Or maybe in other words, could winning a GA where the winner owns a portion of the win be a problem for the winner down the line, even if they followed the second entering guideline?
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Some entrants to this sort of giveaway like the giver to state that entering whilst owning part of the bundle is okay. Some givers will state their terms when giving away a bundle.
If a winner already owns part of the bundle/package, then activating the key simply activates the part of the bundle that was not owned already. So later if doing an sgtools check on that winner, you should see they pass, as they now own all the items from the bundle/package.
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So theoretically, if they are only missing 1 DLC, they would still pass the check?
Then it is upon me to make sure to filter the winner beforehand, I guess.
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If I give a bundle or package away I usually state that the winner my only own the base game and or one dlc. Then it is clear to everyone. As you noted in your original remarks - the entrant should refrain from entering if they own the majority of the bundle. I think it is just easier for the giver to obtain a reroll if they make this comment when gifting the bundle. Most people on steamgifts try to abide by the rules. A tiny proportion do not.
I usually add the winner as a steam friend so I can check what is owned and what is not. The other thing I often do is rule out any of the above angst and just gift it as the base game. Then there is no ensuing drama :)
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When making giveaways with DLC in them, it's best to mention in the giveaway description if you are okay with people entering for the DLC. Put something like "please only enter if you don't own the base game" or "you can enter for DLC". Not everyone reads giveaway descriptions when entering for GAs, but it helps some people. Without mentioning anything in giveaway descriptions you can put in a request for a new winner if the winner has the base game and we'll reroll it.
Due to how the Steam API works with DLC, SG doesn't recognize that you have the DLC in your library, so basically anyone can have the DLC and still enter for it. It's recommended to check to see if the winner owns these before delivering the GAs. Unfortunately some DLC you can't view in a library unless you're friends with the person, so it can be a bit of a mess or pain in the ass when it comes to DLC. I sometimes will send a friends request to see if they have the DLC if I can't see it normally.
When it comes to winning DLC, it's a really good idea to immediately hide the DLC so you don't accidentally enter for it again in the future.
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DLC doesn't get "owned" .... ok, this is good to know, that I can't rely on the site's filters and the "existing on the account" entry block, just saved me points and possible trouble :) and good to know for creating GA too
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For any DLC GAs make sure you're logged into steam via the web browser and just click on them, it normally shows you that you own them. There's cases though where that doesn't always happen.
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However, my question is, how is this tracked in terms of the "own your won games" as per the first winning guideline?
It is - or isn't - depending on how you look at it.
Valve (Steam) does not keep a record of which games you own, they keep a record of which licenses you own, and that distinction make all the difference.
While for example Person A owns the base game WarThunder on Steam then Valve keeps a record of that and when pinged by SG it will show as owned, and they cannot join a GA for that same base game.
However, if a WarThunder pack (base game and some DLC's) is being pinged, Valve will now not return same reslut when pinged because that pack has its own licence, a different license.
Person B owns the pack on Steam, so when pinged on the pack GA that will be returned as owned so they cannot join, but if you give away the base game only/a DLC only then they again can join due the differences in licenses.
This is how people who own base game-, or individual DLC-licences still can join GA's with the very same base games and/or DLC's because they are of different licences.
Gifting DLC's is a standalone issue, but I see that was explained above already.
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The answer is same way you do... You check if they own the game already(for winner before receiving the game) or if everything is activated(after game is redeemed)...
Are you asking what can be used to help with automating this? Like API's and stuff like that?
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I was mainly interested in how Steam bundles work (complete/deluxe editions, packs with base game+dlcs etc) in regard to GA.
I think it was answered already :)
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Hello,
Just got a question from someone on one of my GAS, and since I am new-ish in this still, I want to ask here.
As I understand, entering a GA package while you own just the base game and not any DLCs is OK as per the second guideline:
"Try to refrain from entering giveaways for packages if you already own the majority of the games contained within. The giveaway creator may request a new winner if they believe you own too many of the packaged games."
However, my question is, how is this tracked in terms of the "own your won games" as per the first winning guideline?
"Gifts you win must be activated on the Steam account you used to register. Do not regift, trade, or sell the gifts. After activating a gift on your Steam account, do not remove the game or set it to private, as we may need to verify the activation if your account is reviewed in the future."
So, how do scripts and tools that check ownership, which are used by the majority of closed groups, work? How do they check "package wins" where you activate just the missing part of the package?
Thanks
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