Do you agree?
While your argument is logical I think every pervert should stand by their hentai games. If you really must hide set your profile to private thus SG moderation still has a modicum of control by enabling them to see if you activated a won game or not.
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One of the simplest reasons why the rule is in place is to make sure that the winner actually activated the game in their account. Otherwise they might say that they did activate the key and immediately marked it as private, while in reality they just re-gifted or re-sold their win.
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While I'm a support member, I'm posting this as a user. All wins should be public. Having those games visible is proof users aren't cheating the system and trading their wins away.
I get people don't like keeping certain games publicly viewable, but if you have a win here, people need to be able to see it.
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So, about proving the game was activated in the first place: I understand that and it makes sense. But once that has been proved, I don't think it should be a problem to hide it. I have a week to activate it and to prove the activation. After that, it shouldn't matter.
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Even years old missing wins results in reports, blacklists and blocks from SGTools giveaways (are those still a thing? been a long time since I entered anything myself)
If having a certain win on your giveaway list is such a chore, I've recommended to offending members to contact the giveaway creator about having it deleted. They are allowed to decline since they don't get anything out of it, but with the giveaway deleted, you can freely hide that game now that it isn't on your win list. Though if it is part of some large scale giveaway, that isn't an option.
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Having SG remember that a game has been added to a user's Steam library is not the solution. A dishonest person could easily:
1) win a game on Steamgifts
2) buy that game on Steam
3) prove to Steamgifts that the game is in their library
4) get a refund for the game purchased on Steam
5) resell the unused key elsewhere
Being able to regularly check a Steamgifts user's library is the only way to counter such abuse of Steam's refund policy.
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This doesn't solve the problem, the cheater can buy and get a refund for the same game again later.
This probably isn't usable on a large number of games at once, as Steam will probably find it weird and might refuse to refund if the requests are too frequent and/or numerous. But used on a small number of games, I imagine this technique would work without any problems several times.
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Your win list is also public. Don't enter games you don't "own up", just buy it yourself and turn it private.
Otherwise everyone can just sell their wins, enter and win games multiple times, likely causes an issue with the "game received" as people don't need to activate the game, they can just easier lie about not getting the key. It literally destabilizes the fundamentals of the site. Better just think twice about a win.
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+1
It's a slippery slope and history has proven pretty much every feature will be exploited and abused. By allowing no exceptions, you can at least prevent some of it. I can absolutely see people hiding games they own to enter the same game, intentional or not.
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Hm... I have a solution, but it will require more admin work, or the system to be improved.
1) Syncing should check if you own the games from your win list
2) When checking if you own the games in your win list a timestamp needs to be attached, and a check mark to indicate "does own the game"
3) When doing future syncs it won't recheck won games that already have a "does own the game" checkmark, or a timestamp that indicates WHEN it was updated to "does own the game"
4) After marking a game as "activated" from your win list a sync automatically gets initiated (the purpose of which is to see if you've actually activated the key on your account). And maybe add a disclaimer stating that if the status doesn't reflect that you own the game then you need to make your library public, and unprivate the game, for the next two weeks (in the scenario where the site is struggling to see if the winner now owns the game).
If users buying the won game, having the site check the "down own the game" status, and then they refund it (and use the key they won for whatever purpose), is a big concern then there maybe needs to be an additional rule in place. To recheck a won games "does own the game" status 2 weeks after initial activation, and if it isn't present on the account then it will update to "down not own the game" and in essence flag that the user did something fishy.
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Not that simple. I've been using this website for 12 years. Many things can change in 12 years and I don't think that just playing (or even only having a license to) a videogame is something you should be held accountable for the rest of your life.
I understand the reason why the rule exists but it creates a long term problem to fix a short term issue. Maybe adding a time limit to the restriction instead of removing it could do the trick.
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Now that steam has a privacy feature that allows users to mark some of their games as private, from the public perspective. there is no difference between them and removed games. This is an issue because SteamGifts terms of service requires the winner of a giveaway to never remove a game from their library, but marking the game as private counts as removal because there's no way to know which action were taken among the two. This rule inherently disables this privacy feature for games won in the website. I wasn't even aware of this until I got a suspension, which I suppose could happen to other people. There's clearly a market for players that will only purchase (or join a giveaway for) a game if they can make that private, otherwise Steam wouldn't have made this feature.
My idea is that marking games as private should not be against the rule. Since we currently don't have a way for the user to allow SteamGifts to have access to games marked as private, the only way to implement my idea is by actually suspending the rule that prohibits user from removing games from their library. What are your thoughts?
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