As title says. I'm looking for games that look great, but stays under the 1GB size.

Thanks!

9 years ago

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Unreal Tournament 1999, excellent game though it might be 1.1 or something GB

9 years ago
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:*

9 years ago
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9 years ago
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No one expects the Spanish Inquisition! ^_^

@thanks TheRivalSword, two days ago I overlooked your post

9 years ago*
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Happy cake day!

9 years ago
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I always expect the Spanish Inquisition!

9 years ago
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do you care much about what kind of game or how much it costs at this point in time? or do you just care for graphics?

I'd like to suggest Windward, which looks awesome yet is:

  1. Early Access
  2. Not bundled before, and
  3. only takes up less than 200MB!
9 years ago
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That game actually looks pretty interesting o.0 I think Im going to grab that next time I can. Thanks!

9 years ago
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Interesting. Have never heard about that game before and it fits my preference. Space is not an issue, as long as its gameplay is decent and graphic isn't garbage.

9 years ago
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Myst. kekeke.

9 years ago
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9 years ago
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Procedural generation is a wonderful thing when done competently. That and low level programming.

9 years ago
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I was thinking of .kkrieger, amazing what you can fit in 96k.

9 years ago
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@Oppenh4imer exactly!

9 years ago
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My first thought too.

9 years ago
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Stranded Deep.

9 years ago
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I'm pretty sure Stranded Deep is like 1.5GB. o_O

9 years ago
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Nope, it doesn't have 200MB, it is beautiful and fun.

9 years ago
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+1

9 years ago
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+10, best game out there, amazing graphs

9 years ago
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.kkrieger
Game size is 96kb.
Yes you read it right it's 'kb'.
It's more than 10years old and Gameplay is less than 5 mins but you asked for graphics so I mentioned it.
http://www.pouet.net/prod.php?which=12036

9 years ago
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Sorry did not see your post as I was searching for the name. Only remembered "96k shooter"

9 years ago
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Bastion. It's only 750 MB.

9 years ago
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+1

right now I play Torchlight 1, great and still so beauty 3D graphics. under 1GB as well.

9 years ago
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9 years ago
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you deserve likes. not possible so i just +1 your comment...somehow

9 years ago
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PsiOps was good too although it contains other language files too which makes it 2.5GB else english version is 600 mb.

9 years ago
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Parallax. :P

9 years ago
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Isnt The Forest under 1 gig?

9 years ago
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good choice- but its taking up 1.18GB on disk just checked

9 years ago
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Thats install size download is less than 1 gig I believe

9 years ago
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apotheon

9 years ago
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FEZ

9 years ago
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+1 for sure

9 years ago
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It has... garbage graphic. o.o

9 years ago
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Audiosurf - 421MB
The Blue Flamingo - 563MB
Skydrift - 481MB
...and more, just a quick look through my library.

9 years ago
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Dungeon of the Endless - 901 MB
Freaking Meatbags - 195 MB
Gods will be watching - 412 MB
Paper sorcerer - 408 MB
Risk of Rain - 105 MB
The Swapper - 960 MB
Wrack - 766 MB

Just a quick look in my installed games, I may have more but it kinda depends of what you consider great graphics

9 years ago
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+1
Dungeon of the Endless

9 years ago
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The Blackwell games have gorgeous pixelgraphics (though it's quite easy to stay under 1GB with pixelgraphics, don't know if you're looking for this)
Hidden Object Games tend to have beautiful locations - they are small because locations are basically pictures, only the animations are mentionable on the memory front. (Artifex Mundi games fit teh under 1GB wonderfully)
Viscera Cleanup Detail: Shadow Warrior also quite nice :)

9 years ago
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+1 for artifex mundi and blackwell if you like pixel graphics.

9 years ago
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.kkrieger, under 100kb

9 years ago
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Star Citizen ? ( ͡° ͜ʖ ͡°)

Nah seriously i would say Outland or Bastion.

EDIT: i'm surprised no one said :

View attached image.
9 years ago*
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Ahahaha I wanted to say star citizen too. XD If I remember correctly it will be around the range of 100 GB at the end, yes?

9 years ago
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Yup, the developer said it should be around 100GB install size and 2-6GB regular patches :D

9 years ago
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Small and easy to carry, I will drop a copy of it in my e-mail inbox as an attachment so that I can have it with me at all times. ;D

9 years ago
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Return to Castle Wolfenstein. It is probably still, to this day, the best looking FPS game...relative to its time, of course. Well...maybe except Crysis. This thing came out in 2001 and blew all competition out of the water, including the much more appraised, Halo. It actually looks better than Prince of Persia The Sands of Time, a game that's double in size. I've seen games that came out in 2005 that don't look as good. Like Judge Dredd - Dredd vs Death. It took about two years for the industry to catch up to it, with games like Doom 3 and the now long forgotten (because its own developer covered up its very existence), Unreal Tournament 2003. And it took another year for games like Far Cry and Half life 2 to come and basically revolutionize the standards, paving the way for the new generation of visually superb games like F.E.A.R, S.T.A.L.K.E.R - Shadow of Chernobyl and Bioshock. And then Crysis came and it didn't matter anymore.

But by 2003 games were already coming onto 1 whole DVD. You won't find a game with less than 1 GB better looking than Return to Castle Wolfenstein or even Halo, for that matter. Not in 3D, that's for sure.

9 years ago*
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Unless it is digital release only, with heavy use of PCG.

9 years ago
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It's so sad how gaming has stagnated, both in terms of graphics and gameplay. There's no more innovation outside of some indie studios.

Crysis came out in 2007 and it still looks better than most games that come out nowadays.

9 years ago
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Let's not exaggerate. Bulletstorm, Bioshock Infinite, Max Payne 3, Assassin's Creed 4, Far Cry 3 and 4, Tomb Raider, Crysis 3. These are all superb looking games. And they all look better than Crysis. Better optimized too :-p.

9 years ago
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If you compare the amount of progress made between 1999 and 2007 to that made between 2007 and 2015, you'll see what I'm talking about.

9 years ago*
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9 years ago
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Except the problem here is not mature technology, but domination of Intel on hardware side and games being designed for underpowered consoles on software side.

9 years ago
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Yeah, right.

The real problem is that the Moore's Lay is no longer in effect. We can't double density of transistors every 18 months. Which in turn means - no more doubling of processing power every 18 months by simply increasing size of processor.

And remember one more thing - noone will ever develop a game for a machine worth 1000$. It is economical suicide. Everybody are developing games for a 400$ machines. And for 400$ you can't get today more raw power than PS4. And PC lose 10-15% of their power just by having different hardware in each machine. You just can't optimize better than 10-15% behind sealed hardware. But you can do worse. A lot worse even.

Here is one other thing. To create game you need something like 30-50 million dollars (for an AAA title, not counting super productions which costs over 100 mil) If the game costs 50$, you'll be lucky if you get about 30$ out of it (the rest is taxes and shop commission). So you must sell at least 1 million copies. The CoD:Advanced Warfare sold about 6,2 milion copies on PS4, 4,2 mil on XOne, 3,8 mil on PS3, 3,7 mil on X360, and about 300 thousands copies on PC. This is the true reason why games are made for consoles. Because over 90% of games sell much more units on consoles than on PC. In some cases PC conversions are not profitable at all, and optimizing a game for 300 thousand buyers (out of which about 20% only will have the hardware powerful enough to notice that) and annoying the remaining 17+ million buyers by shouting "you have the inferior hardware" is simply an easy way to get rid of your profits.

So it is not the problem that consoles are underpowered, but the thing that PC owners buy less games, and top tier PC hardware costs way too much.

9 years ago
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My statement still stands, consoles are most definitely to blame there. Yes, there are other underlying reasons like financial incentives, but the original statement is still correct.

Also, look at Intel's progress in last few years and before that. If AMD wasn't years behind, I'm pretty sure Intel would make bigger jumps between generations instead of only +5% performance, -5% power consumption.

I'm still on Sandy Bridge and there's no reason to upgrade.

9 years ago
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I don't think that's true at all, seeing how PC games ALWAYS look better than console games, no matter what. The problem is that there was a peak reached somewhere in 2011 with games like Bulletstorm and Rage and there was nowhere else to go from there. Sure, there were better rendered games with more beautiful sceneries, like Tomb Raider or Far Cry 3, but it was more a case of how well they were rendered and what the artistic direction was, as not even the Cry-engine 3 was able to make a major improvement on the standards (in other words, Crysis 3 wasn't the second coming of Jesus that the original game was).

The reasons are that it's possible that the pixel rendering technology might be obsolete (there is an alternative, read about it somewhere), as is the technology for faster processing (the thing with the number of transistors that someone else here mentioned). In other words, we've reached a ...no pun intended..crisis in both hard-ware and soft-ware and it will be very hard to surpass it.

9 years ago
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You might find your gaming experience improves drastically if you add a graphics card to your PC (although kudos for doing so well on integrated HD2000 (?) graphics for so long).

And then, if you compare graphics cards from five years ago and today, you'll see much larger performance differences.

There are plenty of sources where you can see that the CPU is rarely the bottleneck in game performance - it's the GPU. And a GTX 970 is quite a bit faster than a GTX 470, so much so that I'd say there's a reason to upgrade.

9 years ago
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I never said I'm not using a dedicated GPU. I have HD 7850.

GPUs are much more powerful today than 5 years ago, but visuals in games haven't improved as much as requirements have increased thanks to lack of optimization (again, thanks to bad console ports).

The fact that CPU is rarely the bottleneck is one more reason not to upgrade it.

Another reason why the situation is the way it is is because as hardware gets more powerful, programmers care about optimisation less and less. Computers used to run just fine on kilobytes or megabytes of memory, today 8 gigabytes is the standard. Yes, we get more functionality and nices visuals, but the increase in required memory has multiplied by thousands. It's something to think about.

9 years ago
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"The fact that CPU is rarely the bottleneck is one more reason not to upgrade it."

So why are you upset that Intel are thinking the same?

9 years ago
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Because they have the means to advance the technology, but they're holding back because they have no competition.

9 years ago
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Errr... they've more than doubled the performance per watt since Sandy Bridge. Could you imagine a Sandy Bridge processor running in a fanless 9mm enclosure?

They appear to have focused on the correct areas to advance processors in a meaningful way, rather than us simply having processors that sit around for twice as long waiting for the GPU to catch up. And we'll see Skylake begin the next speed push in CPU architecture later this year.

I take your point about AMD's consistent failures since the Bulldozer release (although not your odd argument that we should return to megabytes of RAM instead of gigabytes), but AMD's poor CPUs haven't been holding us gamers back as we've had Intel to provide the performance we need (quite a bit more, actually, looking at CPU/GPU bottleneck benchies), and we've had Nvidia and AMD both doing quite well in advancing GPUs (as you'll see if you replace that old 7850).

And DX12 will see us getting a lot more from our existing hardware.

I'd rather AMD was on top and Intel playing catch-up, too, as I think AMD need the cash and respect a lot more than Intel do, but it's not like we're getting Northwood -> Prescott scenarios from Intel. It's a great time for gamers - especially you and me, who sit on our Sandy Bridge K CPUs that still outperform most CPUs today.

9 years ago
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Intel doubled performance per watt from SB to Haswell? Do you have a source for that? I'm not talking about mobile CPUs or integrated graphics, just top of the line desktop i5 and i7.

I have no incentive to upgrade my GPU because the state of AAA games is just sad. There's maybe one AAA game a year that catches my interest. I'm currently only interested in Alien: Isolation and Batman: Arkham Knight. Buying a new GPU is hardly justified for 2 new games when I play indies and classics most of the time.

Yes, it's great that 2500K is still going strong, but saying that it's a great time for gamers is pushing it as far as AAA games are concerned.

9 years ago
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"Intel doubled performance per watt from SB to Haswell? Do you have a source for that? I'm not talking about mobile CPUs or integrated graphics, just top of the line desktop i5 and i7."

Yes, just look on ARK. Or any tech review. Or look at the box for your Sandy Bridge and the spec of a desktop Broadwell (or even a Haswell). Or use Google. We get a 3-6% per-core performance "boost" (ha) with each generation, but from Haswell to Broadwell ALONE we also got a 33% drop in wattage.

My jaw has literally just dropped that you had to ask that. If you really don't know anything about the tech, perhaps you shouldn't be commenting on it? Lamenting that gaming is being held back by CPU performance was a strong clue, but I think that question was the final nail in the "sublime2k-doesn't-know-what-they're-talking-about" coffin.

And 2014 was a poor year for games (indies included). If anything, it's made me realize just how good we have it most years. Personally, my backlog is still immense - I still have to get to Transformers: Fall of Cybertron, South Park: TSOT, Dragon Age: Inq. Shadows of Mordor, Alien: Isolation, Pillars of Eternity, Endless Legend, The Banner Saga and Divinity: Original Sin before I can even consider upcoming games. Fortunately, I've picked up half of them already for ~$10 each. Oh, what a terrible time it is for us gamers.

9 years ago
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But I never said that gaming is being held back by CPU performance, I just said that CPU advancement has slowed down due to lack of competition. Don't put words into my mouth.

I know what's holding gaming back. It's becoming more and more mainstream and big publishers are pouring huge amounts of money into it so there's no room for experimentation and risk, all we get are sequels of known franchises because they are guaranteed to make profit (until they stop when they get too watered down).

Here's comparison of 2500K (95W) and 4690K (88W): Link

Considering there's over 3 years between their release and only 7W difference in power consumption, I don't think the difference in performance is as drastic as you make it out to be. Only exception is integrated graphics, which I already acknowledged, but that hardly matters on desktops with dedicated GPU. But hey, thanks for insulting me.

9 years ago*
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"But I never said that gaming is being held back by CPU performance, I just said that CPU advancement has slowed down due to lack of competition. Don't put words into my mouth." - sublime2k

"It's so sad how gaming has stagnated, both in terms of graphics and gameplay... If you compare the amount of progress made between 1999 and 2007 to that made between 2007 and 2015, you'll see what I'm talking about.... the problem here is not mature technology, but domination of Intel on hardware side and games being designed for underpowered consoles on software side." - sublime2k

I certainly wasn't putting words in your mouth, but as it was two days ago, I can understand why you might have forgotten your old opinion.

As for your use of TDP instead of actual power consumption... sigh. Good on you for trying, but if you can't understand why that doesn't make your "point", I certainly don't have the time to explain. Hopefully it will be covered in your syllabus before you finish school (if you have an electronics class), or you could take a couple of hours to read up on TDP to get a broad understanding.

9 years ago
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Okay, you got me there, but I worded it badly. I'm well aware that most games require much more GPU power than CPU power. My point that optimisation is often horrible still stands, especially because a lot of games are not made for PCs but are ported from consoles.

2500K power consumption under load: 125.6 W
4960K power consumption under load: 109 W

So it's not 7 W difference, it's 16.6 W. Truly a huge difference in a world where typical PSU is between 400 and 700 W.

I'd gladly continue discussing with you, but you're too condescending and you assume too much so I'll just end it here. Have a nice day.

9 years ago
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There is different problem than lack of competition. It is called lack of market. Very few people claim that their processors are not powerful enough. There are millions of PC users that don't need processing power of weakest member of Core i3 family.

That's why Intel are currently developing cheaper, less powerful processors. All their R&D are currently working on developing better Ultra Low Voltage processors. (All with letter U in their name) Also Atom series is in heavy development. You see, the biggest threat from Intel's point of view is Qualcomm and their Snapdragons, and Apple's A-series processors. They are worried that people will stop using PC, and start using Tablets and Smartphones. AMD has also stopped developing high power processors, and they are working right now at new line of processors, which will require only passive cooling. Why? Because you can sell millions of them, not tens of thousands. Most PC's are business machines. And you want them cheap to buy, cheap to run, reliable and quiet. Word and Excel will work as well on four year old Celerons as on modern i7's. Maybe if you are working on a big spreadsheets with a lot of scripts - but most people don't.

Processor's for gamers are usually a low sellers. I mean how much core i7-5820K worth 400$ can they sell? Average gamers can buy a console for that price, and here you need to buy also a Video Card, HDD, Motherboard, RAM, Windows and all the little things you need to get to make the computer working. I mean, you need to spend something like 1500-2000 $ for computer with that kind of power. Many people just can't afford this kind of money for an entertainment. That's why development of these processors has stopped entirely. They just from time to time incorporate one of technologies from ULV into desktop series. No one is working on new high powered core i7, because only a few thousand people could use them.

Also there is another problem. If you wan;t to make a game which can use this kind of processor you need to build a lot of UHD assets. Usually models and textures are optimised for 1080p or even 720p resolution. If you want to prepare them for 1440p or 4K resolutions, it will take a lot of time to create them with such precision. More time equals higher costs. And even now a lot of games are unprofitable. Creating them specifically for high power PC's Will end up in reducing number of game sales. I mean how many people will buy the game created specifically for desktop core i7? 200k copies? 300k copies? Let's say that consoles are removed from the market. You can get between 500k and 1 million sales. 30$ a game, that's at most 30 million dollars on an average title. And since now top budget for a game was around 250 million dollars... Well, you can see where this is going. Developing a AAA game for 20 million dollars is very difficult now. Upgrading the graphics, will increase the costs, but will it increase sales? Usually it doesn't.

And simply increasing texture resolution, and number of polygons isn't going to work, because you will enter the uncanny valley. You need to improve every aspect of the game's graphics. And it will take time and money.

Not to mention the problem with game size. How often would you like to download 100 GB+ game? I personally have 1 TB HDD. After Windows it will allow to install 9 games of that size on my disk. I know that there are 8 TB disks available for sale, but again, how many people has one? 5% of PC Gamers?

Crisis has sold around 3 million copies on the PC. And it is the best selling PC game with graphics surpassing what consoles of it's time had to offer. In 2014 alone there were five PS4 games, three PS3 games, two X360, and a single XOne game that has sold more than 3 million copies. So there are multiple examples of games which has sold better than Crisis. Best selling game of 2007 was Wii Sports (14 mil copies), and top X360 seller (Halo 3) sold over twice as good as Crisis in it's lifetime. And cost of creating graphics in Crisis quality was much higher than working with Halo's quality. And on the side note - I seriously disliked Crisis. It's just my personal opinion - I don't say it is a bad game, I just say that I don't like it. Like most of the FPS-es.

In the essence, creating games for top tier PC's, and powerful PC's are just too expensive. And blaming consoles that they are underpowered - it is just misunderstanding the problem.

Besides, look at the sales figures. CoD sells millions of copies, and every time it looks worse that Battlefield which is released the same year. Minecraft and Sims are two PC top sellers. And how do they look? Also what is the best game you have ever played? Was it the best looking game? Also one more thing. Better visuals doesn't equal better looking game. Look at the Bastion or Braid. Both 2D games, which got technically primitive graphics. But do they look bad? Is there a single moment in any of the Battlefields where you stopped just to look at the surrounding area? I can't remember any, but I remember that I was amazed by Citadel, and Feros in Mass Effect. And technically it was average. And before you start to blame the engine - look at Total Chaos. The best looking game made in Doom 2 engine.

If you want to see better graphics in game, there is only one thing which might help to do this. New set of tools to develop graphics faster, and cheaper. They are on the way. First of all - 3D scanning. It's got some limitations, but you can get impressive results. Look at Vanishing of Ethan Carter. It used scans instead of building models in the old fashioned way. AAA titles are using more and more PCG (Procedurally Generated Content) For Example Battlefield 4 is creating PGC textures for bump maps. (and as usual with new toy - they overdid it, look at the car you are driving in the final moments of the first mission) In few years they will be as common as AK-47 in FPS. But now it is economically impractical to create a game for top tier PC.

9 years ago
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You make some very good points, I'll agree. However, I just want to point out that I'm definitely not one of those people who think graphics are everything. This is clearly evident from my library and wishlist. I rank gameplay, story, music and artstyle above raw graphics.

Anyway, when I see images like this, I can't help feeling that quality of games has dropped in recent years. I'm not saying there aren't good game at all any more, just that there were more good games about 10-15 years ago.

View attached image.
9 years ago
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Well, I'm an Aspie, so I have a tendency to speak in a way which makes sense to me, usually without thinking twice if they make sense to anyone else.

And as of the quality of the games - it is also a economical problem. What is the common thing with most of the games from your image? I'll answer that. Most of them had something really new. Which in turn translates to something risky. Risk is something that every producer want's to avoid. So we have sequels, remakes, releases and coping ideas from others. This is the thing which I hate most in the game. Being generic something. (Generic FPS-es are the worst) But most generic of generic shooters Call of Duty is selling millions of copies every year (And I haven't bought any of them since CoD4) Which in turn proves to everyone that making a generic game is a good idea. This is how this system works, and I hate this part of it. And maybe this is the reason why the only FPS which I liked in the last several years is Bulletstorm.

So I'll agree with you - that we have less, and less brilliant games every year. But maybe that's why stagnation in the computer hardware might have a good side. Game development costs will go down when the new tools will be adopted, and the developers will need to look for some new ways to attract the audience. And maybe they will start experimenting with gameplay. I hope this will be the case, or we might have another 1983.

9 years ago
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My post from earlier said the same thing using different words:

"I know what's holding gaming back. It's becoming more and more mainstream and big publishers are pouring huge amounts of money into it so there's no room for experimentation and risk, all we get are sequels of known franchises because they are guaranteed to make profit (until they stop when they get too watered down)."

I guess we agree after all.

9 years ago
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I think we agree on the general problem with modern games. We disagree on the details of the problem.

For example I don't see current gen consoles as underpowered. I personally think that computing power is the only thing which Sony and Microsoft has done correctly. They are both much more powerful than last gen, and it's easier to use that power. The games can look much better, and developers still have a lot of power for physics, AI and all the little things which they wanted to add. What they have done wrong? Everything else. No new features, no new possibilities to enhance games. Sony tried to do something (light bar, and touch area on pad, share button) and failed, but Microsoft? Only Kinect, which failed to deliver any good games on X360. (mostly because it fell into uncanny valley, or developers failed to discover any new ways how to use it) No new storage capabilities - HDD's and BR are part of consoles for years now. Multimedia capabilities? Nothing new, except XOne can be used to watch TV, like on regular TV to which console is connected.

Let me put it this way. If anyone would develop a way to increase immersion, to make you feel like you are on the battlefield, or in calm forest - no one would complain that graphics haven't changed a bit. But the only idea I have how to do it, is to connect console to AC unit. Maybe someone can make a good addition to a game, but for now all I can see are some generic FPS, generic race game, HD remake ...

The graphics are important, I mean every game I have ever played got graphics (maybe except dwarf fortress) But graphics isn't something what can make a game great. And graphics is the only thing which was upgraded in current game consoles. Now, when did it worked? I mean Atari 2600 introduced cartridges, NES - pads, and graphics chip (today we would call it graphics card), SNES - new pad with more buttons (NES got only 8, and 4 of them were arrows), new graphics, more power (which was a new thing - Atari 2600 and NES was build around almost identical chips, NES just had a lot more RAM) PS1 - CD-ROM, PS2 - DVD, dualshock as a standard, Wii - motion controls. All these consoles were top sellers, and they all had competition which had more power. But they outsold more powerful competitors, and there were a lot of memorable games on these consoles. Not because they were powerful, but because they introduced something new to the industry.

So no, in my opinion consoles aren't underpowered. They lack new features.

9 years ago
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I'm no expert when it comes to consoles because the last one I owned was PS1. However, I don't really care about "features" as long as there are GOOD games instead of unnecessary gimmicks. PS1 and PS2 had plenty of those. Most of them were memorable and they're stuck in my memory 15 years later.

I disagree that consoles are not underpowered because they can barely play 1080p at 30 FPS. A lot of games don't even get 1080p but 900p instead and dip below 30 FPS. That's unacceptable, but some publishers will try to sell it off as "cinematic experience" and "movies are 24 FPS and 60 FPS looks unnatural".

When compared to decent gaming PCs of their respective times, older generations of consoles were much more powerful than current generation which was already lagging behind on release.

9 years ago
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This is the problem with resolutions - they are just numbers. Higher resolution don't increase your gaming experience. It even doesn't improve graphic quality in a meaningful way. I mean, yes if you put two static images from any game, most gamers will point correctly that it is a better looking image. But in the middle of the battle it really doesn't matter. Constant graphical style, aesthetics, colour composition - this is what makes game look good. And it is not a problem to make a game run at 4k resolution at 400+ fps on a GeForce 210. It is just the question of finding game with simple enough graphics. But Quake 3 will manage to reach those numbers. But in the end - those are only numbers. It won't make Quake 3 look better, and Crisis running at 1080p or ever 720p will crush those visuals to the ground.

Besides - it is relatively new hardware. First DevKits were equipped with 4 GB RAM in both PS4 and XOne, 8 GB ones were delivered about 6 months before release of consoles. It takes between 2-3 years to develop a typical AAA game, so we still have games which were designed partially for the old hardware. The hardware is constant, so developers might squeeze a lot more out of it, than they can achieve now. Also many multi-platform games are working on 3 cores only (because it is faster to divide once workforce, and than adjust it to different systems than to prepare a entirely different optimization on each system - and X360 got a 3 core processor - it is a textbook example of bad optimization, and it is happening right now at a enormous scale) And while we speak new DirectX and OpenGL are in development. Believe me - new consoles can deliver a much more detailed graphics than they do now.

And by the way - my last console was PS2, but it appeared not to be coffee proof. And you could build a PC much more powerful than PS2 on the day in which it was released. It was just very expensive, and PC games were unable to use that power. Today PC games can use that power (unfortunately only to boost up resolution - which is just publicity stunt, without any gameplay value) So it is not the problems with too little power on the consoles, but it looks that way, because condition of PC game market is better today than it was in 2000. (economically speaking of course)

9 years ago
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"2500K power consumption under load: 125.6 W
4960K power consumption under load: 109 W"

No. Those figures were not for the CPUs in isolation. Those figures were for complete systems. /o\ My 2500K most certainly does not draw 125W by itself under load! But thank you for the amusing mental image.

I'm not being condescending. You've made factual errors and demonstrated a basic lack of understanding in almost every one of your posts. Even your method of using TDP for power consumption (ha!) gives double performance-per-watt from Sandy to Broady, but I don't want to be right for the wrong reasons.

9 years ago
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I'm pretty sure you got the numbers wrong in regard to PC sales. Can you name your source for this numbers?

9 years ago
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You can view sales figures on www.vgchartz.com.

I also read the prediction, made by market analyst that no CoD will sell over half a million copies on PC at least until 2018-2020, but it was just an educated guess.

Activision Blizzard also in it's annual financial report claimed that they get a little over 17% of their income from PC games sales. I know that 300 k copies, are significantly less than 17% of CoD sales, but AB has made some titles which are designed specifically for the PC, like WoW, which is making a lot of these 17%. So these 300k copies sounds reasonable.

9 years ago
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Bioshock infinite was aesthetically pleasing in some ways, but I really don't understand the blanket praise its graphics get. This was a game that came out in 2013, and yet...

View attached image.
9 years ago
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It's because it was made with Unreal Engine 3, an engine which clearly showed its age and limitations. All the more reason to praise what a treat for the eyes the city of Columbia was. Yes, there are games with better graphics, Far Cry 3 for example, which actually came out a few months before, but that doesn't mean we should belittle the merits of a team that basically managed to do the impossible with an engine that's clearly past its time.

9 years ago
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I didn't think the graphics were being praised, but the art style.

(Which I also didn't understand - the game was clearly by-the-numbers Oscar-bait!)

9 years ago
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Ikaruga on Steam is 501MB, which is nowhere near as impressive as the original arcade release which was 18MB.

9 years ago
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Well, just under 1Gb (or just over) Yesterday is amazing.
Adventure with great graphics

9 years ago
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A lot of 2D games, especially point'n'clicks. Some really old games, like Chrono Trigger, are still beautiful.

Also, check A Bird Story. Bastion and Knock-knock for example.

9 years ago
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well A Bird Story is truly a great "game" but it's more like a...story. I would suggest To the Moon instead...and now I'm crying again :)

9 years ago
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Yeah, To the Moon without a doubt is a better game, but if we're talking about graphics, ABS does look even better.

9 years ago
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7 DAYS TO DIE in ultra settings.

9 years ago
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Gone Home should be around 1GB.

9 years ago
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One Finger Death Punch :D

9 years ago
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Bad Rats

9 years ago
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