I'm not specially talking about FNV: UE. I'm generally talking about games which get ruined by doing this.
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I was referring to his example which does not include launch DLC.
I can't think of many situations where a DLC is forced upon you, if it is, then I'd call it an update instead. If you don't want to ruin the game by making it easier or unlocking things ahead of time, don't buy the DLC! Even if it is forced upon you, drop the item or store it away for later use?
Offering shortcuts for money does not ruin the game for anyone except those who choose to make use of them.
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The OP is bitching about a problem that only exists because he created it. If he wants to play the game as it was intended, you should purchase it when it's released and play the DLC as they come out.
I had hoped that clearly explaining the situation would help them realize this, but apparently not.
Like I said, offering shortcuts for money does not ruin the game for anyone except those who choose to make use of them. Even if it is forced upon you, drop the item or store it away for later use.
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How about the preorders? Many developers and publishers include items in the preorder version that make the game easier and ruins the game's balance.
Your post isn't the answer to my question.
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If it is forced upon you, such as a preorder bonus, drop the item or store it away for later use. Otherwise, offering shortcuts for money does not ruin the game for anyone except those who choose to make use of them.
My post was explaining why you experienced the issue you did. I was hoping you'd realize the issue was caused by you not playing the game as they had originally intended and not by the developers "ruining the game".
At least I got a chuckle out of the fact that I had to reiterate myself three times, to three different people who all replied to the same post. I realize forums are complicated things, but they aren't that difficult guys!
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You reiterated yourself 3 times because you didn't get the idea of the topic right, and I think nobody accepts your point!
Drop the item? What if it's not an item? Or it's items + other things? Or it can not be dropped? I understand you know what an "example" is, right? FNV: UE was supposed to be an example.
People buy something like a GOTY version because there's better value in it, not because they want to get their games easier with money.
Also, try the perspective of a game developer! What is he thinking? Damaging the game experience by ruining its balance for someone who's getting a better version? He knows that 90% of people don't use mods or drop items! So, why is he doing this?
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I reiterated myself because it's fairly clear that you don't read anything unless it's a direct reply to one of your posts.
I shouldn't have to list every possibility and outcome. You do realize that the "drop the item" was an example of what you could do. Please continue on about what examples are since clearly I'm not the only one who is having some troubles with that concept. I also never said or implied anything about people getting GOTY to 'get their games easier with money".
Sure, let's thing of this from the perspective of a game developer. They released a game, it's been out for a year or two and sales have declined. They bundle the DLC and release a GOTY to milk the last few people who have not already purchased it. They know that 90% or more of the people who were interested have already played and beaten the game. Why would they go back and fix those few trivial issues when the player should be capable of simply dealing with it?
Just throwing it out there, but when most people run into problems they either fix it or find a way around it. If your first thought is to whine and bitch about it, you're in for a long hard life my friend!
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Point is that there are some examples (Saints Row III for example had some DLC that auto skipped some of the missions and just gave you the reward for them. Eventually people complained so much about this that some dlc were taken out of the collectors edition) so your argument that the OP is making the issue for himself is clearly wrong (although FONV is a bad example as it's not too hard to disable the dlc). Yes publishers make DLC to be added after people have been playing the game, but they also sell them as GOTY/Collectors/Ultimate edition, and I doubt that your right about those only being <10% of their sales for many games. Even if you are what about replay value or allowing friends or family to play your game at a later date, or pre-order bonuses that make things to easy.
I have 2 thoughts about this:
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Tactical Enhancement DLC gives you the 10k credits which does not have to be purchased. It would also be pretty easy to just not spend the credits. Grid 2's level system is MP only, isn't it? What's the purpose of it other than epeen?
As I said in an earlier post, "I can't think of many situations where a DLC is forced upon you" meaning there are some, but the majority can be avoided in one way or another.
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For some reason my game started with them even though I didn't own the DLC. I didn't mind too much but it did make the beginning a little too easy.
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When they do the opposite though and sell you DLC which you have to then unlock in-game, people bitch they can't get at what they paid for.
That is the same reason most modern AAA games include an idiot mode or ultra easy setting so even the most ham-fisted button basher can plough through the game as an interactive story and get all the content they paid for.
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Read previous posts please (specially the one by oginer).
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metro last light pre-order bonuses.
gives u a mode which is much more harder and less ammo and less money
and also a better weapon and much more money.
this didn't make sense to me.
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Yes, and in that masterpiece of a game you can "choose" to play the game in Ranger mode or the normal mode. They didn't force you to play the harder mode. The problem is about DLCs/Bonuses/etc which ruin the balance of a game and force you to play the game easier/harder than they were originally supposed to be played. :(
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In my opinion, good game design should allow the player to tailor his experience to his competence/patience. I don't see anything wrong in selling extra items or allowing easier game modes. The problem is: do you trust companies to balance the game in a way that extra paid content is not necessary to have enough variety / have fair gameplay / enjow the experience?
Not being able to easily deactivate an unwanted DLC is another story, not really related to making games easier.
Harder is not necessarily better, even if people want to sound cool saying that on the Internet.
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You could always re-balance the game by turning up the difficulty or stashing the items until they feel level appropriate.
However, I do think all pre-order bonuses and DLC should either be end-game stuff or cosmetic only to keep the game's pacing and difficulty curve intact.
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How? You chose to buy that edition of the game. Sure it might have been cheaper but YOU chose to do it. It is the same with any game with micro-transactions, pre-order bonuses, or DLC. YOU, specifically YOU, chose to do it so there is no reason to complain.
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The GOTY includes tons of hours of additional quests and it is rather unnecassary to force the player to also take overpowered cheat-items if he doesn´t want to.
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Sure he should have bought the basic edition and paid way too much to get the good DLCs.. NOT!!
The right solution would be to have a DLC selection tool like Fallout 3 has.. fault is on the developer not on the player who wanted to get all the extra playable content.
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You mean: let's force all the content to the GOTY buyer and ruin his game experience in early game, because he's the one who broke our hearts by not caring enough and didn't preorder or buy our game first day! That doesn't make sense to me, and I don't think they are doing it to punish us, they are just making bad decisions...
FYI I had the game on my XBOX 360 before, but after a few hours of gameplay I figured it was a bad idea to use a console controller on a Fallout game. Keyboard + Mouse FTW! xD
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Well.. throwing your best items out into the wastelands and ignore it lying there is already pretty immersion-breaking in an RPG.. but probably still a better solution then ruining the fun by actually using the stuff ^^
I have this problem with GOTYs in general, they should just give you an option to use or not use such extras whenever you start a new game.
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Trolling or not I agree, I like getting extras that make a game easier. I have a job and a life, I don't have countless hours to throw at a game but I still want to enjoy it, if it's a little easier does it make it an inferior experience? Not for me it doesn't. Gone are the days when I had the patience and time to slog through a game getting my arse kicked from left to right, Borderlands 2 is a good example for me, I really enjoyed until it got to the point where it just felt like a time consuming, frustrating slog.
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Well, technically this should work but it seams most people here agree it doesn't unfortunately.
Leaving that aside, the way DLCs are used for marketing today is a horrible thing. I have no problem with few DLCs but sometimes they go too far. Check Borderlands 2 LOL.
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I checked the data files before doing anything else, but although the only checked option was FalloutNV.esm but every DLC got loaded when you start a new game. Here's my Data Files screenshot, and this one is the topic I created in Fallout forum yesterday, which solved my problem by introducing a mod.
Check the answers for yourself and see the mods. If the Data Files thingy was supposed to solve this problem, why would people have to make mods to do that?
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I wasn't aware of any mods doing this but to be honest I didn't give much importance to this issue. Now that you made me curious I'll what items I have :)) I only played hours of NV so far.
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Yes, but FNV: UE is an example. There are other games in which you can not do anything to the forced bonuses. Please read the above posts, specially examples by oginer and Parrafin. :)
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I hate that. It's doesn't make any sense at all in a single player game. In Fallout: NV I deactivated the 'cheat' DLC. In Deus Ex: HR it's the same, but you can't deactivate the preorder bonus afaik (no idea, but since Steam automatically installs all DLC I guess not), which is a shame.
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Um... No?
In the vast majority of cases, you are just given extra options. The extra guns n' gear in F: NV can be immediately thrown away, extra credits can be removed by selling/rebuying stuff. There is no 'punishment' involved, just being handed the option to play a game with an advantage or not to....?
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Yeah, and if a game is stupidly easy you play it with your right arm tied to your back to make it more challenging. And if the story is boring you make up your own story. And if the graphics suck you imagine better graphics. Every game is a great game, it's all up to you!
Seriously, while I may have exaggerated a bit it's completely idiotic if I get cheat weapons and money at the start of a game and have to find a way to get rid of it. You should have to enable any cheats willingly before you start a game, you shouldn't be forced to start with cheats and then have to find a way to get rid of all the unwanted crap you got. That would be an option.
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What's the difference? The time taken to equip an item from the courier's stash takes exactly the same amount of time as it does to drop it - Find it in the menu, hit the button to drop or equip. What makes it okay to do before starting the game, but not okay ten seconds into the game?
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I really don't think so. It all comes down to choice and some people like to have advantages and just blow through the story real fast and others want it to be difficult. Items like that allow for various play styles and more people to be happy.
Though I do agree that not being able to disable it kinda sucks. The DLC existing I have no issue with, but I wouldn't want to see it forced upon people since that defeats the purpose of allowing the choice in how to play.
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Depends on the game and how you want to play honestly.
I played Fallout once and my persona was a rich guy that got shot in the face, I Proceeded to use the console and give myself unlimited money, special weapons and took my head wound anger out on the innocent.
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I really do prefer the model used in Civ V - just switch the DLCS on or off as desired when you start a new game.
As a rule: if it can mess up the game's normal difficulty curve, I want to be able to disable it.
Otherwise, this annoyed me in the case of Deus Ex:HR, the bonuses you get aren't excessively overpowered, but they still give you a big headstart early in the game.
On the other extreme you have Saint's Row IV. Sure, you get some game breakers right from the start if you have the Commander in Chief edition/preorder. But that doesn't matter because after about an hour into the game, you'll be getting all sorts of overpowered stuff to mess around with anyway.
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I bought Fallout: New Vegas Ultimate a while back, and installed and played it for the first time today.
As most of you know, the ultimate version includes a lot of DLCs for the game, but some of the DLCs add some very expensive and valuable items to your inventory right at the beginning of the game, when you're supposed to be a nobody with no money, and fight noob enemies to level up!
Because there were no options to deactivate the unwanted DLCs, I deactivated them using a mod, but I wonder why so many developers and publishers do this crappy thing to their better fans and customers and offer items/weapons/etc that ruin the game's balance, as a reward for people who preordered their game or bought a more expensive version!
I think they are actually punishing you for being a better customer! :((
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