Awesome work cg. we are all very proud i'm sure.
How are you selecting who gets invited? (let me be one ;))
Comment has been collapsed.
Otimas noticias, todos da equipe estao de parabens !
Comment has been collapsed.
That's really fantastic news! Thanks for all your ongoing efforts. We are all looking forward to the new site :D
Comment has been collapsed.
Is it just me or was the Replies bug fixed recently on Steamtrades?
Comment has been collapsed.
530 Comments - Last post 6 minutes ago by lostsoul67
21 Comments - Last post 1 hour ago by TheBussines
66 Comments - Last post 2 hours ago by schmetti
392 Comments - Last post 3 hours ago by GamerdaXtremz
227 Comments - Last post 14 hours ago by spodamayn
2,783 Comments - Last post 15 hours ago by TheGreenBox
46 Comments - Last post 18 hours ago by m0r1arty
10,865 Comments - Last post 1 minute ago by UraniumFalconPunch
607 Comments - Last post 9 minutes ago by xurc
69 Comments - Last post 14 minutes ago by xurc
92 Comments - Last post 36 minutes ago by Sumnium
10,285 Comments - Last post 40 minutes ago by CurryKingWurst
16 Comments - Last post 1 hour ago by Fluffster
14 Comments - Last post 1 hour ago by Csiki
Yesterday
SteamGifts launched June 5th, 2011, originally by invitation only. I remember Reddit helped seed the community day one with a few thousand members, and news quickly spread to many of the other great gaming communities that still choose to use SG to this day. It was a fun time, we were in unknown territory, and encountering new challenges in creating a fair giveaway platform for everyone. It seemed like each week we implemented another set of features that helped to pave the way for the site you see today.
I was looking through my files, and I still have a screenshot from the very first draft of SG. At that time, I thought we could potentially run a giveaway every single day, but today we've come much further.
Today
Far beyond original expectation, we now average 1,000 gifts daily. We've had the pleasure to work with countless game developers, and helped to inspire other gifting communities and Steam groups. We've reached a number of milestones during the years, and we're now quickly approaching half of a million users, and 10 million dollars in received gifts. Looking at the database, we're also nearing 25 million comments, and 225 million giveaway entries!
This has come with some challenges though. With the fast growth of the site, we've experienced a number of issues with hosting and site performance. We've upgraded hardware a handful of times, moving from shared hosting to a VPS, to a dedicated server, and to our existing setup of separate web and database servers. Nonetheless, we're still plagued by slow load times during peak hours. A number of people have asked about donating towards the site recently, and although I appreciate the support, I don't want users to donate based on a promise. A promise for faster load times, bug fixes, new features, or better support. I don't want to go that route. You'll see a donation button appear on the site when I think we've reached our goals, but we're not there... yet.
Tomorrow
Time for the most exciting part of this announcement, the part I've been waiting to post for well over a year. We've been working on a new site. That site is SteamGifts, a rebuild of the existing site to bring about a number of long-awaited features. What's new? In short, everything. The code has been rewritten, front and back. The database has been restructured for improved performance. The layout has been completely redesigned.
Due to the magnitude of the change, we're going to be going through a beta testing phase. We'll be testing the new site on a separate domain, with the return of an invitation system. As much as I'd like to flip a switch and surprise you with SGv2 tomorrow, I think community feedback is an important step. The new site is fairly polished thanks to feedback from our staff, and although there are a few little quirks, it's ready for users. The first round of invites will be going out on Saturday, the 25th. Once the testing is complete in the coming weeks, we'll be transferring all of the existing data from SG over to the new database, and relaunching SteamGifts.com.
Update: We've distributed two rounds of invites so far, and are continuing to implement suggestions and bug fixes. I'll unsticky this for now, and update again when we're close to launching.
Comment has been collapsed.