacritic because it's the fastest way to access multiple reviews written by both professional critics and general users. I actually READ the reviews; not just glance at the number and tralala off on my way. If I see someone give a game a bad rating for repetitive combat then I'll take that into consideration but if they're rating it badly because they couldn't figure out the puzzles then I'll ignore that.
The problem is the people who use metacritic being dumb about it.
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I can't speak to game reviewers, but in the case of most reviewers, they are literally experts in the field. Games journalism may be different. I don't know.
I work in automotive, and as with any other subjective process, there are certainly folks you will agree/disagree with. But most of the folks reviewing the cars have thousands of hours driving them. It's all they do. So they can get in a car for a shorter period of time than the average Joe and be able to discern some things right away and pass on that knowledge to the consumer. They also drive hundreds of vehicles per year, so they have many things to use as reference knowledge in comparing a vehicle. It's still a good idea to test drive a car, when possible, to confirm/disagree with reviews, but there is definitely good information in reviews, no matter how subjective. And there is definitely more weight in automotive journalism reviews than there is in the opinion of the majority of the general public, who usually drives one (maybe two) primary vehicles, and keeps them for a number of years.
I don't spend enough hours gaming to know if most games journalists have that same expertise. Certainly the price and time barriers are not as high as in automotive.
For my experience and knowledge, I know most game reviewers should most definitely have more heavily weighted opinions than my own. But perhaps the knowledge gap is not what it is in automotive.
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Some people just dont understand, that reviewers of all sorts - is a PROFFESION, not just random people writing random stuff. + on metacritic you can read reviews from MANY critics, not only one, and belive only ones you trust, not IGN or Eurogamer.
Oh, and, most of the time, critics can EXPLAIN their opinion, say what is wrong and what is good with stuff, because they have an experience. 90% of the time common gamer will just say - I like it, because i like it and its epic. Or opposite.
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Yeah. Journalism as a whole is one of the most disrespected professions in the world, regardless of specialization.
Many who are not journalists are hyper critical of their work.
And they are usually horribly underpaid, and yet have their work on display publicly to find any errors, omissions, etc.
I have a degree in the field and one of the best quotes I have ever heard from a journalism professor was this (in this case in regard to politics): "If you're getting about the same amount of hate mail from both sides during your career, then you're doing it right." Not gospel, but a good rule of thumb.
The funny thing, to me, is that if the harshest critics of journalism had their work on public display, my oh my would there by some instant empathy. :)
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it says directly in your screenshot the 6.0 is based on 5 RATINGS. metacritic does let you rate something without reviewing it, but i have to admit i've been momentarily confused by that in the past.
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"looks like some of you don't understand that there are no user reviews but user review is 6.0..."
No, it looks like you don't understand that is the User SCORE, which is both user ratings AND user reviews.
There's a difference between ratings and reviews. If you use the slider under the number you can give a score, you don't need to write a review.
And Metacritic is just a collection of arbitrary numbers, that people give way too much credit
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Hmmm... You made me check a dictionary to check what "arbitrary" means.
If the meaning is "based on random choice rather than any reason", then I disagree. If you mean "decided by some sort of arbiter", than I agree with you and stand corrected. :)
Thanks for making me learn something. :)
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there are critic reviews and there are user scores. these almost never agree and games that are generally considered "shit" get high critic scores or popular games get low critic scores.
user scores are rated lighter because there are so many of them so people tend to feel the metascore doesn't reflect the quality
also this: "User score is based on RATINGS, not on REVIEWS, that's simple. You can RATE without REVIEWING a product."
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User score is based on RATINGS, not on REVIEWS, that's simple. You can RATE without REVIEWING a product.
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People keep ragging on Metacritic, but it's the closest to an impartial review system we'll ever get in the foreseeable future.
Anybody who distrusts critic are easily able to click-through to see user ratings and reviews. Where you do not trust the numbers to be impartial and accurate (for instance, in the case of 'poisoning' or 'sock puppeting'), you can read the user reviews to search for sentiments that are similar to your own (frustrations about specific kinds of bugs, thoughts on overall theme and pacing, etc). Metacritic gives you everything it has and lays it clearly out on the table for you to peruse, knowing that there may be rotten elements attempting to influence the face score. If you are unwilling to look deeper than the surface, of course you'll think it's BS...
...but then where else are you going to look for accurate/impartial scores and reviews? Face facts, there is no such place. Every and any source is subject to the same poisoning, sock-puppeting and bias to similar scales and degrees. Metacritic at least gives you a central location to sift through the chaff to draw your own conclusions and at least hazard a semi-informed guess to whether you would enjoy a product, and then allows you to add your own voice to the discourse.
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The problem with metacritic is that they are attempting to quantify the unquantifiable. Just stop and think for a second about the idiocy of attempting to boil down a 30 hour gaming experience into a numeric score. And then we see shit publishers offering "incentives" to hit certain scores and developers making even more paint-by-numbers AAA trash to tick all the feature boxes lazy reviewers look for.
There is no such thing as an "impartial" review. Believe it or not, you actually have to do a little intellectual work (gasp) and find reviewers who share your taste and can communicate the experience of a game well.
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Don't forget that they are also trying to apply a standard to those review numbers among even critics and the critics don't have a set standard among them. On top of that, said standard is applied to all games, regardless of genre and certain things get considered an asset or a fault whether or not said thing is good for a game of that type or not.
For example, visual novels are more about story and character than gameplay, yet you see many of them get crap reviews due to the lack of gameplay. Yet you never see a sports game get poor reviews due to a lack of story.
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Actually, you make a very good point here.
If there was one thing I would bitterly dislike metacritic for, it's their "score guide" narrative. Trying to dictate to reviewers/users exactly what a 5 entails is a step towards absurdity. Yeah, I can understand that they're trying to standardise what a score means, especially in the weird review culture where a 7.5 is "mediocre" as opposed to the number in the absolute middle of the scale, but it's an exercise in futility and pretty presumptuous.
I suppose you also get the 'dictator' style voters, who instead of reviewing a game with the score they think it deserves, they instead give it a 10 or a 1, in an attempt to force the overall score more towards their liking. Though I suppose this also serves as a partial positive in metacritic's favour. By combining more than one source of review scores, users of the site are still able to piece together a more accurate review by investigating the scores/reviews themselves. It functions well when used more as a hub for self-research, rather than when taking the scores at face value.
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Isn't that kind of what I just said? :V
That isn't a problem with metacritic, that's a problem with ANY review source. By openly including user reviews at the front of a products page they give people the immediate chance to see how this varies from critic reviews, be it paid reviewers or established independents. You can click into any given reviews to notice any points that stand out, so you can draw your own conclusions or make at least a partially informed guess on whether it's worth getting.
Even if you find a reviewer with similar tastes you have to account for the fact that it's incredibly rare for two people's opinions to be a closely linked all the way down the line. A numerical score is just a milestone of personal opinion, and while I will hands-down admit that any form of quantified grading comes with the fatal flaw of every reviewer having a different perception of 'score', we have no better or more easily interpretable system available. The only alternate being to have no scoring system, which just leaves the products and reviews far harder to gauge.
Again, this is far from a problem with just metacritic, and I'm confused why anybody would attribute it to just them while neglecting to cast the same kneejerk negativity elsewhere. The very reason metacritic is popular is because it gives user input up front too, so that you don't just take it at the face value of easily influenced 'professional' reviewers.
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"The only alternate being to have no scoring system, which just leaves the products and reviews far harder to gauge."
Yeah, without a numeric score you might have to actually read the review. Wow, so hard. I guess that's why no one reads RPS or PAR.
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There is no need to be obnoxious.
Especially not when I've already said repeatedly that reading the user reviews is the best part of getting a grip on the product.
When faced with a sea of reviews and varying opinions, reading every last one for the subtle tells of whether they match your tastes or not would be an outlandish task. A summary score helps speed the process, giving a brief guidemark that otherwise wouldn't be there, and would let you quickly gather a handful of reviews with different overall sentiments to look through.
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It's true that some games improve over time, but companies being marked with a low score is only natural if they knowingly release unfinished or unpolished works. I can only imagine how hellish working to deadlines in the video-game industry must be, but when releasing games in sub-par or outright unfinished states, they should expect people to take notice.
In a perfect world, a game review site would re-review games every six months, to update their current operating state and to discuss how well they are ageing, but to re-review games even yearly would mean an awfully large undertaking for every participating review group, and just isn't really feasible. Perhaps in the case of particularly bad releases, a re-review after a month or two, to give them a chance to overcome any unforeseen issues? I would totally get behind that, but it really just gives bad companies extra leeway to launch games with hilariously bad launch-bugs. It's not unusual to hear of AAA titles not working on almost an entire brand of graphic cards, or being unable to play multiplayer even on multiplayer-centric games, and other such facepalm-worthy stuff. In one hand, I think a company should be marked with a little red flag of "Be careful of future new releases", and in the other hand I totally agree that reviews should be kept accurate, as they are simple gauges for players to determine if something is worth buying.
Again, this isn't really a fault with just metacritic, is it? This is a fault of ALL review sources. The "Metacritic is especially bad compared to others because of [cites problems that every other site also has]" line of thought has always confused me.
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I agree that some people seem to think that Metascores are "be-all end-all", which is ridiculous. But I have a feeling that many people who get angry with Metacritic are exactly the ones that have this mentality to start with (clarification: not you in particular).
But I disagree that Steam makes it look like that. Steam gives you a valuable piece of information, conveniently, in their store. It does not decide, it helps me decide whether to buy a game or not. But it is up to US to use it correctly.
Just my 2 cents. :)
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Hey, Stefko. Bet you did not expect so much backlash... Well, you were a bit harsh on your phrasing. If I were you, I would edit the Original Post to say "Ok, I get it now!"... :) :) :)
Here, everybody, have some Oreo Chocolate Mousse Cake on me. I Googled it from scratch. :)
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ITT: Some guy makes an honest mistake and all of the users swarm in to cut him down, repeating the exact same thing that only one user needed to say.
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True. Internet is a vicious crowd. Myself included.
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