Dungeon Siege, the 3rd was fucked, fuck microsoft
Edit: also fuck obsidian and wargaming
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A lot.
But the worst was definitely Mass Effect 3, then Andromeda
BGE2 will be released one day, and it will probably be very bad, so I empathize with you on that point
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ME3 on the whole, or how it ended?
I had a good time doing the campaign, especially the Quarian-Geth storyline, but the ending left me disgusted, so I uninstalled in a fury, and never looked back until this week when I installed the Legendary Edition and started from scratch.
(edit: typos)
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How it ended mostly, but also how your decisions in the previous games were just "points" towards the conclusion
The game itself is good if you exclude these 2 points. And the Quarian Geth storyline is awesome indeed.
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Yes, all the effort was essentially worthless, a big FU from the devs.
I'm finding that ME1 has too much...busy work, the Mako sections are still annoying if a bit improved.
ME2 is probably my favourite, though I will see if my impression of ME3 improves after this play through... a long time till then though!
(Tali ftw)
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Unreal Tournament
I was a UT99 junkie back in the day and poured countless hours into capture-the-flag instagib, and was eagerly awaiting their modern "remake" (which was even going to be free)... but Epic dropped the project to devote more resources to Fortnight. From a business perspective, I completely understand, but it left me a bit heartbroken nonetheless.
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Well UT3, for me, wasn't very enjoyable. Previous UT games, like all good ol' arena shooters, had an agile feel to them, whereas UT3 was more like "First Person Gears of War" - heavy and cumbersome (the engine and models looked like GoW as well). So yeah, Epic had already killed UT before Fortnite happened.
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Hi Maya, I hope you're doing well ๐
D'oh! I just realized that I misspelled Fortnite. I never played any of the later UT games, but agile is a great way to describe the original, and the thought of playing "UT4"... the OG UT99 in a modern engine... tickled the nostalgia in my brain in all the right ways. Alas, it wasn't meant to be. ๐ญ
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that would be half life alex
still waiting for a non vr version of the game to play
avoided the story
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my first disappointment was with need for speed most wanted 2012 by criterion, just to find out it's just another burnout
they failed when they abandoned the arcadey gameplay
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Nah, they failed when NfS became ever more simplistic till no challenges remained.
Collecting cars is irrelevant, tuning them is very basic and happens all by itself, and your driving skills are also irrelevant, as the NfS games are too arcadey.
The result is games like Heat, where the only remaining challenge is to survive multiple night races in series.
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Collecting cars is irrelevant, tuning them is very basic and happens all by itself
spot on... I enjoyed the new NFS games overall.. but this was such a letdown.... tuning only through some kind of performance cards, without any thought for yourself... I want to slap on a turbo, upgrade engine internals and think about power and torque not "performance rating" which means nothing... the simplification of those games killed them.
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Watch_Dogs and The Crew, i liked the tone and the story, but suddendly the sequels were like "youhou watch my followers !!" From that, didn't buy legion and motorfest.
Soulcalibur, i expected an animated story mode for each character, instead we got visual novels for the 6th.
The Sims didn't turn really well either, but couldn't point what went wrong, the 2nd opus was especially amazing
Played a great game but the ending disappointed you?
We the revolution : 2/3 amazing about history, and then last 1/3 turns into a full family drama
still a great game but could have been so much better !
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Life is Strange. The original and Before the Storm were amazing. 2 and True Colors were mediocre, and Double Exposure was just straight up terrible.
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they also remasted the 1st and added a ton of bugs
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Lands of Lore. In my opinion, their decision to switch to a first-person view in the second and third installments came at a time when too many concessions had to be made. It was too ambitious for the time, to the detriment of playability and immersion. Personally, I would have enjoyed them more if they had just stuck with the concept of the first one.
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Interesting. I only ever played the second one. Always thought about trying the first LOL but never did manage to get around to it. FWIW, I remember enjoying the 2nd one after I got used to it. Especially remember the underground crypt or whatever as being pretty immersive for the time. But you got me thinking about trying to find time for LOL1 again at some point :-)
That said, Betrayal at Krondor was definitely my fav from that era. Can't really think of any let downs from back then but that's probably bc I'm tired
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Yves Guillemot have blood on his hand for many thing but BG&E2 is one of them. Michel Ancel the original creator of the first game quit ubisoft in 2020 so yay, even if the game do come one day, it will probably be shit sadly :(
For me what comes in mind is deadrising, especially the second one, love the concept, some brainless fun gold here, but all the time limit just ruin it for me. I don't understand why they didn't just make it optional, so everyone can enjoy the game the way they prefer. I just wanted to create stupid weapon and slash some zombies man :(
Also the fumito ueda trilogy is a big no for me, Ico and shadow of the colossus have a huge reputation, a lot of people loved them but I just couldn't. The games have great ambience, are beautiful their own way but it's sooo boring. And I'm not the typical fps obsess people, I love indie game and slow pace stuff, but ico and SOTC are just not fun to me. I played it and find it pointless, empty and boring.
Finally on a smallest level, I was a bit disappoint on the choice made narratively in Final fantasy 16, even if the game is really good, I thought the 5 years ellipsis was implausible. It made me question a lot of thing in the game, especially about relationship between some character and really hurt my suspension of disbelief
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I had a weird reverse experience with Deus Ex games: absolutely loved the modern dilogy, both gameplay and story. But then I tried the original old game everybody seems to adore. Well, obviously gameplay and visuals were heavily dated, but I was prepared for that and didn't mind; what I didn't expect was abysmal, incoherent writing.
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You must have played an other DX than me. I found the original DX very prophetic always with World Trade Center missing from NY skyline, World population threatend by a mysterious virus, secret societies pulling the strings, military robots for crowd control, nanotech, advanced genetics, augmentation implants and AI being part of everyday life.
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I couldn't get into the gameplay of the original DE when it originally came out, and when I tried it again years later, I couldn't get into it because it was so clunky on my modern machine. But I liked DE:HR.
I guess that was the same feeling about the original System Shock as well for me. shrugs
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Original DX demands a lot of commitment from the player as you have to hack every computer, crack every safe and read every file, book or memo you get across during your playthrough to get the most out of it.. The clunkiness you describe may have to do with developing your talent tree properly e.g. if you aren't expert level in heavy weapons a GEP gun won't do you much good(in the sense that it lets you move very slowly) and eat up a lot of space in your inventory.
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All the official Turrican games after the marvels that were Turrican 1 and 2.
Some of these sequels were good but compared to 1 and 2 they were disappointing. Turrican 3 (2004, C64) was great but was an inofficial non-commercial effort.
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Prince of Persia: Two Thrones was bad and an anti-climax to Sands of Time & Warrior Within. WW was best. Two Thrones end fight boss was a massive clunky lottery. Its save system was bad specially in big fights you needed restart fully.
Serious Sam 3: BFE was a letdown with half the game in dark closed tombs. Not more than 2 levels would have been good but not half the game. Replacing classic weapons enemies made it look a military campaign. Serious Sam 4 missed out on good enemy placing and fun secrets. Allowing enemy multiplier for mindlerss shooting seemed a shortcut. Too much clunky parakor secrets ruiend the fun. Unreal Tournament 2004 was again a mess to UT 99.
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I'm dissapointed in every unreal engine 5 game with price more than 20$
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Mount and Blade. Incredible concept, some fun ideas but they've been going at it nearly 20 years and yet still feels like we're playing an alpha build with half the game missing..
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I would say Mass Effect and other Bioware games.
I remember reading about the Mass Effect 3 ending and thought people online were just being annoying.
I played it with the patched updated ending and it was even worse than I could have imagined and it made me never want to play Mass Effect every again.
I guess I don't understand society and what Bioware has been thinking with their games now. I guess I am officially an old timer who talks about the good old days.
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I loved The Messenger, but hated Sea of Stars. And they never followed up the Picnic Panic DLC's cliffhanger ending!
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Thief: The Dark Project is the best game I'm likely to ever play, with the sequel, The Metal Age, coming in well behind but still worthy. It happened at a time when the technology perfectly overlapped the story that Looking Glass and Warren Spector were ready to tell. Other games in the series were all right, but not a patch on the first. I still haven't played the Dishonored games, which I know I'll enjoy some day. But the first Thief, with Garrett voiced so brilliantly by Stephen Russell, probably did itself a slight disservice by being so good that nothing could really follow the show.
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I don't know if it counts as being disappointed with the series but I am definitely disappointed in franchises that make the pc experience worse. Like how a lot of old Xbox game series (Halo, Gears of War) were released on Microsoft Store only and not Steam, then they act like people on PC aren't interested bc they did a shit job of porting (bugs galore from what I heard), cut features like local co-op, and only offer it via shitty MS store. Or how when MCC got released, the PC version had local/split-screen co-op gutted while console could still do it (and pc version also had buggy af network code for online co-op last time I tried it).
My biggest disappointment is that Portal 3 doesn't exist and it's unlikely to in my lifetime.
But if you mean more story/gameplay disappoints in sequels, I don't think I ever got over elder scrolls taking away ability to attack while underwater (you could in mw/ob but not in sk)... I hear there's finally a mod for that these days tho ^_^
And later borderlands don't seem as fun as original to me (gets a bit samey after awhile - currently on presequel whenever I get back to it in my backlog so I'm only comparing BL2 to BL1 and TPS to both of those).
Can't really think of any others. I tend to not play many sequels and when I do it's usually many years after release so I can look at reviews ahead of time.
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Resistance. Anybody here ever play any of them?
Disappointed because the games were pretty great, then they just let it die with the worst game in the series (Burning Skies). Guess the same could be said about Killzone.
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Resistance never was great and the Spider-Man games they are doing instead are way better.
Killzone was better than Resistance and probably deserves a revival.
But in general I'm pretty pleased with the open world games the Sony studios release, instead of some 6-10 hours FPS.
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To each their own. I thought they were mostly better than great, especially #3 and Retribution.
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Have a game you liked but wished it could be better?
Played a great game but the ending disappointed you?
Play an awesome game, hoping for future sequels, and what came after didn't deliver?
I probably have encountered these scenarios, but the one that gets me the most is a game called "Beyond Good and Evil" way back on the PS2.
It wasn't an overly successful game. There wasn't a whole lot of fighting. It was mainly an exploration game where taking photos is what moved things along. Honestly though, it worked, and worked well. It was exciting to grab an image of some random creature. The story was engaging, the world was new and different. The art style was spot on. And... The ending threw a cliffhanger at you after the credits.
I waited years for updates on a sequel, and one was eventually announced. I waited and watched the internet for years, along with the elusive 'Trico' (which eventually became to be known "The Last Guardian"). The latter, while also deep into a long anticipated release, eventually came to fruition.
Teaser trailers and gameplay was released into the wild for BG&E. I kept searching for news and updates every couple months, hoping for more. Years passed and nothing ever materialised. Then, one day, an announcement! A sequel was definitely in the works! Years passed, and then a new trailer. It didn't grab me. It gave me more questions than reassuring answers. Then we find out:
Another couple years pass, and now, here we are. That disappointing upcoming release is still on hold, with no game in hand.
Well, it's probably better this way. I would probably be so disappointed even attempting to play that bastardised husk of a game with the intent of getting those same feels from the first game that grabbed my imagination.
I'm usually ok and able to move on from disappointment. I assume the worst and if something materialises, then it's a nice surprise. But, this - this game pulled me so deep in, and then teased me with sweet nothings for years, playing with my heart. This might be a gaming relationship I'll never truly recover from. It's probably my inner child being crushed years later.
Farewell my hopes and dreams, it appears it was never meant to be
Obligatory game giveaway - enjoy!
https://www.steamgifts.com/giveaway/G2CaY/chernobylite-complete-edition
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