I've always wondered why they list a few places and add row, surely they should only need to say row
if it was indeed row, it would be like me saying you can use this tool in Brazil Australia and America....and the whole universe,
i think you are completely right.
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I get that, but what I don't understand is what we should do with that information? Unless we happen to be given the specific regions where ROW keys cannot be activated (for example, as Indigala does) by the reseller/provider, ROW keys can only be assumed to be WW until proven otherwise.
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In other words, ROW only means everywhere MOST of the time, but definitely NOT all of the time.
Yup, it's all in the publisher's hands, and even same publisher can use ROW in totally different meaning between each games.
Which kinda makes it useless, doesn't it?
Same problem with various "Europe" locks, which mostly means "European Countries that weren't part of USRR", but other times it's only "European Union" or some combo of those two with "but without Germany, they have their own lock". Or something else entirely...
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People are often confused about what the term Rest of World (ROW) means in regards to gaming regions and restrictions.
ROW is a contextual identifier, not an absolute one. ROW means something different depending on how the publisher of a game has set things up.
Much of the time, ROW operates as what is actually known as World Wide (WW), meaning that a key is completely unrestricted and can be activated anywhere on the planet. We often use the term ROW as a synonym for WW, but it's actually an inaccurate usage.
When a publisher has setup restrictions on key activation for specific countries or regions, then ROW means "everywhere else in the world, EXCEPT for those places where region and country specific restrictions are in place." In other words, ROW only means everywhere SOME of the time or MOST of the time, but definitely NOT all of the time.
If I'm wrong about this, someone more expert let me know.
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