Just finished Rogue Trader. I really enjoyed the game. But as in many previous RPGs (Dragon Age, Mass Effect, etc.), I noticed one specific point regarding romances with party members. Game authors implement both heterosexual and homosexual romances, and I don't see anything wrong with that. However, I have not come across a single RPG (or just games with the possibility of "romance"), in which polygamous romances were implemented. Yes, even in a game like Overlord , where you play as a dark lord. I would be interested to know your opinion, is this specificity of ignoring polygamous relationships some kind of taboo in the gaming industry or is it related to technical difficulties in implementing such "romances"?

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Do you want polygamous relationships in games?

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Yeah not sure what the issue is. Relationship anarchy and polyamory ftw. I can't imagine this stuff hard to implement.

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You can try to woo both Yennefer and Triss in The Witcher 3.... which might confirm your suspicions. :D :D :D

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Well, I did'nt play W3 yet (yep, it's strange, but true =) ), but I ask about polygamous relationships, not just onetime group sex.For example in Rogue Trader you can romance with Kibella, Kassia and Jay same time, and even share a bed with two of them, but at some moment they grab your balls person and ask "Who is your true love?"

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Well, that's your opinion. =)

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In Pathfinder Kingmaker you can romance both Octavia and Regongar if that is what you want and you pick options for that.

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Thank you, I'll take a look on this game.

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A very interesting topic. I am sure there are many games where you can romance multiple characters at once, but I don't think it's supposed to represent polyamory.

Fallout games come to mind (but it's more just multiple hookups). And Crusader Kings (but then it's more like cheating on your wife with multiple different lovers).

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You're right. I mean a "big" relationships, when all three sides knows and acceptes it, not a "hit and run". Not sure about Fallout, don't remember any "romances" in 3, NV or 76, and sure there are no in Tactics.

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Why only three?

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Because played 1 and 2 long-long ago

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And Crusader Kings (but then it's more like cheating on your wife with multiple different lovers).

Not necessarily, some religions have polygamy and you can even make one based on polyamory in CK3.

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I don't think it's so much of a technical limitation as it is a writing complication, it's much easier to write characters as a sort of "on/off" switch when it comes to romantic relations with the protagonist that doesn't need to plan for extra moving pieces than trying to take into consideration multiple possible combinations of polyamorous polycules. So if you're going to tackle the challenge you'll probably only want to bother with it in a game where the romance options are like two or three characters at most, the one with three already gives you like 7 possible routes to write, it's a mathematical issue.
Also I imagine most people have no clue of how to accurately portray a believable poly relationship so they just nope out of that task. There's a reason why in movies is common to only see the trope of an already established couple looking for a so called unicorn (third member), it allows you to write those two characters as essentially just one entity during the flirting phase of the story and only develop them individually later down the line, makes some of the mechanics simpler.

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Very interesting and well thought out point of view. Thank you.

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Hades has two romanceable characters, and if I remember correctly, if you enter both relationships, there's some dialogue where they all acknowledge this (although the romanceable characters are, as far as I recall, only in a relationship with you, not with each other).

For stuff like Stardew Valley (which originally can punish you if you enter too many relationships), there's mods of course, but I suppose that's not what you have in mind. And I'm sure in the Harem-happy world of Visual Novels, there's a few that allow you to enter in multiple romances without it being treated as cheating... but that's most likely not actual polyamory and more appealing to a fantasy.

My guess would be that polyamory is, for many developers, not really on the radar or taken seriously as an option. Then there's the "technical difficulties" you mention; while it's probably possible to implement multiple romances in most games (that have romances in the first place), doing so (especially in a way that doesn't seem out of place) would mean additional labor that the developer might not have the time and money for (especially, if romance isn't the main focus of the game).

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Yes, I forgot about VNs. Not a fan of this type of game, so have a poor knowledge about it.

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Interesting point. Programming it likely plays a part into it, especially if you were open to the option of multiple combinations. With just 2 NPCs, you only would need to write that option... but with 3, now you need 3 (for combinations of A+B or A+C or B+C), with 4 you need 6 (A+B, C, D, B+C, D, C+D) and that just grows really quickly. The formula is n(n-1)/2 I think, if you want to punch in your own numbers and see how many different paths the poor writer would have to write for 20 NPCs, lol.

And don't even think about poly relationships with more than 2 NPCs (combined with the PC character) - the numbers grow ENORMOUSLY with that factored in.

Buuuuuuut with all that said, the triangles poly relationships seem more than doable, especially if there are not a huge number of NPCs, the relationship paths are not overly complex (games like VNs where the relationships story and paths are a huge focus will definitely be a much bigger undertaking), and lastly you could limit the poly relationships possibility with only a few NPCs.

So to summarize this embarrassingly long response (my inner nerd took over, sorry!)... from a technical standpoint, "it depends" - but if done correctly and without going too overboard, it should be pretty doable. Which leaves us with what other reasons would game developers typically not implement it? That's beyond my field of expertise. Mic back to you, Steve in the newsroom.

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Ah, I hear my brother in Math =)
I agreed. And not even VN. For example, if we take DA: Inquisition, male Inquisitor, hetero. He will have only one poly relationship - Inquisitor + Josephine + Kassandra. Not a hard task to create such triangle as for me. Bot technical an plottery. Frankly speaking it's look like more cultural or ethical block, than technical difficulties.

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There aee mods, made free, by randoms, that easily implement it in multiple RPGs

So it's probably other reasons

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I think they might kill each other, but let me date Miranda and Jack at the same time, pls!

BG3 has... a three ppl romance tho. Right? thinking

But yeah, most RPGs don't D:

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I don't think there's 3 ppl romance in BG3, there is getting your love interest to allow you to have fun with other people, but by the end game you'll end with at most one love.
Well, at least in unbugged and unmodded run.

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Mmmmmh. Honestly dunno, I wasn't aware at the time and didn't try. So you might be right, yes :3

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I'm not sure its exactly a matter of whether or not technological aspects can handle it or even necessarily the work to implement it. Maybe its not something in the memory of a lot of individuals, but I vividly recall just how unheard of it was to even incorporate lgbt romances or characters. Mass Effect itself blew up quite a lot and made headlines because of your ability to romance the female asari Liara as a female character and the spicy scene possible at the citadel right at the beginning with another asari NPC. It was honestly a culturally significant event that opened the floodgates in the gaming world and shot the franchise and lgbt into the mainstream for at least video game culture.

Now, socially, that sort of public shock/outcry seems mostly a thing of the past and ridiculous in hindset, and lgbt romances, characters and stories are becoming normalized and more commonplace in representation and social awareness and understanding is at an all time high.... however, the same is not necessarily true for polyamory. Even in lgbt spaces, polyamory is still relatively stigamtized and misunderstood. There is also issues of bad faith actors who claim to want to practice polyamory or open relationships out of bad faith and do not follow the tenants of open communication, mutual trust, clear boundaries, ethics, and respect that are the pillar stones of healthy polycules... or really any relationship, to be fair. It ends up giving a bad name to the whole community instead of just being seen as just a jerk being scummy.

That all said, I do feel social awareness of polyamory and ethical nonmonogamy practices are increasing. We very well may see a movement towards acceptance in my lifetime, or at least I hope so!

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Yes you are right, Some games like Mass Effect or Witcher 2 was a real "social bomb". Very interesting and profound observations. I even got the impression that you are considering this topic from a professional point of view.

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"I would be interested to know your opinion, is this specificity of ignoring polygamous relationships some kind of taboo in the gaming industry or is it related to technical difficulties in implementing such "romances"?"

Most romance games are likely targeted at females, where it seems it's more valuable to them that their partner is committed solely to them. On the other side, porn games, aimed at males, are about screwing everything that has a hole, and likely don't view their partner as more than a tool to release. Extremely rarely do men care about the whole romance part, they see something hot, they want to f. They commit after. This reflects irl(sure you can find a few people on either spectrum, but it's insignificant numbers, like polygamy itself). It also has to do with polygamy being looked down in the real world, so not as a taboo just in the game world, but everywhere, anywhere, whenever, always, forever.

I'm going off without even searching this since I think it's pretty obvious, but I'm almost certain the % of women who dev romance games is higher than % of women who make strategy/shooter/racing games. Generally their thinking is to make some love triangle and the character eventually sticks to one person they dedicate to. Looking at the overwhelming majority of porn games on steam, I don't think there's any doubt they're made by men. Different expectations, different wants.

There's some cuck games out there since they're much more versatile and appeal to 3 different groups/roles of people, not just cucks. For polygamy, if someone made a game where you're one of the side wives, you're basically the character being cheated on. Maybe that appeals to someone? If you are the guy that has 20 wives and they all like it, it looks trashy and without feelings. So it's looked down onto, aka less users, less versatility, less players, less need for it to exist. As simple as that.

I don't think it's not been considered and as mentioned above some thread the line with it, it's just the audience is too irrelevant. As a dev or a creator in general, you have to consider if you have an audience for your content. If like 2 people are gonna get it and everyone else stays away, maybe it's not the right genre? Like consider you make a racing game, but it's turtles and they're slowly racing to the end. You might get that one guy that's really into turtles, but 99.9999% will look at a racing game and expect a vehicle of some sort, so when they see your game, it's pass.

TLDR: It's a trashy genre even for porn standards, really irrelevant with even lower interest and looked down onto in real life aka a super small audience. There ain't no reason to make one as a dev when you got thousands of better alternatives if what you're trying is have people play your game.

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So Mass Effect and Dragon age are romance games or porngame?

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For the small amount that is in the game they fall into romance. But that part of the game is so small to the rest of the game its insignificant for it to be a relevant genre to consider the entire game on imo, although it's bigger than in other games. It's kinda like saying Harry Potter is a romance series, but that doesn't exactly add up, does it?

Maybe it's because for instance I didn't choose to play Cyberpunk because my sole goal was to romance characters. Like, that's 1% of the game, maybe?

Like Shadow Warrior has a girl in a tub as a meme, I don't consider that whole game to be a porn game. I wouldn't refer to any of those as "play the romance games, mass effect and dragon age", I'd probably recommend a VN. To me they're story/action/adventure rpgs, with some romance options.

To give an example of a porn game vs a romance game, look at Winter Memories. Notice how it's missing the romance tag despite it being a dating sim, along having all the other tags you'd normally associate with romance? It's because this is a cheap, cheap, cheap version of romance, focusing on big boobs and a cheap story, because that's not the point, the point is porn. Now for an example of a romance game I picked If My Heart Had Wings. Now for a third vn option, what I wouldn't classify as a romance game despite having a little bit of some romance. I'll pick the entire https://store.steampowered.com/bundle/2710/STEINSGATE_SERIES_BUNDLE/ .

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So in your opinion there can't be sex in a romance game, and there can't be romance in a sex game, I understood correct?

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You misunderstand. What I was trying to say is that Dragon Age or Mass Effect aren't romance games. They're story/action/adventure rpgs. With a little bit of romance.

It has to do with the quality of the game. You ever seen those porn videos where it's a guy delivering a pizza? It's kinda the same with porn games. They're low quality non-sense brainrot material that you'd just waste some time to laugh at. A romance game can have sex, why not, but you develop an understanding and relation to the characters. There's reason why they are having sex, and a journey they went through to get to this point. However to call it a romance game, it's primary focus will not be to shoot zombies, tame pets, race cars, build bases, collect materials, etc. 97% of the time. Because if the romance is 3% of the entire game, then what's the 97%, because that's what the focus genre is.

You asked me if I consider Mass Effect or Dragon Age to be romance or porn games, to which I said, they're neither. They're story/action/adventure rpgs.

The reality is, no one is making a proper romance game other than visual novels which heavily focus on it due to the lack of what is to do in a VN game. BG3, Mass Effect, Dragon Age, Cyberpunk, Witcher, all do a decent job at providing that 3% romance and 97% game which is a ratio I like tbh.

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Wait, I think I cracked what's the issue here. The word "genre" is doing double duty in what you're saying and you're either conflating its two meanings or not being clear enough in the distinction.

Video game genres are generally a clusterfuck of references to other stuff and they sometimes refer to only mechanics, only themes, or a mix of both. For example platformer only refers to the mechanical nature of how the game is played while not giving any indication of the tone of the story, themes, or anything of the sort. Meanwhile horror is the exact oposite, all about the story and ambiance but zero info on actual gameplay. While something like cinematic platformer or survival horror are quite specific in both areas.

There's nothing restricting a mechanical genre like turn-based RPG from being paired with a themes genre like romance because they're operating on two separate dimensions of the game. The problems of compatibility only really apply to two genres in the same realm that happen to be polar opposites for whatever reason. And any perceived incompatibility between themes and mechanics is something that needs to be analyzed in a case by case basis since at a glance it's hard to say with certainty if they're truly incompatible or just nobody has figured it out yet, or even tried.

We can't just dismiss these questions as not worthy of consideration because if we do that we're abandoning the idea of experimentation and finding new things and just defaulting to what has been done before, games need to take risks to not stagnate.

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Wonderfull answer, Axelflox. Thank you.

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I think you misunderstand me, I understand what you're saying and I don't disagree with almost everything you said, but that wasn't the point. He asked me if those two games are romance or porn. To which I answered, they're romance games, although for how much romance is in it, it's an insult to call it a romance game. I explained why, as in there not being enough romance to make it worthy of calling those titles that. Rephrasing his question to have better fit would've made more sense, such as, do you think the content of that nature in those games is "romantic or porn?". To which I would've replied the same, it's more romantic, due to many factors, like artstyle, execution, dialogue many times leading to the scene, etc.

"There's nothing restricting a mechanical genre like turn-based RPG from being paired with a themes genre like romance because they're operating on two separate dimensions of the game. The problems of compatibility only really apply to two genres in the same realm that happen to be polar opposites for whatever reason. And any perceived incompatibility between themes and mechanics is something that needs to be analyzed in a case by case basis since at a glance it's hard to say with certainty if they're truly incompatible or just nobody has figured it out yet, or even tried."

True, I meant whatever romance is in those games, is very small compared to the rest of the game so it's not worthy of a small label to define what type of game it is when there's like 20 other labels that are much bigger and much worthier to say what kind of game it is. Nothing wrong with them having some of those alternate genres for users to have something else to do in the game other than the main story, but those aren't exactly the point/focus of the game. Even if it was linked to the main story somehow, it is still always overshadowed by everything else. Sure any romance is better than none, or some content to arouse players, and they'll find that more exciting than procedural generation, or fishing simulator, or some other low interest genre, but it's still a pretty irrelevant part of the game. So it doesn't make sense to refer to those games as romance/porn.

When you go to the movies and watch a romance movie, it's not 95% shooting/racing action. It's 95% developing characters, drama, bs, so the characters fall somehow together or apart. The reverse applies. Never heard anyone say the notebook is a ww2 war movie(funny enough there's another movie by that title that's much more about living during ww2). Never heard anyone talk about fifa games and say the journey story mode is a boys drama/success story/telenovela about aspiring athletes. I mean by these standards, wow is a fishing simulator alongside stardew valley which is also a fishing simulator or a shell collector or a mining game, FFXIV is a loading screen simulator along side capcom games and bethsda games, need for speed is a road and nature scenery exploration driving simulator game, mario is a turtle/dragon figher and killer, rdr2 is a horse riding game, helldivers is a diving game, aokana is a picture clicker game, and cookie clicker is a cookie investment game and the batman games are turn based combat games, arpgs are chat trade simulators, and gollum is a dungeon crawler . None of these are wrong, but other than memeing I don't think any of these will be used to describe these games primarily.

"We can't just dismiss these questions as not worthy of consideration because if we do that we're abandoning the idea of experimentation and finding new things and just defaulting to what has been done before, games need to take risks to not stagnate."

I mean it's cool to discuss the topic, I answered it above in my first reply (tldr: reason it's not being done is because it's a trashy lifestyle and a dev is aiming to have as many players as possible). I should have added that this also adds complexity to the development for almost no positive return. If you had to make curves of what makes a game popular, wanted, like features you'd add that would make more people want to try your game, the curves for polyamory would stay almost flat, while the curves for adding trading simulation would go up like crazy. Compared to the curves of lgbtq+ games, they'd slowly rise, but it's still being overshadowed by more interesting/popular genres. So I guess like devonrv below said, be the change you want to see in the world. Make a polyamorous game. Likely it will flop, but you'll at least reach some people assuming you can even get the tag to show up in your game on steam. Same reason we don't have a lot of ping-pong games, or dance games, or dementia/Alzheimer's simulators, or grocery store cashier games, etc.

Audience is not big enough and I doubt it will ever be, but it will probably be done pretty soon with the help of ai. Plenty of animes have polyamorous relationships, so it seems to be very popular with japanese male artists. I think the term itself is much more popular with men who imagine themselves having a bunch of women, and generally these relationships start to fall apart when it becomes apparent to them that females have a much easier time finding partners and the men are not happy with sharing, and the women become increasingly disinterested in their original partner, until they themselves become discarded down the line. Most 2 people relationships fail too, but they get much more time with their one partner to develop a relationship where all the investment is in 1 single partner whereas in a polyamours relationship you end up dividing your interests/love/feelings/priorities based on whos more important at the time based on how you feel about them, even if you don't realize you do. Kinda like always having multiple chocolate brands available and enjoying them all until nestle pisses you off or you got tired of tasting it and you gotta stick with hersheys for a while until you make up with nestle, instead of working it out/breaking up with nestle in the first place. It's just my opinion of course ,but I think it's trashy af.

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Actually, you can romance as many companions as you like in Rogue Trader, but at a certain point you'll be confronted by your love interests, they'll demand to choose one. Still, Toy Box can satisfy pretty much every player need, you can allow polyamory literally with a couple of clicks (same goes for other Owlcat games). Also, there are awesome polyamory mods for Dragon Age and Mass Effect games. Iirc, there's also one for Skyrim - at least I seem to recall having several spouses at once :)

BTW, I used to have a polyamorous family of friends (2 cis women and a non-binary person), they were pretty stable and happy for a while. Frankly, I don't get it why it should be a taboo (as long is everyone is actually content, of course).

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You might enjoy Jade Empire, where guy-PC can get both girls to fall for him (but to tell truth, I don't remember if it's more "poly" or more of a "harem" ending).

Beside technical "difficulties" (which are more of "not only we need to write romance with A and romance with B, we also need to write romance between A and B" - so, more work, more testing, more status flags to setup - it's not really "difficult", just more work), I think biggest "no point to do it" is that most players want to "win" the relationship, not watch their "target of affection" go around with other people (I hope you get what I mean?).
So if devs implement something, instead of "three people loving each other" it's more of "two people love third person and (barely?) tolerate each other".

Also, while first Overlord had "pick the girl" (but then, they were sisters...), second game allows you to build a 3-women harem.

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As someone who is ENM/Poly, I think it would be interesting, if implemented correctly. Less banging everyone (which is fun of course, but not really the same thing), and more social dynamics. It wouldn't necessarily work for every game or work the same way in every.setting.Liberal vs conservative setting/time/genre. How it would work in fantasy would likely be different than sci-fi, historic, horror (do we have horror games with romance options? Nothing like running for your life to get the blood and libido pumping and bring people together and lets face is horror and teen sex go together in the movies!). Lilly might only want monogamy, Sarah might want monogamy but once you've proven yourself, she's open to threesomes. Jane might be open to Poly once you've committed yourself, but she's not going to to be ok if that other person is Tammy or Brittany (their personality's clash), but Courtney would work. Courtney doesn't care who you bang, as long as she's included. I guess it depends how much you want to invest in the system too. A tacted on romance system probably wouldn't be worth while investing in all that, but if character interplay/dynamics are more important, it could work. And lets not forget, dynamics change over time too ^_^

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Be the change you want to see in the world.

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Dragon Age Inquisition allows polyamory I believe

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While at start you can flirt with bunch of people, after few quests you'll have to pick (at most) one love interest.

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Origins has one event where you can participate with up to three others. If you, as a male noble, marry the queen, you can convince one of them to be your concubine. One will only accept monogamy.

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Polyamory is already pretty complicated in the real world, I guess it's too complicated for most games to handle lol
But hey there will always be Stardew Valley and its many many many polyamory mods.

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I mean one point had already been established by people above. It is less about the programming and more the work in writing which makes this a developer nightmare. With each person, the possibilities increase exponential. Of course, you could railroad it into just one specific setup. But at the moment you would remove the point of polyamorous relations.

Work matters aside, it is simply a matter of statistics. Stories/Games are an extention of the author,/developers: their values, desires, experiences. Secondly, it is a reflection of the society they live in: their norms, their taboos and their red lines. Both of these lead to the amount of representation. Why do so much work if so few people have an actual interest in it. Value vs effort is way off. As someone mentioned above they is a rise in this type of relationship. But it is yet unclear if this is a fad of people avoiding commitment or actual lifetime decision. Honestly, considering ask the potential downfalls, I would expect this relationship model being an option for 99 % of the people in the longtime. This makes it uninteresting to develop outside of specific niches.

Which brings us to the last point: the market. As a side piece most people will probably ignore it (then again some snowflakes are easily triggered by some minor content). But then we have again the value vs effort question. As major piece, you risk alienating whole markets. I would be surprised if such games would be published in certain countries. Which is again a value vs effort question similar to translating in languages not much spoken. As fanmods or fangames it might have a chance. But I don't see a chance nor a reason for this to be implemented in more games in the future unless this becomes a more widespread model which I simply doubt.

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It's a niche of a niche and the complication isn't worth it. Most game writers seem challenged enough writing even a relationship between two people believably, doing one with multiple people and asking for it to go beyond "please pick which of us you want now so we can end the other storyline" is expecting too much. I've never seen it go beyond one partner being basically OK with anything and so allowing you to woo others, but with no interaction whatsoever between your partners. Implementing D&D mechanics has nothing on writing a combinatorial explosion of polycules, let alone doing it well. Although "combinatorial explosion of polycules" should definitely be the title of someone's PhD dissertation.

What really complicates things like this is that a lot of players demand/expect full freedom, even if this goes against the story: I should be able to romance X and Y and Z regardless of the actual orientation/attitude of those characters, and if that's not possible we'll just install a mod that unlocks it. Writers are pre-empting this now by throwing up their hands and going "fine, I guess everyone is bi/pan/into the player" but of course that means you now have to account for every possible combination. Polyamorous relationships would not be overly burdensome to write if, as in real life, most characters actually weren't into it (or into you, for that matter) and you could only have specific combinations of romances, or even failed romances, but most players wouldn't appreciate this as it intrudes on their escapist fantasy.

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