I mean, just look at it:

Overdrive Raytracing

Cyberpunk's pathtracing update looks absolutely fantastic. This is what raytracing is supposed to be. I'm truly glad we can already see something like this in real time, even if it's only for absurdly expensive cards right now. I hope in a couple of years every mid-range card can do this.

1 year ago*

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Impressive?

View Results
yes
no

you can add a video from YouTube, there are already (at least I see) a few comparing with and without ray tracing overdrive

https://youtu.be/I-ORt8313Og

1 year ago
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They actually did, but for some weird reason I don't understand it's a hidden link.

1 year ago
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wooow... it's hidden... and by casualty, it's the same one I shared..

have to look into source code to find it.

and no, it's not a puzzle.... jajaja

1 year ago
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Lol, that was not on purpose. ^^

1 year ago
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cyberpunk devs even without all these things got broken af game at launch and just few months ago game still had issues on my high end pc, cool for techology but lazy devs won't give optimisation

1 year ago
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Passed Cyberpunk in december 2021. Got a few minor bugs. What I did wrong?

1 year ago
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i got npc stuck in shit, animation problems. and i did play only about 15 hours.

1 year ago
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Win 10, i5, rtx2070
254 in game hours. Mission complete.
Sorry man. Shit happens.

1 year ago
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211 hours, done everything and bought everything, played from day one and haven't gotten any critical bugs. Started on 1060 laptop, finished on 3080 laptop, no problems at all. Guess it was random for everyone.

1 year ago
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Environments look gorgeous, but random NPCs still look very videogamey, something about their skin shader still has that plasticy look. Skin imperfections, pores and subsurface scattering feels lacking. It's close thought.

1 year ago
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afaik CDPR is just replacing their own lighting tech with nvidias, which probably isn't good news for Radeon users. The results are better then the older tech, but still a ways off from what the tech should be able to achieve with a game specifically designed for it; It looks better in dark areas, but over-brightens light areas, and still doesn't affect some objects or makes them look like they're floating.

1 year ago
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The future is now, old man!

1 year ago
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The future is now old, man!

1 year ago
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It's seriously cool, but looking at GPU prices today... I just can't get all that excited about it. We're several generations of cards away before any sort of mid-range GPU being able to do this. And it wouldn't surprise me if Nvidia keeps upping the price of every generation too.

Unless the competition steps up their game, it feels like Nvidia is going to run high-end PC gaming into the ground.

1 year ago*
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It's all fun and games until you look closely into a random something and the texture looks like vomit. When games stop doing this, then I'll be impressed.

1 year ago
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Maybe I'm weird, but i prefer the "max rasterization" to the RT Overdrive

1 year ago
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Yup, I'm myself generally not a big fan of these light effects. It feels a lot like motion blur and depth of field to me: while it may improve the realism feel if looking at the game like a movie, not sure it improves the game that much when playing it.
I mean, it produces visual artifacts that do exist, but in the real world they are created by our eyes so our eyes get a chance to compensate for those. If the game creates the artifacts within the game, it basically simulates a very impaired vision. Not such an enjoyable experience: in the scenes from the video, in many cases I see way worse with this new Raytracing.

1 year ago
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I really don't get it why people are so mesmerized by this... In the video, the dark areas look like they got even darker (lately I've been increasing the brightness in games that predominantly take place in dark areas because they are getting so dark that they strain the eyes) while the lighter areas have so much bloom that it looks like you just got hit by a flash bang (kinda reminds me of one rooftops area in Mirror's Edge- it was so bright that it was disorienting). So, overall, harder to see stuff and would probably be painful on the eyes to spend an extended period of time concentrating on scenes like that (like you'd be expected to do while playing a game). If I had the option of using this in games, I'd turn it off (just like I already do with Motion Blur and Depth of Field). <.<

1 year ago
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Thanks. I was going to say "am I the only one?"
I'm sure it's progress and when they are making games with it in mind, it will improve but... right now, it just doesn't look more realistic. Just different and not in a way I find attractive

1 year ago
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Yeah, as DingDong2 and Zila said, it's messing with the lighting to where you can't see the dark parts, and the light parts are killing my eyes when I'm playing in a dark room. I'm already turning the gamma up on night scenes (looking at you, Greedfall!), and I don't need it any darker.
I take game instructions of "set the brightness to where you can barely see the X in the Circle" and make it so it's "I can easily see the X without straining, but there's still a difference in lighting on the upper end"
The one scene in that video that really stuck out to me was 1:09-1:13 -- If the dev went to all that work to put the desk, body, bookcases, etc in, I want to see it, not be tripping over stuff I cannot see. I really don't enjoy tripping on invisible stuff, navigating a maze of tripping hazards when I cannot see them.

Sure, it's more realistic at 1:07 in the shipping container, but that's not good enough to beat (what is to me) the earlier failure.
I also see at 2:57 how ORT is more realistic than either of Max Rasterization or Psycho RT, but this is a game, not a movie.

All that being said, i can also see how a streamer's viewers might prefer the movie-like setting--they are watching the game, not playing it.
And so long as it is toggleable in settings, i can ignore it. 😎

TLDR: The light pattern coming off of bulbs looks better in spots, but the dark is just way too dark for a game. Our eyes are better (at compensating for darkness) than that IRL.

1 year ago*
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I think that's really it. Some parts "look better", some don't but mostly it feels less realistic because there's a way our eye and our brain see. This isn't it.

1 year ago
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Are we looking at the same video? ^^ I think it looks so, so much more realistic.I honestly didn't think anyone would actually dispute that.

1 year ago
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Perfection is not realistic. That's my issue with it.
It lost in grit and atmosphere compared with the others imo.

1 year ago
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Well, it's certainly a personal preference. And it's most definitely not perfect in CP. But I like it and I think the RT actually adds to the atmosphere. It makes the world more believable, less "gamey".

1 year ago
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Oh it definitely is a personal preference. Not a niche one but yeah it's a preference.
Makes sense, it's an aesthetics choice so there's really nothing objective about what looks good or doesn't. It always comes down to what you bring to it personally.

1 year ago
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It's a personal preference in the sense that everybody is of course free to no like it. But it's objectively more realistic looking. So, in that sense at least it is in fact objectively better than without it. Of course, that's not necessarily everyone's goal.

1 year ago
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Look, we can go around in circles for weeks I guess. You find it more realistic. I find it too perfect to be realistic.
Neither of us have a superior objective opinion. it's an opinion.
Agree to disagree?

1 year ago
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Sure.

1 year ago
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I'm a "cool to look at outside of games, but will turn off any setting that affects visual acuity in-game" kind of person, so I get what you're saying.

1 year ago
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So now we can explore a lifeless empty city but with weird bloom? Yay...

1 year ago
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1 year ago
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can 30 series run this mode like at 1080p with dlss? or is just too demanding even for them?

1 year ago
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I will certainly try it (with a 3080), but I doubt we will get acceptable performance with 30xx cards.

1 year ago
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They said 3090 can. Don't think it's smart to try it with other lower 30 series GPUs. You can use it in photo mode with 30 series GPUs tho.

1 year ago
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I get like 40+fps average with my 3080 at 3440*1440 and DLSS performance. So I'd say it's probably very playable at 1080p. But I personally wouldn't want to play at such a low internal res.

1 year ago
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It looks good, but I don't like how in some situations the sunlight is so bright that it just blows everything out and you can't see any details.

Also, when does the RTX 5090 get released? Not that I would ever buy one anyway because they are way too expensive. I might buy an 80 series card on the used market 3 years after it is released for 1/5 of the original price.

1 year ago
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Funny, once RT psycho in Сyberpunk was considered one of the best implementations of RT, and now there aren't even any shadows. Is this a game from the Quake 3 era? Have the developers forgotten how to make shadows and dark rooms?

Where are the shadows in RT PSYCHO?

1 year ago*
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3440*1440, PT on (Overdrive preset), DLSS Performance

Not quite as bad as I expected (with a 3080), but still not in playable territory for me. Looks pretty nice, though. ^^

1 year ago
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no thanks - over hyped fad

1 year ago
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https://www.youtube.com/watch?v=9QUbutaRQug&t=1353s

RTX 3060, 1080p.
Just had fun to have tried it :D

1 year ago
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Nice video!

1 year ago
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CDPR should be more focused on fixing basic gameplay like the npc AI which, last I saw a few months ago, was still awful. If you almost hit an npc with your car everyone around you reacts like you just shot him. They scream, flee, or crouch in fear, which makes no sense. Smart or stupid AI has a far bigger impact on a game than pretty visuals.

1 year ago
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Just a reminder, there are still no flashlights in the year 2077.

1 year ago
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who said you cant polish a turd

1 year ago
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On one hand I like those technologies, they're cool for screenshots or 3D art, but they usually make games uplayable. And I don't even mean by HW, it's just that it usually makes the games pitch black and while that's maybe realistic, I'm the quirky person who doesn't find it fun to play when I can't see anything. Although at those points of the game you can experiment if it's truly optimized well for blind people so that's cool I suppose.

1 year ago
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Sure, it's certainly not perfect by any means. In the future the level design will have to be adjusted for RT, which I assume only happened to a certain degree here (if at all). But it's still technically impressive and a sneak peek of what we can expect in the next years.

1 year ago
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What I see most people complain is the added contrast between bright and dark areas. This is of course noticeable, but in the end, it is all up to how the game interpets this. Since internally it's usually either 16 float or 32 float bit depth per channel, the game has to apply tonemapping to be able to diaplay a pleasing image to the players. So what they need is a bit different tonemapping curve that would lift the shadows a bit, making dark parts not as dark as they are now.
But the quality of lighting is indisputable with full path tracing, and this is where (realistic) games should lean to in the future, when raytracing HW will be quick and abundant.

1 year ago
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quality of lighting is indisputable

Exactly. I see people concentrating on all the wrong things here. The quality of lightning here is the main aspect. Which is undeniably brilliant looking. Who cares its in cyberpunk - it couldn't have less to do with the quality of game itself here.

I mean having dark places less dark is other topic altogether. Here its about how light itself works within the game.

1 year ago
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Yup. I installed it again to check. As I thought, full raytracing is super expensive and doesn't run too well on my machine. Laptop 3080, getting about 35-40 stable FPS in 1080p with DLSS on medium settings. But the lighting is much better, there is no doubt about it. Yes, the contrast is higher now, and the overall the picture seems darker, but it's easily fixable with an updated tonemapping.

1 year ago
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