full article at Ars Technica:
Valve Software dreams of analyzing your brainwaves to tailor in-game rewards


Valve Software's Mike Ambinder, at this year's Game Developers Conference:

"This is supposed to be speculative," he said. "This is one possible direction things could go."
...
Ambinder compared a game player's use of a controller to an average conversation
A player may memorize as many as 20-100 combinations of mouse-and-keyboard commands, he says. That may seem like plenty for some games, "but that is still a limitation."
...

plus this bit here (bold is mine):

But one suggestion in particular raised our alarms: adjusting virtual goodies in a game on the fly. "We can figure out what kinds of rewards you like, and the kinds you don't," Ambinder suggested, potentially based on the physiological responses a player might have from getting loot. He didn't talk to the very severe privacy implications of this feedback loop, however, nor about the abuse potential for having a game pump players with loot-driven endorphins at the moment they might start getting bored. (Slot machine and loot box mechanics are already decried for artificially toying with player expectations to hook them longer.)

and then:

Valve ... [has to] wait for more game makers to buy into this ultra-connected theory, ... games would offer an "improved, qualitatively better player experience if developers had access to states, emotions, cognition, and decisions."
In the meantime, now—not later—might be the time to start talking about the privacy implications inherent in "games as a service" that read and respond to our brainwaves.

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5 years ago

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oh, Valve.

5 years ago
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if it promises to make them just 1$ more compared to now they are gonna try it. that's just the way it works.
and my wallet will say fuck you. that's just the way it works.

5 years ago
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lmao

5 years ago
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If it tailors my rewards into drugs, I'm all for it.

5 years ago
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double lmao

5 years ago
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drugs

I think we're supposed to be referring to those by their new euphamism.

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5 years ago
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As long as I can resell those rewards in the community market, I am fine with it

5 years ago
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Boy, you got a pretty mouth...

5 years ago
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Aren't DOTA, TF2 and Counter Strike basically live services that aren't looters? Or are live services just for looter shooters/BR?

5 years ago
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How about you dream about HL3?

That would do, honest.

5 years ago
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Make that Portal 3 and we're good.

5 years ago
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I think they already made a meta.
Not games as a service, but selling others' games, as a service. And worked out so well, they got lazy and comfy with it.

I'm not a fan of games as a service mode. I love a deep game, I love to work to get to somewhere, but this new notion is just MMO in a different coat. Grinding, repetition, new and new milestones, controlled progression, usually monetized through boosts ( I would love to see the WoW-like purchasable expansions, with upfront price and content), and I love games. I love new games with pixel graphics and roguelike elements, a FPS with a great story, a roleplaying game with worlds to save and explore, or a minimalist puzzle to relax with. I'm not happy about publishrers wanting to make games so huge =not being able to fill it with varied content, it's repetitive and/or requires grind) that I would need to live in it to kind of complete it. And I'm not even daring to say "them" because even one would take too much of my time :D

5 years ago
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I see.
In fact, did human beings abandon the body and become a player who enjoys the game and virtual reality with brains alone?
It is possible to create an EEG controller optimized for brain wave data storage and rewrite human firmware.
Of course it's a joke.

(。-Θ-。)ooO(Command & Conquer Red Alert 2?)

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5 years ago
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And one day you'll ask your new neighbour (next game cabin) in which game he lives. Maybe Otherland? Or OASIS?

5 years ago
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I hate any internet or PC thing "as a service."
We got a very exciting email recently, stating that one piece of software we own was so old it was losing the software-as-a-service part (which we never used), and we would have to upgrade to continue having access to that part of it. Needless to say, we're glad it will finally just be regular software.

5 years ago
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Normally I'm against games as a service but after seeing the possibilities of Google Stadia it's something that could change my mind. Not having to worry about having a good PC or constantly upgrading your PC, just having a decent monitor, and you can play any and all games at high resolution. That is kinda cool. Depending on the pricing, if they charged a fair flat rate and you could play as many games as you want, that could be appealing.

Or maybe Steam and other platforms could partner with Stadia, you buy the games on Steam and use Stadia's service to play them. Future of gaming could be exciting, or it could be a disaster.

5 years ago
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My biggest gripe with Stadia is total lack of modding.

But then, closed-ecosystem gaming is the king, nobody will care about little old me.

5 years ago
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That's a good point. Maybe Stadia will have a feature where it lets you download mods. I imagine the game's settings will be configurable. It wouldn't be hard to do this either.

5 years ago
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Pretty sure they don't dream, that's their goal.
I think they introduced loot-boxes to paid PC games (in TF2 loot-boxes came few months before F2P model and I think it was first time on PC). They put microtransactions in Portal 2. They even went with the whole paid-mods workshop (and technically, all the hats, CSGO skins of Dota2 costumes are paid mods...), I read they now introduce official gambling to Dota2.
All of that won't work if the games are not services.

5 years ago
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they don't dream, that's their goal

this might be an answer, it's from article's comments, a popular one:

When it goes from
"We make a game for you to have fun."
to
"How can we empty your wallet?"

i personally see Valve as a comfy, kinda lazy company. often i get old-Microsoft vibes, from it. like, they're huge. plenty of money. so why "give you a more modern browser (IE) / a sleek modern client/platform (Steam) when, well, you really look like you don't need it?".
fact is, both didn't studied what was to be studied: the users. and they already had/have a lot, lot of data, so they're "comfy, lazy".

that's, mostly, why i think Valve is just "dreaming". they won't do any study/software/hardware for "physiological responses". the day Valve wants more money, like you've said, they -pretty surely- will have it. i usually don't care much about "privacy problems", still, reading the article i thought about more tangible realistic things, like marketing, gambling. a wallet. that sorta things :P

5 years ago
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I disagre that they didn't studied the users. They have like 10 million + users every month to study - TF2, Dota2, CSGO.
They have the stats how many people are investing into lootboxes, how many people invest into market, how many people don't invest at all, if 100 hours spend playing turns into $10 spend on keys or not.

Of course, the result of their studies might not be what we want to hear (for example, good MP-only game brings more money from lootboxes than greatest single-player game due to lack of lootboxes).

still, reading the article i thought about more tangible realistic things, like marketing, gambling. a wallet. that sorta things

I might misunderstand you, but Valve did just released official Dota 2 Gambling app - I especially love "age 3+).

5 years ago
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They found us

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5 years ago
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Closed 4 years ago by icaio.