sigh Guess I'll wait until it's free on Epic. I will not support this toxic business.
EDIT
LMAO some Fortnite kids put me on blacklist, because I called Epic out? xD
Guys, stop being corporate apologists.
EDIT 2: Man, it seems I REALLY hurt the feelings of some people wanting to defend a faceless corporation. Are you guys getting paid for this?
EDIT 3: So far 12 (in words, twelve) people felt the need to put me on blacklist, because I said something bad about Epic. Guys, never stop being toxic, you make Daddy Sweeney proud :'-)
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You really should read up on Epic's business daddy Tencent. And Tencent's great leader the PRC government member and thus Tencent's culture daddy the CCP/CPC and Xi Jinping.
Facial recognition software to curb late night gaming for minors? I mean what is your definition of toxic bruh
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The solution is easy, make as many Epic accounts as you can, each time a free game gets claimed that normally costs money Epic pays the publisher (from what I read before, unless if it has changed), as such if we all make enough accounts we can cost them enough money on the store that they might shut it down and we can all get our games on Steam again haha.
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Doesn't work that way. Epic pays the publisher a flat fee. But hey, if you want to make a bunch of extra accounts so that Epic can report bigger user numbers in their annual report and in the news, go for it, my man. I'm sure they'll thank you.
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That's not how it works. Epic pays a lump sum, not for each download. Info already came out about this in the court case with Epic vs Apple. What Epic Pays
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Lmao this is like saying McDonald's is toxic because you can't buy a Big Mac at Burger King. God, I remember how much pc gamers sobbed and pissed into their diapers when Steam was made. "What?? I'm not gonna buy games digitally, fuck these greedy bastards!" Then some other players do the exact same thing 20 years later and somehow they're toxic for having exclusives on top of their dozens of free quality game giveaways, as if that is ANY skin off your back lol
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Hm... no this is more like saying McDonals is toxic when they've paid Coca Cola so that they will be the only franchise in the world that will be able to sell Coca Cola while it has before then been available everywhere else.
If Epic was just putting their own titles on the Epic store then that would be 100% fine with everyone, no one would complain about that.
And what's annoying is having to own games in separate stores, I've accepted Ubisoft having their games on their launcher, since they release enough games to warrant buying it on their launcher it's fine for me.
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You're accusing me of not knowing how to write when you clearly don't know how to read:
"this is like saying McDonald's is toxic because you can't buy a Big Mac at Burger King."
Try again, sport. Take your time, sound out the words.
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He's right though, your analogy doesn't apply here. Your analogy would only work for games made by Epic themselves, like Fortnite.
Paying off developers for exclusivity would be more akin to Coca-Cola coming up with a new flavor of soda and McDonald's paying them off to be the only one allowed to sell it.
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What would be a better analogy is if McDonald's tracked how many Burger King burgers, fries, or whatever else they sell that you purchased, ate, and then defecated.
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Oh gosh, remember all the console exclusive years ago? We didn't have a PC for gaming on in our house, just consoles. I don't know how many different consoles my siblings and I had growing up. Of course they were most often sold to get a different one so we could then play a different set of games. There were less good games to chose from in the 90s and early 00 (that were also age appropriate lol). Gamers don't know how good they have it right now. If a game goes exclusive, they can either bite, or pick something else just as good to play while they wait for it to come to the platform they want. The industry is so much BIGGER! lol.
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Exactly. Exclusivity is essential for a a business's survival. They have to have some degree of exclusivity, something they have that other's dont, or they'll never have any chance of garnering a userbase. Of course it would be great if they had some special features over steam, but steam has been around 20 years. Imagine trying to open a mexican restaurant down the street from a well-regarded mexican eatery that's been there for years. Why would anyone risk going to yours? You have to pull some real power moves to have any hope, like giving out free food to draw people in (which Epic did), or more aggressively, buy up all of a certain brand of tortillas in town (which Epic also does). Enter the consumer, who starts throwing a temper tantrum and crying because they can't get their favorite brand of tortilla at the place that has been open for years, and have to drag their feet to begrudgingly give the new guy a chance. Or even more petulantly, refuse to ever eat that brand of tortilla ever again, lol
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Very bad analogy.
Remember console players? Remember how they always have to deal with this exclusivity bullshit?
Us PC players were always happy that we never had to deal with that.
But Epic introduced exactly that garbage.
Of course people are pissed off.
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But is that really the same thing? Console exclusivity means you cannot run the game on your hardware. You'd have to buy a completely different system for hundreds of euros. EGS just means you have to start another launcher. Very different, and one is way worse than the other.
Us PC players were always happy that we never had to deal with that.
PC players were outraged when Steam started. I remember all the discussions about what a dick move it was to tie the long awaited Half Life 2 to this extra piece of software and force everyone who wanted to play it to make an account there and start this software every time. This in itself was a form of exclusivity, and Valve built its success by forcing people into it. The very thing you're accusing Epic of - Valve did it, too. In fact, they were the first to introduce launcher exclusivity to the PC.
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I read comments like this and the dislike or hate or whatever for Epic Games makes me chuckle cause it's pretty clear that anyone who does this clearly doesn't get it. You say you won't support Epic because it's a "toxic business", yet you use the EGS and get the free games. If you use the EGS client, if you get a game regardless if it's free or you pay for it you are 100% supporting Epic Games and their store.
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What amazes me negatively is how many people essentially call for Valve to have a complete monopoly of the digital distribution in PC gaming market - as if they didn't have little competition already, which IMO contributed in making Steam the lazy behemoth it is today. I sometimes wonder how many of the same people call out "corporate" and "capitalism" in any other circumstance.
To Valve's credit, however, I can't deny the competitors should have done better, between DRMs that caused too much headaches or lacking features; some counted too much on their titles and thought they would suffice.
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My comment had absolutely nothing to do with what is a better client.
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I get the free games each month, but I don't really consider myself an Epic Games store supporter,
If a store is doing a free ice cream day, am I really supporting them by taking them up on the offer?
I guess there's some marginal benefit in marketing and goodwill, but if I really have no intention of actually ever paying for their service,
then I can't see how they can count me as a "supporter"
In the same vein, no way the tiny amount of data they get from me clicking 3 or 4 buttons each month,
outweighs the cost of licensing those games,
unless each of their deals was fixed cost and there was no per download clause,
(we won't know due to NDA, but I don't believe it is very developer friendly model without a per download clause)
They are 100% doing this as a loss leader to try and build enough market-share to take on Steam.
I'm sure on average they are doing fine, but there are definitely fortnite players subsidizing EGS leeches like me and SoulNibbler.
My guess is their per-user acquisition cost is probably well over $100 for some of the early free game adopters.
Maybe if Steam does something that ruins it reputation, Epic could swoop in and take some marketshare, but I don't really see any other way for Epic to get me to jump ship.
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I read comments like this and the dislike or hate or whatever for Epic Games makes me chuckle cause it's pretty clear that anyone who does this clearly doesn't get it. You say you won't support Epic because it's a "toxic business", yet you use the EGS and get the free games. If you use the EGS client, if you get a game regardless if it's free or you pay for it you are 100% supporting Epic Games and their store.
I strongly echo the part in my comment above about some people just not getting it.
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Don't think Epic is asking you to 'Jump Ship' just look at them as an alternative outlet. I don't buy all of my clothes from just one store, why should I buy all of my games from just one?
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"Are you guys getting paid for this?"
They're getting paid by free games, that's why you will see a lot of kids block you on sight the second you say anything bad about daddy epic, some of those kids are even Senior Moderators
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The amount of people getting emotionally hurt because I said something bad about Epic is hilarious. I'm not complaining, it's the most entertaining thing I've seen in weeks.
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People are not putting you on blacklists because they are toxic, they are putting you on blacklists because you are acting like an arse.
I cannot care less about Epic or game being there for a year before it goes to steam, I have waited much, much, much longer for PC ports because some games were Xbox/PS exclusives. A good portion of games that were exclusives were basically an early access there anyways honestly, like Hades
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Nah, I was just saying something bad about Epic, other people were the aggressors who took it personally. Toxic fanboys.
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his comment is literally under 1/5 of the complete message provided. Also "sigh Guess I'll wait until it's free on Epic. I will not support this toxic business." is not a valid comment since this practice has been in businesses since its creation. Games in the 1980s' were released for a single system for god's sake.
Consider this - A pretty large amount of games on PS/Xbox are exclusives there. A lot of games are on steam but not on other services, BUT are included there later. The majority of Steam releases never got a physical release. This is also called "exclusive". The only difference is that Epic promenades like a peacock with announcements about it while the rest does the same thing and is quiet about it. Just look on freaking Origin and how many games went to steam after a certain time.
How is epic different from Origin? I get that you are a Steam fanboy, I also like to keep everything in a single library, but unlike you I am aware how shady Steam is and what they got away with in recent years.
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yeah, that made literally no sense ... I gave you several valid reasons why what you wrote is nonsense and you were unable to respond to any of those or even justify why what epic does is worse than what origin or steam does. Anyway there is no reason to continue with this. have a nice day
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Hades was a fantastic game partly thanks to Epic money. I'd rather have good games so I don't mind
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No disagreement here, I love Supergiant. But I still think that the additional budget helped them create a project of unmet previosly scope. I played all of their games, and I love all but Pyre, but Hades still strikes me as the best/biggest (in a positive meaning)
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Yes! It's a platform for amazing studios like them and they openly admit that the Epic exclusive helped them a lot for not having crunching times and polish the game. We have already seen what happens when you push a release date, AKA Cyberpunk 2077. I'm not familiar with the devs but they took the right path. Steam is not the center of the universe.
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I can see why a developer would accept Epicโs offer. Guaranteed upfront money is always good.
Beyond that, it comes down to proper management and budgeting. Cyberpunk was a disaster from day one - they announced it too early, promised too much, arbitrarily set a delivery date and then crunched to make that date. No mans sky did the same thing.
On the opposite end is firaxis. They donโt announce anything until itโs almost ready, donโt overpromise, and release it when itโs ready, not before
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Just bought it. Can't wait to play it (which will probably not happen before Sunday, sadly).
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Haha isn't almost everything after we decide to buy it.
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Lol, how does it matter? Maybe understand developers a little before crying here in forums? - https://www.axiomverge2.com/blog/axiom-verge-2-coming-to-the-epic-games-store
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I hope that at this point not many people care for epic exclusives. Im not supporting epic, but I can support developers taking epic's money. And games will come to steam sooner or later anyway.
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I get it. Steam is the platform that devs put games on where people will actually buy them. Epic is the place devs go to cash out. Sounds like the dev needed the money ASAP so he cashed out. I doubt he expects the game to sell well on Epic but it is a smart move for him because it's a game that will sell well on Steam in a year. Best of both worlds for the dev. Really the only game that I feel like MAYBE sold ok on Epic was Borderlands 3 because it was a very high profile game. I can't remember any others. I didn't even know Chivalry 2 existed until the Intel giveaway came along lol
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Steam is the platform that devs put games on where people will actually buy them. Epic is the place devs go to cash out.
That might be true to a degree today, but I am very much hoping that in 2-3 years Epic will sell extremely well and people will see it as a valid alternative to Steam.
I can't remember any others.
Satisfactory would be an example. I remember they sold 500k in just 2 months or something like that, which is exceptional for an indie title.
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I can't wait to see the profiles and achievement system they've been working on. I follow their roadmap on Trello and the screenshots are looking good. It looks like we might get profile items like avatars for earning achievements. I'm totally cool with that.
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I mean, the more features the better, I guess. I personally don't need a shiny profile page on Epic, but it's great to get things like these for everyone who wants them. I had a look at the trello page. the most interesting feature I saw there was price adjusting bundles, like we have on Steam. That would actually be great and could lead to bigger discounts in some cases.
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Ya, I like to mess with mine a bit and see what others do with profiles. I mainly like to see what friends have been doing as games played, achievements unlocked, etc. Achievements are really the thing I want the most on Epic. I'm not a huge cheevo whore like I use to be but I still enjoy unlocking them. I only try to 100% games I really love and enjoy anymore and then most other games I just go for the easier ones and completion stuff. I just don't want to start up and do a bunch of stuff in a game on Epic and then have them release the achievement update after. lol. It's dumb but it is something I enjoy in games so I'm in no rush.
Price adjusting bundles will be good too especially when you own most of a bundle or whatever. They have some decent other features coming but a lot of it seems slow as molasses to get updated.
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Perfect timing, it'll take me another year to get to Axiom Verge 1.
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Only for a year. Tom Happ himself admitted that.
So, as far as I'm concerned, it's a console exclusive until 2022.
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Bought the first one awhile back and still haven't played it yet, so I can easily wait a year until the Steam release with my backlog.
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i only have the first one because of epic... so they wont be losing a sell with me.
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Epic shenanigans aside would anybody please explain to me why I should care about this game.
It looks very much like the Metroid 2 fan remake AM2R that came out a couple years ago, just less colourful and aesthetically pleasing.
At some point during the (7 second!) trailer I see a pickaxe. Does that mean I can dig my own way through the levels like in Terraria or Red Planet?
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I suppose my comment was a bit dismissive but I was kinda expecting somebody who has played the game to jump in and defend its honour with something like:
or just
I think I actually picked the first one up so I might give it a try but on the hand I have quite a few Indie game I know or at least think they are good like Mini Metro or further explore the atomic age in Factorio or set up a womens prison and check out the new custom prisoner priviliges in Prison Architect and so many others so I was curious why I should fast track this one.
But I suppose everyone is more interested in arguing about frackin' Storefronts rather than talking about actual games.
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It's absolutely fine ๐ Actually I already got the reply I was looking for from
OfficerNordberg on the next page. Apparently the main appeal comes from challenging difficulty and as I expected nostalgia. I can get behind that.
I think ESGST has a visual interface for that but I personally simply copy them from this thread.
Emoticons
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And they say "StEm FaNbOyS aRe CrYBaByEs"
Bruh, it needed 1 comment to get all Epic kids to screech in the comments.
Epic give me free games, Epic good Steam bad, REEEEEEEEE
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The only benefit of being on the Epic store is that your game doesn't get buried under 10 000 asset flips and shovelware games, because for some reason Steam refuses to have any level of quality control past "Does the game launch fine? Yes? Then approve it for sale."
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https://www.epicgames.com/store/en-US/p/axiom-verge-2
Also getting released on Nintendo Switch and PS4.
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