authenticator
oh, the graph spikes. some bug they still havent fixed, i guess
makes sense for the games where you can pick and choose which you want to buy (re: someone may want to move some money, or a better quality thing-a-majig might be at a higher price or w/e)
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I think people take it as an average instead of a median and where the confusion comes in.The prices displayed are an average just a different kind of average.
Most seem to see it as the normal average of total sales divided by sold and that gives you the average selling price.Steam seems to use a median to get an average price.
Example..and does not reflect actual market stats
sale price ranged from one 1.00 to 2.50 with a median of 2.00 which 2.00 would be the median average of what most people paid for said item.
Or say you sold 1,000 random items in a box and the most someone paid was 10 dollars and the lowest was 1.00 but most paid 5.00 then your median would be based 5.00 because most bought it at that.To get a non median average you would have to divide sales vs number sold to get average you made off each item vs what the average person paid.
Steam is showing the price of what most people paid instead sales divided by price.I think it would be hard to have a real average of sales vs price paid because it changes all the time along with the price sold.So it far easier to give median average most people paid for said item.
At least that is the way i take it and is still an average but not an average of over all sales divided by number of sales to get average price.
Though in this case i think the price hike has more to do with mobile thing and supply slowly dwindling vs someone putting in a wrong price.
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Looking at the item on the Market, consider how many there are at that price and how many are currently priced below it. The Inventory view tells you how many have sold in the last 24 hours.
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people trade stuff via the market.
i post something at a ridiculous price, and you buy it
i than give you a key or whatever for the steam money...
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For me more like: Sack of gems, what are they for? Why'd people want so many of them? :3
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Error on their graph. Anyway price for gems will skyrocket once a
summer event hits > as trading and selling has been crippled.
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Indirectly -> to create booster packs/cards² with the gems - which² you can't trade/get as easy as you used to. I don't even know what %age of the community would have to wait for 15 days on trades or when selling an item without authenticator. (The Market listing will be held for 15 days without it) With authenticator, selling cards 1 by 1 requires confirming every listing. Less people selling when demand is high > higher price unless the demand is covered which it might be on certain items.
(If the price for gems won't rise by ~ 30 %+ its because of a shitty event/incentives/sale
and or the annoyance of the new changes regarding trades/selling stuff ... would be
useful to know how many who participate actively in the s.com.market don't use an authenticator.).
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Any idea what's going on? I wonder if I'd ever be able to sell this high if I'm patient...
O.GA
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