depands on game...
in games like "World of Warcraft" you are not the "real" owner of the "savegame" (data bound to your account)...
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No, it is a distribution model that was big around the 90s, where you freely distribute the entire game, but most of the content is locked behind a wall: you can only access the first levels, play only for 30/60/90 minutes, things like that. After getting a code from the publisher, you can unlock/play the rest of the game.
Nowadays it is also called disk-locked content on consoles, where you buy the entire game and it is actually on the disk, but you need to pay for DLCs to get access to that content. Only in the case of shareware, you got the game originally for free and pay once for the unlock code, whereas with disk-locked content, you pay for the game once, then several times for the rest.
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This guide to 'wares' may help: http://www.thewindowsclub.com/difference-freeware-free-software-open-source
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Um Emulation and save files are 2 completely unrelated things .
There are literally laws in some countries regarding emulation and it Being / Not being piracy >.<
Basically the EMULATORS themselves are legal since they dont break any laws , while the ROMs which contain the game are what is considered piracy ...
However if you own a physical copy of some nintendo game for example , and you made a rom of it for PERSONAL use its not breaking the law since you are using something you paid for ...
If you share it , thats when the thing gets illegal .
SO yeah , there is nothing wrong with EMULATORS , the Piracy part are the ROMS that are used in them
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https://www.youtube.com/user/CyberGothTatsumaki/videos that was the YouTube channel that i used to help and its CPOC in the area where the video is about he is the head of the game recorders
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So basically a clickbait tittle channel ...
let me put it that way .
IF that guy , points at a banana , and say THAT is a Banana ... he is mostlikely wrong .
Just ignore such people , complete waste of time to take anything they say serious and / or aacknowledge their opinion on anything .
The guy is just trying to be controversial and / or edgy ... forcing people to comment on his stuff so he can bring more views in ...
My advice , forget bout that kid , and ... sorry for your wasted time helping a dushbag ...
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You're managing to conflate piracy (the unauthorized use, distribution, or reproduction of the entirety of someone else's work), shareware (a software distribution method in which a user is offered a limited use (ie, demo or license-expiring) version of software to try before purchasing the full content), and copyright infringement (the unauthorized use of components of someone else's work).
[Further Reading, Piracy v Copyright Infringement >>].
At most, sharing save game data would be copyright infringement, and then only if the data is considered foremost the property of the developer [as is the case with online games]. Generally speaking, since the data is user-generated, the data is considered the property of the user. Moreover, for any save file data that can easily be user-generated, the developer has no claim on the matter, since they can't prove whether their software generated the data or the user manually created it (and it 'happened' to be compatible with the software).
Basically, it's generally impossible to limit save game distribution, in the same way it's impossible to limit art created with a digital art program: Unless the saving functionality is strictly and obviously limited use, and contains barriers to distribution (such as embeds in the file that mark it as being unlicensed for distribution, or in the case of games, online data storage or file verification) the developer can't claim any right to limit the user-generated materials.
It's pretty well understood that people use software to generate content, and that content is user-owned. The fact that these are games doesn't change any facet of that dynamic- it's still software that generates output based on user interaction. Unless there's clear usage conditions in place and the developer puts at least basic safeguards against distribution into place [which would have save file distribution potentially breaching copy protection laws], they've no claim to limit the transfer of the data.
Now, if you're transfering the entirety of your game files, then that'd be an issue- but not because the save files are included. :P
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This makes no sense, saved games have nothing to do with piracy.
Piracy is about providing or acquiring illegal copies of a software, while simply sharing a saved game file with someone presumes that both have legally acquired licenses for that software (if not, it is piracy indeed, but not because you are sharing a save game, simply because one or both downloaded a pirated copy of the game).
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crime still doesn't get it keep bash me for use the save files he claims i dint own, funny thing his country he lives its called fair deal i think he live in the land down under. here is the funny thing he said his fiancé studies law which doesn't know about the save files or emulators legal info
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btw are save files shareware because someone from tats top videos named ClownPrinceofCrime said that piracy to share save game files.
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