I'm personally fine with the odds I have winning. Hell, I've given away a lot more then I've won, but... I've also won some pretty fantastic games. My luck has been so great, I can't even enter your giveaways because my won CV is higher then gifted CV, even though I've given away 4x times what I've won. However, a few of my giveaways have changed to $0 value due to being removed from store for remastered versions, or complete versions, etc etc. But yah, simply put, I don't think it would be right for me to get extra odds based on my ratio.
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I like your taste in GAs. I have all but one.
As for the suggestion, it just creates another method to abuse the system. It's already hard enough with Real CV, etc. to get things accurate all the time. Would you use the new method, a combination of both, etc.? Too many coding headaches.
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Edit: Example of the idea: Person A sent 20 games and won 19, Person B sent 20 games and won 0, person B should have 2 or 3 or 4 times the chance of winning compared to person A (not equal chance), while CV Ratio of person B goes down his chance goes down too.
Hum, i thought he was speaking about CV too at first, but his example in his edit talk about numbers...
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Oooh, right this is a bit confusing indeed :s The GAs in the thread do filter using CV ratio though
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Besides my previous comment on one of your replies - you're misusing the word generous. Generous doesn't mean they give a lot and take only a few. Generous only refers to the given part, yet you consistantly refer to high-ratio people with it.
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The meaning of Generous can be subjective,
i.e. a man who earns $100 and gives $20 is more generious than a man who earns $100,000 and gives $1000
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Thing is that the half of high-level users didn't spend a dime. There are lots of people who asked developers for keys to "promoting" their games here. 99% of them a total unplayable sh1t. They do it to get 10 lvl and to be able to obtain expensive games. With your idea, they gonna win even more without actually contributing sg.
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Most of the time they are selling them online for less than a cent. Those devs made games to profit on cards to them. So more they gave away, more cards it'll generate. Anyway valve kinda counters it with new card drop system, but we have dozens of 8-10lvl, who is looking for profit here.
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