Short Gameplay of what to come

and if you'd excuse me I'm gonna re-install the original game since I haven't finished everything yet...xD.

and I heard a former developer from DICE (BF3), will be helping starbreeze/overkill.

and yes I used the search function first... ( A lesson brought to you by AceX23, always use the **** search function before posting to avoid duplicate threads)

Character persistence is more important

Your robber now has to specialise, putting XP into four divergent skill trees. Masterminds are better at crowd control, and turn corrupt cops to your side; Enforcers are your token weapons experts, dealing and taking a good deal of punishment; Technicians have improved safe-cracking skills, explosives and deployable turrets; Ghosts can sap cameras and jam alarms. It’s not possible to be a jack of all trades - you really need to carve out a niche in the criminal underworld, forcing you to think about who on your Steam friends-list will balance out your crew.

Don’t worry, there won’t be any microtransactions

Overkill haven’t gone for the (presumably tempting) option of appending microtransactable goodies to your crook’s personalisation. In fact, they looked pretty offended when I even suggested it.

More mission variety

All that specialisation plays an important role in the expanded mission variety. Each mission now offers a broader range of approaches, and some favour a softly-softly strategy more befitting of light-fingered crooks than gun-toting psychos. The choice is presented via a dynamic map screen: contacts pop up with new missions, and it’ll be up to you which you take on. Some may be quick scores for a mere pocketful of dirty dosh, while others may require you to play through a chain of five or so phases - each lasting between five to ten minutes each. Your success in one affects your circumstances in the next, too.

Planning is way more important

This is more a fullsome heist game than its pureblood shooter predecessor. Now - as in the films which inspire the game - planning plays a much larger role. That’s in no small part because you’ll want to construct the perfect crew for a given mission. There are also ‘assets’ which you can purchase to help your preparation: maps which show the camera positions in a jewelry store, for example, or the codes to activate its metal security shutters - which will keep prying eyes and sniper scopes off the scenes occurring within. It’s worthwhile casing the joint before going in, too - different dynamic elements may be in play.

Stealth is now a much more realistic alternative to mass murder

Missions have been designed to account for the different skill biases: put your points into the ghost skill tree and you can shimmy open a window round the back of a jewelry store, knock out the camera feeds with a handy jammer gadget, crack a safe quietly, and then slip right out again before anyone is the wiser. Of course, such a restrained approach may leave some money on the table...

Bags are a physical component of any escape plan

Money is heavy. Gold bullion is even heavier. Sling a bag full of it over your back and you won’t be getting anywhere in a hurry. It’s wise to plan not only for your escape, but for your bags’ escape, too: you might think about setting up a relay, tossing a bag out of a window to a waiting accomplice. Nor do you want bags getting in the crossfire - a sack full of coke will leak its dollar value out of every bullet hole and the cops will try and confiscate your score if you leave it lying about.

It’s all looking to be a thoughtful expansion of the Payday formula, and one which encapsulates the whole crime caper fantasy in a far fuller way. We’ll have to see how the idea of creating a criminal career within Payday 2 unfolds over time, but the potential is prize enough to set any thief’s fingers itching.

1 decade ago*

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I will get this if they dont do what they did with the first game.
Sell you DLC (2 maps) that was already in the base game (6 maps, wow kinda crappy) and you didnt even have to D/L them.
As many other posters here have said, developers are getting to be thiefs with the way they release DLC and I wont support these types any longer.
I will get my games from the pirate by the bay.

1 decade ago
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You don't have to buy any DLC.

1 decade ago
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no one is forcing you too buy any dlc, but I do acknowledge the fact that they should have just carried on w/ the old game...
and its just 2 buck 50 man, on a sale...

And oh overkill got purchased by another studio, and maybe that is why they're making a quick sequel with some former battlefield guy.

1 decade ago
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You do know most DLC on steam is already downloaded, whether you buy it or not. That's why when you buy DLC you dont see it update.

1 decade ago
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I don't want to sound rude. But you sir are kind of a douche.

The reason the Overkill DLC is downloaded is so that you can play with people who own it without having bought that DLC. So it's a measure pro customers, or would you rather it was FableIII style?

Jesus, people just bicht about everything today.

1 decade ago
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You douche are missing the point!
The base game is so short that it should have been 8 maps to start and DLC containing 2-4 additional maps.
DLC=Down Loadable Content not already included in base game.

1 decade ago
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But even if the DLC is already there it's not included in the game.

1 decade ago
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Whatever. Keep making up crazy excuses to justify your piracy.

1 decade ago
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Not an excuse its fact

1 decade ago
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Your biased, short-minded opinion is not a fact. I've already said that that DLC was downloaded by everyone so that everyone could play it, regardless or not they had bought it if the host has it.

But well, go on and pirate.

1 decade ago
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Then it truly isnt DLC then is it?
And everyone should be able to play it if it was Dl'ed with the base game and not have to pay extra.

1 decade ago
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You're not paying for the downloading service, you pay for the content. And on steam, all DLC is downloaded regardless if you paid for it or not as I already said.

1 decade ago
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Man seriously. I don't really like to disrespect people. But don't you think you are a bit stupid?

So they should release more content for free, according to you? So the fact that they did a nice move and allow people WITHOUT the DLC to play with people that do have it is somewhat bad?

Seriously man. Have it looked at.

1 decade ago
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You are missing my whole point.
The base game was so short that the 2 extra maps from DLC should have been available from the start.
The DLC, even if included in my initial D/L, should have been an extra 2-4 maps.
And now you call me stupid for voicing my opinion about a game that was too short? I think you ae the one with a problem if you think others are not entitled to thier own opinion.

1 decade ago
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Missing your whole point?
"Sell you DLC (2 maps) that was already in the base game (6 maps, wow kinda crappy) and you didnt even have to D/L them."
It wasnt in the initial D/L as i keep saying but you keep ignoring.

1 decade ago
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Yes the 2 maps were in the initial D/L. Thats why players without the DLC can play those maps

1 decade ago
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If you're referring to "Initial DLC" as "It's been there since Day 1", no it was not.
If you're referring to "Initial DLC" as "When you download it, this downloads as well", as I said, all steam games does this. DLC is downloaded whether or not you buy it.

1 decade ago
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So you're just mad because you can't play a content that already downloaded.

1 decade ago
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There's noone as blind as those who don't want to see.

1 decade ago
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This allows people who didn't buy the DLC to still play the DLC maps if the host has the DLC. Some games require every person in the lobby to own the DLC in order to play the map. And some games go way overboard on the DLC but I don't view Payday as one of them. You get 2 maps and a new character in the game's only DLC pack. If you have such strong objections to the Wolfpack DLC, you should probably stop using Steam, because almost all new multi-player games are far worse.

1 decade ago
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It was downloaded.

1 decade ago
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You're an ungrateful git or a total ignorant moron if you take those devs as "thiefs".

I don't like you.

1 decade ago
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^^ this is a seriously a matter of people issues going off to a rage degree, to what they were arguing. xD

and btw he still doesn't get your point though...

1 decade ago
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Looks kinda good!

1 decade ago
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wish this true action <3

1 decade ago
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Looks awesome, played the free weekend for the first game, still trying to win the first one :D

1 decade ago
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This is by far, one of the best thought out games i've ever played (yes, i played the Payday 2 pre alpha ;))

seriously, it's a must buy, as preorder or general release.

1 decade ago
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I don't know if your info is correct OP (I haven't done research), but that skill tree system sounds awful, possibly game breaking. What if I don't have friends to play with? Or we all end up as the same class?

It's a bit worrying if they fail that design aspect of it, but hopefully they won't! I liked the way they handled skills in Payday 1, why fix what's not broken :<

1 decade ago
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Closed 1 decade ago by Ayce.