High CV is awesome, but only applies to a small percentage of current SG users. Given the numbers of low-CV accounts, the large amount of low-CV giveaways isn't surprising. I've done some 1k CV giveaways because I think the benefit is two-fold-- better odds for those with high CV, and more incentive for others to reach such a CV level (which benefits everyone by increasing the amount of running giveaways).
That said, it's entirely up to you.
Comment has been collapsed.
My honest thought was that games before 2009 or so ... should be made with no CV to a maximum CV of 50$. As for the ones released after, not to mention the ones in 2013, should be made with no CV to a maximum of ... let's say 1000$ CV. And here i'm not talking about indie games and bundled ones. What's your opinion on this?
Comment has been collapsed.
1,802 Comments - Last post 3 minutes ago by PicoMan
8,711 Comments - Last post 13 minutes ago by VicViperV
17,226 Comments - Last post 3 hours ago by Axelflox
2 Comments - Last post 6 hours ago by Delisper
17 Comments - Last post 7 hours ago by ViToos
304 Comments - Last post 7 hours ago by VahidSlayerOfAll
578 Comments - Last post 8 hours ago by UraniumFalconPunch
331 Comments - Last post 1 minute ago by Golwar
1,108 Comments - Last post 29 minutes ago by Swordoffury
175 Comments - Last post 44 minutes ago by Tucs
57 Comments - Last post 52 minutes ago by CaspianRoach
991 Comments - Last post 1 hour ago by Grogglz
45 Comments - Last post 1 hour ago by crocket
1,716 Comments - Last post 1 hour ago by acolis
lately I've only been seeing low CV giveaways (i think 100$ was the max). What happened with the high CV requirement giveaways (250-500-1000)? I'm getting ready to make some sweet giveaways in October and i'm curious if i should make them with high CV or not.
Comment has been collapsed.