Good Luck!! ^^
1,448 Comments - Last post 11 seconds ago by Willi4DC
11 Comments - Last post 8 minutes ago by Lugum
18 Comments - Last post 21 minutes ago by Fitz10024
1 Comments - Last post 34 minutes ago by pb1
59 Comments - Last post 39 minutes ago by Fitz10024
27 Comments - Last post 43 minutes ago by Kappaking
53 Comments - Last post 53 minutes ago by SnowyK
5 Comments - Last post 54 seconds ago by Fluffster
15 Comments - Last post 4 minutes ago by eldar4k
545 Comments - Last post 13 minutes ago by Ghoztx9
3 Comments - Last post 19 minutes ago by Mudk1p
489 Comments - Last post 47 minutes ago by Fitz10024
111 Comments - Last post 1 hour ago by juhaszandor
44 Comments - Last post 1 hour ago by s4k1s
I guess my previous wall of text to you was detected as too many messages by Steam and my recent message to you got blocked. đ
So just gonna copy-paste it here, hope you don't mind.
Completed Sea of Stars and almost forgot to write about the rest of the stuff about it.
First, I shouldâve said before that I donât like turn-based RPGs that much.
I remember playing some Final Fantasy games back then and I finished none of them.
Right around that time though, I discovered Pokemon and sort of realized that in terms of turn-based games, I donât like anything else except Pokemon. Mostly because of the âgotta catch âem allâ aspect of it. I guess thatâs all it took for me to like something thatâs turn-based and itâs pretty silly now that I think about it.
With all that said, turn-based games are the bane of my existence (except for Pokemon) is what Iâm saying.
So, keep that in mind if I say anything thatâs not too positive about Sea of Stars.
My first impression of Sea of Stars (that itâs geared more toward simple, casual gameplay) became more apparent as the game went on. The locations were straightforward and small and sometimes very much so that I wished they made some areas bigger or put more puzzles in (and thatâs coming from someone who hates getting lost and difficult environmental puzzles in RPGs. XD). It was almost impossible to get lost or not know what to do (unlike some RPGs where puzzles need very careful and intricate steps to solve). Never in any stage of the game did I find myself thinking, âWhat the heck am I supposed to be doing here?â, which again speaks to how uncomplicated the game was designed to be.
Battles became shorter as the game went on. There was no need to grind EXP or seek better equipment (there wasnât an abundant amount of different equipment to begin with). Battles ended in less than 5 turns, sometimes even just in 1 turn (hooray, AOE moves!) later on in the game.
Some moves have a repeated one-button timing-based input which could be considered tedious as the game progressed but I really enjoyed them and even looked forward to casting them (theyâre also multi-hit and among the strongest moves in the game).
The boss battles became sort of trivial because of the introduction of certain moves by other playable characters which delayed an opponentâs turn. I tried to use those moves sparingly (only using them to avoid big boss AOE moves) so I can see all the moves that a boss has to offer, as well as the gimmicky mechanics that certain bosses have (some of which were pretty amusing) â but even then, bosses went down quite easily.
The story was pretty simple and straightforward as well.
Without spoiling too much, it pretty much goes like...
Typical battle between good and evil, different circumstances and motivations that lead to a twist, something emotional happens, visit different areas, gather allies and tools to defeat evil, another twist or two, more emotional stuff, defeat baddies, the end.
The ending changes slightly after fulfilling the requirements for the True Ending and finishing the game once more. The conversation before the fight with the True Final Boss is pretty funny. Also, the hunt for the requirements for the True Ending was really well-done.
On a separate note, NG+ is NOT scaled to player level so everything just dies easily which I thought was pretty silly but I guess itâs in consideration for people who want to get the kinda difficult âWhat a technique!â achievement.
Anyway, Sea of Stars is simple and straightforward through and through â in terms of both gameplay and story. To me, thatâs great because I like simple, straightforward games. Also, like I said, I donât have that much patience for turn-based games but Sea of Stars managed to not make me feel too lost or frustrated at any point in the game which is also definitely a plus.
Sea of Stars has no apparent terrible flaws but also no great positive thing that makes it memorable.
I probably sound like a broken record at this point but it is a simple and straightforward game.
I know I said before thereâd be more walls of text because I thought there would be more interesting things encountered or mechanics introduced while playing Sea of Stars some more but there werenât any that made a big impression.
Whether youâd enjoy Sea of Stars or not is largely up to how you view a gameâs difficulty and complexity and how lenient or strict you are in taking those things into account in terms of enjoying a particular game.
Personally, I found it on the easy side in terms of difficulty, but that didnât diminish from the enjoyment I had while playing the game.
Gameplay was fun all the way through and the story, while pretty cliche, is still pretty good.
Anyway, that about sums it up.
Definitely recommend Sea of Stars although it's not a âYOU GOTTA PLAY THIS GAME, BUY IT FULL PRICE RIGHT NOWâ game, definitely wait for a sale if you're planning on buying it.
Comment has been collapsed.
Wow dude i couldn't ask for a better review! ^^
I'm pretty much in the same page with you about turn-based games with a few exceptions (pokemon, some card games, Yakuza like a dragon). I also like my games on the hard/challenging side but i won't dismiss a game just for being easy.
I truly like the artwork of the game so combined with what you've said, i guess I'm going to wait for a sale.
Thanks for taking the time to share all this info. Really appreciate it!
Comment has been collapsed.