will try it out once the gmstudio installer has finished :)
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Yeah, I'm mostly working on having several awesome levels and not 1000 crap ones. But 7 is just not enough :)
Thanks for the feedback. Don't forget to vote/rate if you want to.
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Can you respond to this comment? I'll probably forget to check it when I'll be again on my pc and notification would be helpful xD
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Left a review and I have to say It's a great first go at a game.Really liked the mirror image level, died 500 times :) One thing though is when I tried to open the options in the main menu it was blank.All in all can't wait to see what you do with it!
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Yeah, it's empty because I have no options to set ATM...
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Ok, that is a cool little game. Gonna try it asap, maybe in a few weeks, need to finish with some nasty subjects first.
By the way, hello again. This is weird, but awesome. (Twitter)
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I'm the guy who bought Castle of Ilusion lol
"Items come and go, but my games stay eternal"
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BUMP for itch.io!!!!!
Hope you guys like the new update!
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Bump!
Please respond to the thread if you played my game. I have no idea what kind of exposure I'm getting and any indication would help.
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Wow. This has been quite the journey. Something that I didn't think would last a few days has been going awesome for over 2 months! I'm hoping the hype keeps it rolling and that I'm able to keep working on it for a lot longer. It's probably close enough to be considered "finished" but I refuse to stop working and improving it. I have absolutely no end goal or vision other than the fact that it has to kick @ss!
I've hit the point at which I think most platformers are either done, or fall apart and stop being developed. I have 21 levels, a functioning menu/ui, music, collectables, power-ups, and other cool stuff.
Currently I'm looking for some advice as to what to add next, or what things should be removed (if any). Feel free to let me know what you think!
Steam Workshop
YoYo Games (mainly if you don't have game maker on steam already)
Now on itch.io! (it's currently a dollar because it's the early buyers price. The game will eventually be paid only (but I'l keep the newest "free version" on the workshop and the YoYo games site.))
Please let me know what you think. And if you have any ideas or know how to code in any of my future plans (changelog/to-do list is on the workshop page and also here) then let me know.
Thanks and I appreciate all the feedback I can get.
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