Thanks, I hope I'll manage to meet your expectations! ;)
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Hey Cassol, glad to know that you know my other game as well! :D
And more importantly that you feel that the game is up your alley. In case you would like to contribute in the future, then stay tuned, so you won't miss the testing! :D
Cheers!
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Right? I feel the name "roguelike" or "roguelite" is just used to draw that crowd in.
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Hi Dohi,
I'm sorry to hear that. I was very unsure about whether I should call it a roguelike... because I still associate roguelikes with dungeon crawlers. :D And I can't call it a roguelite because each new run is a completely fresh start.
But seeing that my game fulfills 8 of 9 of the Berlin interpretation and looking at the market and the general public's current interpretation... I had to conclude that it would have been a bad marketing decision not using the roguelike label/tag. :| I'm sorry, but I must make a living and people really know what kind of game should they expect when they hear "roguelike city builder". Hope you understand.
Anyway, glad to hear that you are still interested in my game and I hope that I can deliver your expectations :)
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Yep, I saw those mistagged games as well. :|
Glad to hear that, yeah, I just remembered that we exchanged a few mails regarding the "real timeness" of Regrowth and the puzzle curator you manage. :)
I'll try my best with this game, I guess if you'll have time you could curate this one as well as you did Islanders and Dorf Romantik. :D
Cheers!
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Hi AvidWinter! :)
Sorry, if they seem very very similar personally I haven't played Dorfromantik a lot, so maybe by accident it indeed is too similar. :\
Could you elaborate a bit so I could change as much as I can? Thanks in advance! :)
Based on my research I think it's pretty different from it, we could say its closer to Islanders. Well, it's certainly inspired by Dorfromantik as it's stated on the Steam page, but I think the similarities stop after the hex grid, quests and having a random "building" every turn.
But even these similarities have a twist on them. HexLands have procedural levels, while in Dorfromantik you build the level. Quests here quickly expire, have various rewards... so you must choose wisely which one you want to "chase". Every turn you have to choose from 3 random buildings instead of being forced to one, and they all depend on your available tiles and resources. And there are additional features which are non-existant in Dorfromantik to my knowledge, like a resource system, a perk system, a collectible tool system, etc.
Anyway, thanks in advance for all the feedback, cheers! :)
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To be fair, it was from the screenshots as I did not try the game. It is not my style.
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checked it out and im not seeing any new ideas here, just seems like games that already exist
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Hi Vahid, thanks for the feedback! Would you mind sharing these games so I can make the game... less like them? :)
Thanks in advance!
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i wish listed for visibility, or how ever steam does it. price depending i will check it out.
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Thanks! I'll survey the testers before release to find an appropiate pricing. :)
Cheers!
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Hi, thanks, glad to hear that! :)
Not really, but I plan to release it in Autumn. I guess it's done when it's done. And it's done if the close community (=testers) says so. :D
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Hey guys,
Here's the newest devlog!
Now that I updated the Steam page's art, I could finally start promoting it more. :)
What do you think of the new art? Is it fitting? Is it misleading? Was the previous one better? Let me know! :)
Cheers!
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By the way, does someone know what's up with the admins? :|
I've requested my game to be added to sg like 1 month ago, but still no reply. :\
Thanks for all the help in advance! :)
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Yep, with my previous game I also had to wait a month I think, then finally it was added. I did a few giveawasy before it was released and then also at the exact moment it got released. :) I just don't know how could I speed up the process.
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Hey guys, here's the newest devlog!
It's freezing but still haven’t really seen snow! :\
So I made snowy❄️and desert🏝️ islands in my roguelike city builder, HexLands! It feels so good to just work on them, can't wait to polish them!
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Hi guys, in case you missed some updates, feel free to check HexLands' Steam News page. :)
Open alpha is getting closer and closer! I just always find something to polish a bit more... :(
Thanks in advance for all your support! :)
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Added to wishlist, as the game looks very promising (I really enjoy city builders mixed with roguelike mechanics)
Also subscribed to your youtube channel. Btw the concept of vampire survivors-like game with rails also seems interesting. Hope you'll continue developing that game, as it seems like something that could possibly become popular!
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Thanks for the trust! :)
Well, the sad truth is that I would gladly work on that as well, I just don't have time. :\ While having a dayjob, I'm progressing so slow even with just this game. Next time I'll definitely start working on something smaller. But by the time I'm finished with this, vampire survivor like games could be out of season. :D So who knows! :)
Have a nice day!
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Hi guys!
We started the first closed alpha phase at our Discord server! If you'd like to try HexLands' current version, feel free to hop in and download it. :) Feedback is really appreciated because open alpha is getting closer and closer.
Thanks in advance, cheers! :)
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Hi guys!
https://youtu.be/6mYklcZCT3E
I completely revamped the card system in my roguelike city builder, called HexLands! Closed alpha is going on right now on Discord, give it a try, crash it, and you may just earn a place in the credits! :)
Thanks in advance, and have a nice weekend! 🙂
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Hi guys!
I'm happy to announce that HexLands now has a Playtest on Steam!
There are lots of new features since last time, so many that I had to update the screenshots, and soon the trailer too! :)
Sign up today and I'll let you in as soon as possible! (Or if you'd like to access it right now, join the Discord server ;) )
And on an additional note, I'm looking for translators! I can't offer much, but for your help I'd gladly send a key. :)
I'd like to translate the store page into the following languages:
Simplified Chinese, Japanese, Korean, French, Italian and Spanish.
In case you'd like to help out, just PM me! :)
Thanks in advance, and have a nice weekend! :)
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Hi guys,
It took me a while to get down to making videos again, but finally here's a new one! :)
It's about the bigger updates since the latest devlog and the first open playtest of HexLands.
Hope you enjoy, cheers!
Watch the latest devlog here!
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Hi guys!
Long time no see, and I've been a bit inactive YouTube-wise, but I've been constantly working on the game itself for sure! :)
The playtests are going on steadily, updates are rolling out, so feel free to give it a try! Here's one of the latest, big updates and here's the latest, though a bit smaller one.
Once again, thanks for your continued support, shoutout to all you guys following the development on Discord, and if you haven't done it already, a wishlist would help tremendously! :)
Thanks again, have a nice weekend! :)
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HexLands
Hi guys!
Here I am again, ready to show you some progress! :)
I've been wanting to make a city builder for a long time, so here it is! This means that I had to slow down the progress on my ARPG, but it seems like it's worth it! :)
HexLands is a turn-based, roguelike city builder set on procedural medieval islands. Grow your empire and adapt to harsh environments! Customize your deck, manage your resources, complete quests, and synergize perks! How far will your empire reach?
Want to know more? Want to see the trailer, screenshots, GIFs and know how exactly the game is played?
Check out its Steam page ! :) (and wishlist it of course ;) )
Here's the patch notes of one of the latest updates, and if you'd like to get updates, see behind the scenes, here's my YouTube channel, enjoy! :D (Though I'm a bit lazy with making videos lately ^^)
Feel free to watch the first video I made about HexLands or the latest one or just browse through the playlist.
Also I would love to see more people on our Discord community because more people means more feedback!
Thus every day we could shape HexLands into a better and better game! :D
Let me know what do you think! :)
Cheers,
Tudvari
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