Do you save-scum, you scum!?
I'm happy I didn't do that in Life is Strange. I'd rather go for a second walkthrough for the rest of the achievements and the second ending. ^^
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i take it you didn't beat it since the ending is a A or B choices and not effected by what you did in the game. if you want to see dialog in games like that its best to play the game more than once rather than save-scumming to see outcomes unless its a death or for endings though i like to have a save at different endings if a game has them.
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It is not only the ending, there are other things affected by the choices. I know that it is a A or B ending. What I meant was I enjoyed to play through it like I wanted and didn't always look what would happen if I did everything with other choices.
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TIL save scumming.
I've been playing S.T.A.L.K.E.R call of pripyat's MISERY MOD and it is you're forever going to die every 5 seconds kinda thing.
plus its a mod so it is sometimes buggy, and save scumming is a huge necessity, since sometimes i'll have saved in a situation that seems ok, but then when i reload to it 10 seconds later when i die, the game crashes. (usually because too many enemies and memory crunching things are present) so i have to reload an earlier save hopefully minutes beforehand.
Also the mod is so unforgiving, once i spent a bit of time just constantly 'quick loading' to make the traders wares change. nothing good came of it though :(
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First time I've heard of this terminology, and some people are saying it's another thing so I don't know what to think.
But I have reloaded saves to get the outcome I wanted, don't really see anything wrong with it, I've been doing it this week with Cave Story in fact, managing to save Curly took me many tries.
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Roguelikes, RTSs, 4X games...I don't think I'm a fan of any genre where save-scumming is even considered a thing.
Actually, I'd reload saves to prevent my Fire Emblem characters from dying, and I thought that game was alright, so I guess that's my one exception.
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Try Phantom Doctrine - it's like XCOM but without any RNG at all. Makes for a VERY different gameplay experience.
And yeah - you'll need to "save scum" for an hour or three, until you have the mechanics clear in your head ;)
https://store.steampowered.com/app/559100/Phantom_Doctrine/
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It's by the same people behind Hard West, which while I enjoyed it felt a bit hollow. I have my eye on this one already but I hear mixed things. Some say it feels hollow, others say the theme really makes the game feel more fleshed out.
I think I'll clear some of my backlog while I wait for the christmas sales on this one.
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Luckily it has a lot more depth than Hard West. It's strange - this game has been very divisive, with some saying game of the year contender, and others saying it is flawed beyond repair out of the gate. Personally, I battled a bit for the first few hours and nearly gave up - but after getting to grips with the significant impact of RNG removal, the game starts to really shine. It really is 100% skill driven now.
I'm just waiting for the dust to settle and for the community and devs to fine tune the balancing, but will definitely see this one through. To me the long term success of this hangs in the balance - it could disappear into obscurity (and be bundled or on sale soon), or it really could become a genre defining classic!
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I do do think that every save-reload that aims to manipulate a random outcome instead of providing a safety point (like multiple saves) or for the sake of stopping, then later continuing. But it's not cheating, it's a feature in many games. (Fallout 3 percentage-success speech challenge flashbacks) - just shows the willingness to play the metagame of getting something in particular instead of the game, with whatever cards you're dealt to.
Did it with Fallout 3, maybe with some other games as well, but it's a really jarring experience in the middle of a gameplay, so I tend not to bother with it.
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I'm just the worst.
I know it's not a video game, but it illustrates my point.
In "Choose Your Own Adventure" books, I would of course peek further before making a decision, but also pretend I have an item, while I clearly haven't encountered it before.
"Yeah sure, I got the purple diamond! I'll go to page 143! Woops, death, pff I didn't have that purple diamond anyways!"
Here, for a video game example.
In Zelda - Link's Awakening on GameBoy, you get a special song at the very end of the game if you haven't died a single time.
I am absolutely awful at games like this, so I die everytime. But shutting off and relaunching the game every time I died, that's something I can do ;)
Why not another one:
The number of times where I killed legendary Pokémon while wanting to catch them. Nothing that can't be undone by a quick reboot, right? :)
It's not nearly as bad as when I borrowed my friend's GameShark while he was sleeping during a sleepover to give myself 99 Master Balls.
No need to reboot the game then! Mwahahaha!
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Heh, me in Rimworld. I set it to "Some Challenge" so that I still get all the aspects of the game but I'm more into it for the creative side than the micro managing colonists in battle to stop them from dying side.
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I'm enough slow at finishing games without save-scumming.
But I'm going to be honest here, and I'll say that I do it in certain games in which health does not regenerate itself and I'm afraid that I'm screwed if I go on and save when I've lost too much of it.
Examples: Half-Life and Dead Space.
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It depends a lot on the game and the consequences in question. Take Ravenloft: Strahd's Possession. the game is full of level-draining enemies, and no real way of recovering if you get level-drained. So I obsessively save-scummed to not suffer any level drain, as if you accept getting level-drained in that game, you can quickly get into an unwinnable situation. I don't even want to imagine how many times I saved and loaded in that 12h playthrough...
My "save scumming" goes way back though. Back when I played those fighting fantasy books, I would often place paperclips in the book, to mark important points, in case I really messed up. And those books were down to a lot of trial & error, so it saved me a lot of time...
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One does not conquer all of Europe in CKII Ironman mode without the occasional save scum.
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Yeah, trick is to ctrl+alt+delete and close the game.
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It depends entirely on the game.
For story focused games, like Life is Strange and the Telltale games, or RPGs I'll only re-load if a choice was confusing and resulted in making a choice or saying dialog that was very different from what the text indicated.
For RPGs, I may occasionally save before making a "wrong" choice, just for fun to see what would happen, and then reload to make the choice that I would normally make.
For stealth games like Dishonored, I go for a non-leathal, never-spotted playthrough and treat each encounter like a puzzle. I'll save and reload as many times as needed to complete the encounter without being spotted or having to kill anyone.
For strategy games, I may reload to remedy mistakes due to me being careless or impatient.
For most everything else, I only load a save when I die.
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So here I am again with another one of my questions! And now I wanted to know if you have ever indulged in the practice of save-scumming, and in how much did you indulged?
If you're looking for multiple endings then this is unavoidable, but when talking more in the lines of a first playthrough: Maybe you regretted a choice you made in a story driven game and wanted to change it? Or maybe you didn't like the random piece of loot you got in an RPG? Or maybe you just want to do everything perfectly from the beginning? That's the stuff I want to know!
In my case, I try to keep my playthrough as clean as possible, but the majority of the time I have fallen victim to the temptation of save-scumming, so maybe you did better than me? XD
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