already playing it, gotta say too boring
the tutorial is incredibly long and yet you enver learn everything even after years of tutorial
its impossible to do anything in the game, you cant like go out explore or something, you get easily injured and they take a lot of your health, you never get into the action because then you die easily, the subscription its too expensive, my character is glitched too, he just sits in the computer all day and i cant move him out.
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I know tell me about it. My character has pretty high intellect but other than that hes pretty much skill less and his charisma is so low that its practically impossible to make allies. Although i have heard other people have had better luck with this.
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And you could end up on a server where even weapons are restricted to admins and aggressive mobs only. Fucked up, isn't it? It's supposedly meant to stimulate prosocial behaviour and roleplaying, though I strongly believe some assholes are just playing god. And sucking money of of it, too!
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i heard that those who have their strenght from above 60 get recruited by a guild that allows you to do PvP, but your reputation will go down -20 per kill.
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Key word: becomes.
You're acknowledging that it can become free, then quibbling over the fact that you might have to pay for it to start. That's sort of like saying, "I don't get how people become adults; don't they have to start as children?"
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I already did, but let's go over it again.
The original claim was that EVE "becomes F2P if you're good enough". This statement implies that it may cost money to start, but at some point it can become free to continue playing. Your reply asserts that "yoy first have to paid once" but that later "You can buy Membership with ISK".
In essence, you restated the same premise Wolfie put forth in his post. You agree that 1) payment may initially be required and that 2) in-game currency can eventually be used in place of real-world money. You didn't disagree, you simply rephrased.
I'm not sure, then, where the confusion lies.
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You'd be permadead in like ten minutes if it was anything like dark souls.
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I used to play Shaiya, and if you made a character using the highest "mode", if you died at any time your character was instantly deleted. And (back then before you could power level) it took 6 months to a year to hit max level. But now you can power level to max in a week or so, and they sell items to revive dead characters for cash. Plus the game is kinda dead.
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I am aware of that, I watch Zen vs Green head to head sometimes, but it's still a single player game. If that works as saying BoI is a multiplayer game, then every game is a multiplayer game. Because you can compete in speedrunning the game >_<
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Dayz is like that.
Torchlight 2 has a permadeath mode as well.
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I've tried it. It is good. But you'll become paranoid once you know the in game political. You will not look for friend in game due to the game nature.
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I haven't played Salem, but it's basically a 3d update of another MMO by the same developers called Haven & Hearth, which I found to be an incredibly enjoyable, interesting and screwed up game. :) In a way it's like a multiplayer Don't Starve.
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Dammit... you already mentioned the two I was going to mention. (RotMG and Hardcore Diablo).
Umm.... Counter-Strike?... relatively speaking....
Wikipedia's got a short list, but Google's second hit for "multiplayer permadeath" is this very thread...
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Now this is fun, especially if you can get in before they do a reset and start fresh with everyone else. Still need to get a group together and be wary of the Russians/polish if you can't type in their language, they tend to kill on sight, of course most people tend to kill on sight anyways.
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Already played Realm of the Mad God for a fair amount of time and quit. Wizardry Online was kinda meh
Are there any other games similar that have the permadeath feature? Apart from stuff like hardcore mode Diablo
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