Horizon Zero Dawn. It's like an angsty teen drama with some awful combat. "Robot dinosaurs", but they all look so similar and are so painfully spongy (even on easy). The premise was so damn good as well and the budget and talent behind it was obviously tremendous.
I'd say Dark Souls 1 as well since it's just painfully clunky and the headlore that people make up to fill in the gaps of the lacking context of the game is wild to see. I mean FromSoft literally made some of the mediocre and also worst games of the 360/PS3 era, so it's not much of a surprise that it took them a while to polish it with something like Dark Souls 2 (haven't played 3 yet)
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It's like an angsty teen drama with some awful combat.
This is exactly the sentiment I'm getting from it.
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don't you dare talk bad about ds1, essence of pleasure ds1 was in bugs and hitboxes
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Horizon Zero Dawn was the most open-world Ubisoft game that is not from Ubisoft I have experienced so far.
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Enemies weren't spongy if you were smart enough to abuse the enemies' weak spots. Seems like you didn't really care to learn how to play the game correctly..
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Thats how I was at first. I hated it for like 3 months. ANd then I figured out how to use certain weapons with certains dinos and it became one of the greatest games I ever played.
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Metro Exodus. Everyone keeps babbling on about how the Enhanced Edition is "the only AAA game that requires ray tracing capable hardware" (looking at you, Digital Foundry), and the second part might be true. But a AAA game a Metro game is not. Not even Metro Exodus. The game is pure, unfiltered low budget jank. Not that much better from the Stalker games before it. But that's not what the screenshots and graphic comparisons will lead you to believe. It's jank dressed up as AAA, and that's what annoys me (and also the fact I got fooled by it).
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Gone home: Back when I was young, and I actually trusted reviews from websites like Kotaku or Polygon. Yeah, yeah, I know. You can laugh at me.
Polygon: 100/100 higuest note "Gone Home proves that a game focused on story and exploration, starring a decidedly non-traditional cast of characters can be utterly thrilling. With excellent writing and environments that made me want to explore every nook and cranny, Gone Home simply, effectively drew me in". it's a walking simulator, where you don't meet any character.
US gamer 100/100 Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.".
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I know. I finished the game. I didn't hate either. But in no way is 100/100, Polygon's GOTY of the year.
And definitely saying "starring a decidedly non-traditional cast of characters" when you just read some notes and journals is waaaay stretching the truth.
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Gone Home is one of those games I've entered every giveaway of and kinda want to play for a long time, but not enough to actually want to buy it. I'm not even sure why the game draws me in so much.
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I've played that already :D And it was indeed quite good, up to the end which I thought was plain stupid.
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Bravely Default. Seemed fun at first - actually played the demo - but it never stopped being dry and gameplay quickly became a slog, especially the bosses. Which are basically all that matters once you get a good ways in. I thought about dropping it, but much like the initial impression and the never-dropping price implied, everyone went on about how good it went, how even when it drags and the bosses just get more ridiculous health and even bunched together to waste your time, the final credits scene alone makes it all worth it, and-
It wasn't. It really, really wasn't, and that was many hours wasted on that game that I just won't get back. I have yet to try the sequel. Though a lot of people don't seem to like it and consider it 'lesser' so maybe that means there's actually something there, haha. I just know that if I do try it, I'll drop it pretty quick if it doesn't feel better, so I don't waste so much time.
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I will go with Kentucky Route Zero. I actually get why a few people would love this, but I would expect many more to hate it: game was slow, story was meandering, characters were not well defined, gameplay included annoying busywork... and I felt it pretended to be a lot deeper than it actually was.
But I am glad it got made, we do need different things out there, and it was certainly different.
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Yeah I got this on the switch and agree with everything you said (plus the touch controls were kind of broken in some puzzles). The whole time playing it I felt like there was something about it that only made sense if you were from the USA (or even parts of the USA?) that just didn't translate for me.
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dude, me too. i fell off not that far into it. just kinda got bored and started playing something else (you know how that is). eventually i decided i wanted to go back and give it another shot, but my save was gone as apparently it doesn't support steam cloud or something. i just don't have it in me to replay my previous progress.
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Gris
Here's the review I wrote about it:
Walking simulator
Belongs in an art gallery where it should gather dust
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Maybe it was just not a game for you.
I don't know why everyone has this idea now that everything is made for the widest audience possible. I guess it comes from mass market production but it's just not true. Some games are not for everyone and it's ok too.
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Maybe
Why are you throwing generalizations at me though? :) One opinion about one game and your response is idK Y eVeRyOnE hAs blablabla iDeA!!!
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I didn't buy it specifically though? Gris was in a Humble bundle.
Being marketed as a co-headliner or so might have something to do with expecting a decent gameplay loop from it.
and FTR, your response can be applied to every single reply in this thread. Just saying.
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It's literally in it's tags. What did you expect? Call of Duty shooter looter battle royale? I'm just curious who lied to you about it and what do you feel you were lied about? Like the trailer doesn't insinuate it's something different. It's a visual experience.
Imagine writing a negative review for a game and typing it's tags in there. You feel lied to that the game was what it claimed to be.
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oh no
It's you again :-)
Seems you're still butthurt from the last time!
Imagine having so much negativity in you that playing a toxic game for 1000s of hours isn't enough so you start flame wars whenever possible on discussion forums! Oops too personal for ya? :D
CoD BR? If you were talking objectively, you might've checked what games someone plays before puling genres outta your behind instead hahaha
Oh and after this message, I'm not bothering responding to your BS anymore. It seems you have this inability to let go. Proof? Your over the top hostile response out of the blue. Just take your L and let go or would you like to create more support tickets complaining again? :) How did that work out for you last time? Rhetorical question. Your saltiness says it all ;)
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Wait what? Lmao. I don't remember you but you are blacklisted already, meaning you probably did something pretty dumb at some point to earn it.
I'm just pointing out the question was "What Video Game Recommendation Was A LIE?". It seems like the people above are also confused. The game never lied to you. GRIS never claimed to be anything else than exactly what your complaint was. I mean I won't buy BF2424 and then make a surprised pikachu face that it's a FPS game.
"CoD BR? If you were talking objectively, you might've checked what games someone plays before puling genres outta your behind instead hahaha" It was a question, I didn't say you play those, I asked what you expected. "?" is the question mark symbol. I wasn't gonna go through the trouble of making some excel sheet to deduce what your favorite genres are and put that in there. This isn't reddit.
I only asked who lied to you and about what? Did your friend tell you to play the game and told you that it's a new Transformers game?(look I'm doing it again, it's a question mark) Or like what happened? Also, you can see this is not just a me thing, as the people above are also confused as to what was the lie or expectation after reading it's description, tags and looking at the trailer.
To me it sounds like you're the butthurt one, and maybe one day I wont live rent free in your head. Either way that's irrelevant to me.
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Seems like the only toxic person here is you. Getting riled up anytime someone tries to talk with you.
If you didn't notice yet, you sort of missed the point of the thread. Its not about which games you didn't like, but which games lied about what they are. Hence it doesn't matter a single bit that it was a headliner in choice. It doesn't come off as something that its not. Its an artistic calm platformer. And description and reviews obviously show that the game is just that. So questions here are legit - what did you expect from it apart from what it obviously is? You went in blind just because it was in choice? Not really the issue of the game and its advertising though.
So no one cares that you didn't like the game. Everyone is just pointing out that it was not what was asked in the thread. So no reason to get butthurt yourself.
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Another person with too much time on their hands, doing a useless "deep analysis" of comments several levels down.
That's what the Internet needs more of.
Good job on keeping this nonsense going. What a wholesome person you are!
I didn't bother with your useless comment the second sentence in. You have no clue what you're talking about. There's a history that you don't see and ofc you're taking things on their surface level because hEy! I dOnT lIkE tHiS
Don't be discouraged though. You should start your own blog. Maybe then someone will care.
Edit: FYI Will ignore the next wholesome, non-toxic, useful, very important reply you're gonna adorn the thread with.
But YOU feel free to do what the other too-much-time-gotta-flame person is doing and follow me around SG forums for months, replying to my comments with the same level of hatred you've exhibited here. You're showing similar "very healthy" tendencies already.
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Fucking chill out. Going to pop some blood vessel or something being this psychotic. Really tells a lot about your personality how you treat anyone trying to have a discussion with you. What are you even doing on a discussion forum if you can't handle other people talking with you? Plus chill out your ego as well. No one is following you around and singling you out. Try to see the pattern in it maybe.
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So...
I reply to a thread about GAMES.
--Someone is rude to ME and gets personal
I call them out on it
--They're rude some more
I reply "Didn't read; don't care" and I DISENGAGE
----YOU ChrisKutcher come starting shit a WEEK LATER
I call you out on it
----Now you have a hissy fit, get rude and throw around personal insults and are handing out 'advice' :)
Because you know people over the Internet so well apparently lol and have a degree in Internet psychology?
How about this instead
Don't get triggered so badly by Internet convos between strangers. If the convo is over, it's over.
Do NOT stir shit.
You had no dog in this fight yet you keep shoving your nose in it for some reason.
Again I didn't insult you before and I haven't still.
Maybe learn from that next time you open your mouth instead of being a cranky rando who drops F bombs as soon as their opinion is challenged.
How is that for chill, ChrisKutcher?
Edit to ASK: Will you drop it now or do you want to derail the thread some more?
Your call.
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Why are you so concentrated on thinking I or anyone else is triggered? Seriously - what the fuck is with you and such an aggressive stance. I asked you a simple question - did you expect something else then the game portrays about it on a store page? Did you? Or did you not? You are the one who jumps out of pants anytime someone interacts with you. My and other questions are literally to do with the topic of thread.
Stirring shit.. lol.. such clownish responses.
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Be rude some more. :) The only thing you're capable of at this point.
There's no reasoning with you. So yeah you need to find someone else to start this little bar fight of yours with.
You're not worth it, ChrisKutcher.
Your opinion doesn't matter.
Won't respond to your BS anymore.
Have whatever sort of day you usually have :) I'm sure it's wonderful at least in your head.
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wow.... you seriously need to get some help.. and fast
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Typical canned response from people your age and level of maturity.
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Firstly - that's not even necroing. So - what is my age and maturity? What makes yo so wise and mature? Calling me worthless and saying my opinion doesn't matter? That is a sign of being short fused maniac. I asked you a normal question of what mislead you in the description and reviews of the game you mentioned in the thread. I still don't have answer. Just you throwing insults left and right.
Did I at any point said you have wrong opinion? Or insulted you? You started going bat shit crazy because someone said you misunderstood what was asked. And of course you flipped at him. And did the same to me. Why cant you have a civilized discussion?
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Let sleeping dogs lie.
Do you understand what this means?
Are you mature enough to apply it in daily life or hmmm here's a wild one, online?
A week or a year ago, it doesn't matter. It was dead and done with.
Yet you ChrisKutcher necroed it.
I'm not discussing that person's history again. Feel free to buddy up and gossip if you wish.
I don't care either way.
Did I at any point.. insulted you?
...
To better recognize how rude you have been, try this fun exercise.
Feel free to talk this exact same way in an official setting, your work if you do work, etc.
See how that goes for you.
Here's a reminder of some of YOUR quite POLITE phrases you used in case you forgot:
and end it with
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not that bad when you play it at 2 3 times the speed
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I recently played this for the first time for about an hour and I'm just stunned at how many positive reviews it's received. I don't get it.
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I thought the game was pretty fun, but yeah, really don't get the level of hype for it. I think most of the elements of it works, and the soundtrack is indeed quite good, but there's little in it that makes me "wow".
The fanbase it attracted was pretty bad though. It seemed to bring out a lot of the people who hyperobsess over things and attack anyone who don't enjoy their favourite thing the "right way". See also Rick & Morty and Homestuck for other pieces of media with similar fanbases.
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and attack anyone
I went into the game blind, without realising that not attacking anyone was how it was "meant" to be played.
Why should the secret that you are to avoid combat at all costs be so overshadowed by the fact the characters were attacking you unprovoked? It's a polarizing game as much about people not knowing that vital piece of the game, as the hate you get for not liking it.
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https://store.steampowered.com/app/391540/Undertale/
"UNDERTALE! The RPG game where you don't have to destroy anyone."
Though this aside I'm pretty sure the TRUE AND REAL AND ONLY ACCEPTABLE way of playing (pacifist) is not meant to be one's first run by design. Games generally don't offer the "true ending" on a golden plate, but then most fandoms don't go after your jugular if you don't do that by instinct or by "researching" the game beforehand.
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I think it's just a game that streamers made popular. Like doki doki literature club. It does have multiple endings. I do think the execution wasn't bad, as you'd trigger different events doing or not doing certain things, it just wasn't my type. I didn't particularly enjoy the art style. It's also a bit of a meme game. But I agree, I myself didn't get it either. I had a lot more fun with To The Moon, Skyborn, the Aveyond series, and a few others etc. Even if they were RPGMaker games, they were more fun for me.
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It was great, I went in not expecting too much, I hesitated because in my vision the standard RPGMaker game was this adventure fantasy land battle rpg, but then I played through the whole thing in 1 day. I still have to play through Finding Paradise and Impostor Factory but I'm saving them for that rainy day when the mood hits I guess haha, or the backlog.
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Probably the heavy-handed theme with cute things, with bonuses of multiple endings + very catchy soundtrack and SFX. Those combo is the recipe I think. Personally I much more like Monument Valley games, more symbolistic albeit linear gameplay.
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Multiple endings, in which they permanently lock you out of the best one for not knowing how the game is meant to be played. Oh so they want to punish me for making a bad choice by never allowing me to complete the experience? Well then I might as well never play it in the first place nor play anything else by that pretentious developer.
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I doesn't lock you out of the best ending, just doesn't "forget" that you had different playthroughs / reloaded saves.
I killed Toriel, realized I could do it without killing, restarted it, got told that "they know what I did", then went on for the pacifist ending.
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Hm, I guess those that I listened to who played the game early on overstated it then, or maybe it was something changed after that initial backlash? Glad to be proven wrong either way.
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I wanted to play it, until I realized theres no cheevos. Now it sits in my library.
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Lake
Tag is relaxing and was supposed to be a chill mail simulator, but I think me and the developers have a different idea of relaxation, theirs is hanging out with friends and a busy schedule with people you like, and mine is absolutely not that. Stay home, read a book, drink your drinks.
Social butterflies, much?
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Haven't played it, but maybe it stems from wishful thinking that one day the devs (and/or "normal" people) will be able to fill their day visiting friends and actively doing things?
Instead of coming home from work just too tired and burnt out from the grind and slumming on the couch watching tv or surfing the internet.
I remember a time when life was like that. Hasn't been like that for a long time though 😉
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kinda fun when you play at 10 times the speed. found you could get an endless line of cars stacked up behind the mail car if you blocked part of the road
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killer7. I already wrote a review on it so I'll just be short: it's one of the most pretentious pieces of media (any media) I've ever experienced, on top of being completely and absolutely insipid as game. In hindsight I should've seen the giant red flag where 99% of the reviews either just quote the game out of any context, are basically "wtf so weird this is genius xDDDD" and the occasional "surely it's a masterpiece and life-changing but I'll never elaborate why" review trying to sound smart, and never talk about the game itself, but I went for it anyway.
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Problem about going back to it to find anything worthwhile is the simple fact that the game is awful. It's possibly the most basic, shallow and tedious shooter/adventure game I've ever played. No replay value at all in that sense. Even Wolfenstein 3D probably has more depth than it.
I also personally doubt there is anything worthwhile to explore outside of the gameplay. Not only the narrative is nigh nonsensical whilst giving me no real reason to care about anything that's happening, you also need supplementary material outside of the game to even begin to make sense of what's going on, so it fails to deliver even a decent plot.
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Cult of the Lamb. (fight me lol)
it was fine, but that's it. The hype about it on launch was so over-the-top, though. I remember people saying stuff like "Frostpunk meets Animal Crossing meets Binding of Isaac" which isn't true except in the most utterly superficial sense. I enjoyed playing it (for all 15 hours it lasted) but I'm annoyed I listened to steam reviews and game media people convincing me to buy it at full price. They made itsound like there was so much more game ere than there actually was.
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i will accept your invitation to the fisticuffs.
i guess it would annoy me if i saw endless high praise about something only to find that it was just good (opposed to great). i played it via family share and liked it, say like 7.8/10 or something. not worth $25 in my opinion though. i generally don't witness much "hype" for games . i check trailers and maybe read a few reviews, check ratings. that's enough for me. so if i'm disappointed by something then it's probably my fault. i can definitely understand where you're coming from though, a good game can still be disappointing.
i hear there's a decent content update that dropped in the past weeks. haven't played it yet, but i guess that adds value.
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Yeah I agree with you. It was good and I didn't hate playing it, but I also kind of blasted through it waiting for "the good stuff" that all the reviews implied would happen, and then... it ended.
If I hadn't bought into the hype, I'd probably have bought it around now, with the big content drop, paid less money, and enjoyed it way more. But now I don't even really wanna go back to it.
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this is why i never buy anything when it first comes out. well that and being poor.
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That would be the first Syberia (yes, 20 years ago). I was promised the best adventure game ever made, but got an obscenely superficial, phony, overly sentimental mediocrity. But yeah, it was amazingly pretty, can't argue that visuals and music were top notch.
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I just finished it and S2 last month. I've played walking simulators that have had less walking. At one point in S1, I had to travel 17 scenes for the next step, watch a cutscene, travel another 6 scenes for a pickup and a conversation, and then travel another 16 scenes or so back to where I started from.
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Shovel Knight. It's a monument to all the bad game design ideas from the 8-bit/16-bit era.
Art was nice, but that was basically the only thing I liked about it.
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CSGO (I can see the hate coming)
I love pvp games (especially fps) but this game seems very slow and outdated to me, the physics seem to be from the 2000's and the combat leaves a lot to be desired compared to other games of the same genre.. I don't know why is it still so played these days
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Happy Cakeday!
Having almost 5k hours in CSGO, and many more in the previous titles, I've seen your point of view many times, but I never understood how someone can dislike it, but not any other FPS before it.
Games like COD, BF, are just deathmatch. It's quick, it's over, it makes it feel pointless after a while because it feels very unrewarding. CSGO has deathmatch too, same thing tho, you go in to warmup for competitive, not as an actual game. The spawnpoints suck in this game mode, meaning that one second you'll be on a 5 killstreak and then get killed cause the enemy spawned right behind you.
Games like Fortnite, pubg, apex, sure they're cool for a bit. I play fortnite. In this game mode you'll find yourself at 14 kills, a full loadout, full hp, and then you get clapped by someone camping in a bush, or someone who is way out of your rank elo.
Valorant is just an overwatch + cs mix, and while that may sound fun, it's like they missed the whole point of counter strike. While I think it's an interesting mechanic to have abilities(some which are probably so bad no one picks them, that already being a problem, but that happens in LOL as well, some champs are never used, because they're just useless), it also creates too high of an imbalance in the tactical part of the game. Combine that with the fact that shooting in valorant feels terrible, and so do the movement mechanics, and it's graphics while okay feel like fortnite, and it's way underneath cs go.
Yes CSGO is graphically outdated and it will probably always be. We already saw the snapshot of cs2 and it's not like it's next gen. That's not it's point. The idea is to have a game that still looks pretty good, but feels fluid to the player. None of the other ones, except maybe fortnite, can really claim they have fluidity. CS is about making quick decisions, in a slow game. Being able in 2 minutes to outplay your opponents. It's a bit of a mind game. If you're a T in a 1vs2 on dust2 for instance. Are they both gonna be on A? Will there be 1a and 1b? Do you have enough time to walk(not run) up cat to A? Should you just go mid to ct ramp to a site, or b doors or window? It's more about the game sense you develop over time and reading the other players. Like can you kinda tell before the round starts how they'll probably play? 3a, 1mid, 1b? Are they on a save maybe it's 5 long so don't rush so you don't get 5x naded? If not, it's time for more csgo.
Yes csgo also has other problems, like one way smokes(to be fixed finally in cs2, I agree they're annoying), and many in the community can be toxic if you're just starting, it's also not a simple learning curve. I guess part of my point is, you're not going to play fortnite and get good at cs go aiming, because that's not what fortnite is about. But you will play cs go, and you will probably dominate in all others. You'll still get destroyed by the guy hiding in a bush in fortnite with a shotgun. If you want to be good at fps, you play cs go, if you only have 15 - 30 minutes a day to game, the others are better, because you can jump in and forget you even played.
Out of all the FPS I have ever played, none give the same experience to Counter Strike imo. I'm a little biased too, but I also think the hit reg is the best here as well, even on 64 tick servers.
It also depends what game mode you play, because there's many other game modes within cs, official or unofficial, so there's other things to like as well. You can bhop, surf, zombies, it has it's own official battle royale(it's alright), 2vs2 official, arena 1vs1, deathmatch, gungame, and some other oddities like CTF, TTT, etc.
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Thank you. I really love this comment, even though I stuck in Silver for 2 years now. I explored Crossfire, Point Blank, Valorant. None has the depth of maps - mainly emphasized with consumables, prefire, hiding spots, retakes path - as CS:GO has. Walking is important, spread pattern on each gun also important, which spots you must watch, and each time I play, there is always new ways to learn.
Unrelated : I love Insurgency, their weapon and maps are very interesting, but Insurgency captures different markets than CS:GO.
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Thanks! I keep meaning to try insurgency and then I always forget. I have to push it up my list. I honestly only heard good things about it except that I think it struggles with it's population, but any player base is fine with me, as long as there's at least 1 server.
Also silver is elo hell. After not playing for like 2 years I came back to cs, and it placed me in Nova 1, lost 1 match and deranked to Silver Elite, and it was a nightmare to get out. So many smurfs. I can't really give any advice to get out of it except avoid risky maps, like anything that you know could go really bad really fast, nuke, overpass, etc. At least till you push nova.
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I understand your point, I gave it several opportunities but it never convinced me, despite the variety of modes it has
The shooter that I have liked the most for years is rainbow six siege (the so-called csgo competition), although in these last 2 years it has left a lot to be desired, ubisoft have ruined many things so I play purely casually, it is entertaining but sometimes there are things that bother too much.. but despite this it is still my favorite tactical shooter by far.
Although I have tried similar games (I repeat, "similar"), they all have something for and against but the "tactic" of r6s and the "frantic" of apex are not in other games.. and fortnite is fortnite, I don't know it has but it is very entertaining haha
Regarding cod and battlefield: I've played them little or nothing, they seem very repetitive and they really bore me.
P/D: sorry for my english, it isn't my native language
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I think R6 is probably the closest thing in terms of gameplay, but as you said as well, recently it definitely it fell off. I can't say I played for too long either, but it wasn't bad, I liked certain things, didn't like others. I guess part of the reason why I think CSGO stays this strong is that even if they make changes, they're very small and in general the game stays the same, I haven't seen a huge complaint from the community for anything other than against skins basically, or the lack of operations, which I also think it's ridiculous that a company making hundreds of millions a month from case openings can't be bothered to provide a operation every 3 months. I do miss the 2010-2012 times with the more random maps like Seaside, Motel, Chinatown, Favella, Black Gold, Castle, Insertion, etc. I think in the past 4 years or so, we only got like 4,5 or so maps, and they removed some like Aztec which is a real shame. I wouldn't care if they weren't in pro championships, but it wouldn't hurt to have some of these maps back in regular competitive for fun.
But yes, totally understandable, some games even though very popular we might not like them and that's okay. I for instance can't stand monster hunter(I need instant response from my games), but its mostly a me problem, because it is sitting at like 90+% on steam so the bigger majority agree it's a good game. Your English was good.
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Hmm, I guess my current trinity of disappointments would all fall under that, though I don't remember what I expected from The Binding of Isaac back in the day, so I won't include it in my rant. ^_^'
Torchlight "By the developers of Diablo 2!" managed to make me realize that in retrospect Diablo 2 was also painfully boring. Or maybe it wasn't and it was just Torchlight being a long repetitive slog through the same battle over and over and over and over... And then repeat over several more playtroughs for the stupidly designed achievements (because I'm dumb and knew I could do it). :)
Hollow Knight... what do people see in this game? I mean, ok, it's pretty polished... but a lot of games are polished, why does this one deserve universal praise like that? It's a by-the-books Metroidvania with a setting so hopelessly depressing that I had to wonder why I was ever bothering (and their attempts at comedy... just made things worse somehow...). I get it that gloominess is part of the whole "Soulslike" thing that they were going for but I've player other games which claim to be "Soulslike" and none made me completely apathetic towards the setting. The game's supposed difficulty also didn't really deliver... only thing that got "hard" was the final boss rush and I have it put squarely under "annoying fake difficulty" on account of it taking something along the lines of 40 minutes for every attempt, with only the last 2-5 minutes really mattering. But I think the one thing that really ticked me off was people's obsession over the game- for the first time, ever, while playing a game someone on my friends list noticed and messaged me to gush over the game. Four separate someones. One of whom even outright admitted that he had only completed about 1/4-th of the game and had watched his sister play the rest... What is up with that?!
I am... kinda angry that Hollow Knight, an, ahem, hollow experience, is the super popular one while significantly more creative games which do stuff with the whole Metroidvania genre like The Messenger (the game I played right before Hollow Knight) and Rabi-Ribi (an, in my opinion, better game in every single aspect) are pretty much completely obscure in comparison. <.<
Uuummm... rant over. ^_^'
(I guess I could give a honorable mention to Undertale which a friend of mine, who is part of its annoying fanbase, basically forced me to play but it managed to be merely an "eehhh, it's ok, I guess" rather than outright pissing me off like the above examples.)
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I'm not a huge fan of Hollowknight (I played it, it was alright), but it has a much more solid and cohesive art direction than the other two games you listed. You might not like the setting or what they chose to do with it, but it has a cast of characters that are memorable, the environments are pretty (personally, I prefer Ori but I see what people like about it), and the music is astounding. Both of the one you linked are firmly in a retro style (different for each, but still very clearly evocative of an earlier time, like 00s-era anime and 90s nintendo/ninja). Hollow Knight's a modern game, through-and-through.
The cast/story are also built to cater to that subgroup of people that wants to dig REALLY deep into fandom and ships and art and lore and etc. They don't really care what the genre is, they just want to be able to easily draw their own OC and rattle off some stuff about what its nail is and how it feels about the dung knight or whatever.
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I kinda liked Torchlight because it was like Diablo 1, go deeper and kill stuff.
And I kinda liked Diablo 2.
But Torchlight 2 feels like an endlessly stretching field that doesn't really have interesting stuff around, and you fight weirdly blurry enemies while listening to muffled sound effects. It's weirdly - in both visual and auditory sense- not stimulating at all. I wonder if my taste changed this much between TL1 and 2, or something was changed between them.
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One of mine has GOT to be Aliens: Colonial Marines. Mediocre graphics, sub par gameplay and the WORST AI I have EVER encountered in my LIFE!
I've never played the game and that is literally the only thing I've ever heard about this game. So I'm not sure who has been lying to you?
For me it's the Far Cry franchise, my friends love it I can't stand the horrible gameplay and ridiculous storylines. I did enjoy Far Cry 3: Blood Dragon however because it was so over the top.
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Have you tried Colonial Marines since someone discovered the typo in a subroutine call that was behind the AI issue? If I remember correctly, there was a "tether" subroutine mistakenly referenced as "teather" or something silly like that. One extra letter and it caused the aliens to just run straight at players instead of actually hunting them.
I've never played, but I remember seeing an article about a year ago detailing how someone was looking through the code, found the typo, corrected it, and the game was suddenly 1000% better.
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It's not just you. I agree. They forgot what purpose games serve, and instead use "game" as a way to profit but they forget they also have to deliver an experience, something called a game, but they don't know what that is. It explains why Blizzards entire platform has been on a decline for like 10 years now if not more, why they had to sell to activision, and why they had to sell to microsoft now, I wonder who's gonna buy them next, cause they reached the end of the line.
Just a bunch of egotistical rich people who are too greedy and too ignorant to learn to want to make something great. It's sad to see it happen, as I grew up playing their games. We have to go back to the 1990 - 2009 period.
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Thank you! I'm glad somebody sees it too.
When you happened to mention that the gaming development quality should go back to the '90-'09 period, you nailed it right on the head. Excluding occasional gems made by indie devs that come out with high replay value, it is something modern games seem to lack these days. Sure, the graphics are pretty, but after it gets beaten (provided it holds the gamer's interest to play it through), it becomes just another forgettable experience. Even Hollywood does the same damn thing with movies.
IMHO, shareholders of big publishers need to stop dictating how games are made and when they should be released. And marketing also needs to chill with its pretty packaging on the outside and ignore the rotten tomato living on the inside. We have seen too many fiascos with games - such as Batman: Arkham Night and Cyberpunk 2077 - upon a pushed up release... just to name a couple. Just imagine if Vampire: The Masquerade - Bloodlines was left alone for Trokia to finish making the game the way they wanted it, except that Activision pushed for its release to compete with Half-Life 2. /rant
TL;DR: Yes. Game quality and design needs to revisit old games that were amazing and take a page from them., Stop recycling them with reboots and remasters to make 3-8 times more than the old ones. Just fix them so they run on today's hardware. /rant
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That's true, we do have gems that still come out every year so that is good. I feel with the amount of games being made you can definitely tell many studios would rather do quantity over quality. The better, more fun games seem to come from smaller studios, new studios, or studios made from members that left bigger studios to start their own to make their own fun idea.
Yes 100% this happens like in all industries now, shareholders dictate too much, and ruin entire series in the long term and maybe kill opportunities for more sequels. I'm also tired of remasters, especially the ones that remaster games that aren't even that old. It's like they run out of ideas but they could literally makes games based on thousands of books in public domain if they really had nothing else.
And yeah, not having so many old games available online nowadays is crazy. If a small number of programmers can make emulators, a big company should be able to make their game playable as well. They should also stop renting licenses, and rather purchase licenses that work in perpetuity once the product is finished. As in, not buying a music license that expires in 10 years, and so the game gets delisted unless they renew some license. Heck, I wish they'd just use the free assets instead straight up, then have to remove the whole game.
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Beautifully summed up! You touched on everything I was restraining myself from writing a novella-sized rant! 😆
Unfortunately, I'm not holding my breath for any real change in the industry because the greed is so damn rampant. Makes me want to revisit my old games if Bloodlines 2 goes down the sinkhole along with the rest of these modern AAA disappointments games.
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I'd like to give them the benefit of the doubt, but some really good games under their publishing have fallen into abandonware, such as Freelancer; or the old classic Killer Instinct and Killer Instinct 2 having been ported exclusively to Xbox and not PC for some reason. Guess we'll see!
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I had to look through my played games just to find something that would truly fit the theme of this thread, but I think I found onetwo:
Sonic Adventure 2: as someone who went through the 90's not paying attention to the Sonic franchise just to then REALLY get into it around 2003 by complete accident when I discovered emulation, I always read and heard amazing things about SA2, but I didn't have access to the consoles that game was available for so instead I only played SA1 and Heroes (the games immediately before and after it) since those were ported to PC and liked those so I supposed I'd also like SA2. So imagine my surprise when I finally get around to playing it in 2017 (thanks to it eventually getting ported to PC) and I kinda hated it, had to force myself to get through the Hero and Dark campaigns and just couldn't bring myself to deal with the Final Story's BS difficulty spike, I just dropped it and started wondering if all those fans are just delusional or I was misremembering how SA1 was... but nope, I still love SA1 and have played it at least two more times since then, SA2 is just a wonky and unbalanced flaming turd of a sequel with a couple of good levels and a pretty good side-game in the form of the Chao Garden that somehow fooled the fanbase into believing it was good overall.
The Elder Scrolls V Skyrim: apparently everyone and their mother loves this game, but after I got through the tutorial and into the game proper I quickly realized that it is aggressively boring and repetitive, the primary gameplay loop is just soul-sucking, every time I ran into an enemy I wished the encounter ended already and the quest feel like an empty husk of an idea that got stretched until it was paper thin. I really wish someone would create a condensed or abridged version of the game that gets rid of all the dead air in between the relevant stuff.
BTW that video opening with "why is Alan Wake so f*cking terrible?" made me immediately want to reach through the screen and strangle that man, that's one of those games that I love with flaws and all.
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I agree with you about Skyrim. The vast majority of my play time in that game is from me spending a few days carefully modding it, playing for ten or twelve hours, and then realizing "yep, still bored" and quitting.
If you haven't played it before, I highly recommend Enderal: Forgotten Stories. It's basically what Skyrim could have been if Bethesda had decided to build on what really worked in Oblivion and tweak/improve what hadn't. It's a really good mix of an intriguing and mysterious story, and reasonably challenging (but rewarding) exploration and combat.
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Sounds like an interesting mod, I'll have to try that one at some point. Good to know I'm not the only one bored by that game :P
Random rant: I'm currently kinda stuck with a laptop with a crappy iGPU that can't do 3D to save its life so I can't really try it now, but I'll have to get around to upgrading the OS of my aging desktop PC to Win 10 before the end of the year and sort out that one's issues (the other day a GeForce update broke the whole system and I'm not sure if the rollback really fixed that mess).
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Wow. Complete opposite for me. I preordered it and I loved every bit of the 30 days it took me to get all the achievements. Love it so much I removed all the achievements so ill have an excuse to play it again.
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Yeah. I played it when it first came out, and it felt rather hollow and mediocre. I've read that the patches have improved things, and there's a modding community, so I'll go back to it once it gets to the GOTY version and is likely to be in a more living-world state.
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Last time I was recommended and bought something that I truly hated was back when the expansion Warlords of Draenor came out for World of Warcraft. I had already quit the game at that point, but a lot of old guildmates told me how great it was going to be (Blizzard also went ballistic with the marketing, it was everywhere) so I ended up preordering it and playing day one with them.
I've never regretted a videogame purchase that much. We all hated it but couldn't refund it, since you need to play for less than two hours to be eligible to do so (or something like that, can't remember if the refund policy was the same back then) but two hours is barely enough time to even get started on a WoW expansion. I honestly felt scammed and haven't touched WoW or any other Blizzard product since.
Hearing the news in recent years, it seems I haven't missed much.
Not sure if this fits exactly with the topic - the friends that recommended the game were just as disappointed as me - but if anything it's a valuable lesson about how not to give in to peer pressure. That experience scarred me so much that I never really preorder games anymore or buy them on day one - I make sure to wait for reviews and watch plenty of gameplay videos to know exactly what I'm getting.
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I too think Draenor is undoubtedly the worst wow expansion, and yes, the newer ones really lack the feeling that you get in vanilla, tbc, wotk and legion. Two hours to refund and expansion is a joke since wow content is meant to be grindy and take many hours, especially things like the garrison. They knew they were baiting people into it.
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Satisfactory. It rides of people knowing factorio but without any of the actual fun bits. Due to the limited resource nodes its more of a waiting game than an optimisation game. If you want research to go faster in factorio you simply scale bigger. In satisfactory you just have to wait. On top of this the initial amount of manual crafting is insane.
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I personally had a blast with it more than I did in Factorio. I tend to lean more the looks I guess. I honestly loved it. I've not played much Factorio, just a few minutes from the demo. I liked it, but the graphics is what turned me off from it. I can see why the game might not be for everybody.
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I guess there's 3 main games that come to mind for me, where i got fooled by the general Steam populous giving the game a positive rating:
Party Hard 2 - What a way to fuck up a sequel, the first game was extremely fun, but the 2nd just overcomplicated the formula and made it a slog, one of the few games where i really can't see the appeal in playing it if you enjoyed the first game.
Iconoclasts - I'll just paste in my Steam review which i made right after finishing, and captured my state of mind and thoughts on this game perfectly.
"Iconoclasts is a game with great art, a really good soundtrack, an interesting story and absolutely horrible gameplay. Do not be fooled by the first hour spent with it, it gets oh so much worse.
For example:
You try the wrench and think to yourself, wow the grab hitbox is really bad, i hope it won't be used in any parts of the game where you have to quickly grab on to something. IT IS!
You try the pistol and think to yourself, wow this gun sucks, i can't even aim it properly, i hope i get something better later on. YOU DON'T! AND THE GAME IS FOCUSED ON COMBAT!
Some bosses are overly hard, while some are piss easy. Many mechanics are not taught to player, and many boss moves are not telegraphed in a clearly visible way.
Do not buy this game if you're looking for a fun platformer, you will end up hating it halfway through."
TSORF/Gone Home/Tacoma - I'll just put all these 3 into one. I generally do enjoy walking sims, but man i just don't see the appeal for these 3 in the slightest. Yes the graphics are nice, yes the controls are good but what difference does it make when the stories these games tell range from mediocre to downright bad? TSORF has to be the worst example out of the 3 with the most ass-backwards nonsensical ending i've ever seen in a game.
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Dying Light. The "jumpscare" bombers directly behind so many doors in missions got old real fast. As did the bombers spawning behind you after you open a door into an area with a half dozen volatiles so you back up to give yourself some room. And the bombers spawning in the middle of the road when you are driving despite there being no bombers in the road if you walk past that same area.
And the final boss being a QTE. dafuq is this?
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Taken from the video of the same title by WhatCulture Gaming.
Video gave me the idea for this topic as it could be a fascinating thing to find out.
One of mine has GOT to be Aliens: Colonial Marines. Mediocre graphics, sub par gameplay and the WORST AI I have EVER encountered in my LIFE!
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