I find that annoying since I'll be stuck with single player if I get it on 360 like planned, but I do want the game. The original was one of my first 5 360 games and still one of my favourites, and 2 was better in almost every way, and worth my pre order. I wish I could have pre ordered this game as well.
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to clarify things: In the normal playthrough (not new game+) are a few coop missions in which you can get some pretty nice loot. This loot is unique and can only be obtained when playing with someone else. (The door to the mission will just not open without a coop partner)
In the classic mode, coop is disabled completly. But the loot is still necessary for 100%ing the gamemode, and getting the unlocks.
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Right, what kind of stuff would I miss out on without co-op?
Also, does the game gain anything from saves in previous games? I remember DS2 had a Classic Plasma Cutter for owners of the original.
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Deadspace 3 reminds me of Resident Evil 5 in the sense that it is much more action, the horror factor is almost or completely gone, and they try to introduce co op. Not trying to bash Deadspace 3, but it doesn't make sense to me that people got hyped as hell for the co op in this, yet when Resident Evil 5 did it, it was condemned.
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Maybe this might seem crazy too, but as silly as it is to make things one can never unlock, is it possible that it might be fixed in a potential future update? Isn't there an add on coming to the game sometime soon?
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Here is the story: I played the normal campaign and 100%ed it. After that I was looking for another challange, the so called "classic" gamemode, in which you can not play Coop and you can only craft "classic" weapons from the previous games. Things such as weapon parts or blueprints can't be obtained in this gamemode and as a result are not in the "progress & unlocks" of each chapter. But what is still in there are those collectibles from the coop missions which are not blueprints or weapon parts(artifacts,text logs, circuits...). As you can't play coop, it is impossible to get those. This makes it also impossible to 100% this gamemode.
This makes me wonder ... If ANYBODY from the developer team would have played one(or just the first 4 chapters) playthrough of this gamemode, they would have noticed. There is no way they wouldn't. So it seems they put NO EFFORT WHATSOEVER into creating/testing this gamemode.
This is certainly not a "bug" or a "glitch". It's just laziness from the developers. Just in case anybody is going to say that...
We could also blame EA for their tight deadlines....
this is somehow relevant
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