Thanks for the update cg. Switching once a week to public and then back again to friends only is only a minor thing, not even a nuisance.
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thx info :) ...Um?
https://steamcommunity.com/my/edit/settings
Game details:Friend only
This category includes the list of all games on your Steam account, games you’ve wishlisted, your achievements and your playtime.
This setting also controls whether you’re seen as "in-game" and the title of the game you are playing.
Game details:Friend only→Public
Was this setting OK?
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How can you exploit it?
The only way for an exploit is to buy a game, reddem it to your account after sync and then enter GAs for it for one week.
Thats a pretty specific case and I assume does not happen to much.
In all other cases the sync is only supposed to guarantee a possibility to check for non activated wins.
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you used to be able to exploit it, so you could be thinking about old times ;) but like Klapp stated - it's no longer possible, as "Previously Won" blocade introduced a while ago stops exploiters from winning multiple copiec before syncing blocking them via "Already Owned".
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you'll see a link to the new privacy options, and a screenshot showing how they should be configured
I tried to sync my profile couple of minutes ago. And that was really helpful! Good idea!
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It has to do with EU / UE privacy laws. Or so I'm told.
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I was referring to this comment. I can't vouch for it, though.
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whats so private about what games someone owns? what is the security risk?
Privacy is not just about sensitive information, but also what you think others should know about what you do with your life. Things like what you spend your money on, time spent, playing habits, and types of games you play (especially now that there are adult games on Steam) are all valid reasons to want to keep your list private.
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I think we're talking about different things. There are games on Steam that can't be stripped of all sexual content to become PG-13. Unless you do consider censoring like the one on Melty's Quest to be enough to make it non-adult.
(I was going to post a Steam community screenshot link but I think even the most censored ones could get me in trouble. If you're curious go look it up, they're right at the end of the list)
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People posting uncensored content on the community hub get banned. Of course they super-irratically apply that... I got like bans for posting a single line with all adult stuff blackened out to point out a typo, while others full frontal remain...
But the policy is BREASTS ARE EVIL. And they get harsher on that rather than softer.
EDIT: That's some pretty weird censoring right there, I agree XD
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Access Denied
You don't have permission to access "http://store.steampowered.com/app/723090/Meltys_Quest/" on this server.
Reference #18.acd91002.1523557404.832fec0
WTF?
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There are no straight-up porn games on steam, but there's lots of erotica games nowadays. Erotica, while censored (or having camera angles set to not reveal certain things) is still considered adult. Also you may not exactly want your boss or family for example to know you have shitload of erotic games, even 'well you know, it's not a porn, it's just erotica', despite of legal stand on the matter there is also something called public opinion, which opften has nothing to do with legal system.
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First of all, not everyone yhave massive libraries like I have or you have, actually most of Steam users have small libraries, and it's much more noticeable. 2nd - that's the problem, in old system you didn't have to add your boss, he could just check your profile without adding you as a friend. And you could link profile anywhere - let's say on FB in discussion with your gaming buddies. And companies are known for doing FB background checks on their employees. Anyway - that's beside the discussion here, I pointed you a few possible reasons whyb one may not want to have their gaming data visible to everyone, all you could do with these arguments is come up with half-assed counters 'well you are right, but he would have to check you firstr...', simply said, even with presented with specific arguments to discussed topic seems like you cannot comprehend an idea that you may not always be 100% right in discussion so gotta find these 'counters' in order to ignore actual arguments someone puts towards you ;)
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Moving the goalpost. While yes, employers can and do check Steam (I know friends who had their boss comment on their playtime) this discussion is about adult games.
And aside from 1 dollar garbage bin trash it is rather hard to find them in any account unless you know which to look for. Games like Nekopara or HuniePop after all don't flaunt their uncensored versions, so you either need to know or dig to find out since even watching the storefront you would just see VN with catgirls or candy crush like game from the storefront.
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So... you admit employers can check Steam profiles, you even say you have friend who had employer check his profile, yet you still deny adult games being a problem? o.O The same way your friend's employer checked his playtime he could check what games he played. You just gave an argument that contradicts yourself.
And no, adult games are not just 1$ shovelware like you say. Not to mention your own example of HuniePop where 'censored' version still has sex scenes, only difference between HuniePop censored and uncensored is that sex scenes in censored version have female characters in lingerie, but the whole sex scene text is the same and the sex poses are the same - I bet you wouldn't want your employer to see HuniePop sex scene you played just without full-view vag. It wouldn't make much of a difference I'd bet. And going on - there are multiple non-shovelware non-1$ sex games on steam, there are full price AAA games as well like let's say Sonicomi, not to mentiuon all Sakura games which are far away from shovelware material, yet are purely sexual content.
Ao TL;DR - you yourself admit third party checking account can be problematic (like in your friend case), we have shitload of sexual games on steam, yet still you claim no privacy option for games owned is good thing, because.... now I'm lost, because only reason I can see now is because 'I said it in the first place, and I am too stubborn to admit I may be wrong, even if I just gave example why it can be wrong (again - your friend case)'.
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Yes, and they check for common things like playtime and recent playtime. I doubt there's many employers out there that'll sift all your games and do a full background check on the games in question.
And as far as I recall my initial argument was that Steam doesn't really have adult games, and gets even more anal (pun intended) about hosting games with "patched" rather than actually lenient up about it as time progresses (meanwhile absolute shit and asset flips get a free pass of course since Valve).
Yes. But check out HuniePop's storepage. Does it say anything to you BUT Candy Crush clone unless you're "in the knowing". The point is, really all good 'adult' games don't particularly flaunt their sexuality. Check the Nekopara storefront for example. You wouldn't really suspect a thing. Only really the shovelware throws it's sexuality in your face since it's the single-only selling point. My friend got more sexy VN's than I have (and that's saying a lot) and those just were fine, since no 3rd party checking them will know unless they're into those same things as well.
Even looking up the Sakura games (not to confuse with shovel dev SakuraGames) the storyfront just gives off a VN-story vibe, nothing to really worry about much unless people know you can patch them. And having my family and gf's family on my friendlist and playing sexy VN's regularly, that's not really a thing.
And again my initial reaction was just reading "now that there are adult games on Steam" and just knowing how much a pain they've become with deleting patchlinks and being overall prudes. We're still far off from the day where you can properly get adult content on Steam. As such it's very hard to claim "employers see porn!" when Steam itself doesn't even allow that.
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@ paragraph 1 - no need to check your all games, all they need to check are Steam Tags like Nudity or Sexual Content
@2 - And I already stated that Steam is ok with Erotica and in common folk's eyes erotica is also adult content, even if it's not according to law.
@3 - I go to HuniePop Store Page, I look at game tags, which are at the very top of thepage, and first two tags I see are "Nudity" and "Mature". If I expand tags I also see that most common tag is "Sexual Content' - indeed, nothing I wouldn't want my employer to see... -.- And don't even get me started on going to Community Hub and looking through Screenshots - Only difference between Hunnie Pop uncensored and censored is that girls have lingerie, but these are the very same scenes with very same dialogue, so you have clearly sexual dialogue and girl putting her legs apart in front of you, but 'hey, she has panties on, it's clearly not sexual content!' <- this is basically your argument here.
@4 like I said before - they may not see porn, they may just see much or less hardcore erotica, but while these are differnt in legal system, they may not be so different in your employer eyes, no mater if you play porn games or just 'erotica games with actual intercourse being censored' - you may still look like a pervert which may affect your work, affect your social life, affect your family life and so on and on.
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@2 I am not saying there is no difference between ecchi, soft-hentai (a lot of these games are not ecchi, there are full sex scenes, not just sexual innuendo, just partially censored) and hard-hentai. But my argument is not there is no difference, my argument is even if there is a difference I may not wish my employer or family members to be aware I have these games and I have X playtime in them - doesn't matter if it's not hard hentai, even if it's a game about collecting girl's panties I wouldn't want my boss or coworkers (despite nerdy ones I can talk about these with) to be able to freely check these games on my profile.
@3 And you assume they cannot do anything beside looking on plain gamelist and may not have knowledge about any game there is and that they will never do deeper search. I prefer to be a little paranoid over being very ignorant.
@4 Anegdotical argument is no argument. You being fine does not prove everyone will be ok. You may be ok, I may be ok, does not change the fact there will be people who are not ok with it. And if you happen to have any form of professional relationship with someone that happens to be such person such info getting out (even by some sneaky coworker who wants to put you in bad light for personal gain) can be problematic. Even if you only play ecchi games.
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Let's hope most people will choose convenience/laziness and just leave everything to public. :P
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But they will need to set it to public at least once a week to sync with Steamgifts, so I'm hoping most people will just leave it that way.
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I think the rule-breakers will be less inclined to do so, so that they can't be checked for non-activations without a support request and related delay. I don't understand why SG rules here seem designed to help rule-breakers. But hey, cg's site = cg's rules! :)
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It's not about helping rule-breakers but respecting people's privacy. We can't force people to have their information public if they don't wish to do so.
Having them open up their profile once a week so that we can sync their game list is a compromise that works for proper operation of the site without infringing on the user's right to privacy.
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"Designed to help rule-breakers" was probably an over-statement, although it does help them as a side-effect. I understand there are some legit reasons for a private profile (if you've been stalked, etc.). I just don't understand what's so gosh-durn "private" about what games you have, so much that SG has to create a loophole for rule-breakers just so that folks can win free games and preserve this "privacy."
For me, it just means no public giveaways and all private giveaways will be SGTools-protected. I'm not about to make a long train and have to ask Support to check a bunch of users twice (once before key sent and once after marked received) just so they can keep their games list private.
You don't have to force people to have their information public if they don't wish to do so. But you can require it be public if they want to use the site, because it causes loopholes for rule-breakers and undue burden on support.
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I think the new privacy setting should be required to be kept public like it was before. Too easy to exploit the once a week thing, and not enough reason to hide it to justify it.
[Edit for clarity.]
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I know, and I was never a fan of that either. Although above, I was referring to the new security setting, not private/public profiles. Edited my comment.
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Yes but with SGTools, I could have these things automatically checked, and if you had a private profile, you couldn't join the GA (at least I assume so).
Well, I guess ultimately it depends how SGTools works-- if if can't perform a test due to privacy, maybe it will exclude you. So if there's a check for "less than 3000 games in library," maybe it will exclude you if have the new default privacy setting.
And the change also breaks the "do you even play" script. Our most infamous win collectors and game idlers, who've won hundreds of games here and not played more than a couple, must be rejoicing.
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Ah okay, that makes sense...then it should presumably work the same way here. The important thing is that the check can be made.
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The only way I could ensure a decent game went to somebody who wasn't a game collector, win collector, or somebody who doesn't play his/her wins was to use tools that check users' libraries. Now that this can be circumvented/disabled, I will be limited to whitelist, specific groups, private invites, or direct gifting.
So, not the end of the world, I guess, but it makes it harder for me to give away games the way I want to.
[Edit: I can still weed out win collectors via SGTools since that's an SG stat that isn't yet hidden due to privacy concerns.]
Forget all of that...SGTools should still work because users will have to change their settings temporarily to pass the check, just like if they have a private profile. The bigger problem, however, is here.
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Out of curiosity, how does SGTools deals with private profiles? I'm guessing whatever you used as a filter would only work if it can scan the user's game list. Wouldn't people need to make their list available anyway to pass the filter checks?
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Yeah, I was just wondering the same thing. Maybe it's not such a big problem there, if it works as you suggest. Maybe the biggest problem will be the "do you even play" script breaking by default.
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I was just thinking this - overall I like the new privacy settings from a Steam standpoint, but from a Steamgifts standpoint things just became way more of a hassle - easily as much as the restriction on storing games in your inventory. I think this will drive down public GAs in general. Don't know what could be done, other than maybe increasing the manual sync to 2-3 times a weeks instead of once, but even then it'll be tough to avoid scammers during a big bundle or Steam sale. I never really liked SG Tools, but it may start getting a lot more traffic in light of this change.
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The bigger problem is that we can't check our winners to see if they have unactivated wins, or to see if they activate their win from us.
No more public GAs for me, unless I've missed something.
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As I said earlier, I'm hoping that most people will leave the setting to public after they have to change it once to sync their library with Steamgifts. (Out of convenience and/or laziness.) In a week, this hopefully will not be much more of an annoyance than private profiles currently are.
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Actually, the bigger problem is that we can't even check our winners to see if they have any non-activated wins or multi-wins, just like a private profile. We'll have to make a friend request to winners with default privacy settings so that we can make that check, and request a reroll if necessary. Edit: Or ask support to check for us.
That's a huge burden, and I can't imagine doing public giveaways anymore. Am I missing something?
Edit: not to mention after they have marked received, I need to ask support to check again to see if they actually activated it. Two support tickets per public GA. No thanks.
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Just request new winner asking support to check winners before delivering key. So it won't be bothersome for you, but for support to check them.
Edit: Support members have permission to View User Games. So I think they don't need to add people on steam, they compare SG database with game you want to check.
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And then ask support again after they've marked received to see if they actually activated it?
Big impact on support. It wasn't a big problem with private profiles since there weren't that many. But if the default is to have these new settings private, it will be a problem here...for support mostly. They should just require you set it to public.
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Honestly I don' t think so.
People that had private profiles so far already had to be dealt with. And people that were too lazy to change profile once per week to public to be able to use site will just change new setting to public, to not be bothered with this constantly.
But yeah,. support will have bit more work. But we have new blood there, and xabby already melt Other tickets. So I think it will be fine? :thisisfine:
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Where is the "Save changes" button in the new page?
I can´t find it...
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Tried via client and tried via browser.(without adblock)
Also no "saved" text.
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As it seems the norm, every change Valve brings out never goes smooth :). I had no problem changing my settings, just like MSKOTOR, but I hear there are people having problems like you. For instance, I just read an article on RPS where the author cannot change the settings through Steam client or Chrome, but was able to do it through Edge (of all things!).
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I tried today on Linux. Worked via Firefox.
Probably the problem was an outdated version of browsers on my Windows. Although I can´t explain why the client didn´t worked.
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Thank you i changed it back to public, but i still don't get if this will change constantly or even every day.
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Thank you. I didn't really understand this because they decided to change that and i didn't know if they changed the countdown of the settings.
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Steam needs to have your own account count as a Friend, that way, you can set your setting to a more private setting and still there would be no issues on SteamGifts, as it would always see your own account as a Friend. Any reason this wouldn't work as I am picturing it?
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It's not about what you see, it's about what sg can see... ;)
So we would all need to be friends with sg (but that can not work because of max. friendnumber)
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You must do this with in the Steam Client it self not Web site
Click on your NAME then Profile then click on Edit Profile then click on My Privacy Settings
I recommend doing like this
My profile: Public
Your community profile includes your profile summary, friends list, badges, Steam Level, showcases, comments, and group membership.
It also includes the following elements which you can control individually:
Game details: Public
This category includes the list of all games on your Steam account, games you’ve wishlisted, your achievements and your playtime. This setting also controls whether you’re seen as "in-game" and the title of the game you are playing.
"Check this Box" Always keep my total playtime private even if users can see my game details.
Inventory: Public
Your inventory includes items you've received in games that use Steam Trading. It also includes any Steam Trading Cards you've collected and extra copies or Steam Gifts.
"Do Not Check or Check that up to you" Always keep Steam Gifts private even if users can see my inventory.
Can post comments on my profile: Friends Only
Screenshots & workshop Items: Per-Item
Your Screenshots and Workshop Items have privacy settings per-item. Visit an item's page to change its privacy settings.
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It worked for me using a browser (Chrome). I guess your mileage may vary.
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Unless you get regularly spammed, I would put "Can post comments on my profile:" on public. It helps contacting prior to or without friend request
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But you haven't given your e-mail on your profile...
(And it seems like it would be sub-optimal to do that anyway. Profile comments are more convenient than writing e-mails if you're talking to another person on Steam, and it's generally not a good idea to publicly display an e-mail address unless you need to.)
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Yeah, only people seem to not receive or read their mail very regularly in my experience. The times I write a comment on someones profile is often because they didn't repond to the mail I sent. And addint without comment, a lot of people seem to not realize why you added them.
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Then it there loss after what point of having a phone or table or even windows 10 with email or new notification on and lot are so lazy they don't even check there junk or spam mail box even I look them over.
That is true lot of people don't seem to realize why you or I added them that nothing new.
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can't see a problem myself, in 10 years on steam, I've never had my profile commenting enabled. someone want to add me on steam? only 3 reasons I can think of.
But I never accept random invites. why would I?
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Nobody wants to accept random invitations: that's the point. Sometimes, people actually want to be friends on Steam, not just Steam Friends for the purposes of facilitating a transaction. Without profile commenting, people often can't explain why their invitation isn't random. Of the hundreds of people you might interact with in multiplayer games, chat, groups and external forums like SteamGifts on any given day, those that feel enough of a connection to want to be friends don't always have any means to directly communicate and explain why.
Not everyone thinks of Steam as a secret, private place, and all people they don't already know in real life as a scary random stranger. However, if you do, you indeed have no need for profile commenting or even a publicly visible profile.
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Private messages were already restricted to Friends (and this setting can't be changed), so people have tended to use profile posts to say things like "adding you to talk about my discord/steam group you responded to on steamgifts". By the same token, these comments do seem to be outnumbered by abusive posts such as "ugly nazi with wh typical" and "-idiot hahah noob", so I can understand Steam wanting to do something about them (that doesn't involve them actually moderating their community - if you ever report a user for abusive behaviour, you'll find out how disinterested they are in enforcing their community standards, e.g. I'm still waiting for action after reporting somebody for commenting "kys u fucking moron" on a review of mine on 24 December 2016). Personally, I think it would be more sensible to allow private messages, even if they are still restricted by default, because that doesn't give strangers a forum to badmouth you to your friends and the wider public like profile posts do, which can be seen by others before you notice/delete them.
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So that's why my accounts were not automatically synced
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account* I blame my insomnia messed-up sleep schedule
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Hey everyone,
You most likely heard that Steam announced new privacy settings for profiles. The most noteworthy change is the addition of a new "game details" setting, which defaults to "friends only". This causes your game library and wishlist to be hidden from those outside of your friend list. To maintain the integrity of our site, we are going to require users to set this new setting to "public" in order for us to ensure users are activating games they win, and not entering to win games they already own.
This works similar to how we previously handled private profiles. Users will need to set this new setting to "public" when registering. After that, users can switch the setting back to "private" or "friends only". However, if they would like to enter giveaways, our site will ask them to switch the setting to "public" once a week to sync their data. If you choose to leave the setting as "public" all the time, then our site will automatically sync your data once a day.
Both the registration and account pages have been updated and revised for clarity. If you attempt to sync your account with incorrect privacy settings, you'll see a link to the new privacy options, and a screenshot showing how they should be configured.
Overall, I think the new privacy settings are a welcome change to Steam. The defaults cause a few annoyances, but I don't think they'll have a significant impact on our community.
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