Impressive?
you can add a video from YouTube, there are already (at least I see) a few comparing with and without ray tracing overdrive
Comment has been collapsed.
cyberpunk devs even without all these things got broken af game at launch and just few months ago game still had issues on my high end pc, cool for techology but lazy devs won't give optimisation
Comment has been collapsed.
i got npc stuck in shit, animation problems. and i did play only about 15 hours.
Comment has been collapsed.
afaik CDPR is just replacing their own lighting tech with nvidias, which probably isn't good news for Radeon users. The results are better then the older tech, but still a ways off from what the tech should be able to achieve with a game specifically designed for it; It looks better in dark areas, but over-brightens light areas, and still doesn't affect some objects or makes them look like they're floating.
Comment has been collapsed.
It's seriously cool, but looking at GPU prices today... I just can't get all that excited about it. We're several generations of cards away before any sort of mid-range GPU being able to do this. And it wouldn't surprise me if Nvidia keeps upping the price of every generation too.
Unless the competition steps up their game, it feels like Nvidia is going to run high-end PC gaming into the ground.
Comment has been collapsed.
It's all fun and games until you look closely into a random something and the texture looks like vomit. When games stop doing this, then I'll be impressed.
Comment has been collapsed.
Yup, I'm myself generally not a big fan of these light effects. It feels a lot like motion blur and depth of field to me: while it may improve the realism feel if looking at the game like a movie, not sure it improves the game that much when playing it.
I mean, it produces visual artifacts that do exist, but in the real world they are created by our eyes so our eyes get a chance to compensate for those. If the game creates the artifacts within the game, it basically simulates a very impaired vision. Not such an enjoyable experience: in the scenes from the video, in many cases I see way worse with this new Raytracing.
Comment has been collapsed.
I really don't get it why people are so mesmerized by this... In the video, the dark areas look like they got even darker (lately I've been increasing the brightness in games that predominantly take place in dark areas because they are getting so dark that they strain the eyes) while the lighter areas have so much bloom that it looks like you just got hit by a flash bang (kinda reminds me of one rooftops area in Mirror's Edge- it was so bright that it was disorienting). So, overall, harder to see stuff and would probably be painful on the eyes to spend an extended period of time concentrating on scenes like that (like you'd be expected to do while playing a game). If I had the option of using this in games, I'd turn it off (just like I already do with Motion Blur and Depth of Field). <.<
Comment has been collapsed.
Yeah, as DingDong2 and Zila said, it's messing with the lighting to where you can't see the dark parts, and the light parts are killing my eyes when I'm playing in a dark room. I'm already turning the gamma up on night scenes (looking at you, Greedfall!), and I don't need it any darker.
I take game instructions of "set the brightness to where you can barely see the X in the Circle" and make it so it's "I can easily see the X without straining, but there's still a difference in lighting on the upper end"
The one scene in that video that really stuck out to me was 1:09-1:13 -- If the dev went to all that work to put the desk, body, bookcases, etc in, I want to see it, not be tripping over stuff I cannot see. I really don't enjoy tripping on invisible stuff, navigating a maze of tripping hazards when I cannot see them.
Sure, it's more realistic at 1:07 in the shipping container, but that's not good enough to beat (what is to me) the earlier failure.
I also see at 2:57 how ORT is more realistic than either of Max Rasterization or Psycho RT, but this is a game, not a movie.
All that being said, i can also see how a streamer's viewers might prefer the movie-like setting--they are watching the game, not playing it.
And so long as it is toggleable in settings, i can ignore it. đ
TLDR: The light pattern coming off of bulbs looks better in spots, but the dark is just way too dark for a game. Our eyes are better (at compensating for darkness) than that IRL.
Comment has been collapsed.
Are we looking at the same video? ^^ I think it looks so, so much more realistic.I honestly didn't think anyone would actually dispute that.
Comment has been collapsed.
Well, it's certainly a personal preference. And it's most definitely not perfect in CP. But I like it and I think the RT actually adds to the atmosphere. It makes the world more believable, less "gamey".
Comment has been collapsed.
Oh it definitely is a personal preference. Not a niche one but yeah it's a preference.
Makes sense, it's an aesthetics choice so there's really nothing objective about what looks good or doesn't. It always comes down to what you bring to it personally.
Comment has been collapsed.
It's a personal preference in the sense that everybody is of course free to no like it. But it's objectively more realistic looking. So, in that sense at least it is in fact objectively better than without it. Of course, that's not necessarily everyone's goal.
Comment has been collapsed.
I'm a "cool to look at outside of games, but will turn off any setting that affects visual acuity in-game" kind of person, so I get what you're saying.
Comment has been collapsed.
I will certainly try it (with a 3080), but I doubt we will get acceptable performance with 30xx cards.
Comment has been collapsed.
They said 3090 can. Don't think it's smart to try it with other lower 30 series GPUs. You can use it in photo mode with 30 series GPUs tho.
Comment has been collapsed.
I get like 40+fps average with my 3080 at 3440*1440 and DLSS performance. So I'd say it's probably very playable at 1080p. But I personally wouldn't want to play at such a low internal res.
Comment has been collapsed.
It looks good, but I don't like how in some situations the sunlight is so bright that it just blows everything out and you can't see any details.
Also, when does the RTX 5090 get released? Not that I would ever buy one anyway because they are way too expensive. I might buy an 80 series card on the used market 3 years after it is released for 1/5 of the original price.
Comment has been collapsed.
Funny, once RT psycho in ĐĄyberpunk was considered one of the best implementations of RT, and now there aren't even any shadows. Is this a game from the Quake 3 era? Have the developers forgotten how to make shadows and dark rooms?
Where are the shadows in RT PSYCHO?
Comment has been collapsed.
3440*1440, PT on (Overdrive preset), DLSS Performance
Not quite as bad as I expected (with a 3080), but still not in playable territory for me. Looks pretty nice, though. ^^
Comment has been collapsed.
CDPR should be more focused on fixing basic gameplay like the npc AI which, last I saw a few months ago, was still awful. If you almost hit an npc with your car everyone around you reacts like you just shot him. They scream, flee, or crouch in fear, which makes no sense. Smart or stupid AI has a far bigger impact on a game than pretty visuals.
Comment has been collapsed.
Just a reminder, there are still no flashlights in the year 2077.
Comment has been collapsed.
On one hand I like those technologies, they're cool for screenshots or 3D art, but they usually make games uplayable. And I don't even mean by HW, it's just that it usually makes the games pitch black and while that's maybe realistic, I'm the quirky person who doesn't find it fun to play when I can't see anything. Although at those points of the game you can experiment if it's truly optimized well for blind people so that's cool I suppose.
Comment has been collapsed.
Sure, it's certainly not perfect by any means. In the future the level design will have to be adjusted for RT, which I assume only happened to a certain degree here (if at all). But it's still technically impressive and a sneak peek of what we can expect in the next years.
Comment has been collapsed.
What I see most people complain is the added contrast between bright and dark areas. This is of course noticeable, but in the end, it is all up to how the game interpets this. Since internally it's usually either 16 float or 32 float bit depth per channel, the game has to apply tonemapping to be able to diaplay a pleasing image to the players. So what they need is a bit different tonemapping curve that would lift the shadows a bit, making dark parts not as dark as they are now.
But the quality of lighting is indisputable with full path tracing, and this is where (realistic) games should lean to in the future, when raytracing HW will be quick and abundant.
Comment has been collapsed.
quality of lighting is indisputable
Exactly. I see people concentrating on all the wrong things here. The quality of lightning here is the main aspect. Which is undeniably brilliant looking. Who cares its in cyberpunk - it couldn't have less to do with the quality of game itself here.
I mean having dark places less dark is other topic altogether. Here its about how light itself works within the game.
Comment has been collapsed.
Yup. I installed it again to check. As I thought, full raytracing is super expensive and doesn't run too well on my machine. Laptop 3080, getting about 35-40 stable FPS in 1080p with DLSS on medium settings. But the lighting is much better, there is no doubt about it. Yes, the contrast is higher now, and the overall the picture seems darker, but it's easily fixable with an updated tonemapping.
Comment has been collapsed.
Comment has been collapsed.
765 Comments - Last post 17 minutes ago by grimfandango8888
0 Comments - Created 19 minutes ago by PaganFears
43 Comments - Last post 1 hour ago by Qnemes
70 Comments - Last post 1 hour ago by orono
12 Comments - Last post 1 hour ago by orono
17 Comments - Last post 2 hours ago by SeaGoblin
345 Comments - Last post 3 hours ago by Vasharal
114 Comments - Last post 17 minutes ago by RePlayBe
45 Comments - Last post 19 minutes ago by s4k1s
16 Comments - Last post 25 minutes ago by Fluffster
34 Comments - Last post 41 minutes ago by Mets9
42 Comments - Last post 42 minutes ago by Thexder
414 Comments - Last post 55 minutes ago by Dragonnx
68 Comments - Last post 56 minutes ago by seboleq97
I mean, just look at it:
Overdrive Raytracing
Cyberpunk's pathtracing update looks absolutely fantastic. This is what raytracing is supposed to be. I'm truly glad we can already see something like this in real time, even if it's only for absurdly expensive cards right now. I hope in a couple of years every mid-range card can do this.
Comment has been collapsed.