As you can see, I have made a non-CV giveaway for RPG Maker VX Ace that will end in late November-- it is available only to members of this group which is currently empty.

How will we fill this group?

As the title alludes, any wishing to join should propose a videogame of their own! Specifically, a design that can be created with the prize at hand, RPG Maker VX Ace. Your proposal may take any shape you wish and can be any length, but it must be posted here in this thread. Any idea deemed worthy will receive a group invite.

Acceptance is completely at my discretion and current state of intoxication. I'll be looking for legibility, well-defined goals, and some sense of how you will implement your grand ideas. I reserve the right to be picky-as-a-mofo, because I intend to keep the overall number of entries relatively low. This is a free opportunity to bounce some creative ideas off of your digital peers, and we will all get to observe the progress and product of our winner.

I'll be dropping some small, private GA links along the way for giggles. I hope you find the event intriguing and entertaining, good luck! ^__^

Associated Giveaways:

http://www.steamgifts.com/giveaway/TQHaX/gun-monkeys (Closed)

http://www.steamgifts.com/giveaway/Qox9R/ftl-faster-than-light (Closed)

http://www.steamgifts.com/giveaway/1iBZj/bastion (Closed)

http://www.steamgifts.com/giveaway/mm48v/limbo (Closed)

http://www.steamgifts.com/giveaway/qmkX1/endless-space-gold (Closed)

http://www.steamgifts.com/giveaway/hryOi/max-payne-complete (Closed)

http://www.steamgifts.com/giveaway/QgGYD/vampire-the-masquerade-bloodlines (Closed)

http://www.steamgifts.com/giveaway/r9Sqw/sleeping-dogs (Closed)

http://www.steamgifts.com/giveaway/YnyGx/serious-sam-complete-pack (Closed)

http://www.steamgifts.com/giveaway/qfjUr/saints-row-iv (Closed)

http://www.steamgifts.com/giveaway/JxZ6K/total-war-grand-master-collection (Closed)

1 decade ago*

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Since my first idea did not get your attention, allow me to tell me about another entitled Technomancy.

It's more RPG like in how it was designed and would lend itself better to RPG Maker than my previous concept. Basically, two worlds exist in alternate realities. One is based around magic and one is cyberpunk. An event happens and the two worlds began to overlap as the heroes of both worlds are forced to work together in order to save each of their realities while a wizard named Veil begins to harness magic and technology to form a new form of magic called Technomancy. This enables to build an army where magic and technology greatly enhance the weapons of both worlds as he risks the destruction of everything in his attempt of conquest.

You will be able to play the game from each side of the story. Once from the magic world and once from the cyberpunk world. So playing the game twice will give you the complete story. There will be a lot of different characters you can recruit for your party and combat would be turn based ala final fantasy.

1 decade ago
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This story reminds me of the plot from Sonic Rush...

1 decade ago
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Where was this a couple months ago :(

But anyway, can we join the group if we don't want to win the game but rather cooperate on a project if there are any?

1 decade ago
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This is an idea to consider. If there is enough interest, I'll gladly open up the group after the contest. We're already fostering a few constructive conversations about game design, so we will see :)

1 decade ago
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I started working on one using the LITE version through steam. I can't explain the idea eloquently at all... Basically, it's about a group of youngsters and two worlds which began as one but are now two. In this world, existed magic but only one race used it while the other did not. A long time ago the non-magic users of the world used a specific person/group of magic users to separate their world into two different ones completing removing all possibility of magic being used on one planet to create the alternate world separating the people.

Eventually, one magic-user mounts an all out assault, hell bent on destroying the non-magic world as it absolutely sickens him that there is any trace of what once was. It starts with a various small events which quickly get bigger and bigger (possibly a comet, people being attacked). Soon enough they find a very old magic-user, on his last breath and moments later a massive beast closing in on them. The old man uses the last of his strength (or soul) to open a portal to the other world throwing them through it (although the worlds are separate they are very much still linked together). This in turn allows the young group to use magic eventually.

Through out the the course of the game, you play in the magic world and you play in the non-magic world. You find yourself with for example 9000 hp in the magic world but yet only 90 in the real world where magic does not exist (you have no magic enchantments, no funky armor, no magic enhanced weapons). You may be able to wield a magnificent sword in one world and yet only a bat in another.

I have a bunch of tilesets completed (inside and outside). Here's a couple old examples of some houses:

Number 1
Number 2

1 decade ago
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I would make an RPG set in a dystopian/ post apocalyptic future, where much of the surface is covered in a deadly choking fog, and the survivors cling to life in tall ragged settlements which rise above the mists and behind primitive filter fences. Advanced technology is mistrusted in this world as a bringer of the great disaster, a belief supported by a strange order of monks.
The protagonist will be a young soldier from one of these settlements who is sent to ask the aid of the Duke of a nearby city after the village barely manages to repulse an attack by air bandits, but will eventually lead him on a journey deep into the ruins of the past, to discover what truly happened to the world, and whether there is any hope to reverse it...

1 decade ago
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I'd like to make a game about evolution at a cellular scale with various mechanisms depending of how you choose to evolve.
For example, the first part of the game will be like Osmos (or the first part of Spore), then, when your cell is big enough, it can duplicate itself (or create smaller versions of itself). You now have several cells to take care of and of course, you are not the only one evolving, and you know have to fight for your food/resosurces. With that idea, i wanted to make an action/strategy part (like a moba maybe), where your mother cell spawn little cells (maybe limit the number of cell you can have) and you have different strategies to overcome the opponent, like fusing your cells to make bigger ones etc.

After that,you can choose how to evolve, you can be a vegetal, where the mechanism will be more like a tower defense :you have to spend energy to grow your roots but also to build some stuff that will protect you from fishes etc.).
You can also be a fish, with more classic action mechanisms. I'm still thinking about the rest of the game, i'd like to make a strategy part with insects etc.

I'm also open to contributions, tell me what you think =)

1 decade ago
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Okay, so you are a lone guy who still lives in your parents home, then one night you get the choice!
Go down and eat dinner with your familiy or not!
If you chose to not go, you will go on a adventure and get pussy.
If you chose to eat dinner with your familily you still get pussy.
Win?

1 decade ago
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I would like to create a Choose-Your-Own-Adventure game.
The player can decide the next action of the protagonist (for instance fight the enemy that faces him or (try to) bribe him).
Replayability of the game will be increased by making several endings.
Would like to use a Medieval-inspired or Futuristic tileset for version 1.0
For version 2.0 I'd create my own tileset.

1 decade ago
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Bump. CyoA Books... oh yeah, the good old times =)

1 decade ago
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I really want a game creation engine that supports multiple genre in one game. :)
Like I could RPG maker walk around, do some talking, quests, fights, then switch to some platforming levels. Then have to do a maze. Then do some kind of drawing=type pictionary thing. Then a trivia quiz puzzle.

1 decade ago
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A game where you fuck bitches all day long.

1 decade ago
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7sins...

1 decade ago
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I've got it! A game where you play the finale FIRST, and each level you go back a little bit in time until you reach the stunning start! Is it possible for a game to have a "twist beginning"? /Shyamalan

1 decade ago
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1 decade ago
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Don't believe his lies.

1 decade ago
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That's sort of like what I had in mind for my second idea I listed. You ruin everything in your wake thinking you are being a hero, then you realize what you are doing, that you are really corrupt, and you slowly retrain your powers, losing your evil abilities and gaining heroic ones through making amends.

1 decade ago
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Well if I had the ability to use something like the unreal engine I'd make a conspiracy fuelled adventure game sort of like LA noire but a totally different plot but I don't have the talent or budget to create something like so it's just a fantasy of, I've seen RPG maker on sale a few times but it was still out of my price range it seems to be user friendly and if I were ever to get a copy I'd like to make a game like the older final fantasy games (1-4) anyway on with the actual game.

It would probably be set in a world 100s of years after a devastating war almost wiped out humanity and destroyed most of the world, now nature has reclaimed the earth and has evolved so that it can keep humans in check. Humanity lives on in communities sheltering in the skeletons of its once great cities, maintaining little contact with each other with only the bravest venturing out into the wild in search of lost technologies and new settlements. The player would take the role of one of these adventures and they would be tasked with traveling into unknown lands, along the way they would find new settlements and meet new people who will join the player they would also be forced to make meaningful choices which will drive the story (the player will also make choices to decide who stays in the party and who leaves). Combat in the game would be a lot like the final fantasy games I mentioned earlier and involve a wide variety of weapons and abilities and would involve the player fighting all manner of things including desperate bandits, dangerous animals and mysterious creatures that have evolved to protect nature. I think my primary focus in this game would be the narrative, making an interesting world and story populated by diverse and unique characters is what I would want to do above all else.

Thanks for the opportunity and if you have any questions just ask.

1 decade ago
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Four more invites strapped to the backs of sea turtles and shot out my railgun.

Again, don't click THIS because it implodes on friday.

1 decade ago
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I've always dabbled in game creation and game design, I really want the day when I can actually come up with something I deem feasible enough to actually finish and use to put my foot in the door as an amateur developer. I've always dreamed of creating my own game company.

One particular idea I had was inspired by the Dark World in link to the past, the player finds themselves in a grim and dull world corrupted by darkness, after coming to terms with your surroundings and attempting to find out where you are and how you got there the hero must fight to restore colour and life to an otherwise evil and colourless 'dark world'. The world has been corrupted by evil forces, I wont reveal too much as that would be a spoiler! But they have put into place such corruption which enables them to change the very fabric of the world, trees become bare, flowers become gruesome thicket and animals become soldiers of evil, essentially reversing what the world once was. I'd put a huge emphasis on the restoration feature, allowing the player to restore the life to areas around the game world in any order they please. The restored areas would regain their colour, animals would return, monsters would no longer inhabit the region and people would return to the towns and shops, all too happy to help them in their quest! The corrupted areas, as well as being dangerous will be coloured very grimly and feature different artwork to their living counterpart. The same location, just more evil than ever before.
To restore life the player must destroy the source of the corruption in that particular region of the world, in the form of a boss and dungeon in a classical rpg manner, with a change-up here and there to prevent it getting stale. I can spend all day expanding on this idea, but that's a baseline to go on.

Think of it as a slightly modern take on a classic genre, with well deserved nods to the games of old.

No game is complete without a memorable soundtrack. In my opinion music is the one thing that makes a game other than gameplay. I will make sure to select only the best music.

1 decade ago
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A guy stuck in a island and trying to get out,but encounter with many weird stuff.

1 decade ago
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Free bump for now (for your generosity). I would like very much to do a game someday but my imagination, time management and willpower, is a "bit" lacking when i get an idea and try to go to details :'(

I will need to change my lifestyle if i want to get anything done someday :)

1 decade ago
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i would like to make a FPS game which is based on a resistance which of another race saving another race...like resistance from world war 2 there were resistance for sure but there is no game on them :)

1 decade ago
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Bumpity bump.

1 decade ago
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^

1 decade ago
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One more invite flown by raven. Last chance.

Also this

1 decade ago
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I've got two ideas. One is going to be much easier to implement with the skills that I have, but it's not going to be easy.


The more complex game:

Setting: This one's set about five years after world temperatures dropped by an average of 50 degrees Fahrenheit in an event called the Drop (short for temperature drop). Most people have died of starvation, but there are small pockets of civilization where people have settled near greenhouses or underground farms.

Time period: It's decidedly modern-day, but with a twist: there's magic. Magic was only recently discovered (ten to fifteen years before the Drop. Governments around the world started experimenting with magic and trying to tap into its power for military purposes. Magic never really got around to the common population, although many people tried picking it up as a hobby.

Magic: Magic is very difficult to learn. It requires a great deal of concentration, and relies on the mind's ability to distort the world. One of the most important spells is the shield spell, which casts a spherical force field around the caster. This shield greatly slows down foreign objects that enter the field (its greatest use lies in its ability to stop bullets in the air), but every time it does so, it becomes weaker until it dissapates. Other spells available include damaging spells, buffs, and debuffs. Certain magic types can have varying non-combat effects, as well: Thermoregulation can be augmented by magic (meaning you don't freeze in the cold) and certain charismatic characters can use magic to create gravity-defying hairstyles. Magic is learned through a skill tree system, with almost unlimited respeccing outside of the dungeons.

Combat: Combat is a turn-based affair, where characters take turns attacking each other. Some enemies have only a health bar, whereas others have a shield as well. Firearms are generally good against health and can be used at a distance, but suffer from bad accuracy. Melee weapons are good against shields but require a user to be in the front row and take more damage. Different spells have different effects: a damaging spell can do area of effect damage or strong damage to a single target's health and shields, for example. There are other types of spells as well.

Plot: The main character (MC) wakes up in an abandoned military facility five years after the Drop. He finds his way to a self-sustaining town, which welcomes him in. A group in said town is interested in exploring a mysterious tower that appears every three to five days on a nearby plain. The tower is dozens of floors tall, and clearing each floor is time-consuming and dangerous. As the group makes its way up the tower over the following months, they find answers to the questions on everyone's mind: What caused the Drop? Where did the tower come from? Why did MC suddenly wake up a good five years after the Drop? Are these questions related? (The answer to the last question is yes)

While the group explores the tower, the town begins to find itself in a precarious political position involving neighboring settlements and a local warlord. The group gets swept up in this dispute as well, and the MC must decide whether exploring the tower or playing politics is more important.

Gameplay: The game is split into two distinctive parts. The first, the town part, has player manage the MC's time in the town. Each day, the MC can perform actions such as tending to the greenhouse, training for fighting, or even asking a girl out. Each of these actions raises the MC's stats, and may carry additional positive effects. Helping with the greenhouse will increase the amount of healing and recovery items you can bring with you into dungeons, whereas getting closer to certain characters will unlock different branches of the skill tree. On certain days, you may choose to go to an area to fight instead of staying in town.

The dungeon parts occur every couple days. The gameplay here is fairly standard to typical JRPG battle systems. Characters can utilize the different weapons and spells in their arsenals to take down enemies in random encounters. Somtimes bosses will be present. When returning from a dungeon, the player can sell the loot to unlock more items in the town's item shops. The main dungeon is the tower, but there are other optional dungeons as well (most of these optional dungeons will reveal the game's backstory).

I think that pretty much covers it. It's a supremely ambitious project, and will probably take a very long time for me to make.


The less complex game

Here's another project I could do that would be a bit less demanding. I originally wanted to do this in Twine (I've made a couple stories in it before), but I couldn't express myself well enough in words to do it justice:

A story about a person's life.

You control the person during different stages of life. You first see him as a little boy. Then as an adolescent. Then a teenager. Young adult. Adult.

You see him make important decisions. You see him fooling around. You see him in the depths of despair, but you also see him pull himself back up. And you see his happiest moments.

And then you see him pass away.

You can draw your own conclusions if or (hopefully) when I finish it. But I hope to show that even if life isn't exciting or fulfilling or even enjoyable, that it's still worth living. Because the clouds will clear one day and you'll be happy you made that decision.

I think that's a message worth spreading. I certainly would have appreciated it earlier in my life.

1 decade ago
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Warning - long post ahead.

I have an idea for a RPG. It is about two years old, and I spent about 200 hours writing story, and designing some mechanics. Text only prototype for spell casting system has been designed to test how they work. I was thinking about creating this game in unity, but generating assets takes to much time, so the project landed in the drawer. However I think it should be possible to recreate it in RPG Maker. All development documents are in Polish and will not be published here or anywhere else before the game is released.

World:
It will be set in fantasy world, inside a single country located on series of islands. Most of NPC's will be human. In this worls there is a big difference between Wizards (someone who uses only magic and it is his primary job) and Sorcerers. (someone who knows how to use magic, but it is not his primary job)

Background:
Kingdom in which game takes place is torn apart by internal conflicts. The 60+ - year old king got 17 - year old wife which gave birth to their son just 5 months after marriage. There are rumors about other royal children. Even without it is uncertain who should succeed King in the event of his demise, there are total of four people related to royal family who claim that they should be next King. Kingdom got plenty of natural resources, required to forge weapons for Sorcerers, and precious minerals but after two years of floods there is a food deficiency.

Game mechanics:
The game will allow for player to create his very own spells. Creating own spells won't be required to finish the game. (In plans are achievements for finishing the game with only your own spells and another one for using only predefined spells - with plot specific exceptions of course) Every single spell can be cast for extended number of MP, but there will be a risk of miscasting spell, which can cause random effects. It means there will be a shortcut for casting a very powerful spells early in the game, but it will be very dangerous. Also to double the power of a spell you need four times more MP. The spell creation system is designed in about 80%. The plot will be influenced by the topic of creating spells and reverse engineering the formulas of different wizard spells.

Story:
The game will be divided into 5 parts - Prologue (originally designed to be free demo and tutorial) And Four Chapters. Prologue should take about an hour of main story, and another of side quests. Each chapter should be 4-6 hours long for main story and between 2 and 10 hours of side quests. Each part will also contain unique one of a kind optional very hard boss, and defeating him should award gamer with unique piece of equipment. Original plan was to publish them when each of the chapters is ready - like Half-Life, or any of the Tell Tale games.

Prologue - "The Shore of Stolen Hope"
Game protagonist (woman, about 25-30 years old) wakes up wounded on sinking ship. She manages to swim to closest shore. There after few fights with local wildlife, she encounters few bandits. They attack her, and they die after getting hit by a spell. Player finds out that using a life threatening spell against another human is punishable by death. We also get fourth most often used excuse for NPC-s to explain game mechanics to player - amnesia. Forced to run player gets an offer - help royal Knight in return for pardon. After arriving at the castle we learn that her name is Lady Heather - royal Sorceress who were supposed to return with a group of over 40 wizards and sorcerers by a ship - they were supposed to stabilize situation in a Kingdom. But all hope of them helping to prevent civil war is lost together with their ship.

Chapter 1 - "The Stuff The Dreams Are Made Of."
Player is assigned to protect one of precious mines, while hunger strikes more and more citizens of a kingdom. The tension rises when local guardposts are attacked by group of unknown sorcerers. Player survives one of attacks and starts a pursuit to discover who is standing behind these attacks. Meanwhile she is identified by someone as one of attackers. The charges are quickly dropped, but some people start to distrust player. Skipping spoilers - the chapter ends with a attack using one of most powerful spells known to mankind.

Chapter 2 - "Useless Chess Piece" (or Pawn - still to be decided)
Group of attackers are walking out of the shadow into the sun. Their attacks are more open, and they are more and more aggressive, while two ships loaded with grain are intercepted and hijacked by pirates. When the player begins the search for food one castle is completely destroyed by a single spell. Rumors start to rise that it was destroyed by very old spell - of which all description have been destroyed by the creator, because it was too dangerous. While no one is certain if the spell even existed, and what is it's nature conspiracy theories began to rise. Game protagonist meets NPC which is certain that she was sent to kill him, and is really surprised that Player doesn't try attack him. While half of the kingdom falls into chaos, new facts arrive to question orders issued by Queen, and question her loyalty. To make things more complicated Queen is considered extremely Dumb and unable to plot anything more complicated that going to bathroom. She seems to be nothing more than chess Pawn in someone else game. Rest of the chapter plot will not be described here to avoid spoilers.

Chapter 3 - "Someone To Blame" and Chapter 4 - "The Truth Is Not Enough" will not be described here to avoid spoilers.

Possible problems:

  • Limitations of RPG Maker. - I don;t know what is possible, and what is not in this program. Some of ideas might be too complex for it. Also I got zero experience in using it.
  • Sound and Music - I got no idea where to begin in composing music, and only idea which I got to create sound effects it to hit different surfaces with a microphone.
  • Size of a game - it will be big. And I mean big. Something like FF1 size. Creating stages, monsters and assets will take a lot of time.
  • Time - I've got a full time job, which is not game creation related, and I don't have a lot of time to create games. So it will take a lot of time before the last chapter is released. It cannot be quicker that 6 to 9 months between chapter - assuming that I will prepare enough prefabs to easily generate stages, NPC-s and dialogs.
1 decade ago
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It's funny because before I even saw this thread I begun working on a game which is strongly story based, its really generic but it goes something like this. A young warrior is on a quest to kill the Devil in Japan, he enters a massive but abandoned castle in which the devil supposedly resides, the warrior then attempts to fight the devil and loses. The story then moves onto the warrior's brother who is depicted as "Hiro" he wakes up in his bed and it turns out the entire sequence that just played out was a dream that sort of foreshadows what happened or will happen. The game then follows Hiro as he tries to follow his brothers footsteps to find the Devil and possibly rescue his brother, it will span for at least 5 hours, and there will be a lot of quests to do and items to find and lets not forget to level up. I began working on it a few days ago :P

1 decade ago
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I'd make a generic modern military shooter. I'd sell millions of copies.

1 decade ago
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you people posting your own Ideas but this guy will only pick one i think. So other ideas will be hijacked or what? thats not a good way i think..

1 decade ago
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The logic of this is rather odd. The fact that someone would have enough determination and resourcefulness to create an entire game from scratch, but not be able to come up with a short outline that most here thought up on the spot? Also, you have essentially described the entire human creative process as a whole; we take from our surroundings and influences, to create something new.

The whole point of this event is to act on those endeavors that we would otherwise only entertain as daydreams. The first step to creating something is to stand by your work and receive the criticism with open arms. Your objection is a crutch, an excuse to yourself so that you don't have to create, because "people would steal my ideas anyway." Do you realize how pathetic this excuse sounds?

Artists aren't on videogame forums, "stealing" ideas-- they're out creating.

We are hoping to foster an environment of accountability, so that all of our ideas may come to fruition, regardless of the software used to achieve it. As we have already been discussing, the group will be opened after the event so that we may continue to push each other stay accountable, and not let our ideas become dust.

1 decade ago
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Two more invites tipped out on tadpoles. WTF and OMG are out of fashion by Tuesday.

1 decade ago
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Closed 1 decade ago by doctorofjournalism.